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Cadence

Version: 02.05.04.00.R
by: Garland [More]

.: Cadence - Second Milestone :.

In ages past, there was an interesting little mod called Ascend, it used running cadences for amusement and I enjoyed it. This mod is an effort to drag Ascend kicking and screaming into the future, so to speak. It's been retooled to use Ace2, along with FuBar & Niagara. Overall the interface is much more friendly now (thanks to FuBar & Niagara) and I look forward to building up its database with the submissions I'll hopefully get here.

The zip includes a manual which fully details everything Cadence does and how to use it, along with a changelog which updates with every version, detailing what was added, changed and fixed.

(For those who might be wondering about the Google Docs versions, I've stopped uploading them. They were just too messy and I didn't want to continue to subject people to them, especially when the versions in the zip are so much more nice and just as easy to read.)

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Unread 02-23-07, 02:49 AM  
tardmrr
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AHAHAHAHAHAH. Greatest AH mule addon ever. Having my little orc sing "No touch this" while I'm afk scanning the AH is... money (btw, I'm still in shock over getting the name "Homeboy" for this particular alt ).

I have no idea why I never installed this back when it was Ascend. That Rowne character had such a good sense of humor. Thanks for brining it up to date!

Edit: Also a feature request. iirc, Ascend had a feature to turn itself on automatically after you went afk (with an optional delay on top of that). I'd find something like that quite convenient in Cadence.
Last edited by tardmrr : 02-23-07 at 02:53 AM.
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Unread 02-23-07, 02:08 AM  
Garland
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Ah, sorry. I use the packages from files.wowace.com so I'm not entirely sure on which libs were to be included, I'm thankful that there's someone to actually help out with that. I don't have those two in the latest either but I'll get those in and reupload. Again, thanks.

(Edit)

*pant* And there it is, Cadence with all the libraries it should have. So I hope, at least.
Last edited by Garland : 02-23-07 at 02:15 AM.
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Unread 02-23-07, 02:02 AM  
tardmrr
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I haven't yet seen the download as it's awaiting approval, but you are also missing AceOO and AceLocale in the old version.
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Unread 02-23-07, 01:52 AM  
Garland
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Yarrly, so I did! I'll get that fixed up right away, thanks.
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Unread 02-23-07, 01:49 AM  
tardmrr
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You require more vespene ga-- er. You forgot to include AceLibrary in the zip.
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Unread 02-22-07, 11:50 PM  
Garland
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Okay, second milestone. A lot of spit and polish in this release, I spent a while digging around in the murky depths of Dewdrop and FuBar to find out just what I could do with the menus, my findings lead me to rewrite how my menus and the icon work and I'm pleased with the results.

I've also got the single option in there (check out the manual for details but basically), it works as a toggle and when the mode is engaged, simply adding an entry will cause it to run automatically, so all that's needed is '/cad add [Cadence Name]' to start it going.

Well, that's it. I'm going back to bed.
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Unread 02-22-07, 07:08 PM  
Goltnus
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That would be very kind of you.
Alredy looking forward to trying it out
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Unread 02-22-07, 06:51 PM  
Garland
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Do you still want that feature, then? I'll put it in if you do.
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Unread 02-22-07, 06:47 PM  
Goltnus
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Well, the second type of slach comand was what i was tinking about,
but thanks for pointing out to me that you alredy could do it with the first comand.
And thanks for the quick replye.
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Unread 02-22-07, 06:14 PM  
Garland
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Re: Manual

Originally posted by Purity
That was a very nice document.
Thanks! I try. I really do want everyone to enjoy my work as much as I do, so I take the time to put together the best manual I can. If you find any mistakes, typos or you have any suggestions towards building a better manual, let me know. Anyway, I do appreciate the compliment so thanks.

Originally posted by Goltnus
Thanks alot for remaking this addon, liked the old one but love your version, much easyer to use then the original.
I just got one question (or sugestion) : Is it somehow possible to run a singel Cadence via a slach comand?
Would be nice to have in macros.
Anyhow, grate addon and keep up the good work.
Just so you know, you can do that already by putting the following in a macro...

/cad add [Cadence Name]
/cad run

The queue wipes automatically on completion, so you don't have to worry about wiping the queue unless you stop it early. I just wanted to throw that out there though so you know.

With that out of the way, I certainly could add this kind of feature in. What you'd be looking for is perhaps a command that works like this?

/cad single [Cadence Name]

That would go through the process of the above two commands, basically, just combining them into one. If there are any features you want or any modifications to this idea, let me know. As soon as I've got confirmation that this is what you're after, I'll code it in.

(Edit)

Cripes, the size of the gaps between the editboxes and the text below is unholy. I've removed my own linedowns there.
Last edited by Garland : 02-22-07 at 06:15 PM.
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Unread 02-22-07, 05:06 PM  
Goltnus
A Kobold Labourer

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Thanks alot for remaking this addon, liked the old one but love your version, much easyer to use then the original.
I just got one question (or sugestion) : Is it somehow possible to run a singel Cadence via a slach comand?
Would be nice to have in macros.
Anyhow, grate addon and keep up the good work.
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Unread 02-22-07, 04:47 PM  
Purity
A Deviate Faerie Dragon

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Smile Manual

That was a very nice document.
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Unread 02-22-07, 01:34 PM  
Garland
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Really?! I can't find that ...

I'll make you a deal though, if you can get me the table, the entries or point me at a place that has the version with the Gnome one in, I'll get it converted over post-haste. How's that?
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Unread 02-22-07, 01:31 PM  
FreakWorld
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Not one elf or gnome! And the old one that you based this off had a gnome chat about being on a cell phone.
I miss that!
But great work. hope you add some more fun stuff to it.
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Unread 02-22-07, 01:29 PM  
Garland
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In this new version, I've done a lot of general cleaning up and I've added the ability to call dynamic info from cadences. For example, [name] would call a character's name. Check out the manual for the full details.

If there are any dynamic-info tags that any of you would like to see, let me know and I'll see what I can do. Just about any string-based info from the API could be included but I'd like to stay away from stuff like iterating over the bags as that would bloat the code.

(Edit)

Whoops, I left one of my old test files in there, I often use those to test out pattern matching things because they never quite work in my head unless the Lua parser has looked them over. Mostly I delete them but this time I forgot. You can just delete that test.lua if you like (and any others you see in my Addons). Basically, no harm, no foul, just an unnessescary file.
Last edited by Garland : 02-22-07 at 01:32 PM.
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