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eXtreme Unit Buttons  Popular! (More than 5000 hits)

Version: v2.0
by: tayedaen [More]

This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:

  1. an unlimited number of buttons per unit frame
  2. Buttons which turn on/off depending on the amount of damage a unit has
  3. Buttons which are dimmed if a unit as that buff or a related buff applied.
  4. Buttons which appear when a debuff is applied to a unit.
  5. Buttons which allow you to have any type of "/" slash or macro command on a button
  6. A variety of a modes for different activities in the game. For example, a set of buttons
  7. for soloing, buttons for instances, buttons for raids, buttons for specific bosses (such as Baron Geddon in MC (to all priests to debuff), buttons for PvP, etc.
  8. Assign buttons to unit frames that when clicked cast spells on different units. This feature allows, for example, buffs and heals for the player unit to appear within the target buttons to minimize the amount of mouse movement between buttons.
  9. Works for any kind of non-casting classes; specifically warriors and rogues.

Version 2.0 (Dec 06, 2010) (by tayedaen)

I know that the documentation is a complete mess at the moment, I am already working on it.
But I wanted to have a released version for cataclysm start.

Before upgrading, please read the included 'readme.txt'.

You will loose your config, so read carefully !

Hightlights of the changes since the last official release:

Code:
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
 Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
 This is an abbreviation for StandardButton.
 I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
 Example: CB_Renew,buff,Renew,$Renew
 This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
 A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
 A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
  'hostile'   and    'friendly'
  Example: MyGroupName,SB_Renew,*,hostile
  This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
 Here unit# will be rpalced at runtime with the unit the button is attached to.
 Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least: 
!!! Improved: Internals are mostly rewritten from scratch for better performance  !!!

Please refer to 'z_historic_Changelog.txt' for older changes.
Known problems:
XPerl's partypets get no buttons

Known blizzard bugs:
------------------------
'isUsableSpell' is broken, there is nothing I can do to change that.
That means: Some spells are reported 'not usable' if you target a hostile target or NPC (like 'PowerWord: Shield' for example).

Enjoy - Tayedaen

Hightlights of the changes since the last official release:
===========================================================
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
This is an abbreviation for StandardButton.
I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
Example: CB_Renew,buff,Renew,$Renew
This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
'hostile' and 'friendly'
Example: MyGroupName,SB_Renew,*,hostile
This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
Here unit# will be rpalced at runtime with the unit the button is attached to.
Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least:
!!! Improved: Internals are mostly rewritten from scratch for better performance !!!

Please refer to 'z_historic_Changelog.txt' for older changes.

Known problems:
XPerl's partypets get no buttons
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.1beta4
104kB
09-15-12 11:51 AM
Addon
upload1 RC2
105kB
12-01-10 11:42 AM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
v1.8.2
1MB
tayedaen
07-26-08 03:47 PM


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Unread 09-02-07, 01:40 PM  
Vamplil
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Originally posted by tayedaen
Please download v1.8 RC1 and tell me your results.
And please include the locale you are playing with, like frFR or enUS or..

ca
tay
its still not working right, putting party or raid in doesn't help either anymore. As far as locale, I'm in the UK, english client.

Edit: I'm using Xperl unit frames too, not sure if that makes any difference?
Last edited by Vamplil : 09-02-07 at 05:02 PM.
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Unread 09-02-07, 08:09 AM  
tayedaen
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Originally posted by Vamplil
me again

I'm having trouble with my Power Word Shield spell button. I've got it set up for party members, no custom stuff, just a basic button. The problem is, when I target a hostile, either a player or mob, the shield button disapears from my party buttons.

I did find a work around by putting 'party' instead of '*' is this the way its meant to work?

Because of this though, I've had to make two entries for the same button to use in raids and in parties, each having to have 'party' or 'raid' added.
Please download v1.8 RC1 and tell me your results.
And please include the locale you are playing with, like frFR or enUS or..

ca
tay
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Unread 09-02-07, 06:50 AM  
Vamplil
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me again

I'm having trouble with my Power Word Shield spell button. I've got it set up for party members, no custom stuff, just a basic button. The problem is, when I target a hostile, either a player or mob, the shield button disapears from my party buttons.

I did find a work around by putting 'party' instead of '*' is this the way its meant to work?

Because of this though, I've had to make two entries for the same button to use in raids and in parties, each having to have 'party' or 'raid' added.
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Unread 08-30-07, 11:30 PM  
tayedaen
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Please retest all your problems with version 1.8 RC1.

And always include the version number in bugreports

best regards
tayedaen
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Unread 08-30-07, 08:43 PM  
Mithrasi
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Re: Re: Problem w/

Tried them both, no effect.

Originally posted by Cosmic Cleric
"Curse" vs "curse" maybe?

I'm having the same problems with v1.8▀7, where debuffblink is not working when I have the debuff. Hopefully something to be fixed soon.
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Unread 08-30-07, 12:57 PM  
Vamplil
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Re: Re: Thorns

Originally posted by Mithrasi
I think u have to say the buff again in the custom button

_thorns,buff,Thorns,,Thorns

Hope that helps
You were right, thanks I thought that last part was for other spell names that give the same buff, like Mark of the wild and gift of the wild.

This is all very confusing! But its starting to make sense
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Unread 08-29-07, 09:08 PM  
Cosmic Cleric
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Re: Problem w/

Originally posted by Mithrasi
Im having troubble setting up "remove lesser curse" debuff on my mage. The button does not show up when I or a party member has a removable curse. Im pasting my set up for it...Plz let me know how to fix it. BTW GREAT MOD! :P

Custom button
_Decurse,debuff,Remove Lesser Curse,,curse
Group
Decurse,_Decurse,*
Profile
Mith,party,Decurse
Mith,player,Decurse
"Curse" vs "curse" maybe?

I'm having the same problems with v1.8▀7, where debuffblink is not working when I have the debuff. Hopefully something to be fixed soon.
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Unread 08-29-07, 03:54 PM  
Mithrasi
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Re: Thorns

I think u have to say the buff again in the custom button

_thorns,buff,Thorns,,Thorns

Hope that helps


Originally posted by Vamplil
Hiya, I've only just started using this mod, as UnitButtons wasn't doing everything I wanted it to.

Anyway, I have a button on my Druid for the thorns b uff but its not showing properly when the target isn't buffed (I've not tried it in a party yet).

At the moment I have:
Custom Buttons: _thorns,buff,Thorns,,
Groups: buff,_thorns,*

The button is dimmed all the time even when the target doesn't have the buff. I know its probably a simple error somewhere but I cant see it!

Also is there a way of making the buttons on cooldown not turn red, but still have the buttons that I dont have enough mana for, turn blue?

Thanks for a great addon!
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Unread 08-29-07, 03:52 PM  
Mithrasi
A Kobold Labourer

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Unhappy Problem w/ "remove lesser curse"

Im having troubble setting up "remove lesser curse" debuff on my mage. The button does not show up when I or a party member has a removable curse. Im pasting my set up for it...Plz let me know how to fix it. BTW GREAT MOD! :P

Custom button
_Decurse,debuff,Remove Lesser Curse,,curse
Group
Decurse,_Decurse,*
Profile
Mith,party,Decurse
Mith,player,Decurse
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Unread 08-29-07, 07:07 AM  
Vamplil
A Kobold Labourer

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Thorns

Hiya, I've only just started using this mod, as UnitButtons wasn't doing everything I wanted it to.

Anyway, I have a button on my Druid for the thorns b uff but its not showing properly when the target isn't buffed (I've not tried it in a party yet).

At the moment I have:
Custom Buttons: _thorns,buff,Thorns,,
Groups: buff,_thorns,*

The button is dimmed all the time even when the target doesn't have the buff. I know its probably a simple error somewhere but I cant see it!

Also is there a way of making the buttons on cooldown not turn red, but still have the buttons that I dont have enough mana for, turn blue?

Thanks for a great addon!
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Unread 08-28-07, 09:07 PM  
Cosmic Cleric
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Re: Re: Re: debuff custom button anomoly

Originally posted by wowaddictt
where is this "10% alpha rate" at? which scroller in the options dialog is this option exactly? i think i have all scrollers at 90% but i still cannot see the invisible buttons. or is this a definition in the button layout?
"Out of Range" slider I think is the one.

Also, you have to have the "Transparency or Color?" dropdown selected to "Transparency".

Finally, I'm working on the v1.8 ▀eta, and some of the names of the dropdowns have changed, so my info may be premature for you, since (I'm presuming) you're on the latest v1.7 release version, and not the ▀eta v1.8 release.
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Unread 08-28-07, 07:31 PM  
paladindrome
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Originally posted by Elenesski
Hey, if I get back into the game (not saying I would), I don't think I'd recognize the mod for all the changes you've applied to it.

Just poking around. I did play LOTRO for a few weeks, but like WOW, I have just too many real-life responsibilities that I just couldn't invest the time into it.

How's the mod holding out?

Cheers,
- El
E


E E E E E E E E E E E E E E E E E E E E E E


Glad you stopped by. I hope you are proud - Tay is doing a great job! If the mood (or mod) calls let me know.

I think the mod is doing great, there a lot of things we want to do - but it keeps on running and solving problems for people. You should be real proud with what you gave us!

Al Hail E


Drome
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Unread 08-28-07, 07:21 PM  
wowaddictt
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Re: Re: debuff custom button anomoly

Originally posted by Cosmic Cleric
Blizzard changed it so you can't disable buttons anymore, so XUB was changed in kind. What that means is that even though a button is invisible, it can still be clicked on. Them just be the facts.

What I did was to make invisible actually have a 10% alpha rate, so you can barely see them still. That way it cuts down the accidental clicking, especially on the buttons attacked to the target frame that is at the top of the screen.
where is this "10% alpha rate" at? which scroller in the options dialog is this option exactly? i think i have all scrollers at 90% but i still cannot see the invisible buttons. or is this a definition in the button layout?
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Unread 08-28-07, 06:04 PM  
Cosmic Cleric
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Re: button color change while casting

Originally posted by wowaddictt
the colors of the buttons change to a really dark-red color while casting. is there a way to change that? i would like the buttons to be a bit more visible while it's casting. thanks.
Look at the options page, there is a drop down you can select the color vs. invisible setting.
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Unread 08-28-07, 06:03 PM  
Cosmic Cleric
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Re: debuff custom button anomoly

Originally posted by wowaddictt
i defined a custom debuff button as described in the user's manual:

_AbolishDisease,debuff,Abolish Disease,,Disease

the button is transparent, but it is actually there when i click on that "spot". i would like it to show up as greyed out like how the other buttons behave. where can i change that setting?
Blizzard changed it so you can't disable buttons anymore, so XUB was changed in kind. What that means is that even though a button is invisible, it can still be clicked on. Them just be the facts.

What I did was to make invisible actually have a 10% alpha rate, so you can barely see them still. That way it cuts down the accidental clicking, especially on the buttons attacked to the target frame that is at the top of the screen.
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