Category: Outdated Mods
Addon Information
Download Latest Version.
To add favorites please register for a free account. If you already have one you need to login. How do I install this? (FAQ)
Author:
Version:
1.4.0
Date:
05-04-2008 09:42 AM
Size:
203.46 Kb
Downloads:
57,404
Favorites:
641
MD5:
Pictures
Click to enlarge
Example actionbar
Click to enlarge
Example tooltip - All information enabled
DrDamage   Popular! (More than 5000 hits)
You can report bugs you find in #wowace @ irc.freenode.net to Gagorian or alternatively email me at gagorian(a)gmail.com
I'm happy to accept any help anyone wants to provide.

*** If any damage/healing calculation is incorrect, please report it. Provide as much information as possible. ***

Latest version always available at (developer version):

http://files.wowace.com/DrDamage/


DrDamage displays the calculated, average damage or healing of abilities with talents, gear and buffs included on your actionbar buttons. The addon will also add various information to the default tooltips in your spellbook and on the actionbar.


Slash Commands:

/drdamage or /drdmg


Current features:
  • Supports all classes
  • Actionbar addons supported: Default, Bartender 3&4, Bongos 2&3, CT_BarMod, DAB, Nurfed AB, CogsBar, InfiniBar, FlexBar2, TrinityBar 1&2, idActionBar and IPopBar.
  • Places a text with metric of your choosing on the actionbar buttons
  • Different damage and healing statistics from tooltips on the actionbar and in the spellbook. This includes for example crit %, spell damage and damage coefficients, averages (w/ or w/o crits/DoTs), DPS, DPSC (damage per seconds cast), damage until OOM and more!
  • Includes your buffs and the target debuffs in calculations

More information about functionality:
  • Uses mostly default WoW API to retrieve your stats, keeping tooltip scanning to a minimum
  • Uses the same Adaptable damage/healing calculation engine used for all the calculations
  • Easy table design to add/modify talent effects, spells and buffs/debuffs
  • Allows manual modification of the essential base stats used to calculate (you can test how much that +n spelldamage or healing would increase your spells different calculated values)
  Change Log - DrDamage
[*]MAIN FEATURE: You can now manually add buffs/debuffs/consumables to always include into the calculations. Mostly they should not double stack if they are really applied.[*]Added stat comparison to tooltips. Allows you to compare +dmg/heal, haste rating, crit rating and hit rating with eachother[*]Added Bartender4 support[*]Fixed Rake being affected by mitigation[*]Performance optimizations[*]Whirlwind calculation now properly includes 4 off-hand hits[*]Bug fixes to melee and caster module hit calculation options[*]Tooltip haste needed for +1% DPS is now based on current DPS and not base DPS[*]AvgHit/AvgHitTotal options for caster module now display a single hit damage for multihit abilities like drain life and holy shield[*]Bug fix to casts left[*]Added possible hit and crit bonuses when converting white melee to yellow melee in next melee type abilities[*]Fixed possible error message related to windfury[*]Added amount of hits into total damage calculation of Seal of Blood[*]Updated Babble-Inventory-2.2 to LibBabbleInventory-3.0[*]Fixed Pounce Scaling[*]Fixed multiple mortal strike type effects stacking into -heal calculation[*]Fixed DPS calculation for channeled spells[*]Fixed chain heal/chain lightning chain calculation[*]Corrected Holy Shock damage values to 2.4[*]Added Soul Siphon effects back[*]Changed the text fontstring from its own frame into the actionbar button frame[*]No longer needs #showtooltip for macro detection[*]Cast sequence macros should now update when the spell changes
  Optional Files - DrDamage
Sorry, there are currently no optional files available.
  Comments - DrDamage
Post A Reply Comment Options
Old 05-24-2008, 10:03 AM  
Gagorian
A Defias Bandit
 
Gagorian's Avatar
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 43
Uploads: 1
Quote:
Originally posted by Moondoom
may there be a problem if I'm using Dr Damage and Critology in the same time ? B/C I got some desktop freezing problems and I'm willing to know why ^^
I've never used Critology but, I'd seriously doubt they'd interact in a way causing freezes.
Gagorian is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 05-24-2008, 04:14 AM  
Moondoom
A Deviate Faerie Dragon

Forum posts: 15
File comments: 1
Uploads: 0
may there be a problem if I'm using Dr Damage and Critology in the same time ? B/C I got some desktop freezing problems and I'm willing to know why ^^
Moondoom is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 05-18-2008, 01:00 PM  
Aranan
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Whoops, sorry about both of those blunders. Thanks for the fix, though.
Aranan is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 05-18-2008, 12:52 PM  
Gagorian
A Defias Bandit
 
Gagorian's Avatar
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 43
Uploads: 1
Quote:
Originally posted by Aranan
This has to do with the Wowace version, not the one hosted on wowinterface:

It seems there's some sort of issue with the melee.lua file. Here's a bug I get when loading:

Code:
Date: 2008-05-18 12:33:42
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\DrDamage\Melee.lua line 560:
   attempt to index local 'calculation' (a number value)
Debug:
   Ace2\AceEvent-2.0\AceEvent-2.0.lua:261: TriggerEvent()
   Ace2\AceEvent-2.0\AceEvent-2.0.lua:925:
      Ace2\AceEvent-2.0\AceEvent-2.0.lua:923
   [C]: ?
   Ace2\AceEvent-2.0\AceEvent-2.0.lua:264: TriggerEvent()
   Ace2\AceEvent-2.0\AceEvent-2.0.lua:910:
      Ace2\AceEvent-2.0\AceEvent-2.0.lua:903
Unsurprisingly, there are no tooltip or button calculations displayed for any melee abilities, but all the spell ones work fine.
I've fixed it in the latest wowace release. For future reference, bugs related to the wowace version should rather be reported at the wowace forums, as I check those more often. Also providing your class in the report is helpful.
Gagorian is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 05-18-2008, 12:35 PM  
Aranan
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
This has to do with the Wowace version, not the one hosted on wowinterface:

It seems there's some sort of issue with the melee.lua file. Here's a bug I get when loading:

Code:
Date: 2008-05-18 12:33:42
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\DrDamage\Melee.lua line 560:
   attempt to index local 'calculation' (a number value)
Debug:
   Ace2\AceEvent-2.0\AceEvent-2.0.lua:261: TriggerEvent()
   Ace2\AceEvent-2.0\AceEvent-2.0.lua:925:
      Ace2\AceEvent-2.0\AceEvent-2.0.lua:923
   [C]: ?
   Ace2\AceEvent-2.0\AceEvent-2.0.lua:264: TriggerEvent()
   Ace2\AceEvent-2.0\AceEvent-2.0.lua:910:
      Ace2\AceEvent-2.0\AceEvent-2.0.lua:903
Unsurprisingly, there are no tooltip or button calculations displayed for any melee abilities, but all the spell ones work fine.
Aranan is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 05-04-2008, 07:22 PM  
Gagorian
A Defias Bandit
 
Gagorian's Avatar
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 43
Uploads: 1
Re: FloTotemBar

Quote:
Originally posted by Kalfo
Hi!


first of all: thank you for this wonderful addon!
second: is there any chance you could make this work with Flototembar (this addon puts all Shaman totems in 4 bars, depending on their element)?
For me it would be much handier to see the damage of a searing totem or the total healing of a Healing stream totem.



Kalfo
Unlikely that I'd add support just for a few totems. It's probably in rather limited use and it'd need quite a bit additional code since DrDamage is designed to support only one actionbar addon at a time.
Gagorian is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 05-04-2008, 02:12 PM  
Kalfo
A Defias Bandit

Forum posts: 2
File comments: 19
Uploads: 0
FloTotemBar

Hi!


first of all: thank you for this wonderful addon!
second: is there any chance you could make this work with Flototembar (this addon puts all Shaman totems in 4 bars, depending on their element)?
For me it would be much handier to see the damage of a searing totem or the total healing of a Healing stream totem.



Kalfo
Kalfo is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 04-06-2008, 10:08 PM  
Gagorian
A Defias Bandit
 
Gagorian's Avatar
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 43
Uploads: 1
Re: Error Messages

Quote:
Originally posted by JMHammer
I am getting the following error message at login with 1.3.0:

-------------------

Error: attempt to index global 'DrDamage' (a nil value)
File: Interface\AddOns\DrDamage\Aura.lua
Line: 8
Count: 1
--------------------------------------------------
Error: attempt to index local 'DrDamage' (a nil value)
File: Interface\AddOns\DrDamage\DrDamage.lua
Line: 63
Count: 1
--------------------------------------------------
Error: attempt to index global 'DrDamage' (a nil value)
File: Interface\AddOns\DrDamage\Data\Rogue.lua
Line: 8
Count: 1
--------------------
Are those errors from the wowace release and not the one available for download here? One version had an issue causing that, but it has already been fixed.

Last edited by Gagorian : 04-06-2008 at 10:11 PM.
Gagorian is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 04-06-2008, 10:03 AM  
JMHammer
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 331
Uploads: 1
Error Messages

I am getting the following error message at login with 1.3.0:

-------------------

Error: attempt to index global 'DrDamage' (a nil value)
File: Interface\AddOns\DrDamage\Aura.lua
Line: 8
Count: 1
--------------------------------------------------
Error: attempt to index local 'DrDamage' (a nil value)
File: Interface\AddOns\DrDamage\DrDamage.lua
Line: 63
Count: 1
--------------------------------------------------
Error: attempt to index global 'DrDamage' (a nil value)
File: Interface\AddOns\DrDamage\Data\Rogue.lua
Line: 8
Count: 1
--------------------

Last edited by JMHammer : 04-06-2008 at 10:03 AM.
JMHammer is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 03-25-2008, 02:07 PM  
Gagorian
A Defias Bandit
 
Gagorian's Avatar
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 43
Uploads: 1
Quote:
Originally posted by secutanudu
Seems that for melee, the numbers on the tooltips are way off. They consistently show almost double what I actually hit for - is there some setting I need to tweak?
Like the previous poster already pointed out this is due to armor mitigation. There is no way of determining mob armor easily, it would need to calculate armor based on known mitigation and create a database with armor listed for every enemy separately. This is out of DrDamage's scope, if there is any good addon with such provided I'm willing to integrate optional support.

In the meantime, there's an option to manually set a guesstimated mitigation, you can put it to whatever seems to bring you closest to the actual values if that is your wish.

Last edited by Gagorian : 03-25-2008 at 02:08 PM.
Gagorian is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 03-25-2008, 01:46 PM  
JMHammer
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 331
Uploads: 1
Quote:
Originally posted by secutanudu
Seems that for melee, the numbers on the tooltips are way off. They consistently show almost double what I actually hit for - is there some setting I need to tweak?
Physical damage, melee or otherwise, is reduced by your target's armor. Spell damage is affect by resistance and resilience, but is rarely as large a factor as is armor for mitigation purposes.
JMHammer is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 03-25-2008, 07:43 AM  
secutanudu
A Chromatic Dragonspawn

Forum posts: 151
File comments: 70
Uploads: 0
Seems that for melee, the numbers on the tooltips are way off. They consistently show almost double what I actually hit for - is there some setting I need to tweak?
secutanudu is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 03-05-2008, 11:23 PM  
Gagorian
A Defias Bandit
 
Gagorian's Avatar
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 43
Uploads: 1
Quote:
Originally posted by TxEdO
Hello Gagorian,

Thank you very much for your fast reply and sorry for my late... I didn't miss the "Actionbar text on/off" option, I turned it off and the macro name didn't appear.

What is going on? I really miss the macro names

Have you tried reloading UI after the change? If you keep that setting constantly off, DrDamage should not remove them in the first place.

Last edited by Gagorian : 03-05-2008 at 11:23 PM.
Gagorian is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 03-04-2008, 03:55 PM  
TxEdO
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Hello Gagorian,

Thank you very much for your fast reply and sorry for my late... I didn't miss the "Actionbar text on/off" option, I turned it off and the macro name didn't appear.

What is going on? I really miss the macro names
TxEdO is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 02-29-2008, 07:56 AM  
Gagorian
A Defias Bandit
 
Gagorian's Avatar
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 43
Uploads: 1
Re: Macro name instead stats

Quote:
Originally posted by TxEdO
Hello,

I used to use TheoryCraft2 but it is incompatible with Bartender3 so I switched to DrDamage.

There are two things I would like to say:
- First: I would like the addon would modify the default tooltip as TC does instead adding new lines. You could implement a new option so users could select any of theese ways of showing statistics.

- Second (and the most important for me): I reallly don't need to show the avg damage, etc in the button... what I really need is to show the macro name as shown without using DrDamage. You could add an option under the ActionBar menu where we could select AvgTotal,Avg,...,None (or macro name).

Sorry for my english and I hope you reply soon Thank you in advance.

Tooltip modification is not what I intend to do. It would require tooltip specific code and it's out of scope of my intended idea, being as light as possible.

You can already turn off the text. How did you miss the option "Actionbar text on/off" in general options?

Last edited by Gagorian : 02-29-2008 at 07:56 AM.
Gagorian is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Post A Reply



Category Jump:




The Network:
EQInterface | EQ2Interface | LoTROInterface | MMOInterface | War.MMOUI | WoWInterface | VGInterface | Allakhazam | Thottbot | Wowhead | Zam


©2009 MMOUI / ZAM Network
vBulletin - Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.