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Updated: 05-27-07 12:05 PM
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Updated:05-27-07 12:05 PM
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Atropine  Popular! (More than 5000 hits)
Version: 1.1-r1
by: haste [More]
Atropine is yet another add-on attempting to simplify your daily purchase of poisons. The add-on currently has three different methods of buying poison:

* Buy: The buy method will always buy the amount of poisons you specify, it will not check what you currently have in your bags, and it will not check if you already have enough reagents either.
* Refill: will fill up your current stack of poisons up to the point specified. If you refill 40xInstant Poison, and you currently carry 37xInstant Poison in your bags, then Atropine will buy the reagents needed for 3xInstant Poison. The Refill method will always check your bags for reagents before buying.
* Auto-refill: will do the same as the Refill method, but it will however do this automatically when you visit a vendor who sells poison reagents.

Minor features

* You can also set the number it should buy / refill by scrolling your mouse wheel over the count, instead of writing it in or clicking the arrows.
* The add-on will not auto-refill if you hold down <Shift> when talking to the vendor. This is useful if you need to change the values.
* You can move the frame by holding down <Alt>.

Changes from 1.1

* Updated koKR translations (by gygabyte
* Updated frFR translations (by Zarkos, Archimonde EU)
* The frame position is now saved over sessions.
* Minor tweaking to some font sizes.

Atropine is fully translated for the following client versions:

* enUS
* enGB
* frFR (translated by Zarkos, Archimonde EU)
* koKR (translated by gygabyte)

Atropine lacks some translation strings in the following languages:

* deDE (translated by Feediko)

Atropine still requires localizations for these client versions, but should be fully functional:

* esES
* zhCN
* zhTW
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Unread 02-25-07, 03:07 AM  
Zenima
A Deviate Faerie Dragon

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The name of the folder has been changed again in the latest zip. (Now its name is Atropine-1.0-r6) If I remember well you mentioned earlier that it's some sort of error in the uploading script, so this is just a bug report. =) It messes up WUU :/
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Unread 02-23-07, 07:05 PM  
Mikhael of Doomhammer
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Ahh...now I get auto-refill...I forgot to check the little boxes
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Unread 02-23-07, 11:16 AM  
haste
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Originally posted by bind
Haste, I noticed one more thing...

If I change the default values of a certain poision from 20 to lets say 30, when I close the atropine window and reopen it, it doesn't seem to save the value I put in.

Is this by design?
As of now it is, you'll be able to set the values yourself in a later version (same goes for scale), but for now it will remain like this. I've made Atropine follow the UIParent UIScale for now also. Hopefully this fixes your scale problem.

Originally posted by Mikhael of Doomhammer
On the subject of auto-refill, how's that supposed to work? I've shift clicked the little checkboxes, which appears to be how to set the auto-refill amount, but it doesn't refill anything at the vendor...
Atropine will auto-refill to the set value, when the checkbox is marked. It was that solution or having to set the auto-refill value to zero every time you would like to disable the functionality.
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Unread 02-23-07, 08:03 AM  
bind
A Kobold Labourer

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Haste, I noticed one more thing...

If I change the default values of a certain poision from 20 to lets say 30, when I close the atropine window and reopen it, it doesn't seem to save the value I put in.

Is this by design?
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Unread 02-22-07, 06:54 PM  
Mikhael of Doomhammer
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On the subject of auto-refill, how's that supposed to work? I've shift clicked the little checkboxes, which appears to be how to set the auto-refill amount, but it doesn't refill anything at the vendor...
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Unread 02-22-07, 01:53 AM  
haste
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Originally posted by Mikhael of Doomhammer
Pretty good so far...but please make it look in your bags for stuff for the poisons before hitting the vendor. Specifically, I usually have a partial stack of vials on hand because I refill whenever possible, and this will buy 5 vials for 2 instant, then another 5 vials for 2 deadly...even though I already have 4 in my bags...
I'll get that fixed later today, with the scaling. Auto-refill refills correctly regarding your bags status of poisons and materials, however the Refill button didn't.
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Unread 02-21-07, 10:23 PM  
Mikhael of Doomhammer
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Pretty good so far...but please make it look in your bags for stuff for the poisons before hitting the vendor. Specifically, I usually have a partial stack of vials on hand because I refill whenever possible, and this will buy 5 vials for 2 instant, then another 5 vials for 2 deadly...even though I already have 4 in my bags...
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Unread 02-21-07, 02:42 PM  
bind
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Originally posted by haste
I actually play in 1680x1050, but I'll add a scale option as soon as I get home, which will be in six hours or so.

edit: Sadly something had to come up, I'll see if I can get this done within the day.
Right on

As a temp fix I set f:SetScale(.90)
Last edited by bind : 02-21-07 at 02:51 PM.
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Unread 02-21-07, 01:59 AM  
haste
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Originally posted by bind
Why can't you scale the size of the window? Not everyone plays at 800x600 resolution. I'm at 1440x900 and can barely read the window.

Scaling option would be really nice.
I actually play in 1680x1050, but I'll add a scale option as soon as I get home, which will be in six hours or so.

edit: Sadly something had to come up, I'll see if I can get this done within the day.
Last edited by haste : 02-21-07 at 10:59 AM.
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Unread 02-21-07, 01:42 AM  
bind
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Why can't you scale the size of the window? Not everyone plays at 800x600 resolution. I'm at 1440x900 and can barely read the window.

Scaling option would be really nice.
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Unread 02-18-07, 09:40 AM  
haste
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Originally posted by Steil
Looks a lot better visually than poison master but does it make the poisons after you buy the reagents?
It doesn't, mostly because I don't see the need for that functionality. It doesn't take too much time to click the poisons button and select click create all on the things you want to make.
I am however thinking of writing a mod however, which only displays the highest ranks of poisons when you open the tradeskill window.
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Unread 02-17-07, 11:10 PM  
Steil
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Looks a lot better visually than poison master but does it make the poisons after you buy the reagents?
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Unread 02-12-07, 12:43 PM  
haste
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Ups, I forgot to add that to the minor feature list. It's movable by holding down <Alt>.

I would be interested in any possible fixes / improvements.
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Unread 02-12-07, 12:39 PM  
VincentSDSH
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I saw this was updated but r5 isn't available yet (silly file admin) so I decided to go debug Atropine while I waited. Only took a few minutes to sort out why it wasn't happy and "fix" it -- or rather remove code+savedvars, re-D/L, re-install.

However, please, for the love of God and rogues everywhere: make it movable
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Unread 02-05-07, 09:04 AM  
haste
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Originally posted by VincentSDSH
English language client (enUS). I don't receive it as an option, even running as the single addon; however, PoisonMaster give me no trouble with flash powder so it wouldn't seem to be a personal problem with my client having a flash powder allergy.

I wouldn't stress over it if I'm the only one with the occurrence.
PoisonMaster works quite differently regarding how it handles poisons, compared to Atropine. Atropine uses the unique item id's, while PoisonMaster uses a predefined list with the localized name of the poisons.

I improved the system which adds poisons and flash powder to the list with 1.0-r3, but I don't think it fixed this issue, and honestly I do want to fix this. Even thought there's only one occurrence so far, odds are large that there will be more in the future.
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