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Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:08-10-17 01:43 AM
Created:unknown
Downloads:5,437,411
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7.2.0

LightHeaded  Popular! (More than 5000 hits)

Version: v70200-1.0.0-2017-07-31
by: Cladhaire [More]

The last date of comment parsing is now part of the addon's filename.

Includes over 166,198 comments for more than 15,560 quests


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Donations:
Some people have asked, so here is a way to send me donations:

commit fa679bd2c64bf225d806f07ef2268faf26f67056
Author: Jim Whitehead <[email protected]>
Date: Thu Aug 10 09:29:43 2017 +0200

Update comments parsed 31-July

commit 698a623a85db30dd1dc7edca2ac0584afb29cbfb
Author: Jim Whitehead <[email protected]>
Date: Thu Apr 6 18:59:49 2017 +0200

Update TOC for 7.2

commit 0b4a204bd4db9388266c9700e5cde4ed226321a5
Author: Jim Whitehead <[email protected]>
Date: Thu Apr 6 18:56:33 2017 +0200

Updated comment parse

commit ddba7c19eaca80dc207b7bccfd9f8c096d991aed
Author: Jim Whitehead <[email protected]>
Date: Thu Jan 12 21:23:29 2017 +0100

Add new parse, update integration, update toc.

Thanks to lunarwtr for the fixes

commit 547b33546eb69dccb662beffda2625d74bf11b74
Author: Jim Whitehead <[email protected]>
Date: Thu Oct 27 22:39:13 2016 +0200

Update for 7.1

commit ea5dd596d578663a34044137a34b04b42ff1a4ac
Author: Jim Whitehead <[email protected]>
Date: Wed Sep 7 15:35:26 2016 +0200

Disable auto-popup on SelectQuestLogEntry

commit c3e67123f3233e8e0abd1eb74562f74b1e005209
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:54:46 2016 +0200

Update TOC for 70000

commit 14d8721ebb51a801b04f4bd7229a57ec5470412e
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:52:45 2016 +0200

Update for new parsing script

Thanks to lunarwtr we're able to parse again, since I didn't have time
to fix the previous parser. This required some changes to the addon, but
this should get things back up and working.

commit f4a0f7d143c67eb1768662ca73073b103e9e861d
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:35:53 2015 +0100

Remove dead code

commit 61d0d2ab136d5f79be4edc62e6ae3cbc2964431c
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:27:56 2015 +0100

Fix LH waypoint set integration

- We now are able to properly reverse WowHead mapFileIds to the in-game
areaIds, so waypoints should be set in the correct zone.
- We don't know how to set a waypoint in an instanced zone, so we just
put those in the current zone
- Integration with MapNotes, Cartographer and friends always set in the
current zone.

commit ce35e8b832925ec497af58a9d53c70c9d387816a
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 10:17:44 2015 +0100

Use new API to set waypoint in current zone

Beta Files (3)
File Name
Version
Hits
Size
Author
Date
v70100-1.1.0-2016-12-29
113
30MB
Cladhaire
01-12-17 02:27 PM
v70000-1.0.0-beta
160
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
749
22MB
Cladhaire
10-20-14 02:50 PM


Archived Files (45)
File Name
Version
Size
Author
Date
v70200-1.0.0-20
30MB
Cladhaire
04-06-17 11:02 AM
v70100-1.1.0-20
30MB
Cladhaire
01-27-17 01:34 AM
v70100-1.0.0-20
29MB
Cladhaire
10-27-16 02:58 PM
v70000-1.1.0-20
27MB
Cladhaire
09-07-16 07:39 AM
v60000-1.2.0-20
22MB
Cladhaire
12-21-14 10:28 AM
v60000-1.1.0-20
21MB
Cladhaire
12-13-14 05:13 AM
v60000-1.0.0-20
21MB
Cladhaire
10-26-14 10:37 AM
v60000-1.0.0
22MB
Cladhaire
10-14-14 02:01 PM
v50400-2014-07-
22MB
Cladhaire
07-26-14 04:14 AM
v50400-2014-01-
21MB
Cladhaire
01-05-14 12:42 PM
v50300-2013-06-
20MB
Cladhaire
06-18-13 11:35 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 01:54 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 09:59 AM
v50100-2013-02-
15MB
Cladhaire
02-18-13 02:37 PM
v50100-2012-10-
18MB
Cladhaire
11-28-12 02:22 PM
v50001-2012-10-
18MB
Cladhaire
10-10-12 11:45 PM
v50001-2012-09-
18MB
Cladhaire
09-29-12 02:39 PM
v50001-r352
17MB
Cladhaire
09-10-12 12:02 AM
v50001-r151
16MB
Cladhaire
09-09-12 02:56 AM
r344
16MB
Cladhaire
01-24-12 02:52 AM
r341
17MB
Cladhaire
07-13-11 04:46 AM
r339
15MB
Cladhaire
07-12-11 04:35 AM
r337
14MB
Cladhaire
05-13-11 10:26 AM
r333
13MB
Cladhaire
03-09-11 05:29 AM
r331
12MB
Cladhaire
02-20-11 12:00 PM
r330
12MB
Cladhaire
02-02-11 03:50 AM
r327
12MB
Cladhaire
01-13-11 11:16 AM
r326
12MB
Cladhaire
01-03-11 12:25 PM
r325
12MB
Cladhaire
01-02-11 12:22 PM
r322
11MB
Cladhaire
12-14-10 11:49 PM
r321
11MB
Cladhaire
12-08-10 10:36 AM
r320
11MB
Cladhaire
11-30-10 04:48 PM
r317
14MB
Cladhaire
11-25-10 06:07 AM
r316
14MB
Cladhaire
10-27-10 05:15 AM
r315
14MB
Cladhaire
10-13-10 11:28 AM
r310
14MB
Cladhaire
09-04-10 09:35 AM
r308
14MB
Cladhaire
09-03-10 04:53 AM
r306
13MB
Cladhaire
08-21-10 08:22 AM
r304
13MB
Cladhaire
03-29-10 05:07 AM
r303
13MB
Cladhaire
03-28-10 05:39 AM
r301
12MB
Cladhaire
12-09-09 12:19 PM
r298
12MB
Cladhaire
10-10-09 08:41 AM
r297
11MB
Cladhaire
08-09-09 07:36 PM
r295
11MB
Cladhaire
08-05-09 08:01 AM
r293
10MB
Cladhaire
06-03-09 03:08 PM


Post A Reply Comment Options
Unread 11-11-08, 04:29 AM  
Cladhaire
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Re: I've never been able to get this mod to work...

Originally posted by SirSwirly
...but I'd really like to.

I followed the troubleshooting procedure you provided and got this error message:

Interface/AddOns/Lightheaded/Lightheaded.lua:986: attempt to index a nil value.

What's going on?
What version of LightHeaded are you running? There is absolutely no reason there should be an error at that point in the file. I assure you this addon works fine, and that any issues are merely installation problems. Please provide some more information (such as the questions asked in the troubleshooting procedure).
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-10-08, 08:13 PM  
SirSwirly
A Defias Bandit

Forum posts: 3
File comments: 6
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I've never been able to get this mod to work...

...but I'd really like to.

I followed the troubleshooting procedure you provided and got this error message:

Interface/AddOns/Lightheaded/Lightheaded.lua:986: attempt to index a nil value.

What's going on?
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Unread 11-10-08, 06:11 PM  
changedx
A Kobold Labourer

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wowhead wotlk merged

It looks like wowhead just merged its wotlk data today. Any chance you can parse it for lightheaded before the download madness of 11/13? Thanks!
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Unread 11-10-08, 02:38 AM  
H0PE
A Fallenroot Satyr
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Thank you, I ask them then. And also thank you for the great mod!

Originally posted by Cladhaire
[b]This is not a LightHeaded issue. This is a QuestFu issue from 2.4.2, which was a long long time ago. Please search the WowAce forums on QuestFu for why it's still occuring. Again, this is NOT a bug in LightHeaded.. its an outdated version of QuestFu.
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Unread 11-10-08, 02:31 AM  
H0PE
A Fallenroot Satyr
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Many thanks for the reply. I ask them then.

Originally posted by Cladhaire
[b]This is not a LightHeaded issue. This is a QuestFu issue from 2.4.2, which was a long long time ago. Please search the WowAce forums on QuestFu for why it's still occuring. Again, this is NOT a bug in LightHeaded.. its an outdated version of QuestFu.
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Unread 11-09-08, 09:13 AM  
Cladhaire
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Originally posted by H0PE
Since ages I have this error. Using QuestFu, and when I click on a quest on the fubar questfu bar that gives the details from the quest in a little popup window (just like selecting quest log and pointing to a quest in there so you see the details):

LightHeaded-252\LightHeaded.lua:117: attempt to compare number with string

Could you pls check this issue out please?
This is not a LightHeaded issue. This is a QuestFu issue from 2.4.2, which was a long long time ago. Please search the WowAce forums on QuestFu for why it's still occuring. Again, this is NOT a bug in LightHeaded.. its an outdated version of QuestFu.

Originally posted by menglor
howdy 2 part question.

1 - When are you going to release the WoWhead extraction for lighthead with the northrend content? or has it happened already?


When the data is pushed live, and I parse it

2- I kno that because of wotlk changes to places like EP and SW, some of the tomtom coords are going to be weird. (factoring the new harbor in SW)

my question is, did the coords change in SW or just get adjusted, some of the wowhead WP's point to areas on the map that are unreachable, but I think I have the latest version of astrolab.

anyway, just a question.
Astrolabe updated the map positions, but any OLD data for EP and Stormwind are going to be off. Unfortunately there is no good solution for this, but hopefully Wowhead will have the "correct" data in their wotlk data push.

Originally posted by Osric
Hi,

A simple new user questions; is there a way of switching off and on the Lighthead panel in play? I only really want it when I get stuck on a quest, but I find it is there whenever I open the quest panel.

- Osric
Just click the "nub" on the right-hand side and it'll be collapsed into the quest log. Then you can click the nub to bring it out when you want it.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-09-08, 08:21 AM  
Osric
A Kobold Labourer

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Switching Lighthead off?

Hi,

A simple new user questions; is there a way of switching off and on the Lighthead panel in play? I only really want it when I get stuck on a quest, but I find it is there whenever I open the quest panel.

- Osric
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Unread 11-09-08, 06:23 AM  
menglor
A Kobold Labourer

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howdy 2 part question.

1 - When are you going to release the WoWhead extraction for lighthead with the northrend content? or has it happened already?


2- I know that because of wotlk changes to places like EP and SW, some of the tomtom coords are going to be weird. (factoring the new harbor in SW)

my question is, did the coords change in SW or just get adjusted, some of the wowhead WP's point to areas on the map that are unreachable, but I think I have the latest version of astrolab.

anyway, just a question.
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Unread 11-09-08, 05:45 AM  
H0PE
A Fallenroot Satyr
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Since ages I have this error. Using QuestFu, and when I click on a quest on the fubar questfu bar that gives the details from the quest in a little popup window (just like selecting quest log and pointing to a quest in there so you see the details):

LightHeaded-252\LightHeaded.lua:117: attempt to compare number with string

Could you pls check this issue out please?
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Unread 11-08-08, 10:52 AM  
Cladhaire
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Okay, as far as the coordinate issue goes, here's what we've found out thanks to Taus troubleshooting. The issue actually lies in each display widget in the game, converting what it thinks are numbers into the "right" format. This breaks in the specific instance we're trying to use it here, so I've instituted the following:

There is now a LightHeaded:GetCoordText(x, y) function that will return the properly formatted coordinate text for an x, y pair. This can be localized within the addon so we can make them specific if necessary. Currently the following rules apply:

If the locale is deDE - 45,00, 61,00
By default - 45.00, 61.00
If the locale uses comma separators - 45,00; 61,00

We can make it more specific as necessary, but from my testing on an enGB client and a deDE client it seems to "work". Please let me know if you run into any issues with it, and thanks for your patience.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-08-08, 10:42 AM  
Cladhaire
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Originally posted by ColdFire InOx
Hey, sorry if this was said somewhere, but will Lightheaded be updated with WOTLK quests when it comes out?

Thank you.
Yes.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-08-08, 10:03 AM  
ColdFire InOx
A Kobold Labourer

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Hey, sorry if this was said somewhere, but will Lightheaded be updated with WOTLK quests when it comes out?

Thank you.
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Unread 11-08-08, 09:11 AM  
Cladhaire
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Re: Re: Re: Next try to solve comma-damaged coordinates in DE client

I sincerely apoligize, I didn't mean to answer you in a curt way, but the conversation had ended a day or two ago when we arrived at an acceptable solution. This version has not been pushed out yet because I was downloading the deDE language pack to make sure it behaves as expected.

In short, unless you made the code changes I specified, you wouldn't have the latest version available, and I know that version does not work properly. Your comments however caused me to look at a few different things and I can indeed clarify that the issue is with the actual display of the text.. and things being "underhandedly" localized.

After playing with it for a bit in both enGB and deDE I think I have a solution that should "work".. I just have to play with it a bit more. Thnak you for your help.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
Last edited by Cladhaire : 11-08-08 at 09:28 AM.
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Unread 11-08-08, 05:53 AM  
Taus
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Re: Re: Next try to solve comma-damaged coordinates in DE client

Originally posted by Cladhaire
I already have this fixed, as I've stated multiple times. I will NOT be doing a gsub on the resulting string.. that just workd around a bug and in fact relies on it. Doing this via math is trivial and always works.

I am also very aware of what the actual bug is, and have reported it to Blizzard. Thanks.
Then please explain, what you think what the bug is. I know that my fix is a workaround and far from a clean solution. But I dont know wether a clean solution is available at the moment. All I can see in my DE client is that your solution by math does NOT solve the problem. And if you read my post again, you can see how I tried to proof why and what happens. If the discussion is, that my solution is that damn ugly that you prefer to wait for a fix from blizzard rather than bringing things back to work until we wait for them - ok, its your code and I will never force you to put anything in you dont like.

The only thing I wonder is why you make me feel that my efforts to actually help solving a problem you cant even see in your client are somehow answered on the same level as dumb RTFM questions. I never ment to act as a smartass, but somehow your answers sound like I am disturbing you. hm.

Added: If I can provide any further help, e.g. test anything for you in a DE client, please do not hesitate to ask.
Last edited by Taus : 11-08-08 at 07:33 AM.
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Unread 11-08-08, 03:56 AM  
Cladhaire
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Re: Next try to solve comma-damaged coordinates in DE client

Originally posted by Taus
Hi Cladhaire,

also with your patch in r250, coordinates in my DE client come up as xx,xx instead of xx.xx. This is my fault: my suggestion, the bug might be in string.format() seems wrong and was misleading. I played around a bit, always had the comma where it shouldnt be and finally replaced line 405 in LighHeaded.lua r250 from

return string.format( etc...

to a hard coded

return "44.55:66.77"

just to see what happens. the result was a disgusting "44,55:66,77", but makes clear that the problem cannot be fixed here, because things go wrong later.

Sounds to me that Blizzard decided to do decimal point localisation brute force by some string.gsub() on all output that is sent to the screen. I dont know where this happens, but I suppose it can not be fixed in a .lua at all. So I see no other help than doing the same thing the other way round when the coordinates are fed back to LighHeaded. I added two lines of code at line 738/739, of lightheaded.lua r250

x = string.gsub(x,",",".")
y = string.gsub(y,",",".")

just between grabbing the coordinate strings from the link and tomumber() them back to floats. Works fine for me, shouldnt hurt in en/us clients, full decimal accuracy.

Taus
I already have this fixed, as I've stated multiple times. I will NOT be doing a gsub on the resulting string.. that just workd around a bug and in fact relies on it. Doing this via math is trivial and always works.

I am also very aware of what the actual bug is, and have reported it to Blizzard. Thanks.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
Last edited by Cladhaire : 11-08-08 at 03:57 AM.
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