Quantcast
Download
(29 MB)
Download
Updated: 10-27-16 02:58 PM
Pictures
File Info
Compatibility:
Return to Karazhan (7.1.0)
Legion (7.0.3)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-27-16 02:58 PM
Created:unknown
Downloads:5,418,774
Favorites:7,717
MD5:
7.1.0

LightHeaded  Popular! (More than 5000 hits)

Version: v70100-1.0.0-2016-10-26
by: Cladhaire [More]

The last date of comment parsing is now part of the addon's filename.

Includes over 166,198 comments for more than 15,560 quests


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Donations:
Some people have asked, so here is a way to send me donations:

commit 547b33546eb69dccb662beffda2625d74bf11b74
Author: Jim Whitehead <[email protected]>
Date: Thu Oct 27 22:39:13 2016 +0200

Update for 7.1

commit ea5dd596d578663a34044137a34b04b42ff1a4ac
Author: Jim Whitehead <[email protected]>
Date: Wed Sep 7 15:35:26 2016 +0200

Disable auto-popup on SelectQuestLogEntry

commit c3e67123f3233e8e0abd1eb74562f74b1e005209
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:54:46 2016 +0200

Update TOC for 70000

commit 14d8721ebb51a801b04f4bd7229a57ec5470412e
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:52:45 2016 +0200

Update for new parsing script

Thanks to lunarwtr we're able to parse again, since I didn't have time
to fix the previous parser. This required some changes to the addon, but
this should get things back up and working.

commit f4a0f7d143c67eb1768662ca73073b103e9e861d
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:35:53 2015 +0100

Remove dead code

commit 61d0d2ab136d5f79be4edc62e6ae3cbc2964431c
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:27:56 2015 +0100

Fix LH waypoint set integration

- We now are able to properly reverse WowHead mapFileIds to the in-game
areaIds, so waypoints should be set in the correct zone.
- We don't know how to set a waypoint in an instanced zone, so we just
put those in the current zone
- Integration with MapNotes, Cartographer and friends always set in the
current zone.

commit ce35e8b832925ec497af58a9d53c70c9d387816a
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 10:17:44 2015 +0100

Use new API to set waypoint in current zone

Beta Files (2)
File Name
Version
Hits
Size
Author
Date
v70000-1.0.0-beta
130
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
704
22MB
Cladhaire
10-20-14 02:50 PM


Archived Files (42)
File Name
Version
Size
Author
Date
v70000-1.1.0-20
27MB
Cladhaire
09-07-16 07:39 AM
v60000-1.2.0-20
22MB
Cladhaire
12-21-14 10:28 AM
v60000-1.1.0-20
21MB
Cladhaire
12-13-14 05:13 AM
v60000-1.0.0-20
21MB
Cladhaire
10-26-14 10:37 AM
v60000-1.0.0
22MB
Cladhaire
10-14-14 02:01 PM
v50400-2014-07-
22MB
Cladhaire
07-26-14 04:14 AM
v50400-2014-01-
21MB
Cladhaire
01-05-14 12:42 PM
v50300-2013-06-
20MB
Cladhaire
06-18-13 11:35 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 01:54 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 09:59 AM
v50100-2013-02-
15MB
Cladhaire
02-18-13 02:37 PM
v50100-2012-10-
18MB
Cladhaire
11-28-12 02:22 PM
v50001-2012-10-
18MB
Cladhaire
10-10-12 11:45 PM
v50001-2012-09-
18MB
Cladhaire
09-29-12 02:39 PM
v50001-r352
17MB
Cladhaire
09-10-12 12:02 AM
v50001-r151
16MB
Cladhaire
09-09-12 02:56 AM
r344
16MB
Cladhaire
01-24-12 02:52 AM
r341
17MB
Cladhaire
07-13-11 04:46 AM
r339
15MB
Cladhaire
07-12-11 04:35 AM
r337
14MB
Cladhaire
05-13-11 10:26 AM
r333
13MB
Cladhaire
03-09-11 05:29 AM
r331
12MB
Cladhaire
02-20-11 12:00 PM
r330
12MB
Cladhaire
02-02-11 03:50 AM
r327
12MB
Cladhaire
01-13-11 11:16 AM
r326
12MB
Cladhaire
01-03-11 12:25 PM
r325
12MB
Cladhaire
01-02-11 12:22 PM
r322
11MB
Cladhaire
12-14-10 11:49 PM
r321
11MB
Cladhaire
12-08-10 10:36 AM
r320
11MB
Cladhaire
11-30-10 04:48 PM
r317
14MB
Cladhaire
11-25-10 06:07 AM
r316
14MB
Cladhaire
10-27-10 05:15 AM
r315
14MB
Cladhaire
10-13-10 11:28 AM
r310
14MB
Cladhaire
09-04-10 09:35 AM
r308
14MB
Cladhaire
09-03-10 04:53 AM
r306
13MB
Cladhaire
08-21-10 08:22 AM
r304
13MB
Cladhaire
03-29-10 05:07 AM
r303
13MB
Cladhaire
03-28-10 05:39 AM
r301
12MB
Cladhaire
12-09-09 12:19 PM
r298
12MB
Cladhaire
10-10-09 08:41 AM
r297
11MB
Cladhaire
08-09-09 07:36 PM
r295
11MB
Cladhaire
08-05-09 08:01 AM
r293
10MB
Cladhaire
06-03-09 03:08 PM


Post A Reply Comment Options
Unread 01-02-11, 05:40 PM  
Rammoth
A Cliff Giant
 
Rammoth's Avatar
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 637
Uploads: 1
Re: lighted frame is the but to small to read

Originally posted by runingwolves
I downloaded you update today and now the lighthead fram is showing but it so small u can hardly see it. Is the a way to make it larger like it was before you patched it on 1-2-11. thanks
I have the same problem, I even tried without any AddOns and it still doesn't show up really; just a tiny little thing to the right of the questlog. Here is a screenshot that shows it, for a better descriptions:

Report comment to moderator  
Reply With Quote
Unread 01-02-11, 05:07 PM  
runingwolves
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Question lighted frame is the but to small to read

I downloaded you update today and now the lighthead fram is showing but it so small u can hardly see it. Is the a way to make it larger like it was before you patched it on 1-2-11. thanks
Report comment to moderator  
Reply With Quote
Unread 01-02-11, 05:18 AM  
Cladhaire
Salad!
 
Cladhaire's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 1935
File comments: 4642
Uploads: 18
Thanks for the patch smariot, I've tossed it in along with support for LoD on the QLDF. Running a new parse and will push it out.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
Report comment to moderator  
Reply With Quote
Unread 12-31-10, 04:56 AM  
Mafriki
A Murloc Raider

Forum posts: 4
File comments: 7
Uploads: 0
Re: Adding Info

Originally posted by phaser1701
How can we add info to the help pages?
I take it you mean the actual LightHeaded comments thing? You post a comment on the relevant www.wowhead.com quest page.
Report comment to moderator  
Reply With Quote
Unread 12-29-10, 04:20 PM  
phaser1701
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Question Adding Info

How can we add info to the help pages?
Report comment to moderator  
Reply With Quote
Unread 12-26-10, 02:43 AM  
abraXas-
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Can you change or add an option for the cross to not close the entire Quest Log but only the LightHeaded frame? To open it up again might add a keycombinating like ALT+Click. Or remove it altogether and add an ">" / "<" button to the default Quest Log that hides and unhides the LightHeaded frame. That'd be nice.
Report comment to moderator  
Reply With Quote
Unread 12-25-10, 09:14 PM  
ragnarok00
A Kobold Labourer

Forum posts: 0
File comments: 49
Uploads: 0
Originally posted by smariot
Here's a patch I made trying to get LH to work with the QuestLogDetailsFrame.

It creates an invisible frame attached to QuestLogFrame or QuestLogDetailsFrame - which ever LightHeadedFrame isn't currently using as a parent - and reparents it when that frame becomes visible.

Plus some extra stuff to make Showing/Hiding/Attaching/Detaching continue to work as expected.

Code:
--- LightHeaded/LightHeaded.lua	2010-10-13 17:24:34.000000000 +0000
+++ LightHeaded-Smariot/LightHeaded.lua	2010-12-22 05:45:58.000000000 +0000
@@ -1232,6 +1232,37 @@
 	
 end
 
+local frame_offsets = {
+	[QuestLogFrame] = {-15, 0},
+	[QuestLogDetailFrame] = {-13, -4}
+}
+
+function LightHeaded:AdjustGUIParent()
+	if LightHeadedFrame then
+		local parent = QuestLogDetailFrame
+		
+		if QuestLogFrame:IsVisible() then
+			parent = QuestLogFrame
+			LightHeaded_FrameWatchBug:SetParent(QuestLogDetailFrame)
+		else
+			LightHeaded_FrameWatchBug:SetParent(QuestLogFrame)
+		end
+		
+		LightHeadedFrame:SetParent(parent)
+		LightHeadedFrame:SetFrameLevel(0)
+		
+		if self.db.profile.attached then
+			local x, y = unpack(frame_offsets[parent])
+			
+			if not self.db.profile.open then
+				x = x - 313
+			end
+			
+			LightHeadedFrame:SetPoint("LEFT", parent, "RIGHT", x, y)
+		end
+	end
+end
+
 function LightHeaded:CreateGUI()
 	if LightHeadedFrame then
 		return
@@ -1239,9 +1270,8 @@
 
 	local lhframe = CreateFrame("Frame", "LightHeadedFrame", QuestLogFrame)
 
-	lhframe:SetWidth(640)
-	lhframe:SetHeight(512)
-	lhframe:SetPoint("LEFT", QuestLogFrame, "RIGHT", 0, 0)
+	CreateFrame("Frame", "LightHeaded_FrameWatchBug", QuestLogDetailFrame):SetScript("OnShow", function() LightHeaded:AdjustGUIParent() end)
+	lhframe:SetScript("OnShow", function() LightHeaded:AdjustGUIParent() end)
 
 	local topleft = lhframe:CreateTexture(nil, "ARTWORK")
 	topleft:SetTexture("Interface\\WorldStateFrame\\WorldStateFinalScoreFrame-TopLeft")
@@ -1354,8 +1384,6 @@
 	lhframe:SetMovable(1)
 	lhframe:SetResizable(1)
 	lhframe:SetMinResize(300, 300)
-	lhframe:SetWidth(400)
-	lhframe:SetFrameLevel(0)
 	lhframe:SetWidth(325)
 	lhframe:SetHeight(450)
 
@@ -1385,7 +1413,7 @@
 		return y1+(y2-y1)*(1 - cos(pi*mu))/2
 	end
 
-	local min,max = -328, -15
+	local min,max,y
 	local steps = 45
 	local timeToFade = 1.5
 	local mod = 1/timeToFade
@@ -1425,12 +1453,7 @@
 		end
 		
 		local offset = cosineInterpolation(min, max, mod * totalElapsed)
-		self:SetPoint("LEFT", QuestLogFrame, "RIGHT", offset, 0)
-	end
-
-	-- Flip min and max, if we're supposed to be open
-	if self.db.profile.open then
-		min,max = max,min
+		self:SetPoint("LEFT", self:GetParent(), "RIGHT", offset, y)
 	end
 
 	if not lhframe.handle then
@@ -1444,6 +1467,13 @@
 
 	lhframe.handle:RegisterForClicks("AnyUp")
 	lhframe.handle:SetScript("OnClick", function(self, button)
+											max, y = unpack(frame_offsets[lhframe:GetParent()])
+											min = max-313
+											
+											if LightHeaded.db.profile.open then
+												min,max = max,min
+											end
+											
 											lhframe:SetScript("OnUpdate", onupdate)
 											if LightHeaded.db.profile.sound then
 												PlaySoundFile("Sound\\Doodad\\Karazahn_WoodenDoors_Close_A.wav")
@@ -1738,20 +1768,19 @@
 		LightHeadedFrame.resizebg(LightHeadedFrame)
 		LightHeadedFrame:SetFrameStrata("MEDIUM")
 		LightHeadedFrame.close:Show()
-		LightHeadedFrame:SetParent(QuestLogFrame)
 
 		lhframe.text:UpdateSize()
 
 		if self.db.profile.open then
-			LightHeadedFrame:SetPoint("LEFT", QuestLogFrame, "RIGHT", -15, -1)
 			lhframe:Show()
 			lhframe:SetAlpha(1)
 			lhframe.open = true
 		else
-			LightHeadedFrame:SetPoint("LEFT", QuestLogFrame, "RIGHT", -328, -1)
 			lhframe:Hide()
 			lhframe:SetAlpha(0)
 		end
+		
+		LightHeaded:AdjustGUIParent()
 	else
 		-- Unlock the frame
 		LightHeadedFrame.titlereg:Show()
How to apply this patch to the source?
Report comment to moderator  
Reply With Quote
Unread 12-22-10, 07:57 AM  
Cladhaire
Salad!
 
Cladhaire's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 1935
File comments: 4642
Uploads: 18
I'm not sure how this will interact with other addons that manipulate the LH frame, hut I can always make this optional. I wont be able to are this until after the new year, but feel free to pester me after the 1st, and thanks for taking a stab at it!
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
Report comment to moderator  
Reply With Quote
Unread 12-22-10, 12:01 AM  
smariot
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Here's a patch I made trying to get LH to work with the QuestLogDetailsFrame.

It creates an invisible frame attached to QuestLogFrame or QuestLogDetailsFrame - which ever LightHeadedFrame isn't currently using as a parent - and reparents it when that frame becomes visible.

Plus some extra stuff to make Showing/Hiding/Attaching/Detaching continue to work as expected.

Code:
--- LightHeaded/LightHeaded.lua	2010-10-13 17:24:34.000000000 +0000
+++ LightHeaded-Smariot/LightHeaded.lua	2010-12-22 05:45:58.000000000 +0000
@@ -1232,6 +1232,37 @@
 	
 end
 
+local frame_offsets = {
+	[QuestLogFrame] = {-15, 0},
+	[QuestLogDetailFrame] = {-13, -4}
+}
+
+function LightHeaded:AdjustGUIParent()
+	if LightHeadedFrame then
+		local parent = QuestLogDetailFrame
+		
+		if QuestLogFrame:IsVisible() then
+			parent = QuestLogFrame
+			LightHeaded_FrameWatchBug:SetParent(QuestLogDetailFrame)
+		else
+			LightHeaded_FrameWatchBug:SetParent(QuestLogFrame)
+		end
+		
+		LightHeadedFrame:SetParent(parent)
+		LightHeadedFrame:SetFrameLevel(0)
+		
+		if self.db.profile.attached then
+			local x, y = unpack(frame_offsets[parent])
+			
+			if not self.db.profile.open then
+				x = x - 313
+			end
+			
+			LightHeadedFrame:SetPoint("LEFT", parent, "RIGHT", x, y)
+		end
+	end
+end
+
 function LightHeaded:CreateGUI()
 	if LightHeadedFrame then
 		return
@@ -1239,9 +1270,8 @@
 
 	local lhframe = CreateFrame("Frame", "LightHeadedFrame", QuestLogFrame)
 
-	lhframe:SetWidth(640)
-	lhframe:SetHeight(512)
-	lhframe:SetPoint("LEFT", QuestLogFrame, "RIGHT", 0, 0)
+	CreateFrame("Frame", "LightHeaded_FrameWatchBug", QuestLogDetailFrame):SetScript("OnShow", function() LightHeaded:AdjustGUIParent() end)
+	lhframe:SetScript("OnShow", function() LightHeaded:AdjustGUIParent() end)
 
 	local topleft = lhframe:CreateTexture(nil, "ARTWORK")
 	topleft:SetTexture("Interface\\WorldStateFrame\\WorldStateFinalScoreFrame-TopLeft")
@@ -1354,8 +1384,6 @@
 	lhframe:SetMovable(1)
 	lhframe:SetResizable(1)
 	lhframe:SetMinResize(300, 300)
-	lhframe:SetWidth(400)
-	lhframe:SetFrameLevel(0)
 	lhframe:SetWidth(325)
 	lhframe:SetHeight(450)
 
@@ -1385,7 +1413,7 @@
 		return y1+(y2-y1)*(1 - cos(pi*mu))/2
 	end
 
-	local min,max = -328, -15
+	local min,max,y
 	local steps = 45
 	local timeToFade = 1.5
 	local mod = 1/timeToFade
@@ -1425,12 +1453,7 @@
 		end
 		
 		local offset = cosineInterpolation(min, max, mod * totalElapsed)
-		self:SetPoint("LEFT", QuestLogFrame, "RIGHT", offset, 0)
-	end
-
-	-- Flip min and max, if we're supposed to be open
-	if self.db.profile.open then
-		min,max = max,min
+		self:SetPoint("LEFT", self:GetParent(), "RIGHT", offset, y)
 	end
 
 	if not lhframe.handle then
@@ -1444,6 +1467,13 @@
 
 	lhframe.handle:RegisterForClicks("AnyUp")
 	lhframe.handle:SetScript("OnClick", function(self, button)
+											max, y = unpack(frame_offsets[lhframe:GetParent()])
+											min = max-313
+											
+											if LightHeaded.db.profile.open then
+												min,max = max,min
+											end
+											
 											lhframe:SetScript("OnUpdate", onupdate)
 											if LightHeaded.db.profile.sound then
 												PlaySoundFile("Sound\\Doodad\\Karazahn_WoodenDoors_Close_A.wav")
@@ -1738,20 +1768,19 @@
 		LightHeadedFrame.resizebg(LightHeadedFrame)
 		LightHeadedFrame:SetFrameStrata("MEDIUM")
 		LightHeadedFrame.close:Show()
-		LightHeadedFrame:SetParent(QuestLogFrame)
 
 		lhframe.text:UpdateSize()
 
 		if self.db.profile.open then
-			LightHeadedFrame:SetPoint("LEFT", QuestLogFrame, "RIGHT", -15, -1)
 			lhframe:Show()
 			lhframe:SetAlpha(1)
 			lhframe.open = true
 		else
-			LightHeadedFrame:SetPoint("LEFT", QuestLogFrame, "RIGHT", -328, -1)
 			lhframe:Hide()
 			lhframe:SetAlpha(0)
 		end
+		
+		LightHeaded:AdjustGUIParent()
 	else
 		-- Unlock the frame
 		LightHeadedFrame.titlereg:Show()
Report comment to moderator  
Reply With Quote
Unread 12-20-10, 10:56 AM  
smariot
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Code:
hooksecurefunc("QuestLog_OpenToQuest", function ()
  -- If the detail frame is visible...
  if QuestLogDetailFrame:IsVisible() then
    -- ... make sure the entire quest log frame is visible.
    ShowUIPanel(QuestLogFrame)
  end
end)
This might be a little too hackish for your tastes, but it will allow LH to show up when someone selects 'Open Quest Details' from Blizzard's watch frame.
Report comment to moderator  
Reply With Quote
Unread 12-20-10, 08:28 AM  
Cladhaire
Salad!
 
Cladhaire's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 1935
File comments: 4642
Uploads: 18
Originally posted by coatsy35
Hi all,


Have I missed this, probably have but couldn't' find it while reading comments on here.

Why is it that when you click on a quest on Blizzards built in questhelper or QH1 or 2 for that matter and bring up the quest log, the lightheaded box does not come up at all?

Yet if I bring up the quest log manually lightheaded is there? Is this a blizzard problem or a LH bug?


QH2 auther seams to suggest that you need to hook the function "QuestLog_OpenToQuest" as that's what QH and Blizzard use to open the quest log, but this is a beyond what I know about programming.

http://wow.curseforge.com/addons/questhelper2/

Regards

Dan
Because I have not altered LH to open with this window. Instead, when this window is open, press 'L' and it will open the full quest log, selecting that quest and properly displaying comments. That will give you what you need in the meantime.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
Report comment to moderator  
Reply With Quote
Unread 12-20-10, 05:24 AM  
coatsy35
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Hi all,


Have I missed this, probably have but couldn't' find it while reading comments on here.

Why is it that when you click on a quest on Blizzards built in questhelper or QH1 or 2 for that matter and bring up the quest log, the lightheaded box does not come up at all?

Yet if I bring up the quest log manually lightheaded is there? Is this a blizzard problem or a LH bug?


QH2 author Smariot seams to suggest that you need to hook the function "QuestLog_OpenToQuest" as that's what QH and Blizzard use to open the quest log, but this is a beyond what I know about programming.

http://wow.curseforge.com/addons/questhelper2/

Regards

Dan
Last edited by coatsy35 : 12-20-10 at 11:21 AM.
Report comment to moderator  
Reply With Quote
Unread 12-16-10, 09:23 PM  
Aydan
A Kobold Labourer

Forum posts: 1
File comments: 10
Uploads: 0
Originally posted by Cladhaire
You need every single data file, but only those you actually need at any given time will be loaded.
Thanks, that's what I was looking for . Just coming back to WoW, so I forgot
Report comment to moderator  
Reply With Quote
Unread 12-16-10, 08:11 AM  
Cladhaire
Salad!
 
Cladhaire's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 1935
File comments: 4642
Uploads: 18
You need every single data file, but only those you actually need at any given time will be loaded.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
Report comment to moderator  
Reply With Quote
Unread 12-16-10, 01:07 AM  
BW~Merlin
A Defias Bandit

Forum posts: 2
File comments: 41
Uploads: 0
Originally posted by Aydan
Just want to know if I need ALL the data files loaded or if I can lead just a few essential ones for 80-85. Thanks!
IIRC lightheaded will only load the quest files for the quest levels of the quests you have. So if you are starting out and get a bunch of level one to two quest it only loads the low level stuff and if your high level and get a high level quest it loads those quest level range files so you should only ever had loaded the files you need.

If your system can not handle all of lightheaded's files open at once you do need to get a new system to play wow because you will be having bigger problems in your game play else where (like being unable to go into any popular area or dungeon let alone raid).
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.