Go to Page... |
Updated: | 01-30-07 04:12 AM |
Created: | unknown |
Downloads: | 8,568 |
Favorites: | 29 |
MD5: |
This is a fork of PartyBars by mubari. Both Unit Frame Action Bars and PartyBars are designed as replacements for Discord's popular Group Buttons mod, as GB is not compatible with 2.0 (and Loz is busy working on other things at the moment).
Note:
If you want me to help you with a problem, please help me by telling me what unit frame mod(s) you are using. If you don't, then the amount of help I can give you is virtually nil.
Done:
* Allow support for attaching to unit frames rather than requiring the user to drag each bar over to the frame by hand (not very viable for 40 mans, imho). (Added in v.0.4)
* Allow support for alternative unit frames (such as Perl, aguf, etc) (Added in v.0.4)
* Optimized the XML file considerably using template inheritance
* Added support for XPerl (Added in v.0.5)
* Added initial config window (Added in v.0.6)
* Added a separate hostile target bar (as long as you are not in-combat when changing targets, it will hide the friendly target bar and show the hostile bar). (Added in v.0.6.)
* Fixed the Inner Fire Fade hack (finally-- even tested with my newly leveled priest). No longer requires the spell to be placed on the last button, place it anywhere on the player action bar and it will be faded/unfaded appropriately. (v.0.7)
* Fixed rescaling issues so scale is displayed appropriately. (v.0.7)
* Fixed it so that frames are movable again and added a config option to lock the frames. Note that if you move it and lock the frames it may get moved back by the attachment code-- this is something I need to tweak further. ** No longer accurate. ** (v.0.7)
* Added support for German users of the Inner Fire fading hack. (v.0.8)
* Added /ufab showraid command.(v.0.8)
* Added support (untested) for empty bars to optimize button usage. (v.0.8)
* Added config option to hide party bars in raids. (v.0.8)
* Added code to detect x/y offsets when a frame is dragged and save them. (v.0.9)
* Fixed bug where UFAB would try to autodetect raid frames with main style rather than raid style. (v.0.9)
* Fixed CTUF raid detection and CTUF/XPerl frame name code. (v.0.9)
* Added code to ignore unsupported frame combinations (ToTT and Blizzard UI, etc.) so they will not generate errors/warnings. (v.0.9)
* Added /ufab resetall command. (v.0.9)
* Added /ufab raidreset command. (v.0.9)
Todo:
* Improve support and detection for other unit frames (works best with Perl Classic frames)
* Improve config interface
* Allow support for vertical action bars (so you could have 2-3 bars by each raid frame to keep screen real-estate to a minimum)
* Fix target/empty target frames
* Add config support for controlling number of buttons assigned to bars
* Get rid of the 120 standard button limit
* Add config support for attachment point offsets
Please help me support other unit frames by noting when you get errors about frames being unknown and what frame add-ons you are using. If you can find out the name of the unknown frame, even better.
At this point, unknown frames should default to the standard draggable bar. All known frames should auto-attach themselves correctly. If you get a message about the attachment failing, please note which frame and what add-ons you are using... it's possible either the detection was incorrect, or I got the name of the frame wrong.
AGUF users: I believe that agUF should be properly supported at this time, thanks to DUF's FrameFinder. There does seem to be a timing issue sometimes where UFAB will try to attach to the agUF frame before agUF finishes creating the frame. A simple "/ufab partyreset" should fix this.
XPerl users: I believe that I have the raid frames correct, but please test it out and let me know how it works. (I often code from work and can only do minimal testing.)
Hostile/Friendly target bars: Please let me know how this works out for you all. I can potentially see an issue where you are in-combat and changing from a friendly target to a hostile target and it cannot swap the bar due to the UI Protection Blizzard has implemented. If this is an active issue I am open to suggestions as to how to design a viable workaround (perhaps show both bars and change alpha-colors to make buttons invisible? They would still be clickable but it would be almost like hiding the bar...)
Blank target bar buttons: I'm aware of this issue and am working to resolve it.
![]() |
Comment Options |
![]() |
|
|
Yet Another GroupButtons clone =)
My submission to wowinterface has not yet been accepted, but my Clone/Version of GroupButtons can be found here:
http://wow-en.curse-gaming.com/file...05/unitbuttons/ Feature List: This addon was inspired by GroupButtons, my goal is to add all of the key functionality without a lot of bloat or hard coded variables. This mod relies 100% on user configuration of Spells and as such should be resistant to WOW infrastructure changes resulting in breakage. This is a BETA release and is not feature complete Included features: Player buttons Party buttons Target buttons Button scale Number of buttons hide/show based on class blink/dim/faded buttons based on buff/debuff unit status blink/dim/hide/show based on unit health status Disabled but partly coded features (coming soon): Pet buttons Raid Buttons Enhanced target bar (dim/show by friendly vs enemy) *note* This is my first mod, features, code cleanups, optimizations and suggestions are welcome''' |
![]() |
![]() |
sstixrud |
View Public Profile |
Send a private message to sstixrud |
Find More Posts by sstixrud |
Add sstixrud to Your Buddy List |
sasja |
View Public Profile |
Send a private message to sasja |
Find More Posts by sasja |
Add sasja to Your Buddy List |
bverdoorn |
View Public Profile |
Send a private message to bverdoorn |
Find More Posts by bverdoorn |
Add bverdoorn to Your Buddy List |
![]() |
||
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
|
There also seems to be a conflict with bongos, as it picks up items in rack 10 to use for the buttons, and it gets a bit freakish in Raids but this may be due to support of ag_unitframes that I am using. All in all, minor problems and I have found this to be the closest replacement to Group Buttons. I check this site daily for updates. Thank you for the time invested and I am looking forward to future versions! |
|
![]() |
![]() |
Asgardia |
View Public Profile |
Send a private message to Asgardia |
Find More Posts by Asgardia |
Add Asgardia to Your Buddy List |
Uhuru |
View Public Profile |
Send a private message to Uhuru |
Find More Posts by Uhuru |
Add Uhuru to Your Buddy List |
jupiterz |
View Public Profile |
Send a private message to jupiterz |
Find More Posts by jupiterz |
Add jupiterz to Your Buddy List |
perenor |
View Public Profile |
Send a private message to perenor |
Find More Posts by perenor |
Add perenor to Your Buddy List |
![]() |
||
|
FYI... since I know some folks are wondering where this mod is going... I've been busy levelling my paladin and my mage with the advent of BC, and while development of this may have slowed, it's not going to become unsupported. I'm using it on a daily basis and getting a better idea for how I want it to evolve-- both as a user and as the developer. For the not-faint of heart, I did stumble across a similar mod that others might find interesting: eXtreme Unit Buttons. I like some of the things that mod author did, and dislike others. But s/he's done some things (coded their own button support) that I do intend on copying and integrating into the UFAB mod. |
|
![]() |
![]() |
Jasmeralia |
View Public Profile |
Send a private message to Jasmeralia |
Find More Posts by Jasmeralia |
Add Jasmeralia to Your Buddy List |
![]() |
||
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
|
and also I have a small black square that shows just slightly to the mid upper left of the screen. When i target myself and get that error message, i also get 2 other squares - one to the lower left of the square thats always there and one to the upper right. here is a link to the screenshot: Image
Last edited by Sinister Black : 02-01-07 at 07:39 PM.
|
|
![]() |
![]() |
Sinister Black |
View Public Profile |
Send a private message to Sinister Black |
Find More Posts by Sinister Black |
Add Sinister Black to Your Buddy List |
Jasmeralia |
View Public Profile |
Send a private message to Jasmeralia |
Find More Posts by Jasmeralia |
Add Jasmeralia to Your Buddy List |
![]() |
||
|
|
|
![]() |
![]() |
Jasmeralia |
View Public Profile |
Send a private message to Jasmeralia |
Find More Posts by Jasmeralia |
Add Jasmeralia to Your Buddy List |
![]() |
|
A Defias Bandit
Forum posts: 2
File comments: 13
Uploads: 0
|
I keep getting the following error:
UFAB_AttachFrame: frame2 unknown (possibly not supported by the unit frame mod), displaying UFABToTBarFrame. I am using the default Blizzard unit frames.. Any help appreciated, I love this mod. |
![]() |
![]() |
Faydra |
View Public Profile |
Send a private message to Faydra |
Find More Posts by Faydra |
Add Faydra to Your Buddy List |
![]() |
|
|
Yeah, I can't make the bars stay where I put them. :-/ Otherwise.. I'd be in L-O-V-E. <3
|
![]() |
![]() |
LSG |
View Public Profile |
Send a private message to LSG |
Find More Posts by LSG |
Add LSG to Your Buddy List |
![]() |
|
A Murloc Raider
Forum posts: 5
File comments: 13
Uploads: 0
|
Bugs
Heya Jas!
Just thought i'd pipe in a few things i've seen 1. Action bars when you move them will not stay where you put them even if you lock it 2. Button pictures completely vanish. i mean is if i drag a spell into a button...its completely invisible...but the tooltip still shows it as being there. Usually happens on the Target one 3. /UFAG hideall doesn't work..well it does for like 2 seconds then they are back again Requests 1. Be able to alter rows/columns if possible....currently 1 horizontal line overlaps alot of my UI stuff =) 2. Define which bar you can use (or code it with its own buttons like GB did!) Urlryn |
![]() |
![]() |
Urlryn |
View Public Profile |
Send a private message to Urlryn |
Find More Posts by Urlryn |
Add Urlryn to Your Buddy List |
![]() |
||
|
I have been working on a new version, but GetPoint() still seems to not work correctly with dragged frames in 2.0.5. I have fixed the AGUF code and got it attaching to raid frames correctly but I've got a different issue with not being able to drag spells to those bars... not sure what's up with that right now. That and the target bar issues are the main reasons I haven't released 0.9 yet. Got more testing and work to do on this, but I haven't forgotten about it. Stay tuned over the next week or two and I'll hopefully be able to push out a version which fixes these core problems. |
|
![]() |
![]() |
Jasmeralia |
View Public Profile |
Send a private message to Jasmeralia |
Find More Posts by Jasmeralia |
Add Jasmeralia to Your Buddy List |
![]() |