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Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:08-10-17 01:43 AM
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LightHeaded  Popular! (More than 5000 hits)

Version: v70200-1.0.0-2017-07-31
by: Cladhaire [More]

The last date of comment parsing is now part of the addon's filename.

Includes over 166,198 comments for more than 15,560 quests


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Donations:
Some people have asked, so here is a way to send me donations:

commit fa679bd2c64bf225d806f07ef2268faf26f67056
Author: Jim Whitehead <[email protected]>
Date: Thu Aug 10 09:29:43 2017 +0200

Update comments parsed 31-July

commit 698a623a85db30dd1dc7edca2ac0584afb29cbfb
Author: Jim Whitehead <[email protected]>
Date: Thu Apr 6 18:59:49 2017 +0200

Update TOC for 7.2

commit 0b4a204bd4db9388266c9700e5cde4ed226321a5
Author: Jim Whitehead <[email protected]>
Date: Thu Apr 6 18:56:33 2017 +0200

Updated comment parse

commit ddba7c19eaca80dc207b7bccfd9f8c096d991aed
Author: Jim Whitehead <[email protected]>
Date: Thu Jan 12 21:23:29 2017 +0100

Add new parse, update integration, update toc.

Thanks to lunarwtr for the fixes

commit 547b33546eb69dccb662beffda2625d74bf11b74
Author: Jim Whitehead <[email protected]>
Date: Thu Oct 27 22:39:13 2016 +0200

Update for 7.1

commit ea5dd596d578663a34044137a34b04b42ff1a4ac
Author: Jim Whitehead <[email protected]>
Date: Wed Sep 7 15:35:26 2016 +0200

Disable auto-popup on SelectQuestLogEntry

commit c3e67123f3233e8e0abd1eb74562f74b1e005209
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:54:46 2016 +0200

Update TOC for 70000

commit 14d8721ebb51a801b04f4bd7229a57ec5470412e
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:52:45 2016 +0200

Update for new parsing script

Thanks to lunarwtr we're able to parse again, since I didn't have time
to fix the previous parser. This required some changes to the addon, but
this should get things back up and working.

commit f4a0f7d143c67eb1768662ca73073b103e9e861d
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:35:53 2015 +0100

Remove dead code

commit 61d0d2ab136d5f79be4edc62e6ae3cbc2964431c
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:27:56 2015 +0100

Fix LH waypoint set integration

- We now are able to properly reverse WowHead mapFileIds to the in-game
areaIds, so waypoints should be set in the correct zone.
- We don't know how to set a waypoint in an instanced zone, so we just
put those in the current zone
- Integration with MapNotes, Cartographer and friends always set in the
current zone.

commit ce35e8b832925ec497af58a9d53c70c9d387816a
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 10:17:44 2015 +0100

Use new API to set waypoint in current zone

Beta Files (3)
File Name
Version
Hits
Size
Author
Date
v70100-1.1.0-2016-12-29
121
30MB
Cladhaire
01-12-17 02:27 PM
v70000-1.0.0-beta
164
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
753
22MB
Cladhaire
10-20-14 02:50 PM


Archived Files (45)
File Name
Version
Size
Author
Date
v70200-1.0.0-20
30MB
Cladhaire
04-06-17 11:02 AM
v70100-1.1.0-20
30MB
Cladhaire
01-27-17 01:34 AM
v70100-1.0.0-20
29MB
Cladhaire
10-27-16 02:58 PM
v70000-1.1.0-20
27MB
Cladhaire
09-07-16 07:39 AM
v60000-1.2.0-20
22MB
Cladhaire
12-21-14 10:28 AM
v60000-1.1.0-20
21MB
Cladhaire
12-13-14 05:13 AM
v60000-1.0.0-20
21MB
Cladhaire
10-26-14 10:37 AM
v60000-1.0.0
22MB
Cladhaire
10-14-14 02:01 PM
v50400-2014-07-
22MB
Cladhaire
07-26-14 04:14 AM
v50400-2014-01-
21MB
Cladhaire
01-05-14 12:42 PM
v50300-2013-06-
20MB
Cladhaire
06-18-13 11:35 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 01:54 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 09:59 AM
v50100-2013-02-
15MB
Cladhaire
02-18-13 02:37 PM
v50100-2012-10-
18MB
Cladhaire
11-28-12 02:22 PM
v50001-2012-10-
18MB
Cladhaire
10-10-12 11:45 PM
v50001-2012-09-
18MB
Cladhaire
09-29-12 02:39 PM
v50001-r352
17MB
Cladhaire
09-10-12 12:02 AM
v50001-r151
16MB
Cladhaire
09-09-12 02:56 AM
r344
16MB
Cladhaire
01-24-12 02:52 AM
r341
17MB
Cladhaire
07-13-11 04:46 AM
r339
15MB
Cladhaire
07-12-11 04:35 AM
r337
14MB
Cladhaire
05-13-11 10:26 AM
r333
13MB
Cladhaire
03-09-11 05:29 AM
r331
12MB
Cladhaire
02-20-11 12:00 PM
r330
12MB
Cladhaire
02-02-11 03:50 AM
r327
12MB
Cladhaire
01-13-11 11:16 AM
r326
12MB
Cladhaire
01-03-11 12:25 PM
r325
12MB
Cladhaire
01-02-11 12:22 PM
r322
11MB
Cladhaire
12-14-10 11:49 PM
r321
11MB
Cladhaire
12-08-10 10:36 AM
r320
11MB
Cladhaire
11-30-10 04:48 PM
r317
14MB
Cladhaire
11-25-10 06:07 AM
r316
14MB
Cladhaire
10-27-10 05:15 AM
r315
14MB
Cladhaire
10-13-10 11:28 AM
r310
14MB
Cladhaire
09-04-10 09:35 AM
r308
14MB
Cladhaire
09-03-10 04:53 AM
r306
13MB
Cladhaire
08-21-10 08:22 AM
r304
13MB
Cladhaire
03-29-10 05:07 AM
r303
13MB
Cladhaire
03-28-10 05:39 AM
r301
12MB
Cladhaire
12-09-09 12:19 PM
r298
12MB
Cladhaire
10-10-09 08:41 AM
r297
11MB
Cladhaire
08-09-09 07:36 PM
r295
11MB
Cladhaire
08-05-09 08:01 AM
r293
10MB
Cladhaire
06-03-09 03:08 PM


Post A Reply Comment Options
Unread 07-02-07, 10:47 PM  
skmzei
A Kobold Labourer

Forum posts: 0
File comments: 1
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Temporary solution to use EQL3 with LightHeaded.

I found out how you can use EQL3 with this mod. This is only a temporary solution, but it does work.

Go into your directory: 'LightHeaded', from your Addon-folder in your World of Warcraft-folder.

Next step; Find the file: 'LightHeaded.lua'. Now you should copy this file and name it to whatever you want, like: 'Lightheaded.lua.original or something like that. So now you should have two of those. For the next step, we are going to modify this file, and eventually you want to change this back for later, so better just delete this file, and rename the original file, and use it again.

Next step; Open the file with your favourite text-editor.

Now you use the search-string and find every word with 'QuestLogFrame', and then you replace those words with: 'EQL3_QuestLogFrame', in this file.

This will tell LightHeaded to use and attach the EQL3 -frame, instead of the default frame.

WARNING: The addon will only look for the specific EQL3 -frame now, and will probably not work with any other Quest-related addon, since it's not looking for the default QuestLogFrame anymore.

Now the LightHeaded frame is IN the EQL3 -frame, unfortunately. But it's easy changed;

You type following in your chatline: /Lightheaded detach

This will detach the Lightheaded frame, and you can move it to wherever you like to.

I hope this will help people that is using the EQL3 just like myself, I love that addon, and won't stop using it, if I still can manage to modify addons to work with it, like this one.

This little temporary solution WILL work, but may cause troubles with other Quest-related addons, but that's YOUR headache. :-P
Last edited by skmzei : 07-02-07 at 10:48 PM.
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Unread 07-02-07, 07:38 PM  
Spahut
A Cobalt Mageweaver

Forum posts: 231
File comments: 131
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Metmap

Ok, to use Metamap to plot the coordinates you call a routine called "BWP_LocCommand" it has a text argument (which is essentially the command line), so this works:

BWP_LocCommand("32,60 dead rabbit")

32=x
60=y
"dead rabbit"=optional descriptive text on the screen.

Could also just do

BWP_LocCommand("32,60")
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Unread 07-02-07, 06:58 PM  
Cladhaire
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Originally posted by Spahut
I'd like to say; carefull on the colors. Not all of us have perfect eyes. As it is, its hard for me to see the blue color you have chosen for much text.
I'll try to make them customizable in an upcoming versino, but I chose the default HTML blue for links, which may be why it has a problem on a black background. Thanks for the feedbakc.
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Unread 07-02-07, 06:56 PM  
Spahut
A Cobalt Mageweaver

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I'd like to say; carefull on the colors. Not all of us have perfect eyes. As it is, its hard for me to see the blue color you have chosen for much text.
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Unread 07-01-07, 09:41 PM  
Cladhaire
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Originally posted by WeeBaby
Just a question that may have been answered before , my apologies for asking again if it has. I am a huge fan of LightHeaded and was wondering if it is possible to use EQL with it? Maybe in the future??
One of the EQL authors is working on it, but thats up to them instead of my addon unfortunately.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-01-07, 09:20 PM  
WeeBaby
A Chromatic Dragonspawn
 
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Just a question that may have been answered before , my apologies for asking again if it has. I am a huge fan of LightHeaded and was wondering if it is possible to use EQL with it? Maybe in the future??
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Unread 07-01-07, 08:53 PM  
Cladhaire
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Originally posted by Knaledge
So after using this for a bit - one thing I find that might be helpful is the ability to clear waypoint from the minimap without having to right-click on them. To me, this might ideally be done by adding some type of radio button or check box next to each available coordinate listed in the Lightheaded UI.


LightHeaded only provides the coordinates, its up the mod that places them to provide something like this. As a result you won't ever see something like this.

Also, since the rewards for quests are known and the ItemID's are usually listed with the rewards on WoWHead... would it be possible to implement a ItemLink/basic iconography (placeholder, etc.) that may either be clicked/linked or mouseover tooltip? If so, using the Blizzard provided "equipment comparison" code would be awesome here. I'm not sure how you'd want to display that, or even where... perhaps an expandable/collapsible bullet under the quest itself?
This is primarily useful for quest chains where the user is not as far along on the chain as can be but would still like to see what is available as a reward. The ItemID's might even be able to be polled rather than stored, similar to how Saeris does so with LootLink when first querying newly added items (safety check).[/quote]

This is mostly/somewhat outside of the scope of this addon, I don't want to get into the business of providing a full scale browse of the entire database... I have to draw a line somewhere.

And while we're on the topic of things possibly beyond the intent of this addon, in addition to the above (if implemented in some fashion), perhaps using the "same" expandable/collapsible bullet might also yield the WoWHead provided quick quest blurb (the summary of the quest).
Nope sorry.

Both might be available as options for the user to toggle since some may desire not to chew up small bits of UI memory but for those willing to sacrifice it, I'd honestly be thrilled to have this sort of functionality.
Thats great, but its not just the user, its the amount of parsing and conversion that I have to keep up with.

Lastly, would it be possible to color the reputation gain/loss? Or perhaps changing the hyphen (dash) in the rep field to something like a colon? "Faction_name: 500"

As is, at least on my screen, it looks like I'm losing rep. This might also help with rep quests where, for instance, Scryers rep is gained but Aldor rep is lost. If you went the color route, obviously green = positive (gain), red = negative (loss), or at the very least it would read "Scryers: 500" then below that (or wherever) "Aldor: -650"
Sure, if you post the request on googlecode, otherwise it won't get implemented.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-01-07, 08:29 PM  
Knaledge
A Murloc Raider

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So after using this for a bit - one thing I find that might be helpful is the ability to clear waypoint from the minimap without having to right-click on them. To me, this might ideally be done by adding some type of radio button or check box next to each available coordinate listed in the Lightheaded UI.

Also, since the rewards for quests are known and the ItemID's are usually listed with the rewards on WoWHead... would it be possible to implement a ItemLink/basic iconography (placeholder, etc.) that may either be clicked/linked or mouseover tooltip? If so, using the Blizzard provided "equipment comparison" code would be awesome here. I'm not sure how you'd want to display that, or even where... perhaps an expandable/collapsible bullet under the quest itself?

This is primarily useful for quest chains where the user is not as far along on the chain as can be but would still like to see what is available as a reward. The ItemID's might even be able to be polled rather than stored, similar to how Saeris does so with LootLink when first querying newly added items (safety check).

And while we're on the topic of things possibly beyond the intent of this addon, in addition to the above (if implemented in some fashion), perhaps using the "same" expandable/collapsible bullet might also yield the WoWHead provided quick quest blurb (the summary of the quest).

Both might be available as options for the user to toggle since some may desire not to chew up small bits of UI memory but for those willing to sacrifice it, I'd honestly be thrilled to have this sort of functionality.

Lastly, would it be possible to color the reputation gain/loss? Or perhaps changing the hyphen (dash) in the rep field to something like a colon? "Faction_name: 500"

As is, at least on my screen, it looks like I'm losing rep. This might also help with rep quests where, for instance, Scryers rep is gained but Aldor rep is lost. If you went the color route, obviously green = positive (gain), red = negative (loss), or at the very least it would read "Scryers: 500" then below that (or wherever) "Aldor: -650"
Last edited by Knaledge : 07-01-07 at 08:37 PM.
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Unread 07-01-07, 08:03 PM  
Knaledge
A Murloc Raider

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Ok cool

It's pretty much the same with Atlas so I understand.

Thanks for the clarification! Off to go try out the addon(s).
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Unread 07-01-07, 07:55 PM  
Cladhaire
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Originally posted by Knaledge
Sounds fine. I just didn't realize TomTom was a core functionality addon. I didn't want to HAVE to use Cartographer instead of MapNotes simply to utilize the "waypoints" functionality of Lightheaded. Turns out, TomTom does this. I just didn't see that stated anywhere.

One comment/suggestion though: AtlasLoot utilizes many sub-addons (plugins, etc.) and is able to contain them inside a single root directory, rather than having the core addon folder then a bunch of separate folders outside of it. Perhaps contain all the Lightheaded plugin/module folders in the one, single LightHeaded addon folder?
No, the reason for this specific structure is that its the only way to load NO data unless absolutely necessary, and to only load the data required. Plugins are quite different from 12 megs worth of data that needs to be stored. If I didn't do this, I would have to load every single comment for every single quest, both Horde and Alliance. You wouldn't want that level of memory usage, or the slow down that happens when its loaded.

TomTom is a small addon of mine that works great with LH, sorry it wasn't stated clearly anywhere.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-01-07, 07:53 PM  
Knaledge
A Murloc Raider

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Originally posted by Cladhaire
I don't use or like Cartographer, but that author gave me the information I needed to make LightHeaded work with it. I dont have the time to research whats necessary to make it work with whatever map mod you'd like.

If someone provides code, I'll include it.
Sounds fine. I just didn't realize TomTom was a core functionality addon. I didn't want to HAVE to use Cartographer instead of MapNotes simply to utilize the "waypoints" functionality of Lightheaded. Turns out, TomTom does this. I just didn't see that stated anywhere.

One comment/suggestion though: AtlasLoot utilizes many sub-addons (plugins, etc.) and is able to contain them inside a single root directory, rather than having the core addon folder then a bunch of separate folders outside of it. Perhaps contain all the Lightheaded plugin/module folders in the one, single LightHeaded addon folder?
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Unread 07-01-07, 06:38 PM  
Cladhaire
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I don't use or like Cartographer, but that author gave me the information I needed to make LightHeaded work with it. I dont have the time to research whats necessary to make it work with whatever map mod you'd like.

If someone provides code, I'll include it.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-01-07, 05:44 PM  
Knaledge
A Murloc Raider

Forum posts: 5
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Is cartographer better than MapNotes? All I use it for is making notes on the map... and I like how it auto notates landmarks for me, etc.

Sharing notes with the party is nice, too, if both users have it installed.

Since you seem adamant about only directly supporting Tomtom and Cartographer, I'm curios what the major benefit to using Cartographer over MapNotes might be.
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Unread 07-01-07, 05:14 PM  
Cladhaire
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Originally posted by Knaledge
Does this support MapNotes?
This mod only integrates natively with TomTom and Cartographer_Waypoints.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-01-07, 04:32 PM  
Knaledge
A Murloc Raider

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Does this support MapNotes?
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