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Updated:11-12-16 01:05 AM
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Categories:Data Mods, Mounts & Pets, Miscellaneous
7.1.0

SilverDragon  Popular! (More than 5000 hits)

Version: v3.2.9
by: Kemayo [More]

SilverDragon tracks rares. It will try everything possible to notice them and tell you about them.

I, as its author, have precisely one quirk: I like a minimal starting experience. That means that *by default* SilverDragon doesn't know about any rare mobs, and will just learn about them when you encounter new ones. If you want more advance warning, just go to the "Mobs" section of SilverDragon's options and either enter a few mobs you want to look for, or click "import data" to pull in a complete list of every known rare mob and its locations.

## How does it search?

### Vignettes

Those little skull icons you see on the minimap. If one of them is a rare SilverDragon knows about, it'll yell at you.

### Targets

If you mouse over or target a rare mob, SilverDragon will notice it.

This is the also how SilverDragon learns about *new* rares in the wild. After you first mouse over or target one, it'll remember it, and start watching for it in the cache in the future.

### Nameplates

If you have enemy nameplates turned on, SilverDragon will keep an eye on them to look for the names of known rares. This is the least exact method, because nameplates don't expose the underlying mob's id, so we have to rely on a plain name comparison.

Addons that modify nameplates may interfere with this.

### Macro

SilverDragon can also create a macro to target any rares that are known in the current zone. You can stick this on your actionbars as a button to spam while chasing after a rare. This is sort of a last resort.

## How will I know when a rare is seen?

### Frame

When a rare appears, SilverDragon will pop up a frame that you can click on to target it.

Warning: If you're in combat, secure action restrictions mean that it won't show up until combat finishes.

### Sounds

You can choose from assorted sounds to play when a rare is seen. The sound can loop for a while, to make sure you don't miss it.

There's special settings for rares that drop mounts and world boss rares which you might want to call up a group for. If you're sitting mostly-AFK on a Time-Lost Proto Drake spawn, you probably want the sound that plays to be utterly ridiculous and go on for a good long while, to make *sure* you don't miss that sucker.

### Messages

A notice can be sent to a number of places:

* your scrolling combat text
* your chat frame
* a channel in your chat frame (announcing it to your party, for instance)
* a popup window
* etc

## Other useful things?

### Custom mobs

In SilverDragon's options you'll find a "Mobs" section. In the "Always" section, you can add any mob you want to be scanned for. All you need to know is the mob id.

So, let's say you wanted to keep an eye out for Lil Timmy in Stormwind, to buy the kitten he sells. You would...

1. Go to his [wowhead page](http://www.wowhead.com/npc=8666/lil-timmy).
1. Grab his id from the URL. It's `8666`.
1. Enter `8666` into the "add" field, and click "okay".
1. Play with your new kitten.

### Ignoring mobs

If there's some mob you don't want to hear about for whatever reason, just go to the "Ignore" section of the options. Again, enter the mob's id into the "add" box, then click okay. Bam! You will never again be told that Vern is up.

(Actually, Vern is ignored by default. But you get the idea.)

### Syncs

SilverDragon will talk to itself. It can communicate with other copies of itself run by people in your party / guild, and tell you when they see a rare mob. (If there's a group of you camping all the Time-Lost Proto Drake spawns, say...)

You can turn this off completely, if you want to be private about it.

### Tooltips

Some rares are part of an achievement. When you mouse over a rare mob, SilverDragon will add to the tooltip whether you've already killed it, so you know whether you need to rush for it.

### Broker

SilverDragon includes a Broker plugin. It'll attach itself to your minimap, or a Broker container you have installed, and show you a list of the mobs it knows about in the current zone.

## Clearing the cache

You can clear the mob cache by quitting WoW and deleting creaturecache.wdb from the `Cache\WDB\enUS` (or your actual locale) sub-directory in your WoW directory.

If you're running Windows Vista or 7, your Cache is actually NOT in the WoW install directory. Instead it will be at `C:\Users\(username)\AppData\Local\VirtualStore\Program Files\World of Warcraft\Cache`

## Other addons you may find useful

* [ServerRestartSound](http://www.curse.com/addons/wow/serverrestartsound): plays a sound when the server's about to restart. If you're AFK-camping for a rare spawn, you probably want to know about this.
* [HandyNotes](http://www.curse.com/addons/wow/handynotes): integrates with SilverDragon to show icons on zone maps where a rare has been seen.
* [_NPCScan.Overlay](http://www.curse.com/addons/wow/npcscan-overlay): shows rare mob paths for some rares, and can be told to pop up if SilverDragon sees something.
* [ChocolateBar](http://www.curse.com/addons/wow/chocolatebar): a broker display. SilverDragon's minimap icon will show up on it (or any other addon like it) instead of cluttering up your minimap, if you have it installed.

## Why should I use this instead of _NPCScan?

_NPCScan is all about scanning the cache. If a mob winds up already in your cache, it'll do nothing at all to help you. SilverDragon tries to fall back on more things, to give you the best chance of finding rares.

If you want to run across rares while leveling, SilverDragon helps with that. _NPCScan is solely a max-level tool.

Ultimately it's a matter of personal preference. :-P

## What's new with version 3?

Most of the addon has been rewritten so that its internals are entirely based on mob ids and zone ids, neither of which were available to the client back when 2.0 was written back in early 2009. This was also a great opportunity to stop having to lug so much localization code around.

Changelog

Changed in v3.2.9
  • TOC for 7.1
  • More Legion vignettes and questids

Changed in v3.2.8
  • CreateTitleRegion was removed by Blizzard, requiring some minor rewriting
  • More Legion vignettes and questids

Changed in v3.2.7
  • Option to not alert on rare mobs we've already killed, if we know the achievement / questid for them
  • Option to not alert for rare mobs which are no longer flagged as rare
  • More Legion vignettes and questids
  • Flag some faction-only Legion mobs

Changed in v3.2.6
  • Fix irrelevant map icons appearing while inside caves / other subzones
  • Be more likely to record some information about distant mobs
  • Made the minimap icon options more obvious
  • Fill in a lot of Legion rare questids
  • Rewrote the dataminer, to be less likely to lose old information

Changed in v3.2.5
  • Remove debugging vignette sound, which was accidentally left in from Legion update

Changed in v3.2.4
  • Screen flashing alert works again

Changed in v3.2.3
  • Update for Legion
  • New setting to control how verbose the macro is
  • Don't trust a vignette for mob saving purposes unless we already know lots about it
  • Click target sometimes said a mob's name was "0"
  • Bounce the WoW icon in the dock, if possible, depending on your OS (okay, it's MacOS)

Changed in v3.2.2
  • Add keybinds for running a scan
  • Re-add the Mysterious Camel Figurine locations, which had left us for a bit
  • Use HereBeDragons-1.0 instead of Astrolabe for map calculations

Changed in v3.2.1
  • Avoid triggering if map treasure POIs have the same name as a rare
  • Allow filtering out of Draenor zones
  • Don't record the names given for mobs in achievements, since they're sometimes not correct

Changed in v3.2.0
  • Updated for for 6.2
  • Ran dataminer
  • Scan world map for POIs, too (Tanaan bosses)
  • Fix TomTom name display issue
  • Add the Hellbane achievement
  • Tooltips: show whether quest flag for a mob is known and completed

Changed in v3.1.5
  • Recolored some map icons
  • Ran the dataminer again for new coordinates
  • Stopped alerting when you find the dead Time Lost Proto Drake in Nagrand
  • Marker ignores mobs better
  • Update the macro when finding a new rare

Changed in v3.1.4
  • Stop the popup from showing for Haakun the All-Consuming, since it reliably crashes the game. For reals.
  • Fix some wowhead data being missing from the defaults
  • Fix minimap tooltip not showing
  • Separate out the achievements and quest filters for handynotes
  • Adjusted the handynotes icons. Special icons for mount-dropping mobs...

Changed in v3.1.3
  • Stop the Outland rares from showing up in the Draenor zones of the same name
  • Ignore the Ashran quartermasters if you're their faction
  • The mobs with the mounts
  • Count having completed the hidden tracking quests as "achieved" for handynotes integration purposes
  • Tweak the appearance of the click-target popup a bit

Changed in v3.1.2
  • Include the Draenor rares
  • Include the tooltip / LDB completion notes for Draenor achievements
  • Some attempt at matching up rares whose vignette-name is different from the actual mob's name
  • Fix automatic-localization of rare names via tooltip-scanning
  • Fix making waypoints in TomTom

Changed in v3.1.0
  • Update for 6.0
  • Remove cache-scanning. 6.0 broke it. Blizzard has never liked it, so I doubt we're getting it back. :P
  • Improve vignette scanning to compensate. 6.0 should have made it more reliable.

Changed in v3.0.10
  • Include the handynotes settings in SD's options, since they're all hidden away in the main HN options
  • Add a toggle for the frame locking... apparently the ALT-drag thing was non-obvious.
  • Finally fix the last-seen-time ceiling
  • Handynotes options to show/hide achieved mobs, and non-achievement mobs
  • Option to disable rare announcing if dead
  • Looking for achievement mobs: a sound default
  • Disabling special sounds for mounts: wasn't working
  • Add achievement status to broker and handynotes
  • Update the zoom when the zone changes, too
  • Add a range display ring to the minimap
  • Was missing Throne of Thunder
  • The max mapid is no longer below 950...
  • Include Timeless Champion achievement
  • Try to scan vignettes
  • Get the Timeless Isle zoneid in there
  • Rearrange notes on handynote popup
  • Fix Krasarang terrain issue
  • Strip out (Jade) from syncs.
  • 5.2 zones should be flagged as MoP
  • Warbringer should be in mount list
  • Use manual camel coords provided by MysticalOS
  • Missed a label

Changed in v3.0.5
  • Make to work in 5.2
  • New option to only import mobs which are relevant to achievements
  • Mark rares when targeted / mouseovered, to make them easier to track down
  • Improvements to HandyNotes integration
  • Show achievement status in tooltips ("Glorious!: Needed / Already killed")
  • Targeting macro now doesn't try to target ignored mobs
  • Stop using UIFrameFlash, since it taints the glyph frame
  • Don't announce faction-specific mobs if you're not of the appropriate faction

Changed in v3.0.0
  • Rewritten extensively to better handle the new mob/zone information that's been made available since early 2009.

Changed in v2.6.3
  • Update for 5.0
  • NPCScan.Overlay integration
  • Remove cartographer support, already
  • Drop LibTourist
  • Mine for datas
  • Adjust zone handling so that Darkmoon Faire and Molten Front aren't considered the same zone. (Blizzard calls them both zoneid 0, so...)

Changed in v2.6.1
  • TOC increase for 4.3
  • New version of LibTourist-3.0, which was locking up the game when entering the world
  • Avoid a race condition that could happen when setting up the macro while changing zones
  • Run the dataminer

Changed in v2.6
  • Scan neighboring zones as well as the current
  • More customization in what rares to ignore, based on expansion zone
  • Show a list of rares seen this session in the broker plugin
  • Registers a sending prefix, for those times when Blizzard feels like enforcing that
  • New player location code, should account for changing zone terrain better

Changed in v2.5
  • 4.2
  • Syncing of rare-seeing between party members and guild members (switchable off for performance / keeping the rares to yourself)
  • Dataminer has been rewritten somewhat
  • Mysterious Camel Figurine now included (see above)
  • Record NPC ids from target/mouseover instead of relying purely on the import

Changed in v2.4.3
  • Astrolabe error for people with an updated version of Handynotes is fixed
  • Quite a few new cataclysm rares included in the data; reimport to pick them up
  • Disabling the rare popup wasn't working
  • Some people reported an error when the screen flashed to alert them of a rare. This should plausibly be fixed... though I could never actually reproduce it myself, so no promises yet.

Changed in v2.4.1
  • Fix problem with cache-scanning not always working
  • Reran dataminer to pick up information on tamable mobs, which had gone missing

Changed in v2.4
  • TOC to 40000
  • Option to skip scanning while on a taxi
  • Config rearranged
  • Dataminer run once more

Changed in v2.3.4
  • New "clear all rares" option in config.
  • HandyNotes updates in response to import/clear without needing a reloadui.
  • Actually includes the non-vern dataminer run.

Changed in v2.3.3
  • Update for 30300
  • Run dataminer. Forcibly exclude Vern from the dump. So if you clear your seen-rares and then do a new import, you won't see the popup for Vern in Dalaran any more.

Changed in v2.3.2
  • Better handling of player location in instances
  • Add zhTW rares translation submitted by s8095324.
  • Fix Nameplate/Cache scanning
  • Run dataminer

Changed in v2.3.1
  • Missing AceLocale-3.0 embed.
  • Cartographer integration bug.

Changed in v2.3.0
  • Default rare list localized to: deDE, frFR, ruRU, esES. Run an import to pick 'em up.
  • Better filtering-out of player pets.
  • Bump the TOC for SilverDragon_Data, so you don't need to enable out of date addons to import rares any more.

Changed in v2.2.3
  • Different layouts for portrait and full-body model views. Full-body is big and on top of the frame.
  • Bump TOC
  • AceConsole-3.0 embed was missing. Oops.

Changed in v2.2.2
  • Adjust said targeting frame a bit.
  • Fix a bunch of errors I found when looking at the Scarshield Quartermaster.
  • More feedback when creating a macro.

Changed in v2.2.1
  • Show in the tooltip whether a mob is already in the unit cache.
  • Option to choose what ways of seeing a rare will make the targeting frame appear.
  • Bugfix for the click-to-target options not showing. (Thanks to EthanCentaurai!)

Changed in v2.2.0
  • Add click-to-target frame that pops up when a rare is seen.
  • Add macro-generator.
  • Configure which sound is played when a rare is found. (Thanks to EthanCentaurai!)
  • Options for which scanning methods to use.

Changed in v2.1.2
  • Quick fix for a nil error

Changed in v2.1.1
  • Add cache-scanning, much credit to NPCScan by Saiket.
  • More options for notifying you: text, sound, screen-flashing.
  • LDB tooltip now says whether the rare is tameable.
  • For the cache-scanning to work, you have to import data. It relies on NPC ids that can't be gained from within the game.

Changed in v2.0 r20090403010638
  • Add a minimap icon for those without.
  • Assorted bugfixes

Changed in 2.0 r20090225045942
  • Fix a missing LibSink-2.0 embed.

Changed in 2.0 r20090224102127
  • Total rewrite for WotLK. It's Ace3 now, and works with HandyNotes or Cartographer to put notes on your map.

Changed in v1.0 r49794
  • Update for 2.2.
  • Add deDE localization.
  • Some distance tweaks to rare location saving.

Changed in v1.0 r36305
  • Update for 2.1.
  • Add zhTW translation from norova.

Changed in v1.0 r32928
  • Improve TBC rares defaults.
  • Fix a few potential bugs.

Changed in v1.0 r27768
  • Add TBC rares to defaults, provided by Astaldo on wowace forums.
  • Adjust display of coordinates to "x.x,y.y" instead of "x,y".
  • Better Cartographer information -- show rare info in the Cartographer tooltip.
  • Tweaked nameplate scanning for efficiency.

Changed in v1.0 r21954
  • Initial release.
Optional Files (0)


Archived Files (32)
File Name
Version
Size
Author
Date
v3.2.2
358kB
Kemayo
12-27-15 01:34 AM
v3.2.1
342kB
Kemayo
11-22-15 04:42 PM
v3.2
342kB
Kemayo
11-11-15 05:39 PM
3.1.4
339kB
Kemayo
11-19-14 11:12 PM
3.1.3
336kB
Kemayo
11-17-14 11:32 PM
3.1.2
330kB
Kemayo
11-12-14 08:58 PM
3.1.0
322kB
Kemayo
10-15-14 12:41 AM
3.0.10
323kB
Kemayo
07-29-14 02:32 PM
3.0.5
318kB
Kemayo
03-17-13 10:53 PM
3.0.5
311kB
Kemayo
09-14-12 08:49 PM
2.6.3
363kB
Kemayo
09-01-12 01:36 AM
2.6.1
379kB
Kemayo
11-30-11 11:18 AM
2.6
303kB
Kemayo
10-30-11 08:15 AM
2.5
356kB
Kemayo
08-12-11 10:19 AM
2.4.3
269kB
Kemayo
01-13-11 11:46 PM
2.4.1
330kB
Kemayo
11-14-10 03:30 AM
2.4
326kB
Kemayo
10-11-10 11:29 PM
2.3.4
261kB
Kemayo
01-24-10 07:31 PM
2.3.3
260kB
Kemayo
01-23-10 12:25 PM
2.3.2
250kB
Kemayo
08-16-09 04:46 PM
2.3.1
238kB
Kemayo
05-09-09 07:02 PM
2.3.0
234kB
Kemayo
05-02-09 11:46 AM
2.2.3
204kB
Kemayo
04-15-09 09:51 PM
2.2.2
204kB
Kemayo
04-12-09 05:26 PM
2.2.1
203kB
Kemayo
04-10-09 04:00 PM
2.2.0
203kB
Kemayo
04-09-09 08:36 PM
2.1.2
186kB
Kemayo
04-07-09 03:40 AM
2.1.1
186kB
Kemayo
04-07-09 01:44 AM
2.0 r2009040301
178kB
Kemayo
04-02-09 07:38 PM
2.0 r2009022504
165kB
Kemayo
02-24-09 11:06 PM
2.0 r2009022410
165kB
Kemayo
02-24-09 04:35 AM
1.0 r49794
147kB
Kemayo
09-26-07 09:42 PM


Post A Reply Comment Options
Unread 02-25-09, 10:06 AM  
Darth Nader
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
How do you get the screen like the one in the picture. I've imported the data but right now it doesn't seem to have done anything.
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Unread 02-25-09, 10:40 AM  
Grizzly UK
A Black Drake
 
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Forum posts: 81
File comments: 128
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Originally posted by Darth Nader
How do you get the screen like the one in the picture. I've imported the data but right now it doesn't seem to have done anything.
The picture shows the tooltip from the FuBar module that was in older versions. The new version does not appear to have FuBar support, which is what I wanted to ask about!

Will FuBar support be added back? The FuBar tooltip was, at least for me, very handy for quickly looking to see what rares are in the current zone.
Last edited by Grizzly UK : 02-25-09 at 11:08 AM.
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Unread 02-25-09, 11:37 AM  
Darth Nader
A Kobold Labourer

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File comments: 16
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So there's no way for me to check the list of rare spawns and their possible locations?
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Unread 02-25-09, 05:37 PM  
kasca
A Frostmaul Preserver

Forum posts: 288
File comments: 219
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hummm.. i found a silver this morning. I hate to say it dragon did nothing. I watched it for a bit to see. I did everything i could think of. It was a old world silver so it should been on the list.
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Unread 02-25-09, 05:56 PM  
Jerricka
An Aku'mai Servant
 
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Forum posts: 30
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I found a silver mob this morning as well, Zul'Drak Sentinel in Northrend. SiverDragon did absolutely nothing about it hehe. Had nameplates turned on, didn't pop up a notification, didn't add it to map. Running Metamap w/ Mapnotes, also tried it with standard UI. Nada.
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Unread 02-27-09, 12:54 AM  
Kemayo
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 128
Uploads: 11
Originally posted by Jerricka
I found a silver mob this morning as well, Zul'Drak Sentinel in Northrend. SiverDragon did absolutely nothing about it hehe. Had nameplates turned on, didn't pop up a notification, didn't add it to map. Running Metamap w/ Mapnotes, also tried it with standard UI. Nada.
Did you have the latest version? There was a version up for a while on the 24th which would have encountered an error while trying to pop up the notification...
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Unread 02-27-09, 10:15 AM  
vpr
A Theradrim Guardian

Forum posts: 65
File comments: 273
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Got these 5 errors today when I saw a rare - using the latest version, this was "RARE SPOTTED: Marisa du'Paige" in the area before you zone into the deadmines.

Code:
[2009/02/28 00:11:33-203-x2]: SilverDragon-1.0\core.lua:71: attempt to index field '?' (a nil value)
SilverDragon-1.0\core.lua:61: in function `ProcessUnit'
SilverDragon-1.0\core.lua:43: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):73: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:72>

  ---
Code:
[2009/02/28 00:11:33-203-x92]: SilverDragon-1.0\core.lua:71: attempt to index field '?' (a nil value)
SilverDragon-1.0\core.lua:61: in function `ProcessUnit'
SilverDragon-1.0\core.lua:131: in function `ScanTargets'
SilverDragon-1.0\core.lua:124: in function <Interface\AddOns\SilverDragon\core.lua:123>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):144: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:118>

  ---
Code:
[2009/02/28 00:11:36-203-x12]: SilverDragon-1.0\core.lua:71: attempt to index field '?' (a nil value)
SilverDragon-1.0\core.lua:61: in function `ProcessUnit'
SilverDragon-1.0\core.lua:47: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):73: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:72>

  ---
Code:
[2009/02/28 00:12:05-203-x1]: SilverDragon-1.0\core.lua:71: attempt to index field '?' (a nil value)
SilverDragon-1.0\core.lua:61: in function `ProcessUnit'
SilverDragon-1.0\core.lua:43: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):73: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:72>
<in C code>: in function `TargetNearestEnemy'
<string>:"TARGETNEARESTENEMY":1: in function <[string "TARGETNEARESTENEMY"]:1>

  ---
Code:
[2009/02/28 00:12:50-203-x1]: SilverDragon-1.0\core.lua:71: attempt to index field '?' (a nil value)
SilverDragon-1.0\core.lua:61: in function `ProcessUnit'
SilverDragon-1.0\core.lua:43: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):73: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:72>
<in C code>: in function `TurnOrActionStop'
<string>:"TURNORACTION":4: in function <[string "TURNORACTION"]:1>

  ---
Last edited by vpr : 02-27-09 at 10:16 AM.
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Unread 02-27-09, 10:22 AM  
Grizzly UK
A Black Drake
 
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Originally posted by Darth Nader
So there's no way for me to check the list of rare spawns and their possible locations?
Not from what I can see! I can't find any option to display a zone list or anything evenly remotely like it, which is why I asked if FuBar support would be added back anytime soon. Still waiting on an answer to that!
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Unread 02-27-09, 04:18 PM  
Grizzly UK
A Black Drake
 
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Hmm, seems there's an older version on Curse, apparently from when the old WoWAce svn merged with Curse, but for some weird reason Curse have started sending out emails telling me that SilverDragon on Curse has been updated! I've no idea what Curse are up to, but can anyone please clarify that the file here on WoWInterface is currently the only updated version available?
Last edited by Grizzly UK : 03-14-09 at 11:05 PM.
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Unread 02-28-09, 04:38 AM  
HAXMe
A Kobold Labourer

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Question

Is there a possibility that a message "RARE: name of rare" displayed on the screen?
At the moment nothing is displayed.
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Unread 02-28-09, 03:37 PM  
Delique
A Kobold Labourer

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I found that this build has Broker support, at least. The Broker dropdown shows name, level, times you saw it, and how long ago you saw it. Really would like coordinates, but I don't know if that only comes if you have mapping notes enabled.

Also, with Parrot (and I assume, those other Scrolling Text mods), I got a "Rare spotted: <name>" notification, as well as the name showing in the broker display.

Found this mod easiest to test with a newbie undead - the Lost Soul mob just north of Brill is always available for tagging.
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Unread 03-01-09, 01:51 AM  
HAXMe
A Kobold Labourer

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I use MikScrollingBattleText (i love it) - is it possible to send a notification to this addon?

I have a notification in the chat window, but would still like another message in the middle of the screen.
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Unread 03-14-09, 11:12 PM  
Grizzly UK
A Black Drake
 
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Originally posted by Delique
I found that this build has Broker support, at least. The Broker dropdown shows name, level, times you saw it, and how long ago you saw it. Really would like coordinates, but I don't know if that only comes if you have mapping notes enabled.
Well I guess that's good news for those using LibDataBroker, but what about those still using FuBar? As I've said before, I (and I'm sure many others) found the old FuBar module very usefull, without that, this has lost a big part of it's functionality. Now that there are achievements for finding and killing rare mobs, being able to view a zone list of all known rare mobs in a zone would be very usefull indeed!
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Unread 03-17-09, 03:35 AM  
khurzog
A Frostmaul Preserver
 
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if i want to scan as often as possible would i set the scale to .01 or 10?
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Unread 03-25-09, 03:35 PM  
sam200883
A Kobold Labourer

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Excuse me.
I have two questions.
1.How to autoscan near myself??

2.Why I can't see the zhTW?? It's only show the english.

Thank you very much.
Last edited by sam200883 : 03-25-09 at 03:40 PM.
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