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Return to Karazhan (7.1.0)
Legion (7.0.3)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-27-16 02:58 PM
Created:unknown
Downloads:5,418,744
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MD5:
7.1.0

LightHeaded  Popular! (More than 5000 hits)

Version: v70100-1.0.0-2016-10-26
by: Cladhaire [More]

The last date of comment parsing is now part of the addon's filename.

Includes over 166,198 comments for more than 15,560 quests


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Donations:
Some people have asked, so here is a way to send me donations:

commit 547b33546eb69dccb662beffda2625d74bf11b74
Author: Jim Whitehead <[email protected]>
Date: Thu Oct 27 22:39:13 2016 +0200

Update for 7.1

commit ea5dd596d578663a34044137a34b04b42ff1a4ac
Author: Jim Whitehead <[email protected]>
Date: Wed Sep 7 15:35:26 2016 +0200

Disable auto-popup on SelectQuestLogEntry

commit c3e67123f3233e8e0abd1eb74562f74b1e005209
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:54:46 2016 +0200

Update TOC for 70000

commit 14d8721ebb51a801b04f4bd7229a57ec5470412e
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:52:45 2016 +0200

Update for new parsing script

Thanks to lunarwtr we're able to parse again, since I didn't have time
to fix the previous parser. This required some changes to the addon, but
this should get things back up and working.

commit f4a0f7d143c67eb1768662ca73073b103e9e861d
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:35:53 2015 +0100

Remove dead code

commit 61d0d2ab136d5f79be4edc62e6ae3cbc2964431c
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:27:56 2015 +0100

Fix LH waypoint set integration

- We now are able to properly reverse WowHead mapFileIds to the in-game
areaIds, so waypoints should be set in the correct zone.
- We don't know how to set a waypoint in an instanced zone, so we just
put those in the current zone
- Integration with MapNotes, Cartographer and friends always set in the
current zone.

commit ce35e8b832925ec497af58a9d53c70c9d387816a
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 10:17:44 2015 +0100

Use new API to set waypoint in current zone

Beta Files (2)
File Name
Version
Hits
Size
Author
Date
v70000-1.0.0-beta
130
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
704
22MB
Cladhaire
10-20-14 02:50 PM


Archived Files (42)
File Name
Version
Size
Author
Date
v70000-1.1.0-20
27MB
Cladhaire
09-07-16 07:39 AM
v60000-1.2.0-20
22MB
Cladhaire
12-21-14 10:28 AM
v60000-1.1.0-20
21MB
Cladhaire
12-13-14 05:13 AM
v60000-1.0.0-20
21MB
Cladhaire
10-26-14 10:37 AM
v60000-1.0.0
22MB
Cladhaire
10-14-14 02:01 PM
v50400-2014-07-
22MB
Cladhaire
07-26-14 04:14 AM
v50400-2014-01-
21MB
Cladhaire
01-05-14 12:42 PM
v50300-2013-06-
20MB
Cladhaire
06-18-13 11:35 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 01:54 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 09:59 AM
v50100-2013-02-
15MB
Cladhaire
02-18-13 02:37 PM
v50100-2012-10-
18MB
Cladhaire
11-28-12 02:22 PM
v50001-2012-10-
18MB
Cladhaire
10-10-12 11:45 PM
v50001-2012-09-
18MB
Cladhaire
09-29-12 02:39 PM
v50001-r352
17MB
Cladhaire
09-10-12 12:02 AM
v50001-r151
16MB
Cladhaire
09-09-12 02:56 AM
r344
16MB
Cladhaire
01-24-12 02:52 AM
r341
17MB
Cladhaire
07-13-11 04:46 AM
r339
15MB
Cladhaire
07-12-11 04:35 AM
r337
14MB
Cladhaire
05-13-11 10:26 AM
r333
13MB
Cladhaire
03-09-11 05:29 AM
r331
12MB
Cladhaire
02-20-11 12:00 PM
r330
12MB
Cladhaire
02-02-11 03:50 AM
r327
12MB
Cladhaire
01-13-11 11:16 AM
r326
12MB
Cladhaire
01-03-11 12:25 PM
r325
12MB
Cladhaire
01-02-11 12:22 PM
r322
11MB
Cladhaire
12-14-10 11:49 PM
r321
11MB
Cladhaire
12-08-10 10:36 AM
r320
11MB
Cladhaire
11-30-10 04:48 PM
r317
14MB
Cladhaire
11-25-10 06:07 AM
r316
14MB
Cladhaire
10-27-10 05:15 AM
r315
14MB
Cladhaire
10-13-10 11:28 AM
r310
14MB
Cladhaire
09-04-10 09:35 AM
r308
14MB
Cladhaire
09-03-10 04:53 AM
r306
13MB
Cladhaire
08-21-10 08:22 AM
r304
13MB
Cladhaire
03-29-10 05:07 AM
r303
13MB
Cladhaire
03-28-10 05:39 AM
r301
12MB
Cladhaire
12-09-09 12:19 PM
r298
12MB
Cladhaire
10-10-09 08:41 AM
r297
11MB
Cladhaire
08-09-09 07:36 PM
r295
11MB
Cladhaire
08-05-09 08:01 AM
r293
10MB
Cladhaire
06-03-09 03:08 PM


Post A Reply Comment Options
Unread 11-08-08, 05:53 AM  
Taus
A Kobold Labourer
 
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File comments: 6
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Re: Re: Next try to solve comma-damaged coordinates in DE client

Originally posted by Cladhaire
I already have this fixed, as I've stated multiple times. I will NOT be doing a gsub on the resulting string.. that just workd around a bug and in fact relies on it. Doing this via math is trivial and always works.

I am also very aware of what the actual bug is, and have reported it to Blizzard. Thanks.
Then please explain, what you think what the bug is. I know that my fix is a workaround and far from a clean solution. But I dont know wether a clean solution is available at the moment. All I can see in my DE client is that your solution by math does NOT solve the problem. And if you read my post again, you can see how I tried to proof why and what happens. If the discussion is, that my solution is that damn ugly that you prefer to wait for a fix from blizzard rather than bringing things back to work until we wait for them - ok, its your code and I will never force you to put anything in you dont like.

The only thing I wonder is why you make me feel that my efforts to actually help solving a problem you cant even see in your client are somehow answered on the same level as dumb RTFM questions. I never ment to act as a smartass, but somehow your answers sound like I am disturbing you. hm.

Added: If I can provide any further help, e.g. test anything for you in a DE client, please do not hesitate to ask.
Last edited by Taus : 11-08-08 at 07:33 AM.
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Unread 11-08-08, 03:56 AM  
Cladhaire
Salad!
 
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Re: Next try to solve comma-damaged coordinates in DE client

Originally posted by Taus
Hi Cladhaire,

also with your patch in r250, coordinates in my DE client come up as xx,xx instead of xx.xx. This is my fault: my suggestion, the bug might be in string.format() seems wrong and was misleading. I played around a bit, always had the comma where it shouldnt be and finally replaced line 405 in LighHeaded.lua r250 from

return string.format( etc...

to a hard coded

return "44.55:66.77"

just to see what happens. the result was a disgusting "44,55:66,77", but makes clear that the problem cannot be fixed here, because things go wrong later.

Sounds to me that Blizzard decided to do decimal point localisation brute force by some string.gsub() on all output that is sent to the screen. I dont know where this happens, but I suppose it can not be fixed in a .lua at all. So I see no other help than doing the same thing the other way round when the coordinates are fed back to LighHeaded. I added two lines of code at line 738/739, of lightheaded.lua r250

x = string.gsub(x,",",".")
y = string.gsub(y,",",".")

just between grabbing the coordinate strings from the link and tomumber() them back to floats. Works fine for me, shouldnt hurt in en/us clients, full decimal accuracy.

Taus
I already have this fixed, as I've stated multiple times. I will NOT be doing a gsub on the resulting string.. that just workd around a bug and in fact relies on it. Doing this via math is trivial and always works.

I am also very aware of what the actual bug is, and have reported it to Blizzard. Thanks.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
Last edited by Cladhaire : 11-08-08 at 03:57 AM.
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Unread 11-07-08, 03:48 PM  
Taus
A Kobold Labourer
 
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Next try to solve comma-damaged coordinates in DE client

Hi Cladhaire,

also with your patch in r250, coordinates in my DE client come up as xx,xx instead of xx.xx. This is my fault: my suggestion, the bug might be in string.format() seems wrong and was misleading. I played around a bit, always had the comma where it shouldnt be and finally replaced line 405 in LighHeaded.lua r250 from

return string.format( etc...

to a hard coded

return "44.55:66.77"

just to see what happens. the result was a disgusting "44,55:66,77", but makes clear that the problem cannot be fixed here, because things go wrong later.

Sounds to me that Blizzard decided to do decimal point localisation brute force by some string.gsub() on all output that is sent to the screen. I dont know where this happens, but I suppose it can not be fixed in a .lua at all. So I see no other help than doing the same thing the other way round when the coordinates are fed back to LighHeaded. I added two lines of code at line 738/739, of lightheaded.lua r250

x = string.gsub(x,",",".")
y = string.gsub(y,",",".")

just between grabbing the coordinate strings from the link and tomumber() them back to floats. Works fine for me, shouldnt hurt in en/us clients, full decimal accuracy.

Taus
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Unread 11-07-08, 11:18 AM  
Starchild
A Wyrmkin Dreamwalker

Forum posts: 57
File comments: 9
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Originally posted by Cladhaire
LightHeaded has pages, you just need to enable them. See the documentation (in particular /lh page).
Cool, I will check it out


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Unread 11-07-08, 11:13 AM  
Cladhaire
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Originally posted by Starchild
That is exactly what i did, and it worked to a point. I finally got LH to work properly, but I am still not sure what AddOn was causing the conflict. I just had to disable a bunch that I rarely used and finally it worked. I thought I had it figured out at one point, then I re enabled all of the AddOns except the 1, and still had the conflict.... so i am guessit was more that 1 AddOn that was causing the problem. I just have no firm idea, which 1 it is.

On a side note... the latest version of LH no longer has pages? it is all scrolling? Just want to make sure my LH is reacting correctly

Thanks for all the help

-Star
LightHeaded has pages, you just need to enable them. See the documentation (in particular /lh page).
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-07-08, 11:05 AM  
Starchild
A Wyrmkin Dreamwalker

Forum posts: 57
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Originally posted by Cladhaire
There is a better way! Rather than doing it one at a time, do it in halfs. Enable half of your addons, if they don't cause the problem... disable that half and enable the other half.. One of the two of them is likely to cause the problem. When they do.. split that half into two new halfs, and do the same thing.

Only take logarithmic time :P

That is exactly what i did, and it worked to a point. I finally got LH to work properly, but I am still not sure what AddOn was causing the conflict. I just had to disable a bunch that I rarely used and finally it worked. I thought I had it figured out at one point, then I re enabled all of the AddOns except the 1, and still had the conflict.... so i am guessit was more that 1 AddOn that was causing the problem. I just have no firm idea, which 1 it is.

On a side note... the latest version of LH no longer has pages? it is all scrolling? Just want to make sure my LH is reacting correctly

Thanks for all the help

-Star
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Unread 11-06-08, 09:39 PM  
Kywin
A Fallenroot Satyr
 
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This works to a point, as I tried it...but when you have several addons mucking things up, it's hard to tell where to split...at any rate, the logic persists. I just wish there were some OTHER mod that could detect such collision/interference.

Originally posted by Cladhaire
There is a better way! Rather than doing it one at a time, do it in halfs. Enable half of your addons, if they don't cause the problem... disable that half and enable the other half.. One of the two of them is likely to cause the problem. When they do.. split that half into two new halfs, and do the same thing.

Only take logarithmic time :P
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Unread 11-06-08, 11:39 AM  
Cladhaire
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Originally posted by Josey
This thing is pretty slick. Refreshing alternative to Cart Quest Objectives.
WoW modified The Eastern Plagueland Zone Map; threw off databases stored locations of nodes and waypoints there.
Aye, I've considered putting in a way to map new to old.. but I'm not sure how best that would be done. Comments can't really be automatically updated unfortunately =/
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-06-08, 11:34 AM  
Josey
A Kobold Labourer

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This thing is pretty slick. Refreshing alternative to Cart Quest Objectives.
WoW modified The Eastern Plagueland Zone Map; threw off databases stored locations of nodes and waypoints there.
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Unread 11-06-08, 11:16 AM  
Cladhaire
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Originally posted by OnTheHissay
Will Lightheaded function when we install wotlk on the 13. ? And have some support to the various quests been implemented allready?
It will work just fine. It will have quests when WowHead pushes their quest information live.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-06-08, 08:23 AM  
OnTheHissay
A Fallenroot Satyr

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Will Lightheaded function when we install wotlk on the 13. ? And have some support to the various quests been implemented allready?
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Unread 11-06-08, 03:55 AM  
Cladhaire
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Originally posted by Kywin
Keep in mind...yesterday's patch may well have broken a seemingly completely unrelated addon. As I discovered and posted about earlier...sometimes the oddest connection between any two or more addons can result in just about anything going haywire. There's really only one way to narrow it down. Enable tomtom/LH...and one by one enable/disable each of all the rest of your addons to isolate the offending one. God how I wish there was a better way!
There is a better way! Rather than doing it one at a time, do it in halfs. Enable half of your addons, if they don't cause the problem... disable that half and enable the other half.. One of the two of them is likely to cause the problem. When they do.. split that half into two new halfs, and do the same thing.

Only take logarithmic time :P
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-05-08, 10:54 PM  
Kywin
A Fallenroot Satyr
 
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Keep in mind...yesterday's patch may well have broken a seemingly completely unrelated addon. As I discovered and posted about earlier...sometimes the oddest connection between any two or more addons can result in just about anything going haywire. There's really only one way to narrow it down. Enable tomtom/LH...and one by one enable/disable each of all the rest of your addons to isolate the offending one. God how I wish there was a better way!

Originally posted by Starchild
OK - still didn't work after disabling Cartographer and Enabling LH and TomTom. It still had the same problem.

So I then disabled ALL of my addons (I have a TON loaded) and ONLY enabled LH and TomTom and it worked....

So I have my work cut out for me later today to see what addon is causing the conflict. I will report back and let you know which one it was.... It is just funny that there were NO problems before yesterdays patch... But I guess that is to be expected with patches. I just hope it is only 1 AddOn that is causing the problem, if it is a combo of 2 or more it will be hard to determine. I guess there will be a lot of /reloadui in my near future =)

Thanks again

-Star
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Unread 11-05-08, 11:42 AM  
Starchild
A Wyrmkin Dreamwalker

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Originally posted by Cladhaire
Thanks for reporting back. Does the problem exist when you enable ONLY LightHeaded and TomTom? I'm wondering if there's a conflict somewhere.
OK - still didn't work after disabling Cartographer and Enabling LH and TomTom. It still had the same problem.

So I then disabled ALL of my addons (I have a TON loaded) and ONLY enabled LH and TomTom and it worked....

So I have my work cut out for me later today to see what addon is causing the conflict. I will report back and let you know which one it was.... It is just funny that there were NO problems before yesterdays patch... But I guess that is to be expected with patches. I just hope it is only 1 AddOn that is causing the problem, if it is a combo of 2 or more it will be hard to determine. I guess there will be a lot of /reloadui in my near future =)

Thanks again

-Star
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Unread 11-05-08, 10:34 AM  
Cladhaire
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Thanks for reporting back. Does the problem exist when you enable ONLY LightHeaded and TomTom? I'm wondering if there's a conflict somewhere.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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