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Updated:12-27-09 11:29 AM
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Nameplates Modifier  Popular! (More than 5000 hits)

Version: r20091227
by: Shadowed [More]

Nameplates Modifier is meant to be a simple, well nameplate modifier. This lets you do basic things, such as hiding the cast and health borders and the elite indicators, as well as changing the status bar texture, text settings of level/names/cast bars can be changed including font, font size, font outline, shadow and all that fun stuff. Includes text inside the health and cast bars, that lets you see things such as, time left, current health, etc etc etc.

This is not going to let you change every single nameplate option.

Slash commands: /nameplates (/np shorthand)

Author: Shadowed <shadowed.wow@gmail.com>
Date: Sun Dec 27 09:29:12 2009 -0800
Fixed typo in zhCN and zhCTW localization

Date: Tue Dec 22 01:28:49 2009 -0800
Fixed AceHook-3.0 not being loaded
Moved to the namespace table that Blizzard now provides
Library update

Date: Tue Dec 8 16:24:26 2009 -0800
I am bad and fail at drycoding changes
Updated libraries
Fixed nameplate detection, uses GetFrameType() now instead of GetObjectType()
TOC Bump 30300

Date: Thu Sep 3 19:11:29 2009 -0700
- Localization update

Date: Wed Sep 2 19:57:10 2009 -0700
- Fixed hide elite icon not working
- Localization update
- Library update
- Added an option to hide the uninterruptible cast bar shield added in 3.2
- TOC bump to 30200
- Removed OptionalDeps as they are unnecessary

Date: Fri May 8 01:42:41 2009 -0700
* CRLF fun
* Updated TOC to list the koKR localization

Date: Tue May 5 14:45:12 2009 +0000
* Added koKR localization (Thanks mrgyver)

Date: Thu Apr 30 03:24:48 2009 +0000
* Fixed configuration error when using the default Blizzard UI

Date: Fri Apr 24 16:40:44 2009 +0000
* Added zhCN and zhTW (Thanks Sparanoid)
* Binding updates in combat will queue updates instead of causing taint errors
* Added option to hide the elite indicators
* Fixed cast and health border not showing until you rehide/show the frame
* Fixed maxValue == 100 checks being in, as maxValue is never 100 (short of the actual HP being 100)
* Some options might have been reset to the variables being movd around
* Cleaned up the configuration so it looks cleaner, less ugly and such
* Library + TOC update

Date: Fri Nov 7 22:27:33 2008 +0000
* Fixed name/level options not actually doing anything

Date: Thu Oct 16 02:18:30 2008 +0000
* Updated to work with 3.0
* Added binding status so you know which nameplate type is visible
* Updated a ton of libraries

Date: Mon May 19 06:04:42 2008 +0000
* Completely forgot about the Blizzard UI part, will work correctly now and not trigger an error when opening the interface
* Added visibility alerts, tells you which types of nameplates are shown/hidden now
* Added options to hide the health/cast borders
* Added font shadow options to everything

Date: Tue May 6 21:41:15 2008 +0000
* Initial Import: Nameplates/
* Redone version of the original Nameplates Modifier addon, but actually makes more sense, works better and is a bit cleaner then the old version
* This is not the end all nameplate mod if your goal is to have every single feature available or super customize your nameplates then this isn't the mod for you.
Optional Files (0)


Archived Files (11)
File Name
Version
Size
Author
Date
r20091222
185kB
Shadowed
12-22-09 03:29 AM
r20091208
180kB
Shadowed
12-08-09 06:24 PM
r20091208
177kB
Shadowed
12-08-09 03:43 PM
r20090903
172kB
Shadowed
09-03-09 08:14 PM
r20090510
177kB
Shadowed
05-10-09 02:43 AM
r20090507
177kB
Shadowed
05-07-09 02:39 PM
r1314
177kB
Shadowed
05-05-09 09:05 AM
r1287
176kB
Shadowed
04-30-09 09:39 PM
r1287
176kB
Shadowed
04-29-09 09:42 PM
r1267
173kB
Shadowed
04-23-09 11:10 PM
r1004
154kB
Shadowed
11-07-08 04:27 PM


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Unread 03-24-07, 11:51 AM  
Shadowed
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Current changes for NP 2.1.0.

New coloring options for player/raid pets
Moving all localization to a different format of L["Hello"] over L.HELLO.
Moving configuration to be managed by Dongle, this will cause reset configuration this one time.

Fixed background text for casting bars so it'll show up and not just show up as a small 2-3 pixel wide block.

Improved status messages, will display "Friendly name plates enabled/disabled", "All name plates enabled/disabled" or "Enemy name plates enabled/disabled" depending on the binding you use, this will clear up confusion when clicking.

Improved color changing, the goal of the 2.0 was to move name plates to be more event driven so they react to changes and not having to go with a hacky method of checking for updates every 0.25 seconds, this wont work for colors apparently so I had to move from the event driven method to the OnUpdate one.

Show/Hide options, the below are the events that you will be able to set status for name plates, how it'll work is you'll have a drop down next to the events that lets you check "Show enemy name plates" and/or "Show friendly name plates" which will specify what should be visible when the events are fired.

This will also have an option to disable it completely meaning it will not attempt to show or hide them, it'll be set to this by default.

Disable targetting of name plates when a spell needs a target to cast, not sure if this can be done after thinking about it more, but will find out.

PVP/FFA Flagged
Inside a PvP instance (Arenas/Battlegrounds)
Inside a party instance
Inside a raid instance
In combat
Out of combat
Last edited by Shadowed : 03-24-07 at 12:19 PM.
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Unread 03-22-07, 04:29 PM  
Shadowed
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It's not possible, you could make a button that casts on the unit "mouseover", mouseover a name plate and then click the button but we can't do click casting.

We don't have access to the frame that handles OnClick/OnEnter/OnLeave for name plates so we can't hijack that and make it use the unitid mouseover, we also can't make our own frame that you can click because then the game sees that frame and it wont set the mouseover unitid.

Because of the in combat restrictions we can't just manually set the unit to that of the party or raid.
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Unread 03-22-07, 04:21 PM  
SkOODaT
A Wyrmkin Dreamwalker
 
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any possibility of seeing click casting with nameplates


SkOO~

Would be very usefull

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Unread 03-22-07, 01:50 AM  
Shadowed
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Shadowd, you might want to consider some toggles on the general screen, this seems like a recurring question, and for a while it honestly confused me as well.
You can turn it off in general, unless you mean something else.

How the messages are generated is we hook two functions "Show/Hide enemy name plates" and "Show/Hide friendly + neutral name plates".

How the game works is when you press the "Show enemy name plates" key binding it calls "Show enemy name plates" and "Hide friendly/neutral name plates", we then generate the message saying enemy name plates are now enabled and friendly are disabled.

When you press the "Friendly name plates" key binding the game calls "Hide enemy name plates" and "Show friendly name plates" which then generates the message saying enemy are disabled and friendly are enabled.

When you press "All name plates" key binding the game calls "Show enemy name plates" and "Show friendly name plates" which generates the message saying enemy name plates are enabled and friendly are enabled.

I'll see what I can do about making it give better information, but thats why it prints it out how it does.
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Unread 03-20-07, 08:08 PM  
daeger
A Murloc Raider

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Originally posted by disiz
Somehow friendly nameplates aren`t shown. I configured all to my likings in the gui, but friendly nameplates don`t show up! No problem at all with enenmy nameplates. Could it be that only "one" type (friendly OR enemy) of nameplates can be shown at one time?

Any solutions?
"Thats just a status message, check your key bindings theres one for enabling Enemy nameplates and one for enabling all of them, you're pressing the enemy binding."

-

Shadowd, you might want to consider some toggles on the general screen, this seems like a recurring question, and for a while it honestly confused me as well.
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Unread 03-20-07, 04:27 PM  
disiz
A Deviate Faerie Dragon
 
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Somehow friendly nameplates aren`t shown. I configured all to my likings in the gui, but friendly nameplates don`t show up! No problem at all with enenmy nameplates. Could it be that only "one" type (friendly OR enemy) of nameplates can be shown at one time?

Any solutions?
Last edited by disiz : 03-20-07 at 04:28 PM.
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Unread 03-20-07, 04:47 AM  
Shadowed
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I'll see what I can do regarding AE targeting in the next couple of days.
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Unread 03-18-07, 03:14 PM  
Shadowed
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silvercliff: It's fixed in the next version

Rowayn: Thats just a status message, check your key bindings theres one for enabling Enemy nameplates and one for enabling all of them, you're pressing the enemy binding.
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Unread 03-18-07, 02:02 PM  
Rowayn
A Kobold Labourer

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I love the add on its great.

My only problem is that I cant activate the friendly nameplates. Every time I try to activate them I get Enemy plates:Enabled Friendly: Disabled.

Any idea whats wrong, or is it supposed to do that?
Last edited by Rowayn : 03-18-07 at 02:03 PM.
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Unread 03-16-07, 08:18 PM  
silvercliff
A Kobold Labourer

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ok i am getting an error as follows:

Nameplates.lua:238: attempt to concatenate field 'level' (a nil value)

when i have the health text config and mob health/info support enabled.

ps-awesome mod here
Last edited by silvercliff : 03-16-07 at 08:21 PM.
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Unread 03-15-07, 03:36 PM  
daeger
A Murloc Raider

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Originally posted by Shadowd
elhook: Sure

daeger: After looking into it, I can make it disable clicking of them completely, but AoE spell targetting is more complicated i'll see what I can do about adding complete disable to 2.0.6 but i'm focusing on getting SSPVP recoded before I do the specific disabling for AoE targetting.
That's fine, I just hope I won't have to wait for the new version of SSPVP for the complete disable feature. Hopefully it'll be quick enough that you can put it out soon, I'm supposed to pvp a lot with my friends this weekend and it'd be nice to have.
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Unread 03-15-07, 02:49 PM  
Shadowed
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elhook: Sure

daeger: After looking into it, I can make it disable clicking of them completely, but AoE spell targetting is more complicated i'll see what I can do about adding complete disable to 2.0.6 but i'm focusing on getting SSPVP recoded before I do the specific disabling for AoE targetting.
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Unread 03-15-07, 02:33 PM  
elhook
A Kobold Labourer

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Can u make option for show name plates in combat, and stealth it when u leave it.
Thanks
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Unread 03-15-07, 12:21 PM  
daeger
A Murloc Raider

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Feature Request

I have a feature to request which mostly concerns Area of Effect spells. Apparently, if you select an AoE spell, and click a nameplate by accident, not only will it not cast the AoE spell, but the green targeting reticle will be stuck on your cursor until you clear it, and then you have to try again. Very annoying, especially when you're a grenade user in pvp.

I like nameplates because they allow me to pick off players at low health in pvp, mostly useful during flag runs.

If you can figure out a way to disable clickability whenever the green target reticle is up, that's fine, but it sounds complex. Since I don't really ever click on nameplates to target people, I would prefer the faster implementation of turning off clickability completely.

I hope to see this feature soon, thanks.
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Unread 03-14-07, 01:01 PM  
Shadowed
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Mobs and ungrouped players only display percentage because thats all we have access too, if you want to use deficit or current you need to use another mod like MobHealth3 or MobInfo2 and enable support for that under health tet.
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