SilverDragon tracks rares. It will try everything possible to notice them and tell you about them.
I, as its author, have precisely one quirk: I like a minimal starting experience. That means that *by default* SilverDragon doesn't know about any rare mobs, and will just learn about them when you encounter new ones. If you want more advance warning, just go to the "Mobs" section of SilverDragon's options and either enter a few mobs you want to look for, or click "import data" to pull in a complete list of every known rare mob and its locations.
## How does it search?
### The cache
WoW maintains a cache of mobs that you've been near. By asking the client to display the tooltip for a mob whose ID we know, we can find out whether that mob is in the cache. By noticing when a mob shifts from not being in the cache to being in it, we can find out when we've gotten close to a mob.
Because it can trigger before you've actually seen the rare, this is the most important scanning method used. However, it has a few important limitations:
* It can only trigger the first time you get near a mob. After that it's useless until you clear your cache. (See below.)
* Hunter pets which used to be rare mobs also trigger the cache. So 5 minutes in a capital city will fill up your cache with pets. Thus if you want to find pets, you'll need to clear your cache after heading out into the world.
If you mouse over or target a rare mob, SilverDragon will notice it.
This is the also how SilverDragon learns about *new* rares in the wild. After you first mouse over or target one, it'll remember it, and start watching for it in the cache in the future.
If you have enemy nameplates turned on, SilverDragon will keep an eye on them to look for the names of known rares. This is the least exact method, because nameplates don't expose the underlying mob's id, so we have to rely on a plain name comparison.
Addons that modify nameplates may interfere with this.
SilverDragon can also create a macro to target any rares that are known in the current zone. You can stick this on your actionbars as a button to spam while chasing after a rare. This is sort of a last resort.
## How will I know when a rare is seen?
When a rare appears, SilverDragon will pop up a frame that you can click on to target it.
Warning: If you're in combat, secure action restrictions mean that it won't show up until combat finishes.
You can choose from assorted sounds to play when a rare is seen. The sound can loop for a while, to make sure you don't miss it.
There's special settings for rares that drop mounts and world boss rares which you might want to call up a group for. If you're sitting mostly-AFK on a Time-Lost Proto Drake spawn, you probably want the sound that plays to be utterly ridiculous and go on for a good long while, to make *sure* you don't miss that sucker.
A notice can be sent to a number of places:
* your scrolling combat text
* your chat frame
* a channel in your chat frame (announcing it to your party, for instance)
* a popup window
## Other useful things?
### Custom mobs
In SilverDragon's options you'll find a "Mobs" section. In the "Always" section, you can add any mob you want to be scanned for. All you need to know is the mob id.
So, let's say you wanted to keep an eye out for Lil Timmy in Stormwind, to buy the kitten he sells. You would...
1. Go to his [wowhead page](http://www.wowhead.com/npc=8666/lil-timmy).
1. Grab his id from the URL. It's `8666`.
1. Enter `8666` into the "add" field, and click "okay".
1. Play with your new kitten.
### Ignoring mobs
If there's some mob you don't want to hear about for whatever reason, just go to the "Ignore" section of the options. Again, enter the mob's id into the "add" box, then click okay. Bam! You will never again be told that Vern is up.
(Actually, Vern is ignored by default. But you get the idea.)
SilverDragon will talk to itself. It can communicate with other copies of itself run by people in your party / guild, and tell you when they see a rare mob. (If there's a group of you camping all the Time-Lost Proto Drake spawns, say...)
You can turn this off completely, if you want to be private about it.
Some rares are part of an achievement. When you mouse over a rare mob, SilverDragon will add to the tooltip whether you've already killed it, so you know whether you need to rush for it.
SilverDragon includes a Broker plugin. It'll attach itself to your minimap, or a Broker container you have installed, and show you a list of the mobs it knows about in the current zone.
## Clearing the cache
You can clear the mob cache by quitting WoW and deleting creaturecache.wdb from the `Cache\WDB\enUS` (or your actual locale) sub-directory in your WoW directory.
If you're running Windows Vista or 7, your Cache is actually NOT in the WoW install directory. Instead it will be at `C:\Users\(username)\AppData\Local\VirtualStore\Program Files\World of Warcraft\Cache`
## Other addons you may find useful
* [ServerRestartSound](http://www.curse.com/addons/wow/serverrestartsound): plays a sound when the server's about to restart. If you're AFK-camping for a rare spawn, you probably want to know about this.
* [HandyNotes](http://www.curse.com/addons/wow/handynotes): integrates with SilverDragon to show icons on zone maps where a rare has been seen.
* [_NPCScan.Overlay](http://www.curse.com/addons/wow/npcscan-overlay): shows rare mob paths for some rares, and can be told to pop up if SilverDragon sees something.
* [ChocolateBar](http://www.curse.com/addons/wow/chocolatebar): a broker display. SilverDragon's minimap icon will show up on it (or any other addon like it) instead of cluttering up your minimap, if you have it installed.
## Why should I use this instead of _NPCScan?
_NPCScan is all about scanning the cache. If a mob winds up already in your cache, it'll do nothing at all to help you. SilverDragon tries to fall back on more things, to give you the best chance of finding rares.
If you want to run across rares while leveling, SilverDragon helps with that. _NPCScan is solely a max-level tool.
Ultimately it's a matter of personal preference. :-P
## What's new with version 3?
Most of the addon has been rewritten so that its internals are entirely based on mob ids and zone ids, neither of which were available to the client back when 2.0 was written back in early 2009. This was also a great opportunity to stop having to lug so much localization code around.
Include the handynotes settings in SD's options, since they're all hidden away in the main HN options
Add a toggle for the frame locking... apparently the ALT-drag thing was non-obvious.
Finally fix the last-seen-time ceiling
Handynotes options to show/hide achieved mobs, and non-achievement mobs
Option to disable rare announcing if dead
Looking for achievement mobs: a sound default
Disabling special sounds for mounts: wasn't working
Add achievement status to broker and handynotes
Update the zoom when the zone changes, too
Add a range display ring to the minimap
Was missing Throne of Thunder
The max mapid is no longer below 950...
Include Timeless Champion achievement
Try to scan vignettes
Get the Timeless Isle zoneid in there
Rearrange notes on handynote popup
Fix Krasarang terrain issue
Strip out (Jade) from syncs.
5.2 zones should be flagged as MoP
Warbringer should be in mount list
Use manual camel coords provided by MysticalOS
Missed a label
3.0.5 (Yes, as you may guess from these version jumps, I do update Wowace more regularly)
Make to work in 5.2
New option to only import mobs which are relevant to achievements
Mark rares when targeted / mouseovered, to make them easier to track down
Improvements to HandyNotes integration
Show achievement status in tooltips ("Glorious!: Needed / Already killed")
Targeting macro now doesn't try to target ignored mobs
Stop using UIFrameFlash, since it taints the glyph frame
Don't announce faction-specific mobs if you're not of the appropriate faction
3: Rewritten extensively to better handle the new mob/zone information that's been made available since early 2009.
2.6.3[list][*]Update for 5.0[*]NPCScan.Overlay integration[*]Remove cartographer support, already[*]Drop LibTourist[*]Mine for datas[*]Adjust zone handling so that Darkmoon Faire and Molten Front aren't considered the same zone. (Blizzard calls them both zoneid 0, so...)
TOC increase for 4.3
New version of LibTourist-3.0, which was locking up the game when entering the world
Avoid a race condition that could happen when setting up the macro while changing zones
Run the dataminer
Scan neighboring zones as well as the current
More customization in what rares to ignore, based on expansion zone
Show a list of rares seen this session in the broker plugin
Registers a sending prefix, for those times when Blizzard feels like enforcing that
New player location code, should account for changing zone terrain better
Syncing of rare-seeing between party members and guild members (switchable off for performance / keeping the rares to yourself)
Dataminer has been rewritten somewhat
Mysterious Camel Figurine now included (see above)
Record NPC ids from target/mouseover instead of relying purely on the import
Astrolabe error for people with an updated version of Handynotes is fixed
Quite a few new cataclysm rares included in the data; reimport to pick them up
Disabling the rare popup wasn't working
Some people reported an error when the screen flashed to alert them of a rare. This should plausibly be fixed... though I could never actually reproduce it myself, so no promises yet.
Fix problem with cache-scanning not always working
Reran dataminer to pick up information on tamable mobs, which had gone missing
TOC to 40000
Option to skip scanning while on a taxi
Dataminer run once more
New "clear all rares" option in config.
HandyNotes updates in response to import/clear without needing a reloadui.
Actually includes the non-vern dataminer run.
Update for 30300
Run dataminer. Forcibly exclude Vern from the dump. So if you clear your seen-rares and then do a new import, you won't see the popup for Vern in Dalaran any more.
Better handling of player location in instances
Add zhTW rares translation submitted by s8095324.
Fix Nameplate/Cache scanning
Missing AceLocale-3.0 embed.
Cartographer integration bug.
Default rare list localized to: deDE, frFR, ruRU, esES. Run an import to pick 'em up.
Better filtering-out of player pets.
Bump the TOC for SilverDragon_Data, so you don't need to enable out of date addons to import rares any more.
Different layouts for portrait and full-body model views. Full-body is big and on top of the frame.
AceConsole-3.0 embed was missing. Oops.
Adjust said targeting frame a bit.
Fix a bunch of errors I found when looking at the Scarshield Quartermaster.
More feedback when creating a macro.
Show in the tooltip whether a mob is already in the unit cache.
Option to choose what ways of seeing a rare will make the targeting frame appear.
Bugfix for the click-to-target options not showing. (Thanks to EthanCentaurai!)
Add click-to-target frame that pops up when a rare is seen.
Configure which sound is played when a rare is found. (Thanks to EthanCentaurai!)
Options for which scanning methods to use.
Quick fix for a nil error
Add cache-scanning, much credit to NPCScan by Saiket.
More options for notifying you: text, sound, screen-flashing.
LDB tooltip now says whether the rare is tameable.
For the cache-scanning to work, you have to import data. It relies on NPC ids that can't be gained from within the game.
Add a minimap icon for those without.
2.0 r20090225045942: Fix a missing LibSink-2.0 embed.
2.0 r20090224102127: Total rewrite for WotLK. It's Ace3 now, and works with HandyNotes or Cartographer to put notes on your map.
Update for 2.2.
Add deDE localization.
Some distance tweaks to rare location saving.
Update for 2.1.
Add zhTW translation from norova.
Improve TBC rares defaults.
Fix a few potential bugs.
Add TBC rares to defaults, provided by Astaldo on wowace forums.
Adjust display of coordinates to "x.x,y.y" instead of "x,y".
Better Cartographer information -- show rare info in the Cartographer tooltip.
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