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softrix's Portal Bug Reports Feature Requests
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Version:
r525509-R2
Date:
08-06-2009 05:01 AM
Size:
691.96 Kb
Downloads:
425,240
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Spell/Ability Ignore Screen
Natur Enemy Castbar   Popular! (More than 5000 hits)
Natur Enemy Castbar
Build r525509-R2, Released 6th August 2009

HISTORY

Whats new in r525509-R2 (a brief list):
  • Quick update to change TOC number for 3.2.0 patch

Whats new in r525509-R1 (a brief list):
  • Fixed the VERY annoying vanishing target cooldowns issue finally!
  • Added paladin shields and Lay on Hands to target cooldown monitoring.
  • Added boss name and shame, i.e. when people dont avoid Flame Tsunami in OS10/25 it names the player who failed, and at the end of the fight it gives a summary who failed and how many times. At present it only supports OS10/25 but more boss events will be added. Use /natur fail to toggle on/off (default is off).

Whats new in r523509-R1 (a brief list):
  • This is a quick maintenance release to correct trinket errors and some other minor issues. New features are incoming with additional improvements - these are not in this update atm.

Whats new in r59059 R1 (a brief list):
  • Fixed issue where anchors for buffs/debuffs not showing when "Show Buffs/Debuffs on me" was turned off.
  • Added arena wide hostile cooldown mode, auto switches so that you dont need to target the hostile player to see their cooldowns.
  • Seperated players buffs/debuffs into their own groups
  • Fixed issue with test bars still showing on groups which were turned off.
  • Added naxxramas dispell test code which will inform raid who needs dispelling. This is test code and only available by typing /natur naxx (default off). This code is the start of boss monitoring and will eventually become a small window on the raid leaders screen showing him who in the raid needs dispelling and/or announce to the raid.

Whats new in r57059 R1 (a brief list):
  • fixed issue where a spell from the monitored list wouldnt delete.
  • fixed issue when using macros to cast spells it was throwing lua errors. (Thanks Dogtem)
  • fixed issue when friendly/hostile casts were turned off and you click a target in the process of a cast it would still show.

Whats new in r54059 R1 (a brief list):
  • fixed issue where buffs/debuffs not cast by me were still showing regardless of the option setting.
  • fixed some issues with a few options forgetting their settings.
  • added a spell monitoring option so that the monitoring part of the addon can be switched off and on without the need to clear monitored spells.
  • improved cooldown code, this should sort out the vanishing cooldowns - let me know as ive not had much testing time with this.


The following have been implemented:
  • Show a targets Beneficial buffs and debuffs with the option to ignore certain spells or abilities.
  • Target & Focus - Bar display can be switched to your target/focus only, or you can show all player casts around you. In target/focus mode the bars show a T or an F on the right showing you where the cast is from.
  • Movable Groups - Groups can be grouped as one or split up.
  • Shows yours and your targets cooldowns, beneficial buffs and much more!
  • Killing Blow Sounds - Plays a Unreal sound when you get a killing blow on another player - both male and female sounds are provided. This option can be turned off or played during questing normal mobs.
  • Play a fun DeathKnight sound!
  • Bar Customization – Edit the bar height, width, texture, direction and bar max.
  • Rogue warning – Natur detects Stealth, Vanish etc and warns you that a hostile rogue is near by a UI border flash and UI text warning.
  • Diminish Returns Timers – also plays warning when your target is immune or resists your abilities. Support is also provided to show others DR timers.
  • Correctly shows duration of a cast which your target already started!

For the purpose of the Ability/Spell ignore feature, the following english client abilities and spells are ignored by default:

power word: fortitude
prayer of fortitude
prayer of spirit
divine spirit
prayer of shadow protection
shadow protection
inner fire
mark of the wild
gift of the wild
thorns
seal of righteousness
blessing of might
greater blessing of might
blessing of sanctuary
greater blessing of sanctuary
blessing of kings
greater blessing of kings
arcane intellect
well fed
pirate costume


[OPTIONS]

For in game options please type /natur
Other quick commands are /natur anchor which toggles the group titles.

A list of the available options are below:

Split Timer Groups
Default is ON : this option splits buffs, debuffs, cooldowns etc into their own seperate groups which can be dragged to a suitable area of your screen. When off, all those timers are sent to the Primary Group which is all grouped
together.

Show Friendly Casts
Show Hostile Casts

Default is ON : This shows what your target/focus is casting (unless you have Show Casts Without T/F on), if the target is friendly then it will be sent to the correct group unless you have Split Timer Groups turned off. However, bars show a red/green T/F icon indicating if its a target or focus and if its friendly or hostile.

Show T/F Debuffs
Default is ON : This option tells Natur to show your target/focus debuffs (Dots etc) and their durations. This group is also used by the option "Show Buffs/Debuffs on me" and will therefore not switch off the group anchor if one of the two options is turned on.

Show T/F Gains
Default is ON : As with the "Show T/F Debuffs", this options shows beneficial buffs on your target or focus. The same applies regarding the "Show Buffs/Debuffs on me" options where the group will still show when either of these options are turned on.

Show Target Cooldowns
Default is ON : Natur attempts to calculate the targets cooldowns but will only function correctly if your target used his spell or ability in range of your combat log.

Show Diminish Returns
Default is ON : Displays a 18 second timer when spells which have a diminish return restriction enforced by Blizzard. Show Others DR's : Default is OFF : Displays others DR's around you, this can be quite spammy at the moment in battlegrounds such as Wintergrasp. I will be changing this to a target/focus like the rest of the addon at a later date.

Show Buffs/Debuffs on me
Default is OFF : Any buffs/debuffs applied to me such as renew, corruption etc will show with this option.

Show everyones buffs/debuffs on target and not just mine
Default ON : With this option on you will see all buffs/debuffs on your target or focus. When OFF, only timers are shown for spells you applied to your target or focus.

Show Casts without T/F
Default is OFF : Shows all casts (both friendly/hostile) around you. Nice and spammy in a city

Announce Applied Crowd Controls
Default is ON : Sends a message to chat that you have applied a crowd control spell to your target. Announce When It Breaks : Default is ON : Sends a message to chat when your target breaks from its crowd control spell. Play Sound : Default ON : Play a warning sound when your target breaks. Flash GUI : Default ON : Flashes the border of your screen red when your target breaks.

Announce Crowd Control Immune
Default is ON : Announces to chat when a attempt to crowd control fails, i.e. when diminish returns kick in or in a raid when a mob is immune.
- Play Sound
- Flash GUI

Display Rogue Warning
Default is ON : As it says on the box, displays a rogue warning if a spell is detected nearby by a hostile rogue.
- Play Sound
- Flash GUI

Auto Reputation Bar
Default is ON : Switches your reputation bar to the faction you just received reputation from. Handy when rep grinding in battlegrounds or with factions.

Play fun sound when using Deathknight Deathgrip
Default is ON : Plays a fun "Get over here" or "come here" when you use Deathgrip.

Play PvP Death Sounds
Default is ON : Plays a fun Unreal sound when you get a killing blow on a player (or NPC) if the below option is set.
- Include NPC's

Spell fade monitoring
Default is ON : Turns on spell monitoring which will notify you if a spell has expired or has been dispelled. Note that you must also include the spell name to monitor for this feature to work correctly.


[IMPORTANT]

Please understand that this was a complete rewrite and not all features are implemented in this version until further testing. With that in mind there will be a lot of incoming updates so please keep checking back. If there is something not working right, or you have a suggestion please post it so that it can be fixed.

Thank you.
  Change Log - Natur Enemy Castbar
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  Archived Versions - Natur Enemy Castbar
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Author
Date
r525509-R1
692kB
softrix
05-25-2009 02:20 PM
  Comments - Natur Enemy Castbar
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Old 05-04-2009, 10:27 AM  
ceribus
A Kobold Labourer

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Re: Re: Too many dots lol

Quote:
Originally posted by Softrix
I know exactly what the problem is and ive reported this to blizzard. Their function "UnitDebuff" returns a set of results and one being if the debuff on the target is something ive cast.

However, its not returning correctly from their API so it seems, but im still working on this and testing more while I wait on Blizzards response. If it turns out its my fault (which i prefer because i can fix it) then I'll get it sorted, if not then we have to sit back and wait for Blizzard sadly.

I'll keep you guys informed on this issue.
Thanks alot I appreciate it . Keep up the good work
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Old 05-04-2009, 06:41 AM  
Softrix
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Quote:
Originally posted by pandamango
Hey, I love the add-on, but being with the new patch and all, just a couple of inquiries regarding the debuffs on a target.

I have my castbar set up with the Split Timer Groups unchecked, as well as the Show everyones buffs/debuffs on target/focus box unchecked as well. However, it's showing everything that's happening on the target. Since I use this for my shadowpriest to keep track of dots for my rotation, seeing everyone else's dots/debuffs is really a hassle x_x

My settings:
http://i7.photobucket.com/albums/y30...Rasu/Natur.jpg

Also, I notice the bars randomly span to the left or span to the right. Is there an option that keeps it permanently going leftwards?

Should I sent you my natur.lua file? x_X
Casts move to the right keeping in line with Blizzards way, dots span to the left as its a duration counting down, same with cooldowns. I can provide options to override this and this is something i'll add giving people more customisation.

I'll add this when I complete the bar colour customisation stuff.
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Old 05-04-2009, 06:38 AM  
Softrix
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Re: Too many dots lol

Quote:
Originally posted by ceribus
Love the mod so u know and i like the changes however i have 1 problem i can't solve. For some reason I keep getting all dots on the target even if i uncheck the show all dot timer option in the menu. I was wondering if you had any idea why this was?
I know exactly what the problem is and ive reported this to blizzard. Their function "UnitDebuff" returns a set of results and one being if the debuff on the target is something ive cast.

However, its not returning correctly from their API so it seems, but im still working on this and testing more while I wait on Blizzards response. If it turns out its my fault (which i prefer because i can fix it) then I'll get it sorted, if not then we have to sit back and wait for Blizzard sadly.

I'll keep you guys informed on this issue.
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Old 05-04-2009, 06:33 AM  
Softrix
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Quote:
Originally posted by xjswift
Say if I wanted 10 testing bars for each different buff, would I make it testing1-testing10 for each type of bar or keep changing it for each 2 lines.
You can make it "Testing1" to "Testing10" for each bar group such as NaturTargetBuffsGroup, NaturHostileCastGroup etc. Basically for each timer in 1 group it has to have a unique name identifier, which in this case ive just named them "Testing1 - 10".

If two bars have the same identifier, the second one will replace the first.
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Old 05-04-2009, 01:16 AM  
ceribus
A Kobold Labourer

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Too many dots lol

Love the mod so u know and i like the changes however i have 1 problem i can't solve. For some reason I keep getting all dots on the target even if i uncheck the show all dot timer option in the menu. I was wondering if you had any idea why this was?

Last edited by ceribus : 05-04-2009 at 02:00 AM.
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Old 05-04-2009, 12:31 AM  
pandamango
A Kobold Labourer

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Hey, I love the add-on, but being with the new patch and all, just a couple of inquiries regarding the debuffs on a target.

I have my castbar set up with the Split Timer Groups unchecked, as well as the Show everyones buffs/debuffs on target/focus box unchecked as well. However, it's showing everything that's happening on the target. Since I use this for my shadowpriest to keep track of dots for my rotation, seeing everyone else's dots/debuffs is really a hassle x_x

My settings:
http://i7.photobucket.com/albums/y30...Rasu/Natur.jpg

Also, I notice the bars randomly span to the left or span to the right. Is there an option that keeps it permanently going leftwards?

Should I sent you my natur.lua file? x_X

Last edited by pandamango : 05-04-2009 at 12:33 AM.
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Old 05-03-2009, 08:21 PM  
xjswift
A Kobold Labourer

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Quote:
Originally posted by Softrix
In the baroptions.lua file you will see code that looks like this:

Code:
--
--	Toggle Test Bars.
--
function ToggleTestBars_OnClick()
	if(Natur_TestBarsStatus == 0) then
		Natur_TestBarsStatus = 1;
		NaturTargetBuffsGroup:RegisterBar("Testing1", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);
		NaturTargetBuffsGroup:RegisterBar("Testing1b", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);

		NaturHostileCastGroup:RegisterBar("Testing2", "Hostile Casts", 300, 300, Natur_PlayerIcon, Natur_HTarget);
		NaturHostileCastGroup:RegisterBar("Testing2b", "Hostile Casts", 300, 300, Natur_PlayerIcon, Natur_HTarget);

....and so on.

Notice the lines of code such as:

Code:
NaturTargetBuffsGroup:RegisterBar("Testing1", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);
There are two of each group, in the above code the group is "NaturTargetBuffsGroup". Adding more bars would be easy by adding more of each group to the code, for example:

Code:
NaturTargetBuffsGroup:RegisterBar("Testing1", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);
NaturTargetBuffsGroup:RegisterBar("Testing2", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);
NaturTargetBuffsGroup:RegisterBar("Testing3", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);
NaturTargetBuffsGroup:RegisterBar("Testing4", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);
NaturTargetBuffsGroup:RegisterBar("Testing5", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);

NaturHostileCastGroup:RegisterBar("Testing6", "Hostile Casts", 300, 300, Natur_PlayerIcon, Natur_HTarget);	
NaturHostileCastGroup:RegisterBar("Testing7", "Hostile Casts", 300, 300, Natur_PlayerIcon, Natur_HTarget);
NaturHostileCastGroup:RegisterBar("Testing8", "Hostile Casts", 300, 300, Natur_PlayerIcon, Natur_HTarget);
NaturHostileCastGroup:RegisterBar("Testing9", "Hostile Casts", 300, 300, Natur_PlayerIcon, Natur_HTarget);

...and so on.

Notice the "Testing1", "Testing2" etc, no timer can share the same name therefore this should be unique.

Hope this helps
Say if I wanted 10 testing bars for each different buff, would I make it testing1-testing10 for each type of bar or keep changing it for each 2 lines.
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Old 05-03-2009, 02:36 PM  
Softrix
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Thumbs down Donations

Ive received a lot of emails asking why I dont accept donations for the work I have done.

Although Ive never asked for anything in return for my work since its done for the love of the game, ive setup the donations link as requested when you download. Remember its there because people asked for it, you are in no way pressured to make a donation and do so because you want to and not because you feel forced!

Take care, and have fun!
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Old 05-03-2009, 02:30 PM  
Softrix
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Build r54049 R2

Ive re-uploaded the addon without the debug messages with Build r54049 R2. Sorry about those annoying messages.
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Old 05-03-2009, 02:04 PM  
Softrix
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Oops

Quote:
Originally posted by Shanley
I'm getting debug messages with Natur-r54049-R1 after a mob dies like

"Natur Debug : Attempted to clear [*Name-Of-Spell*TargetDebuff]."

Any chance to remove them? Thanks
oh dear i forgot to remove my test messages.

Open up the debuffs.lua inside the Groups folder and look for the code:

Code:
--
--	Cycle through and remove all buffs.
--
function Natur_RemoveTargetDebuffs()
	for count,value in ipairs(Natur_TargetDebuffs) do
		if(Natur_AccountOptions[2]) then 
			NaturTargetDebuffsGroup:UnregisterBar(value[2]);
		else 
			NaturPrimaryGroup:UnregisterBar(value[2]);
			DEFAULT_CHAT_FRAME:AddMessage("|cff00e0ffNatur Debug : |cffffffffAttempted to clear ["..value[2].."].");
		end;
	end;
	-- now clear the table.
	for i in pairs(Natur_TargetDebuffs) do Natur_TargetDebuffs[i] = nil end;
end;

You need to remove the line which reads:

Code:
DEFAULT_CHAT_FRAME:AddMessage("|cff00e0ffNatur Debug : |cffffffffAttempted to clear ["..value[2].."].");
I'll upload the addon again now but it really depends on how quick wowinterface authorises the download.
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Old 05-03-2009, 12:02 PM  
Shanley
A Kobold Labourer

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I'm getting debug messages with Natur-r54049-R1 after a mob dies like

"Natur Debug : Attempted to clear [*Name-Of-Spell*TargetDebuff]."

Any chance to remove them? Thanks
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Old 05-03-2009, 10:05 AM  
xjswift
A Kobold Labourer

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File comments: 7
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Quote:
Originally posted by Softrix
In the baroptions.lua file you will see code that looks like this:

Code:
--
--	Toggle Test Bars.
--
function ToggleTestBars_OnClick()
	if(Natur_TestBarsStatus == 0) then
		Natur_TestBarsStatus = 1;
		NaturTargetBuffsGroup:RegisterBar("Testing1", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);
		NaturTargetBuffsGroup:RegisterBar("Testing1b", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);

		NaturHostileCastGroup:RegisterBar("Testing2", "Hostile Casts", 300, 300, Natur_PlayerIcon, Natur_HTarget);
		NaturHostileCastGroup:RegisterBar("Testing2b", "Hostile Casts", 300, 300, Natur_PlayerIcon, Natur_HTarget);

....and so on.

Notice the lines of code such as:

Code:
NaturTargetBuffsGroup:RegisterBar("Testing1", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);
There are two of each group, in the above code the group is "NaturTargetBuffsGroup". Adding more bars would be easy by adding more of each group to the code, for example:

Code:
NaturTargetBuffsGroup:RegisterBar("Testing1", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);
NaturTargetBuffsGroup:RegisterBar("Testing2", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);
NaturTargetBuffsGroup:RegisterBar("Testing3", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);
NaturTargetBuffsGroup:RegisterBar("Testing4", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);
NaturTargetBuffsGroup:RegisterBar("Testing5", "Beneficial Buffs", 300, 300, Natur_PlayerIcon, Natur_HTarget);

NaturHostileCastGroup:RegisterBar("Testing6", "Hostile Casts", 300, 300, Natur_PlayerIcon, Natur_HTarget);	
NaturHostileCastGroup:RegisterBar("Testing7", "Hostile Casts", 300, 300, Natur_PlayerIcon, Natur_HTarget);
NaturHostileCastGroup:RegisterBar("Testing8", "Hostile Casts", 300, 300, Natur_PlayerIcon, Natur_HTarget);
NaturHostileCastGroup:RegisterBar("Testing9", "Hostile Casts", 300, 300, Natur_PlayerIcon, Natur_HTarget);

...and so on.

Notice the "Testing1", "Testing2" etc, no timer can share the same name therefore this should be unique.

Hope this helps
Thanks, I will try that out.
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Old 05-03-2009, 06:44 AM  
Softrix
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Test Bars

Further to my post regarding the test bars code, in the next update ive increased each groups test bars to 10 so its up to you if you want to wait until its out later.
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Old 05-03-2009, 06:42 AM  
Softrix
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Quote:
Originally posted by dn28
I tried to send you the natur.lua you but message is too big. I sent oyu a private message asking if I can email you? Hehe thanks
yes you can email me direct, my direct email is michael.boyle [at] softrix.co.uk. Sorry about the [at], just replace it with @, it stops the BOT spam.
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Old 05-03-2009, 06:26 AM  
Softrix
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Quote:
Originally posted by skinnyninja
I unchecked the "combos finish him" option but it still plays the mortal kombat sound, anyway to fix this? it appears unchecking some of the options does not disable them
checking this out for you.
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