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Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:08-10-17 01:43 AM
Created:unknown
Downloads:5,437,461
Favorites:7,720
MD5:
7.2.0

LightHeaded  Popular! (More than 5000 hits)

Version: v70200-1.0.0-2017-07-31
by: Cladhaire [More]

The last date of comment parsing is now part of the addon's filename.

Includes over 166,198 comments for more than 15,560 quests


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Donations:
Some people have asked, so here is a way to send me donations:

commit fa679bd2c64bf225d806f07ef2268faf26f67056
Author: Jim Whitehead <[email protected]>
Date: Thu Aug 10 09:29:43 2017 +0200

Update comments parsed 31-July

commit 698a623a85db30dd1dc7edca2ac0584afb29cbfb
Author: Jim Whitehead <[email protected]>
Date: Thu Apr 6 18:59:49 2017 +0200

Update TOC for 7.2

commit 0b4a204bd4db9388266c9700e5cde4ed226321a5
Author: Jim Whitehead <[email protected]>
Date: Thu Apr 6 18:56:33 2017 +0200

Updated comment parse

commit ddba7c19eaca80dc207b7bccfd9f8c096d991aed
Author: Jim Whitehead <[email protected]>
Date: Thu Jan 12 21:23:29 2017 +0100

Add new parse, update integration, update toc.

Thanks to lunarwtr for the fixes

commit 547b33546eb69dccb662beffda2625d74bf11b74
Author: Jim Whitehead <[email protected]>
Date: Thu Oct 27 22:39:13 2016 +0200

Update for 7.1

commit ea5dd596d578663a34044137a34b04b42ff1a4ac
Author: Jim Whitehead <[email protected]>
Date: Wed Sep 7 15:35:26 2016 +0200

Disable auto-popup on SelectQuestLogEntry

commit c3e67123f3233e8e0abd1eb74562f74b1e005209
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:54:46 2016 +0200

Update TOC for 70000

commit 14d8721ebb51a801b04f4bd7229a57ec5470412e
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:52:45 2016 +0200

Update for new parsing script

Thanks to lunarwtr we're able to parse again, since I didn't have time
to fix the previous parser. This required some changes to the addon, but
this should get things back up and working.

commit f4a0f7d143c67eb1768662ca73073b103e9e861d
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:35:53 2015 +0100

Remove dead code

commit 61d0d2ab136d5f79be4edc62e6ae3cbc2964431c
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:27:56 2015 +0100

Fix LH waypoint set integration

- We now are able to properly reverse WowHead mapFileIds to the in-game
areaIds, so waypoints should be set in the correct zone.
- We don't know how to set a waypoint in an instanced zone, so we just
put those in the current zone
- Integration with MapNotes, Cartographer and friends always set in the
current zone.

commit ce35e8b832925ec497af58a9d53c70c9d387816a
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 10:17:44 2015 +0100

Use new API to set waypoint in current zone

Beta Files (3)
File Name
Version
Hits
Size
Author
Date
v70100-1.1.0-2016-12-29
113
30MB
Cladhaire
01-12-17 02:27 PM
v70000-1.0.0-beta
160
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
749
22MB
Cladhaire
10-20-14 02:50 PM


Archived Files (45)
File Name
Version
Size
Author
Date
v70200-1.0.0-20
30MB
Cladhaire
04-06-17 11:02 AM
v70100-1.1.0-20
30MB
Cladhaire
01-27-17 01:34 AM
v70100-1.0.0-20
29MB
Cladhaire
10-27-16 02:58 PM
v70000-1.1.0-20
27MB
Cladhaire
09-07-16 07:39 AM
v60000-1.2.0-20
22MB
Cladhaire
12-21-14 10:28 AM
v60000-1.1.0-20
21MB
Cladhaire
12-13-14 05:13 AM
v60000-1.0.0-20
21MB
Cladhaire
10-26-14 10:37 AM
v60000-1.0.0
22MB
Cladhaire
10-14-14 02:01 PM
v50400-2014-07-
22MB
Cladhaire
07-26-14 04:14 AM
v50400-2014-01-
21MB
Cladhaire
01-05-14 12:42 PM
v50300-2013-06-
20MB
Cladhaire
06-18-13 11:35 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 01:54 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 09:59 AM
v50100-2013-02-
15MB
Cladhaire
02-18-13 02:37 PM
v50100-2012-10-
18MB
Cladhaire
11-28-12 02:22 PM
v50001-2012-10-
18MB
Cladhaire
10-10-12 11:45 PM
v50001-2012-09-
18MB
Cladhaire
09-29-12 02:39 PM
v50001-r352
17MB
Cladhaire
09-10-12 12:02 AM
v50001-r151
16MB
Cladhaire
09-09-12 02:56 AM
r344
16MB
Cladhaire
01-24-12 02:52 AM
r341
17MB
Cladhaire
07-13-11 04:46 AM
r339
15MB
Cladhaire
07-12-11 04:35 AM
r337
14MB
Cladhaire
05-13-11 10:26 AM
r333
13MB
Cladhaire
03-09-11 05:29 AM
r331
12MB
Cladhaire
02-20-11 12:00 PM
r330
12MB
Cladhaire
02-02-11 03:50 AM
r327
12MB
Cladhaire
01-13-11 11:16 AM
r326
12MB
Cladhaire
01-03-11 12:25 PM
r325
12MB
Cladhaire
01-02-11 12:22 PM
r322
11MB
Cladhaire
12-14-10 11:49 PM
r321
11MB
Cladhaire
12-08-10 10:36 AM
r320
11MB
Cladhaire
11-30-10 04:48 PM
r317
14MB
Cladhaire
11-25-10 06:07 AM
r316
14MB
Cladhaire
10-27-10 05:15 AM
r315
14MB
Cladhaire
10-13-10 11:28 AM
r310
14MB
Cladhaire
09-04-10 09:35 AM
r308
14MB
Cladhaire
09-03-10 04:53 AM
r306
13MB
Cladhaire
08-21-10 08:22 AM
r304
13MB
Cladhaire
03-29-10 05:07 AM
r303
13MB
Cladhaire
03-28-10 05:39 AM
r301
12MB
Cladhaire
12-09-09 12:19 PM
r298
12MB
Cladhaire
10-10-09 08:41 AM
r297
11MB
Cladhaire
08-09-09 07:36 PM
r295
11MB
Cladhaire
08-05-09 08:01 AM
r293
10MB
Cladhaire
06-03-09 03:08 PM


Post A Reply Comment Options
Unread 11-23-07, 06:41 PM  
FuxieDK
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Outlands

Hi,

I just stepped into Outlands a few moments ago...

But the way I see it, far from all quests are in LH??

When I was back in "normal game", the only quests not in LH was the new ones from patch 2.3.. But now, it seems only very few are in LH...

WHy is this???

Or am I doing something wrong????
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Unread 11-22-07, 06:01 PM  
Eargon
A Kobold Labourer

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partyquest

Originally posted by Coldfury
I tested the code i posted couple post ago and it works fine.

Code:
-- added at the top of the file
local anchor = "QuestLogFrame"


-- around line 716, i added/replaced
function LightHeaded:CreateGUI()
	if LightHeadedFrame then
		return
	end
	
	-- custom questlog support
	if UberQuest and UberQuest_Details then
		anchor = "UberQuest_Details"
	else
		anchor = "QuestLogFrame"
	end

	local lhframe = CreateFrame("Frame", "LightHeadedFrame", getglobal(anchor))

-- and change all others "QuestLogFrame" to "anchor"(without quote) in the file.
this will anchor LH to UberQuest if the mod is loaded, otherwise to default questlog.
just need to add the other quest logs.

Note: The LH frame wont be exactly same height as ur questlog. And you need to open/close the LH frame to update its content for the quest ur watching, but still, i can use LH with UberQuest so im pretty happy
Hi, im not really a mod maker but i love to use this mod and also love the PartyQuest mod
i tried your approach to see if it would work with partyquest as well as you did with uberquest, but could not make it work.. i dont have experience making mods

if you (or anyone else around here with some mod experience) happen to know what i should change to make this work with partyquest, would be really appreciated
i dont care if is a bit buggy as long as i can use the 2 together i would be really happy :P

(or does anyone know of a good replacemet mod for partyquest which does the same and is working with this one??)
Last edited by Eargon : 11-22-07 at 06:11 PM.
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Unread 11-22-07, 03:07 PM  
Seerah
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Re: Legal?

Originally posted by strykerg
This is an awesome addon

i just have one question...

is it ok to use it or you can get banned? since it simplifies a lot the gameplay; isn't it like cheating?
Here, try this mod: http://www.wowinterface.com/download...egalAddon.html
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Unread 11-22-07, 10:15 AM  
Cladhaire
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Re: Legal?

Originally posted by strykerg
This is an awesome addon

i just have one question...

is it ok to use it or you can get banned? since it simplifies a lot the gameplay; isn't it like cheating?
No, you cannot be banned for using it
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-22-07, 10:07 AM  
strykerg
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Legal?

This is an awesome addon

i just have one question...

is it ok to use it or you can get banned? since it simplifies a lot the gameplay; isn't it like cheating?
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Unread 11-22-07, 08:14 AM  
Cladhaire
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Originally posted by esm69
i must be confusing lightheaded with another addon i recently got, for both my questions

now to figure this out...

sorry to bother
Not bother. All LightHeaded is is the third little window in the screenshots above. Hope you figure out what happened!
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-22-07, 08:10 AM  
esm69
A Kobold Labourer

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i must be confusing lightheaded with another addon i recently got, for both my questions

now to figure this out...

sorry to bother
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Unread 11-22-07, 08:04 AM  
Cladhaire
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Originally posted by esm69
two questions:
1-how do you re-open the quest tracker after closing it?
2-is it possible to not have group member's quests scroll on my screen?

i closed the tracker during a raid last night and i can't figure out how to use your tracker again instead of the WoW quest tracker

i saw your quote, "The UI can be hidden when you're not using it, it collapses down to a simple nub on your combat log," but i don't see anything on my combat log that might be what i'm looking for

i'm sure it's something as plain as the nose on my face, but i'm just missing it atm

enjoy the addon...thanks for taking the time to make it

ESM69
LightHeaded isn't a quest tracker. Its a frame that attaches itself to the default quest log and provides comments and quest information from wowhead.com. The "nub" that is referred to can plainly be seen on the right-hand side of the LightHeaded frame in the screenshots above.

2-is it possible to not have group member's quests scroll on my screen?
You're going to have to be more specific, I have no idea what you mean. All LightHeaded does is provide comments based on your quest log.
Also
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-22-07, 08:00 AM  
esm69
A Kobold Labourer

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two questions:
1-how do you re-open the quest tracker after closing it?
2-is it possible to not have group member's quests scroll on my screen?

i closed the tracker during a raid last night and i can't figure out how to use your tracker again instead of the WoW quest tracker

i saw your quote, "The UI can be hidden when you're not using it, it collapses down to a simple nub on your combat log," but i don't see anything on my combat log that might be what i'm looking for

i'm sure it's something as plain as the nose on my face, but i'm just missing it atm

enjoy the addon...thanks for taking the time to make it

ESM69
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Unread 11-22-07, 03:27 AM  
Cladhaire
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Originally posted by koa1a
I just dl'ed your mod. However, i have the latest caobot and i dont know if that is interfering with it but it does not show up on my add on list. How do i fix this?
What is caobot? I really have no idea what you're talking about.

Are you sure you unpacked LightHeaded correctly? There should be 11 (or 12) directories in your addons folder, if you've done it correctly.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-22-07, 03:26 AM  
Cladhaire
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Re: Re: Re: Re: Re: DBLWIDE Dependency?

Originally posted by spr808
[b]Hi Cladhaire! Hey I really think that your mod is exactly what I am looking for! The thing is though is that I just now downloaded another mod called "Doublewide". It too expands the quest log pane (which is suhweeet!).
LightHeaded does not expand the quest log, so you're fine.

My question is this: Does your mod incorperate the same frame design (sorry I'm no mod dev) ? Or, do you simply have Doublewide running in your game interface also? Where I really like the layout and purposes of Doublewide, I think it would be non-beneficial to my interface memery to be running duplicate mods, or portions thereof.
I run Doublewide

Do I need to keep running Doublewide in order to gain the full benefit of Lightheaded? I assume by your previous comment that you have it downloaded also, but like I said, I'm just a player that likes add-ons.
DoubleWide is merely another addon that extends your quest log, and you're welcome to use or not use it as you wish. I find it much easier to have the extended quest log, however.
[/quote]

:P
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-22-07, 12:43 AM  
koa1a
A Kobold Labourer

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I just dl'ed your mod. However, i have the latest caobot and i dont know if that is interfering with it but it does not show up on my add on list. How do i fix this?
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Unread 11-21-07, 07:53 PM  
tedrock
A Kobold Labourer

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Unhappy Assault on Fenris Isle

Assault on Fenris Isle has no data. I click on the quest and LightHeaded shows a blank page. Oddly enough I swear it showed information for this quest before...
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Unread 11-21-07, 07:23 PM  
spr808
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Red face Re: Re: Re: Re: DBLWIDE Dependency?

Originally posted by Cladhaire
Because I can't imagine running my interface without DoubleWide.
Hehe, I think we got our communications crossed here somewhere, or perhaps I did not phrase my original post properly.

Rephrase:

Hi Cladhaire! Hey I really think that your mod is exactly what I am looking for! The thing is though is that I just now downloaded another mod called "Doublewide". It too expands the quest log pane (which is suhweeet!).

My question is this: Does your mod incorperate the same frame design (sorry I'm no mod dev) ? Or, do you simply have Doublewide running in your game interface also? Where I really like the layout and purposes of Doublewide, I think it would be non-beneficial to my interface memery to be running duplicate mods, or portions thereof.

Do I need to keep running Doublewide in order to gain the full benefit of Lightheaded? I assume by your previous comment that you have it downloaded also, but like I said, I'm just a player that likes add-ons.

Thank you for your time and attention to this matter,

Respectfully,

spr808

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Unread 11-21-07, 07:06 PM  
Cladhaire
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Re: Re: Re: DBLWIDE Dependency?

Originally posted by spr808
Right, I understand that, but by the pics you have provided, it (Doublewide) looks identical (as far as the size of your quest log pane) to yours. Just curious if the two were linked, or if it would be a conflict/waste of memory to have both addons running at the same time.

thx
Because I can't imagine running my interface without DoubleWide.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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