Download
(67 Kb)
Download
Updated: 01-08-08 07:41 PM
Pictures
File Info
Updated:01-08-08 07:41 PM
Created:unknown
Downloads:3,933
Favorites:19
MD5:
Fudge
Version: 1.0.43625.20
by: Fleetfoot [More]
Description:
This is very much a homage to RangeHelp an addon that had this
functionality and much more, but i realized that i didn't need
anything other than the range button so i remade it in the
image of ace2 with some extra spiffes. This addon only adds a range button to check at which range you are at, outofrange, range.

You need to add an spell to check range for, this you do with the command
Code:
/fudge spell <spell>
If you are a hunter this is not the droids you are after, you should check out http://www.wowinterface.com/download...406-Nudge.html


Original RangeHelp can be found at http://www.curse-gaming.com/en/wow/...-rangehelp.html

Noteworthy stuff:
This mod does rely on the Ace2 embedable framework. Ace2 is the next generation of the Ace line, and does not require an external Ace2 addon as a dependency.

Command List:
/fudge -- Gives you a list of available options.

ChangeLog
2.0.43625.20:

- Updated ace libs

2.0.43625:

This version will reset you're colors and position

- Updated ace libs
- Cleanups to the code

2.0.36976.1024:

- Updated ace libs

2.0.36976:

- Bumped toc

2.0.29632:

- Added option to remove text from button, /fudge text, toggles it.

2.0.29038:

- Extended maxwidth to 5000
- Updated toc.
- Updated externals which fixes a potential problem with saving youre profile
Optional Files (0)


Post A Reply Comment Options
Old 06-15-08, 05:04 AM  
Aragore
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 5
Uploads: 3
I created one that has two range checks, but is the exact same add-on as Fudge.

http://www.wowinterface.com/download...82-Fudge2.html
Aragore is offline Report comment to moderator  
Reply With Quote
Old 01-15-08, 08:46 AM  
Kandorr
A Kobold Labourer

Forum posts: 0
File comments: 25
Uploads: 0
I'm also a shad priest who would love a second range display for mindflay (24yards) to go with my current 36yard shadow word pain range display.

Anyone able to help?
Kandorr is offline Report comment to moderator  
Reply With Quote
Old 08-29-07, 02:47 AM  
goat_song
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 17
Uploads: 2
Re: Re: Re: Re: Suggestion

Originally posted by bryanc
I've ended up making various hacks to it to support specific toons. I've tried to generalize these hacks into something generally usable by any class. I'm wondering if any of the changes I've made could be useful to you.
I would really like your modified version of the addon, if you're willing/allowed to provide it. I'm trying to make similar hacks, but this is the first time I've ever opened up a lua file and I think the stuff you've done is beyond me.
goat_song is offline Report comment to moderator  
Reply With Quote
Old 08-01-07, 07:27 AM  
Ordeth
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Re: Suggestion

Originally posted by Vetras
I use nudge for my main and just loaded this for my shadowpriest alt. What would be really helpful would be to be able to create two panels - one of the long range spell (mindblast, shadowbolt, fireball, lightning bolt) and another for a shorter range spell (mindflay, fear, fireblast, frostshock). Would be real helpful in fast paced encounters for range checking.

Thanks!
yeah i agree... or even to be able to create different panels for different spells

that would be really handy for me since as a rogue i have all my bars hidden and keybinded. meaning having two panels, one for deadly throw and one blind for instance, would be really helpful...

great mod so far! eagerly awaiting update!
Ordeth is offline Report comment to moderator  
Reply With Quote
Old 07-21-07, 08:58 AM  
Fleetfoot
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 67
Uploads: 6
Originally posted by sorghum
I've hacked up this code myself, as well, adding just a second spell to be considered, but I like things more along the line of bryanc's changes better. If this isn't included/merged into the original mod, I think you should make a branch mod with those changes in it.
I working on merging it atm, but in a way that makes so you can break it into modules, say you just want the enemy targeting you can just disable the whole friendly targeting, and vice versa. But until then, i wouldnt mind if you uploaded youre hacked version here bryanc, in fact i think many would appreciate it

Just use the upload patch/addon button at the top for it bryanc.
Last edited by Fleetfoot : 07-21-07 at 08:59 AM.
Fleetfoot is offline Report comment to moderator  
Reply With Quote
Old 07-20-07, 01:05 PM  
sorghum
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I've hacked up this code myself, as well, adding just a second spell to be considered, but I like things more along the line of bryanc's changes better. If this isn't included/merged into the original mod, I think you should make a branch mod with those changes in it.
sorghum is offline Report comment to moderator  
Reply With Quote
Old 07-02-07, 04:39 PM  
bryanc
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 0
Re: Re: Re: Re: Suggestion

Originally posted by bryanc
--snip--
This shot of the way I've changed "/fudge spell" pretty much sums up the changes I have made:
--snip--
PS: At least ONE friendly spell and ONE enemy spell need to be defined, else it doesn't quite work right. The others can be left as false. This and some other corner-case error checking are part of the code I don't think I dealt with very well.
bryanc is offline Report comment to moderator  
Reply With Quote
Old 07-02-07, 04:34 PM  
bryanc
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 0
Re: Re: Re: Suggestion

Fleetfoot:

I love your addon, and I've ended up making various hacks to it to support specific toons. I've tried to generalize these hacks into something generally usable by any class. I'm wondering if any of the changes I've made could be useful to you.

This shot of the way I've changed "/fudge spell" pretty much sums up the changes I have made:



Please PM me or contact me in email if you are interested in seeing what I changed. There are some minor niggles that I know about, and I am not an experienced LUA or ACE developer, so I don't know that I made these changes in the best way possible.

Cheers,
Bryan
bryanc is offline Report comment to moderator  
Reply With Quote
Old 06-20-07, 12:46 AM  
Fleetfoot
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 67
Uploads: 6
Re: Re: Suggestion

Originally posted by Ahstaroth
Is there any way to get this to work for heals on friendly targets?
Prolly, try changing the line 207
Code:
	if(UnitExists("target") and (not UnitIsDead("target")) and UnitCanAttack("player", "target")) then
to

Code:
	if UnitExists("target") and not UnitIsDead("target") then
Last edited by Fleetfoot : 06-20-07 at 12:54 AM.
Fleetfoot is offline Report comment to moderator  
Reply With Quote
Old 06-14-07, 02:50 AM  
Ahstaroth
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Re: Suggestion

Is there any way to get this to work for heals on friendly targets?
Last edited by Ahstaroth : 06-14-07 at 03:09 AM.
Ahstaroth is offline Report comment to moderator  
Reply With Quote
Old 04-07-07, 07:39 AM  
Vetras
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Suggestion

I use nudge for my main and just loaded this for my shadowpriest alt. What would be really helpful would be to be able to create two panels - one of the long range spell (mindblast, shadowbolt, fireball, lightning bolt) and another for a shorter range spell (mindflay, fear, fireblast, frostshock). Would be real helpful in fast paced encounters for range checking.

Thanks!
Vetras is offline Report comment to moderator  
Reply With Quote
Old 03-13-07, 07:01 AM  
Fleetfoot
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 67
Uploads: 6
Just an update, i havent forgotten, but im in the middle of exam month now so i have very little time to code. I havent disapared, im just buried under a pile of math atm

With that said, i have an experimental version ready, sadly i cant release beta version here. But if you are really interested in following the development of it i would urge you to check out http://files.wowace.com/Fudge/, you will find the latest version there. But wait a day or two for me to start commiting changes to it
Fleetfoot is offline Report comment to moderator  
Reply With Quote
Old 03-09-07, 07:52 AM  
ReverendD
A Rage Talon Dragon Guard
 
ReverendD's Avatar
AddOn Author - Click to view AddOns

Forum posts: 343
File comments: 53
Uploads: 1
I eagerly await. 8-)
ReverendD is offline Report comment to moderator  
Reply With Quote
Old 03-06-07, 06:52 PM  
Fleetfoot
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 67
Uploads: 6
Originally posted by ReverendD
Is it possible to add a second variable to this to basically give it the same function as Nudge, allowing all three stages of range checking (Melee, Dead Zone, Ranged)?

I love Nudge and it works great, when you play a hunter. With Fudge, it would be nice to have a second variable that you could set as your melee skill, then we can have all three range checks. This would also consolidate the Nudge/Fudge addons into a single addon that works for all classes (perhaps hard code the melee range since all classes have attack?).

It is just a thought. 8-)
Hmmm, not a bad idea actually, the question is tho with deadzone. In nudge, deadzone is defined as the area between melee and ranged, is this something that would work equally good for everyone. And also, i remember picking wing clip for melee range because i had some issue with normal attacks and rangechecking. But that might be fixed. Im gonna see if i cant code something up and try out different things. Stay tuned.
Fleetfoot is offline Report comment to moderator  
Reply With Quote
Old 03-06-07, 07:06 AM  
ReverendD
A Rage Talon Dragon Guard
 
ReverendD's Avatar
AddOn Author - Click to view AddOns

Forum posts: 343
File comments: 53
Uploads: 1
Is it possible to add a second variable to this to basically give it the same function as Nudge, allowing all three stages of range checking (Melee, Dead Zone, Ranged)?

I love Nudge and it works great, when you play a hunter. With Fudge, it would be nice to have a second variable that you could set as your melee skill, then we can have all three range checks. This would also consolidate the Nudge/Fudge addons into a single addon that works for all classes (perhaps hard code the melee range since all classes have attack?).

It is just a thought. 8-)
ReverendD is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: