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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-19-14 11:12 PM
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Categories:Data Mods, Mounts & Pets, Miscellaneous
6.0.3

SilverDragon  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 3.1.4
by: Kemayo [More]

SilverDragon tracks rares. It will try everything possible to notice them and tell you about them.

I, as its author, have precisely one quirk: I like a minimal starting experience. That means that *by default* SilverDragon doesn't know about any rare mobs, and will just learn about them when you encounter new ones. If you want more advance warning, just go to the "Mobs" section of SilverDragon's options and either enter a few mobs you want to look for, or click "import data" to pull in a complete list of every known rare mob and its locations.

## How does it search?

### Vignettes

Those little skull icons you see on the minimap. If one of them is a rare SilverDragon knows about, it'll yell at you.

### Targets

If you mouse over or target a rare mob, SilverDragon will notice it.

This is the also how SilverDragon learns about *new* rares in the wild. After you first mouse over or target one, it'll remember it, and start watching for it in the cache in the future.

### Nameplates

If you have enemy nameplates turned on, SilverDragon will keep an eye on them to look for the names of known rares. This is the least exact method, because nameplates don't expose the underlying mob's id, so we have to rely on a plain name comparison.

Addons that modify nameplates may interfere with this.

### Macro

SilverDragon can also create a macro to target any rares that are known in the current zone. You can stick this on your actionbars as a button to spam while chasing after a rare. This is sort of a last resort.

## How will I know when a rare is seen?

### Frame

When a rare appears, SilverDragon will pop up a frame that you can click on to target it.

Warning: If you're in combat, secure action restrictions mean that it won't show up until combat finishes.

### Sounds

You can choose from assorted sounds to play when a rare is seen. The sound can loop for a while, to make sure you don't miss it.

There's special settings for rares that drop mounts and world boss rares which you might want to call up a group for. If you're sitting mostly-AFK on a Time-Lost Proto Drake spawn, you probably want the sound that plays to be utterly ridiculous and go on for a good long while, to make *sure* you don't miss that sucker.

### Messages

A notice can be sent to a number of places:

* your scrolling combat text
* your chat frame
* a channel in your chat frame (announcing it to your party, for instance)
* a popup window
* etc

## Other useful things?

### Custom mobs

In SilverDragon's options you'll find a "Mobs" section. In the "Always" section, you can add any mob you want to be scanned for. All you need to know is the mob id.

So, let's say you wanted to keep an eye out for Lil Timmy in Stormwind, to buy the kitten he sells. You would...

1. Go to his [wowhead page](http://www.wowhead.com/npc=8666/lil-timmy).
1. Grab his id from the URL. It's `8666`.
1. Enter `8666` into the "add" field, and click "okay".
1. Play with your new kitten.

### Ignoring mobs

If there's some mob you don't want to hear about for whatever reason, just go to the "Ignore" section of the options. Again, enter the mob's id into the "add" box, then click okay. Bam! You will never again be told that Vern is up.

(Actually, Vern is ignored by default. But you get the idea.)

### Syncs

SilverDragon will talk to itself. It can communicate with other copies of itself run by people in your party / guild, and tell you when they see a rare mob. (If there's a group of you camping all the Time-Lost Proto Drake spawns, say...)

You can turn this off completely, if you want to be private about it.

### Tooltips

Some rares are part of an achievement. When you mouse over a rare mob, SilverDragon will add to the tooltip whether you've already killed it, so you know whether you need to rush for it.

### Broker

SilverDragon includes a Broker plugin. It'll attach itself to your minimap, or a Broker container you have installed, and show you a list of the mobs it knows about in the current zone.

## Clearing the cache

You can clear the mob cache by quitting WoW and deleting creaturecache.wdb from the `Cache\WDB\enUS` (or your actual locale) sub-directory in your WoW directory.

If you're running Windows Vista or 7, your Cache is actually NOT in the WoW install directory. Instead it will be at `C:\Users\(username)\AppData\Local\VirtualStore\Program Files\World of Warcraft\Cache`

## Other addons you may find useful

* [ServerRestartSound](http://www.curse.com/addons/wow/serverrestartsound): plays a sound when the server's about to restart. If you're AFK-camping for a rare spawn, you probably want to know about this.
* [HandyNotes](http://www.curse.com/addons/wow/handynotes): integrates with SilverDragon to show icons on zone maps where a rare has been seen.
* [_NPCScan.Overlay](http://www.curse.com/addons/wow/npcscan-overlay): shows rare mob paths for some rares, and can be told to pop up if SilverDragon sees something.
* [ChocolateBar](http://www.curse.com/addons/wow/chocolatebar): a broker display. SilverDragon's minimap icon will show up on it (or any other addon like it) instead of cluttering up your minimap, if you have it installed.

## Why should I use this instead of _NPCScan?

_NPCScan is all about scanning the cache. If a mob winds up already in your cache, it'll do nothing at all to help you. SilverDragon tries to fall back on more things, to give you the best chance of finding rares.

If you want to run across rares while leveling, SilverDragon helps with that. _NPCScan is solely a max-level tool.

Ultimately it's a matter of personal preference. :-P

## What's new with version 3?

Most of the addon has been rewritten so that its internals are entirely based on mob ids and zone ids, neither of which were available to the client back when 2.0 was written back in early 2009. This was also a great opportunity to stop having to lug so much localization code around.

3.1.4
  • Stop the popup from showing for Haakun the All-Consuming, since it reliably crashes the game. For reals.
  • Fix some wowhead data being missing from the defaults
  • Fix minimap tooltip not showing
  • Separate out the achievements and quest filters for handynotes
  • Adjusted the handynotes icons. Special icons for mount-dropping mobs...

3.1.3
  • Stop the Outland rares from showing up in the Draenor zones of the same name
  • Ignore the Ashran quartermasters if you're their faction
  • The mobs with the mounts
  • Count having completed the hidden tracking quests as "achieved" for handynotes integration purposes
  • Tweak the appearance of the click-target popup a bit

3.1.2
  • Include the Draenor rares
  • Include the tooltip / LDB completion notes for Draenor achievements
  • Some attempt at matching up rares whose vignette-name is different from the actual mob's name
  • Fix automatic-localization of rare names via tooltip-scanning
  • Fix making waypoints in TomTom

3.1.0
  • Update for 6.0
  • Remove cache-scanning. 6.0 broke it. Blizzard has never liked it, so I doubt we're getting it back. :P
  • Improve vignette scanning to compensate. 6.0 should have made it more reliable.

3.0.10
  • Include the handynotes settings in SD's options, since they're all hidden away in the main HN options
  • Add a toggle for the frame locking... apparently the ALT-drag thing was non-obvious.
  • Finally fix the last-seen-time ceiling
  • Handynotes options to show/hide achieved mobs, and non-achievement mobs
  • Option to disable rare announcing if dead
  • Looking for achievement mobs: a sound default
  • Disabling special sounds for mounts: wasn't working
  • Add achievement status to broker and handynotes
  • Update the zoom when the zone changes, too
  • Add a range display ring to the minimap
  • Was missing Throne of Thunder
  • The max mapid is no longer below 950...
  • Include Timeless Champion achievement
  • Try to scan vignettes
  • Get the Timeless Isle zoneid in there
  • Rearrange notes on handynote popup
  • Fix Krasarang terrain issue
  • Strip out (Jade) from syncs.
  • 5.2 zones should be flagged as MoP
  • Warbringer should be in mount list
  • Use manual camel coords provided by MysticalOS
  • Missed a label

3.0.5 (Yes, as you may guess from these version jumps, I do update Wowace more regularly)
  • Make to work in 5.2
  • New option to only import mobs which are relevant to achievements
  • Mark rares when targeted / mouseovered, to make them easier to track down
  • Improvements to HandyNotes integration
  • Show achievement status in tooltips ("Glorious!: Needed / Already killed")
  • Targeting macro now doesn't try to target ignored mobs
  • Stop using UIFrameFlash, since it taints the glyph frame
  • Don't announce faction-specific mobs if you're not of the appropriate faction

3: Rewritten extensively to better handle the new mob/zone information that's been made available since early 2009.

2.6.3[list][*]Update for 5.0[*]NPCScan.Overlay integration[*]Remove cartographer support, already[*]Drop LibTourist[*]Mine for datas[*]Adjust zone handling so that Darkmoon Faire and Molten Front aren't considered the same zone. (Blizzard calls them both zoneid 0, so...)

2.6.1
  • TOC increase for 4.3
  • New version of LibTourist-3.0, which was locking up the game when entering the world
  • Avoid a race condition that could happen when setting up the macro while changing zones
  • Run the dataminer

2.6
  • Scan neighboring zones as well as the current
  • More customization in what rares to ignore, based on expansion zone
  • Show a list of rares seen this session in the broker plugin
  • Registers a sending prefix, for those times when Blizzard feels like enforcing that
  • New player location code, should account for changing zone terrain better

2.5
  • 4.2
  • Syncing of rare-seeing between party members and guild members (switchable off for performance / keeping the rares to yourself)
  • Dataminer has been rewritten somewhat
  • Mysterious Camel Figurine now included (see above)
  • Record NPC ids from target/mouseover instead of relying purely on the import

2.4.3
  • Astrolabe error for people with an updated version of Handynotes is fixed
  • Quite a few new cataclysm rares included in the data; reimport to pick them up
  • Disabling the rare popup wasn't working
  • Some people reported an error when the screen flashed to alert them of a rare. This should plausibly be fixed... though I could never actually reproduce it myself, so no promises yet.

2.4.1
  • Fix problem with cache-scanning not always working
  • Reran dataminer to pick up information on tamable mobs, which had gone missing

2.4
  • TOC to 40000
  • Option to skip scanning while on a taxi
  • Config rearranged
  • Dataminer run once more

2.3.4
  • New "clear all rares" option in config.
  • HandyNotes updates in response to import/clear without needing a reloadui.
  • Actually includes the non-vern dataminer run.

2.3.3
  • Update for 30300
  • Run dataminer. Forcibly exclude Vern from the dump. So if you clear your seen-rares and then do a new import, you won't see the popup for Vern in Dalaran any more.

2.3.2
  • Better handling of player location in instances
  • Add zhTW rares translation submitted by s8095324.
  • Fix Nameplate/Cache scanning
  • Run dataminer

2.3.1
  • Missing AceLocale-3.0 embed.
  • Cartographer integration bug.

2.3.0
  • Default rare list localized to: deDE, frFR, ruRU, esES. Run an import to pick 'em up.
  • Better filtering-out of player pets.
  • Bump the TOC for SilverDragon_Data, so you don't need to enable out of date addons to import rares any more.

2.2.3
  • Different layouts for portrait and full-body model views. Full-body is big and on top of the frame.
  • Bump TOC
  • AceConsole-3.0 embed was missing. Oops.

2.2.2
  • Adjust said targeting frame a bit.
  • Fix a bunch of errors I found when looking at the Scarshield Quartermaster.
  • More feedback when creating a macro.

2.2.1
  • Show in the tooltip whether a mob is already in the unit cache.
  • Option to choose what ways of seeing a rare will make the targeting frame appear.
  • Bugfix for the click-to-target options not showing. (Thanks to EthanCentaurai!)

2.2.0
  • Add click-to-target frame that pops up when a rare is seen.
  • Add macro-generator.
  • Configure which sound is played when a rare is found. (Thanks to EthanCentaurai!)
  • Options for which scanning methods to use.

2.1.2
  • Quick fix for a nil error

2.1.1
  • Add cache-scanning, much credit to NPCScan by Saiket.
  • More options for notifying you: text, sound, screen-flashing.
  • LDB tooltip now says whether the rare is tameable.
  • For the cache-scanning to work, you have to import data. It relies on NPC ids that can't be gained from within the game.

2.0 r20090403010638:
  • Add a minimap icon for those without.
  • Assorted bugfixes

2.0 r20090225045942: Fix a missing LibSink-2.0 embed.

2.0 r20090224102127: Total rewrite for WotLK. It's Ace3 now, and works with HandyNotes or Cartographer to put notes on your map.

1.0 r49794
  • Update for 2.2.
  • Add deDE localization.
  • Some distance tweaks to rare location saving.

1.0 r36305
  • Update for 2.1.
  • Add zhTW translation from norova.

1.0 r32928
  • Improve TBC rares defaults.
  • Fix a few potential bugs.

1.0 r27768
  • Add TBC rares to defaults, provided by Astaldo on wowace forums.
  • Adjust display of coordinates to "x.x,y.y" instead of "x,y".
  • Better Cartographer information -- show rare info in the Cartographer tooltip.
  • Tweaked nameplate scanning for efficiency.

1.0 r21954
  • Initial release.
Optional Files (0)


Archived Files (28)
File Name
Version
Size
Author
Date
3.1.3
336kB
Kemayo
11-17-14 11:32 PM
3.1.2
330kB
Kemayo
11-12-14 08:58 PM
3.1.0
322kB
Kemayo
10-15-14 12:41 AM
3.0.10
323kB
Kemayo
07-29-14 02:32 PM
3.0.5
318kB
Kemayo
03-17-13 10:53 PM
3.0.5
311kB
Kemayo
09-14-12 08:49 PM
2.6.3
363kB
Kemayo
09-01-12 01:36 AM
2.6.1
379kB
Kemayo
11-30-11 11:18 AM
2.6
303kB
Kemayo
10-30-11 08:15 AM
2.5
356kB
Kemayo
08-12-11 10:19 AM
2.4.3
269kB
Kemayo
01-13-11 11:46 PM
2.4.1
330kB
Kemayo
11-14-10 03:30 AM
2.4
326kB
Kemayo
10-11-10 11:29 PM
2.3.4
261kB
Kemayo
01-24-10 07:31 PM
2.3.3
260kB
Kemayo
01-23-10 12:25 PM
2.3.2
250kB
Kemayo
08-16-09 04:46 PM
2.3.1
238kB
Kemayo
05-09-09 07:02 PM
2.3.0
234kB
Kemayo
05-02-09 11:46 AM
2.2.3
204kB
Kemayo
04-15-09 09:51 PM
2.2.2
204kB
Kemayo
04-12-09 05:26 PM
2.2.1
203kB
Kemayo
04-10-09 04:00 PM
2.2.0
203kB
Kemayo
04-09-09 08:36 PM
2.1.2
186kB
Kemayo
04-07-09 03:40 AM
2.1.1
186kB
Kemayo
04-07-09 01:44 AM
2.0 r2009040301
178kB
Kemayo
04-02-09 07:38 PM
2.0 r2009022504
165kB
Kemayo
02-24-09 11:06 PM
2.0 r2009022410
165kB
Kemayo
02-24-09 04:35 AM
1.0 r49794
147kB
Kemayo
09-26-07 09:42 PM


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Unread 01-24-10, 07:32 PM  
Kemayo
A Cyclonian
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Forum posts: 40
File comments: 128
Uploads: 11
Originally posted by Maelynn
It seems the newest version isn't working the way it should. When it spots a rare mob, I can't click the label any longer to target it.

I thought deleting the SD files in my WTF folder would be sufficient, but it doesn't help. In addition, as soon as I hit "import data" on my main in Dal it found Vern - something that the newest version shouldn't be doing anymore.
I can't reproduce the non-targeting. (I just ran out and tried it on Sergeant Brashclaw in Westfall, the most reliably-up rare I know of.)

I did, however, discover that I uploaded the wrong version yesterday. I just uploaded it again, and this time it really doesn't have Vern in it.
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Unread 01-24-10, 04:11 PM  
Maelynn
A Deviate Faerie Dragon
 
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It seems the newest version isn't working the way it should. When it spots a rare mob, I can't click the label any longer to target it.

I thought deleting the SD files in my WTF folder would be sufficient, but it doesn't help. In addition, as soon as I hit "import data" on my main in Dal it found Vern - something that the newest version shouldn't be doing anymore.
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Unread 01-24-10, 10:03 AM  
SkunkWerks
A Fallenroot Satyr
 
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Originally posted by Kemayo
I can't say that I've ever noticed that. However, if you take a look at this alpha on wowace, I've added an option for it to not scan for rares inside instances. That might solve your problem.
I'm not sure why, but I noted it was a particular problem inside instances prior to BC. I spent a good deal of time farming a Black Blade of Shahram in UBRS on my Death Knight, and would regularly experience interface lag in "pulses". By a long process of elimination, I found that SilverDragon, once disabled, stopped these lag pulses from occurring.

I assumed it has something to do with the way SD scans for mobs, but really, I'm no expert on code.

An option to disable scanning in instances could be a big plus.
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Unread 01-23-10, 06:07 PM  
Kemayo
A Cyclonian
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Originally posted by SkunkWerks
Curious, but has the interface lag caused by SD in instances yet been solved?

It's a wonderful mod, but I've had it disabled for this reason for some time.
I can't say that I've ever noticed that. However, if you take a look at this alpha on wowace, I've added an option for it to not scan for rares inside instances. That might solve your problem.
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Unread 01-23-10, 12:45 PM  
SkunkWerks
A Fallenroot Satyr
 
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Curious, but has the interface lag caused by SD in instances yet been solved?

It's a wonderful mod, but I've had it disabled for this reason for some time.
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Unread 12-19-09, 02:54 AM  
EvilGrin
A Murloc Raider
 
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Up to Date version

check :

Silver Dragon Addon on WowAce

to find the recent up to date version of this addon..
Hope that helps ;-)
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Unread 12-16-09, 08:47 AM  
Aesop
A Murloc Raider

Forum posts: 9
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Not working

I can confirm that's its not working at all. This morning i killed Vyragosa in Storm Peaks and didn't even realize it was a rare till i was skinning it.

It's been a great mod , i hope it's updated soon.

Switching to NPC Scan for the interim.



- edited for correct link -
Last edited by Aesop : 12-16-09 at 08:48 AM.
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Unread 12-10-09, 12:17 PM  
MorsGladius
A Kobold Labourer

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loss of Icons with Bliz map

Yes having to use the Blizzard map because Catographer has not been updated and the icons are not showing on the map. also have seen a rare popup, but no rare to be seen around so not quite sure what or why that is happening anyone solved the icon problem or is someone working on it?

I love this addon, and i hope it stays working
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Unread 12-10-09, 06:10 AM  
kasca
A Frostmaul Preserver

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As of patch i seem to have lost all the icons. Is it becase it not working or i had to drop cartopher till it updated?
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Unread 10-28-09, 10:53 PM  
Khassandra
A Kobold Labourer

Forum posts: 1
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Map icons

Is there any way to turn off the icons on the map? I use Carbonite for my main world map and Sexymap for my minimap. I love SD but seriously hate having little dragon head icons all over my maps.
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Unread 09-23-09, 10:49 AM  
Riamus
A Defias Bandit
 
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Both descriptions given regarding that instruction seem inaccurate to me after using this for a long time. I don't have nameplates visible. The only time I see a mob name is if I mouseover it or click on it. However, I've had the rare popup thing appear multiple times for the same mobs I've already seen if they are there again another day... even if they aren't on my screen and I can't see them/no mouseover/no target. I also have never gotten false readings when entering a new zone after importing the data. The only "false" reading I ever had wasn't really false, but was an undead rare in Western Plaguelands that was invisible. I could target him but could not attack him. I looked up comments on that mob and it seems others have had issues seeing it also... they even commented on being attacked by the mob without being able to defend. I was too high level to be attacked unless I managed to get almost right on top of it. I've had a similar situation on a normal murloc in Wetlands as well, where it attacked me but was not visible.

Anyhow, I'm not really sure the meaning of that sentence, but I don't get "dummy" notices (ever) and I get popups on the same mob even when not on my screen (in buildings, behind walls or hills, etc). If anything, *maybe* it just means you'll get one popup without targeting or mouseover until logout for the same mob.
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Unread 09-15-09, 04:14 AM  
Davidlloyd83
A Murloc Raider

Forum posts: 8
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Ye i kinda figured it out myself just i think the instructions needed to be worded a little different , basically when you enter a new zone it pops up a dummy rare find window , but will only do it once per zone after that the pop ups are real targets within that zone
Last edited by Davidlloyd83 : 09-15-09 at 04:14 AM.
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Unread 09-14-09, 03:39 PM  
Ihadurca
An Aku'mai Servant
 
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Re: Instructions?

Originally posted by Davidlloyd83
Ok i dont understand your instructions , qouted from the info *If you import the default dataset: the very first time you come within visual range of a rare, SilverDragon will tell you. It only works the first time because it's checking the game's mob cache* the bold part is what i dont get , so if i import it wont pop up and tell me when a rares near by ? to me when i read this its confusing
It's really simple. When you download the addon, IMPORT the default dataset. Once you do this, the VERY first time you get near EACH rare spawn it will light up for you. Now the NEXT time you are near that SAME rare spawn it won't unless you mouse over it, target it, or have the target nameplates visible. If you "see" a rare and it lights up and you don't get to kill it, you will need to go and delete your creature cache in the cache file so that next time you "see" it, the addon will light up for you. Hope that helps.
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Unread 09-14-09, 04:07 AM  
Davidlloyd83
A Murloc Raider

Forum posts: 8
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Instructions?

Ok i dont understand your instructions , qouted from the info *If you import the default dataset: the very first time you come within visual range of a rare, SilverDragon will tell you. It only works the first time because it's checking the game's mob cache* the bold part is what i dont get , so if i import it wont pop up and tell me when a rares near by ? to me when i read this its confusing
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Unread 09-07-09, 06:55 PM  
Feralfire
A Kobold Labourer

Forum posts: 0
File comments: 5
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Keep getting whenever silver dragon targets a rare. So far it happens most frequently when l'm already in combat and a rare shows up, but l'm not positive if that's anything to do with it. I'm also not entirely sure it's silver dragon, but it's always the same message. Going to disable more addons, but atm l have a very limited number running b/c l haven't been able to figure out what's causing it.

Anyway, love the addon. it really is amazing. :P


Message: Interface\FrameXML\UIParent.lua:2512: attempt to compare nil with number
Time: 09/07/09 20:53:41
Count: 328
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
(tail call): ?
[C]: ?
Interface\FrameXML\UIParent.lua:2512: in function <Interface\FrameXML\UIParent.lua:2504>

Locals: (*temporary) = 0.017000000923872
(*temporary) = nil
(*temporary) = nil
(*temporary) = <function> defined =[C]:-1
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