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ItemRack 2.16 (Old version don't download)  Popular! (More than 5000 hits)

Version: 2.16
by: Gello [More]

ItemRack 2 is out of beta! Thanks to everyone for using this, helping to make it better and most of all your patience.

This "Plugin-Ins & Patches" version of the mod is being depreciated as 2.x becomes the primary version of the mod. The official version of ItemRack is at:

http://www.wowinterface.com/downloads/info4148.html

2.2 and future versions will be posted there.

This 2.16 version will remain for some time mostly to keep comments, but please post new comments on the primary link above.

Thanks!

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Unread 05-18-08, 11:06 AM  
Gello
A Scalebane Royal Guard
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Originally posted by soddi
German Client
That's the reason. Could you or any deDE user tell me, does the "Requires Leatherworking (350)" say "Erfordert ..." or "Benötigt ..." or something else? What does that line say exactly on the tooltip?

Originally posted by Thorlin
Not to beat a dead horse...but, is there no chance of support for ButtonFacade?
The chances are greater the least I need to be involved. I'm more than willing to provide the means to support it, but right now it sounds like buttons need to be created with ButtonFacade and the whole ace library tagged along. If that's not the case then it's a lot more likely.
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Unread 05-18-08, 09:42 AM  
soddi
A Kobold Labourer

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Originally posted by Gello
edit: Soddi what language is your client? The Requires Leatherworking(350) bit may not be it as I initially suspected if you use an enUS (or enGB) client, since it already checks for that. (And come to think of it I had some felsteel armor way back that it recognized) I'll switch to a global string so it works in more languages, but this is probably not the problem.
German Client
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Unread 05-18-08, 09:25 AM  
Thorlin
A Defias Bandit

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Button Facade

Not to beat a dead horse...but, is there no chance of support for ButtonFacade?
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Unread 05-18-08, 09:04 AM  
Veyska
A Kobold Labourer
 
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I skimmed back a couple of pages so apologies if my comments/feedback are duplicated elsewhere...

Just updated to 2.X myself, and while having to reposition the bars is obnoxious it's a heck of a lot less so than it was with 1.992 I was using before (I *hated* resizing that thing on a new toon) - love the new scaling method. Couple of comments though (none game-breaking, just things that would be nice)... 1) I liked having the icon of the last-equipped set on the minimap button. 2) Option to scale the minimap button's dropdown separately from the rack's would be nice - my rack is fairly small and if I set the menu scale so that those menu buttons are usable the minimap buttons are oversized.

Keep up the good work! That little rack of gear is absurdly useful. :-)
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Unread 05-18-08, 08:16 AM  
Gello
A Scalebane Royal Guard
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edit: Soddi what language is your client? The Requires Leatherworking(350) bit may not be it as I initially suspected if you use an enUS (or enGB) client, since it already checks for that. (And come to think of it I had some felsteel armor way back that it recognized) I'll switch to a global string so it works in more languages, but this is probably not the problem.
Last edited by Gello : 05-18-08 at 08:29 AM.
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Unread 05-18-08, 07:45 AM  
soddi
A Kobold Labourer

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Originally posted by Gello
Can you list examples?
e.g. these items doesn't show up
http://www.wowhead.com/?item=25691
http://www.wowhead.com/?item=25690
http://www.wowhead.com/?item=25689


Thank you for reimplement the feature to swap items directly from the bank ^^
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Unread 05-18-08, 06:10 AM  
Gello
A Scalebane Royal Guard
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Can you list examples?
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Unread 05-18-08, 04:05 AM  
Sarkan-ZdC
A Wyrmkin Dreamwalker

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Hey Gello,

I'm a long time (and I mean long time) user of ItemRack. I did change a few days ago from 1.97 to the new 2.1.3. And still, even after I tried out all the other item change addons, it is still the best.

I found one problem. I'm not sure why, but some items are not in the change list (the one when you press alt or in the item rack change menu).

I have no clue why, somebody on the curse-gaming site said that is due to the itemname beeing longer then 21 chars.

It is annoying to create a new set with this.. but anyhow, the rest works
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Unread 05-17-08, 02:42 AM  
Grimicus
A Murloc Raider

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wow, I am so glad item rack and trinket menu are still being maintained. Thanks for all the hard work!
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Unread 05-16-08, 12:34 AM  
Gello
A Scalebane Royal Guard
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Originally posted by vishnou00
You didn't like select(2,GetContainerNumFreeSlots(-1)) ~= nil
Oh it's a good method. Ordinarily I'd use it but the mod makes a check for bank when the menu frame is open and locks are changing. It's not an "expensive" area but lock changes happen in bursts. Earlier I noticed it was doing an AnythingLocked() bit (scanning bags for locked items) on lock changes while menu frame and bankframe was open and optimized that a bit. A quick flag check makes me more comfortable there.
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Unread 05-15-08, 02:08 PM  
vishnou00
A Kobold Labourer
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Originally posted by Gello
Oops yeah it assumes bank frame is visible. I'll go back to a flag.
You didn't like select(2,GetContainerNumFreeSlots(-1)) ~= nil
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Unread 05-15-08, 08:37 AM  
Gello
A Scalebane Royal Guard
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Oops yeah it assumes bank frame is visible. I'll go back to a flag.

The suffix bit is an artifact of the way this mod deals with enchants/gems changing both intentionally and incidentally. It's a low priority fix right now but on the list.

Show/hide helm/cloak is on the list too.

Sorry about sets disappearing. The structure changed so much (and a sizable chunk of ItemRack 1.9x's code was keeping backward's compatability) that 2.x begins with a fresh slate.
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Unread 05-14-08, 12:24 PM  
vishnou00
A Kobold Labourer
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The problem seemed more extensive then that, as if the whole bank awareness was gone (with the bank open, item menus from the paperdoll didn't list items that were in the bank).

Originally posted by Gello
1) What language client are you on?
2) Do you have normal bags in your bank?
3) Try moving a banked set item from a bank bag to the bank "open space" (bag -1 technically). Does it notice it then?
1) enUS
2) all normal bags
3) does't, but more on that later


As another commenters hinted, a bank bag addon (Bagnon) was interfering with ItemRack getting in "bank aware mode". I will come back to you if I find a more reliable trigger to get in bank mode (because 1.99 didn't have any issue with bag addon).

Another side bug that I just saw, the tooltip doesn't get random items (green item of the w/e) stat, as if suffixFactor (see ItemRandomSuffix and ItemString on wowwiki) was ignored. Not a big issue, since all the important parts to define a set are there: name (Conqueror's Epaulets), enchant (+5 Shadow Resistance), random enchant name (of Shadow Protection), and socketing information. Non-random enchant items have their stats even in the bank (they don't depend on random suffix).

========

Update:
The old item rack had a variable to keep track of opened and closed bank status, modified through a hook through BANKFRAME_OPENED and BANKFRAME_CLOSED events (still works in 2.4.2). The new one check if BankFrame is visible, obviously, other addons have different names for their bank frame.
A function I found that behaved differently with the bank closed and opened was GetContainerNumFreeSlots(-1). At the bank, it returns two values (number of free slot and slot type), away from the bank, it only returns 0. So you could check for the 2nd parameter being 0 instead so you could use select(2,GetContainerNumFreeSlots(-1)) instead of BankFrame:IsVisible() in place, with 0 being true and nil false, even though
Code:
function ItemRack.IsBankOpened()
    select(2,GetContainerNumFreeSlots(-1)) ~= nil
end
is much more sensible on the long term.

====

And damn, the new itemrack ate my 1.99 sets, and I had cleaned them up right after the backup.
Last edited by vishnou00 : 05-15-08 at 12:12 AM.
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Unread 05-14-08, 08:45 AM  
Intangir
A Kobold Labourer
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what happened to the feature where a set would hide/show your helmet and cloak?

i enjoyed that, i hide certain things on certain sets but not on others
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Unread 05-14-08, 05:09 AM  
GraemeF
A Murloc Raider
 
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Talking Bank swap with Baggins

Bank swapping didn't work at all for me because I have Baggins set to hide the normal bank window. Once I disabled that option in Baggins it started working fine for all bank bags.
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