Category: TradeSkill Mods
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Author:
Version:
1.7
Date:
02-19-2009 05:50 AM
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1.94 Kb
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TradeTabs   Popular! (More than 5000 hits)
TradeTabs is a small addon to add spellbook-like tabs to the TradeSkillFrame. It will add one for each of your production tradeskills. See the screenshots for a better description.

Theoretically, it should work in any locale thanks to the spellIDs made visibile with patch 2.4, but reports from locales other than enUS would be appreciated.

Full list of supported spells:
  • Alchemy
  • Blacksmithing
  • Cooking
  • Enchanting
  • Engineering
  • First Aid
  • Inscription
  • Jewelcrafting
  • Leatherworking
  • Runeforging
  • Smelting
  • Tailoring
  • Basic Campfire
  • Prospecting
  • Milling
  • Disenchanting
FAQ:
Q: When I learn a new Tradeskill, TradeTabs fails to add a tab for it.
A: This is a known issue, and there are no plans to fix it. The next time you load your interface (/console reloadui) or log into the game, the tab will appear.
  Change Log - TradeTabs
v 1.7 (2009-2-19)
* Added support for Prospecting, Milling, Disenchanting and Basic Campfire
* Added redundancy to the loading process to keep from missing being initialized.

v 1.6 (2008-11-24)
* Added support for Runeforging

v 1.5.1 (2008-10-22)
* Fixed Folder structure

v 1.5 (2008-10-21)
* Removed Rogue Poisons since they're gone as well

v 1.5-beta (2008-10-21)
* Drycode update for 3.0

v 1.4 (2008-5-03)
* Added support for Skillet

v 1.3 (2008-4-26)
* Changed the spell detection system to use spell IDs so that localization is now automatic
* Added support for Enchanting and Beast Training

v 1.2 (2007-11-26)

* Fixed a bug that caused no tabs to appear if TradeTabs was loaded before PLAYER_LOGIN or while in combat (or both).
* Added zhTW localization

v 1.1 (2007-11-12)

* Updated for patch 2.3
* Includes a probably broken Korean Localization because I'm 90% sure my text editor hates me.
  Beta Files - TradeTabs
File Name
Version
Hits
Size
Author
Date
1.5
90
2kB
tardmrr
10-21-2008 08:44 PM
  Optional Files - TradeTabs
Sorry, there are currently no optional files available.
  Archived Versions - TradeTabs
File Name
Version
Size
Author
Date
1.6
2kB
tardmrr
11-24-2008 03:10 AM
  Comments - TradeTabs
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Old 02-20-2009, 11:00 AM  
tardmrr
Lua Ninja
Featured Addon Author

Forum posts: 116
File comments: 119
Uploads: 15
Quote:
Originally posted by Dridzt
v1.7 seems to have broken Skillet support, will revert to v1.6 to verify.
(there's a chance something changed in Skillet and the timing threw me off)

Edit: Not exactly broken
TradeTabs appears with Skillet after a ReloadUI in 1.7, it works off the bat with 1.6.
I can't reproduce this issue, but I think I see how it's happening. Try adding this line to TradeTabs.toc
Code:
## OptionalDeps: Skillet
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Old 02-19-2009, 07:22 PM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 279
File comments: 409
Uploads: 37
v1.7 seems to have broken Skillet support, will revert to v1.6 to verify.
(there's a chance something changed in Skillet and the timing threw me off)

Edit: Not exactly broken
TradeTabs appears with Skillet after a ReloadUI in 1.7, it works off the bat with 1.6.

Last edited by Dridzt : 02-19-2009 at 07:34 PM.
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Old 02-19-2009, 03:38 PM  
Pseudopath
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 46
Uploads: 1
Re: Re: Re: Re: Re: 3.0.8

Quote:
Originally posted by tardmrr
In version 1.7 I have done something similar to what ofdeath posted (among other things...). Please let me know if this resolves the loading problem for you.
The new code is working fine for me. Cheers for the fix.

- Pseudopath.
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Old 02-19-2009, 06:03 AM  
tardmrr
Lua Ninja
Featured Addon Author

Forum posts: 116
File comments: 119
Uploads: 15
Re: Re: Re: Re: 3.0.8

In version 1.7 I have done something similar to what ofdeath posted (among other things...). Please let me know if this resolves the loading problem for you.
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Old 02-16-2009, 04:11 PM  
Pseudopath
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 46
Uploads: 1
Re: Re: Re: 3.0.8

Quote:
Originally posted by Fragglerock
Yes that fixed it! Thankyou!
Same, here. Thanks.

- Pseudopath.
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Old 01-30-2009, 08:24 AM  
Fragglerock
A Fallenroot Satyr

Forum posts: 22
File comments: 53
Uploads: 0
Re: Re: 3.0.8

Quote:
Originally posted by ofdeath
I think this code will work.

TradeTabs.lua:117
Code:
if IsAddOnLoaded("Blizzard_TradeSkillUI") then
	TradeTabs:Initialize()
else
	TradeTabs:RegisterEvent("TRADE_SKILL_SHOW")
	TradeTabs:RegisterEvent("UNIT_SPELLCAST_SUECCEEDED")
	TradeTabs:SetScript("OnEvent",TradeTabs.OnEvent)
end
Yes that fixed it! Thankyou!
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Old 01-26-2009, 09:33 AM  
ofdeath
A Kobold Labourer

Forum posts: 1
File comments: 5
Uploads: 0
Re: 3.0.8

I think this code will work.

TradeTabs.lua:117
Code:
if IsAddOnLoaded("Blizzard_TradeSkillUI") then
	TradeTabs:Initialize()
else
	TradeTabs:RegisterEvent("TRADE_SKILL_SHOW")
	TradeTabs:RegisterEvent("UNIT_SPELLCAST_SUECCEEDED")
	TradeTabs:SetScript("OnEvent",TradeTabs.OnEvent)
end

Last edited by ofdeath : 01-26-2009 at 09:34 AM.
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Old 01-25-2009, 12:40 PM  
Fragglerock
A Fallenroot Satyr

Forum posts: 22
File comments: 53
Uploads: 0
That same load problem is happening for me, I also use Skillet to modify the tradeskills frame, could that be whats interfering somehow?
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Old 01-24-2009, 08:58 PM  
tardmrr
Lua Ninja
Featured Addon Author

Forum posts: 116
File comments: 119
Uploads: 15
Re: 3.0.8

Quote:
Originally posted by wolfchild
With the current 3.0.8 patch Tradetabs doesn't load the tabs on the first open but works perfectly fine there after. It's like load on demand isn't quite working.

So just double open a skill after first loading up a character for it to work properly until you logoff that toon.
I wish I could figure out what causes this, but I can't even replicate it.
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Old 01-24-2009, 02:34 PM  
wolfchild
A Kobold Labourer

Forum posts: 1
File comments: 30
Uploads: 0
3.0.8

With the current 3.0.8 patch Tradetabs doesn't load the tabs on the first open but works perfectly fine there after. It's like load on demand isn't quite working.

So just double open a skill after first loading up a character for it to work properly until you logoff that toon.
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Old 01-21-2009, 12:38 PM  
Alisson
A Kobold Labourer

Forum posts: 0
File comments: 1
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Yeah, me too.

Had trouble loading at first with 3.0.8, but now it's working fine.
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Old 01-21-2009, 07:23 AM  
ylarion
A Defias Bandit

Forum posts: 3
File comments: 20
Uploads: 0
Not working with the new Patch. Is there an updat coming or has anyone figured out, whats wrong?

Dont know what happened, but after some reloads its working now, strange. SO i guess no update needed.

Last edited by ylarion : 01-21-2009 at 07:55 AM.
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Old 12-16-2008, 09:17 AM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 279
File comments: 409
Uploads: 37
There is a typo in the name of one of the events registered.
I've filed a bug report with the detail.
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Old 12-08-2008, 01:41 PM  
Zephinos
A Kobold Labourer

Forum posts: 0
File comments: 15
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Well I did find out it wasnt tradetabs but Altoholic causing this... and it cause the problem with just it loaded and no other addons

btw TRADETABS ROCK
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Old 12-05-2008, 09:05 PM  
tardmrr
Lua Ninja
Featured Addon Author

Forum posts: 116
File comments: 119
Uploads: 15
Re: ?

Quote:
Originally posted by Zephinos
Im not sure yet if its this addon, tradetabs or Doublewide TradeSkills, but when I goto my profession be it blacksmith or leatherworking I have to click on the drop down menu and select "all categories" (or whatever is says) and then I can use the other drop down on the right to select the inventory slot I want it to display only.

If I dont do that first nothing is really listed in that right drop down so I cant filter my skills unless I click the left drop down first and click on "all ***"

thanks for a great addon
I would bet large sums of money on this being NOT the result of TradeTabs. To determine which of your addons is causing the problem disable them, one by one.
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