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Return to Karazhan (7.1.0)
Legion (7.0.3)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-27-16 02:58 PM
Created:unknown
Downloads:5,418,355
Favorites:7,717
MD5:
7.1.0

LightHeaded  Popular! (More than 5000 hits)

Version: v70100-1.0.0-2016-10-26
by: Cladhaire [More]

The last date of comment parsing is now part of the addon's filename.

Includes over 166,198 comments for more than 15,560 quests


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Donations:
Some people have asked, so here is a way to send me donations:

commit 547b33546eb69dccb662beffda2625d74bf11b74
Author: Jim Whitehead <[email protected]>
Date: Thu Oct 27 22:39:13 2016 +0200

Update for 7.1

commit ea5dd596d578663a34044137a34b04b42ff1a4ac
Author: Jim Whitehead <[email protected]>
Date: Wed Sep 7 15:35:26 2016 +0200

Disable auto-popup on SelectQuestLogEntry

commit c3e67123f3233e8e0abd1eb74562f74b1e005209
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:54:46 2016 +0200

Update TOC for 70000

commit 14d8721ebb51a801b04f4bd7229a57ec5470412e
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:52:45 2016 +0200

Update for new parsing script

Thanks to lunarwtr we're able to parse again, since I didn't have time
to fix the previous parser. This required some changes to the addon, but
this should get things back up and working.

commit f4a0f7d143c67eb1768662ca73073b103e9e861d
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:35:53 2015 +0100

Remove dead code

commit 61d0d2ab136d5f79be4edc62e6ae3cbc2964431c
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:27:56 2015 +0100

Fix LH waypoint set integration

- We now are able to properly reverse WowHead mapFileIds to the in-game
areaIds, so waypoints should be set in the correct zone.
- We don't know how to set a waypoint in an instanced zone, so we just
put those in the current zone
- Integration with MapNotes, Cartographer and friends always set in the
current zone.

commit ce35e8b832925ec497af58a9d53c70c9d387816a
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 10:17:44 2015 +0100

Use new API to set waypoint in current zone

Beta Files (2)
File Name
Version
Hits
Size
Author
Date
v70000-1.0.0-beta
130
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
704
22MB
Cladhaire
10-20-14 02:50 PM


Archived Files (42)
File Name
Version
Size
Author
Date
v70000-1.1.0-20
27MB
Cladhaire
09-07-16 07:39 AM
v60000-1.2.0-20
22MB
Cladhaire
12-21-14 10:28 AM
v60000-1.1.0-20
21MB
Cladhaire
12-13-14 05:13 AM
v60000-1.0.0-20
21MB
Cladhaire
10-26-14 10:37 AM
v60000-1.0.0
22MB
Cladhaire
10-14-14 02:01 PM
v50400-2014-07-
22MB
Cladhaire
07-26-14 04:14 AM
v50400-2014-01-
21MB
Cladhaire
01-05-14 12:42 PM
v50300-2013-06-
20MB
Cladhaire
06-18-13 11:35 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 01:54 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 09:59 AM
v50100-2013-02-
15MB
Cladhaire
02-18-13 02:37 PM
v50100-2012-10-
18MB
Cladhaire
11-28-12 02:22 PM
v50001-2012-10-
18MB
Cladhaire
10-10-12 11:45 PM
v50001-2012-09-
18MB
Cladhaire
09-29-12 02:39 PM
v50001-r352
17MB
Cladhaire
09-10-12 12:02 AM
v50001-r151
16MB
Cladhaire
09-09-12 02:56 AM
r344
16MB
Cladhaire
01-24-12 02:52 AM
r341
17MB
Cladhaire
07-13-11 04:46 AM
r339
15MB
Cladhaire
07-12-11 04:35 AM
r337
14MB
Cladhaire
05-13-11 10:26 AM
r333
13MB
Cladhaire
03-09-11 05:29 AM
r331
12MB
Cladhaire
02-20-11 12:00 PM
r330
12MB
Cladhaire
02-02-11 03:50 AM
r327
12MB
Cladhaire
01-13-11 11:16 AM
r326
12MB
Cladhaire
01-03-11 12:25 PM
r325
12MB
Cladhaire
01-02-11 12:22 PM
r322
11MB
Cladhaire
12-14-10 11:49 PM
r321
11MB
Cladhaire
12-08-10 10:36 AM
r320
11MB
Cladhaire
11-30-10 04:48 PM
r317
14MB
Cladhaire
11-25-10 06:07 AM
r316
14MB
Cladhaire
10-27-10 05:15 AM
r315
14MB
Cladhaire
10-13-10 11:28 AM
r310
14MB
Cladhaire
09-04-10 09:35 AM
r308
14MB
Cladhaire
09-03-10 04:53 AM
r306
13MB
Cladhaire
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r304
13MB
Cladhaire
03-29-10 05:07 AM
r303
13MB
Cladhaire
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r301
12MB
Cladhaire
12-09-09 12:19 PM
r298
12MB
Cladhaire
10-10-09 08:41 AM
r297
11MB
Cladhaire
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r295
11MB
Cladhaire
08-05-09 08:01 AM
r293
10MB
Cladhaire
06-03-09 03:08 PM


Post A Reply Comment Options
Unread 01-20-11, 05:08 PM  
Cladhaire
Salad!
 
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Comments were updated on the 13th, so I'll run a new parse.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 01-20-11, 04:08 PM  
FallenDarkest
A Defias Bandit

Forum posts: 2
File comments: 17
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Any chance to get comments updated? I have lot of cata quests that is missing comment while wowhead have more comments
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Unread 01-07-11, 10:48 AM  
Cladhaire
Salad!
 
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It's not really an issue with his patch.. just a bug that existed before and is now a bit more visible. I'll work on getting it fixed.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 01-06-11, 08:34 AM  
coatsy35
A Kobold Labourer

Forum posts: 0
File comments: 8
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Thank you for implementing Smariots patch, but I seam to have found a problem with it.

When you click on a quest and open it in either the blizzard tracker or questhelper 2's, it doesn't open the correct wowhead info for that quest, it opens the last viewed quest information.


i.e If you open the questlog with L and then click on another random quest, the next time you open the questlog from the tracker it will open the correct quest but with the data from the last quest you viewed on the log.


What I'm saying probably doesn't make sense but it it definitely a bug.
Last edited by coatsy35 : 02-01-11 at 04:33 PM.
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Unread 01-04-11, 07:22 AM  
abraXas-
A Kobold Labourer

Forum posts: 0
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Originally posted by Cladhaire
It's been there since the first day. Click on the nub on the right-hand side of the LH window. It closes and you don't have to see it again.
I didn't see that :3 thanks for the tip, its awesome.
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Unread 01-04-11, 03:05 AM  
Cladhaire
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Indeed, thanks for everyone who helped troubleshoot!
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 01-03-11, 05:35 PM  
Yelina
An Aku'mai Servant

Forum posts: 37
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Thanks Cladhaire.
Works like a charm again.

[Edit] And Rammoth thank you too, for following the 'orders', so the problem could be solved
Last edited by Yelina : 01-03-11 at 05:39 PM.
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Unread 01-03-11, 05:26 PM  
CrushBug
A Murloc Raider

Forum posts: 9
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Awesome timely fix! Thanks!
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Unread 01-03-11, 12:23 PM  
Cladhaire
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Originally posted by abraXas-
Hi, thanks for resolving the issue with the latest update (even though I had no problems to start with). I still wonder if you can add an option or change the way LightHeaded works, so that we can hide the LightHeaded frame without closing the questlog as it takes up much space on the screen and I don't always need it.

Thanks and regards,
abraxas
It's been there since the first day. Click on the nub on the right-hand side of the LH window. It closes and you don't have to see it again.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 01-03-11, 12:20 PM  
abraXas-
A Kobold Labourer

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Hi, thanks for resolving the issue with the latest update (even though I had no problems to start with). I still wonder if you can add an option or change the way LightHeaded works, so that we can hide the LightHeaded frame without closing the questlog as it takes up much space on the screen and I don't always need it.

Thanks and regards,
abraxas
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Unread 01-03-11, 11:20 AM  
Rammoth
A Cliff Giant
 
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Originally posted by Cladhaire
In the LightHeaded directory, replacing the original 'LightHeaded.lua'. But it sounds like my fix for the craziness Carbonite works.. so I'll probably commit and release.
Yes it fixed it, here is a screenshot to show you that it's fixed:



Gosh... I need to get a bigger monitor, nothing really fits right on my screen.
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Unread 01-03-11, 11:13 AM  
Cladhaire
Salad!
 
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Originally posted by Rammoth
Okay, but where do I put the file?
In the LightHeaded directory, replacing the original 'LightHeaded.lua'. But it sounds like my fix for the craziness Carbonite works.. so I'll probably commit and release.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 01-03-11, 11:10 AM  
moondoggy
A Fallenroot Satyr
 
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Originally posted by Cladhaire


Try taking this:

http://dl.dropbox.com/u/642175/Light...rbonitefix.lua

Download it, rename it to LightHeaded.lua and reload your user interface. See if it fares any better.
This fixes the Carbonite issue,thank you Cladhaire

You rename and replace the file in the LightHeaded folder Rammoth.
Last edited by moondoggy : 01-03-11 at 11:17 AM.
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Unread 01-03-11, 10:36 AM  
Rammoth
A Cliff Giant
 
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Originally posted by Cladhaire
This shows us that when combined with your UI scale the effective scale of the frame is 0.0649. I can positively guarantee that this is the root cause of the problem you are seeing. I have no idea why one of your addons has done this.. but that's what's going on here.

Try taking this:

http://dl.dropbox.com/u/642175/Light...rbonitefix.lua

Download it, rename it to LightHeaded.lua and reload your user interface. See if it fares any better.
Okay, but where do I put the file?
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Unread 01-03-11, 10:26 AM  
Cladhaire
Salad!
 
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Originally posted by Rammoth
Each one numbered represents in order which slash command you asked me to input into the chat and access what it reports to me. The Blue 1's are part of it, I don't know what they are.

1) [1]-1


This says that the 'scale' of the LH frame is set to 1.0, which is full sized.

2) [1]-0.6499
This says that due to some parenting relationship, the scale of the frame is actually set to 0.6499 which means the frame is 64% of whatever size it is currently set to, but this is not why the frame is as small as it is.

3) [1]-*QuestLogDetailFrame*
This says that the parent of the frame is the QuestLogDetailFrame, which is fine.. no issues there.

4) [1]-0.1000
And this shows that the QuestLogDetailFrame has had its scale changed to be 0.1.

5) [1]-0.0649
This shows us that when combined with your UI scale the effective scale of the frame is 0.0649. I can positively guarantee that this is the root cause of the problem you are seeing. I have no idea why one of your addons has done this.. but that's what's going on here.

Try taking this:

http://dl.dropbox.com/u/642175/Light...rbonitefix.lua

Download it, rename it to LightHeaded.lua and reload your user interface. See if it fares any better.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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