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Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:04-06-17 11:02 AM
Created:unknown
Downloads:5,434,363
Favorites:7,722
MD5:
7.2.0

LightHeaded  Popular! (More than 5000 hits)

Version: v70200-1.0.0-2017-04-01
by: Cladhaire [More]

The last date of comment parsing is now part of the addon's filename.

Includes over 166,198 comments for more than 15,560 quests


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Donations:
Some people have asked, so here is a way to send me donations:

commit ddba7c19eaca80dc207b7bccfd9f8c096d991aed
Author: Jim Whitehead <[email protected]>
Date: Thu Jan 12 21:23:29 2017 +0100

Add new parse, update integration, update toc.

Thanks to lunarwtr for the fixes

commit 547b33546eb69dccb662beffda2625d74bf11b74
Author: Jim Whitehead <[email protected]>
Date: Thu Oct 27 22:39:13 2016 +0200

Update for 7.1

commit ea5dd596d578663a34044137a34b04b42ff1a4ac
Author: Jim Whitehead <[email protected]>
Date: Wed Sep 7 15:35:26 2016 +0200

Disable auto-popup on SelectQuestLogEntry

commit c3e67123f3233e8e0abd1eb74562f74b1e005209
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:54:46 2016 +0200

Update TOC for 70000

commit 14d8721ebb51a801b04f4bd7229a57ec5470412e
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:52:45 2016 +0200

Update for new parsing script

Thanks to lunarwtr we're able to parse again, since I didn't have time
to fix the previous parser. This required some changes to the addon, but
this should get things back up and working.

commit f4a0f7d143c67eb1768662ca73073b103e9e861d
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:35:53 2015 +0100

Remove dead code

commit 61d0d2ab136d5f79be4edc62e6ae3cbc2964431c
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:27:56 2015 +0100

Fix LH waypoint set integration

- We now are able to properly reverse WowHead mapFileIds to the in-game
areaIds, so waypoints should be set in the correct zone.
- We don't know how to set a waypoint in an instanced zone, so we just
put those in the current zone
- Integration with MapNotes, Cartographer and friends always set in the
current zone.

commit ce35e8b832925ec497af58a9d53c70c9d387816a
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 10:17:44 2015 +0100

Use new API to set waypoint in current zone

Beta Files (3)
File Name
Version
Hits
Size
Author
Date
v70100-1.1.0-2016-12-29
104
30MB
Cladhaire
01-12-17 02:27 PM
v70000-1.0.0-beta
152
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
737
22MB
Cladhaire
10-20-14 02:50 PM


Archived Files (44)
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Date
v70100-1.1.0-20
30MB
Cladhaire
01-27-17 01:34 AM
v70100-1.0.0-20
29MB
Cladhaire
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v70000-1.1.0-20
27MB
Cladhaire
09-07-16 07:39 AM
v60000-1.2.0-20
22MB
Cladhaire
12-21-14 10:28 AM
v60000-1.1.0-20
21MB
Cladhaire
12-13-14 05:13 AM
v60000-1.0.0-20
21MB
Cladhaire
10-26-14 10:37 AM
v60000-1.0.0
22MB
Cladhaire
10-14-14 02:01 PM
v50400-2014-07-
22MB
Cladhaire
07-26-14 04:14 AM
v50400-2014-01-
21MB
Cladhaire
01-05-14 12:42 PM
v50300-2013-06-
20MB
Cladhaire
06-18-13 11:35 PM
v50100-2013-03-
19MB
Cladhaire
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v50100-2013-03-
19MB
Cladhaire
03-24-13 09:59 AM
v50100-2013-02-
15MB
Cladhaire
02-18-13 02:37 PM
v50100-2012-10-
18MB
Cladhaire
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v50001-2012-10-
18MB
Cladhaire
10-10-12 11:45 PM
v50001-2012-09-
18MB
Cladhaire
09-29-12 02:39 PM
v50001-r352
17MB
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v50001-r151
16MB
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r344
16MB
Cladhaire
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r341
17MB
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r339
15MB
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r337
14MB
Cladhaire
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r333
13MB
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r331
12MB
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r326
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r322
11MB
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14MB
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r315
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r308
14MB
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13MB
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r304
13MB
Cladhaire
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13MB
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r301
12MB
Cladhaire
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12MB
Cladhaire
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11MB
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08-09-09 07:36 PM
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11MB
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08-05-09 08:01 AM
r293
10MB
Cladhaire
06-03-09 03:08 PM


Post A Reply Comment Options
Unread 03-06-10, 11:26 AM  
thc1967
A Kobold Labourer

Forum posts: 0
File comments: 31
Uploads: 0
Thank you for this very cool add-on! I do have a feature request though.

On WowHead, some of the comments are highly rated and they show up green. It would be very cool if your add-on could give us an option to filter out anything that's not green / highly rated.

Thanks again!
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Unread 03-03-10, 04:20 AM  
Cladhaire
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Originally posted by fr0ggy
probably not related to lh
so.. i set up a point to map to go for.
carbonite shows me a route.

i canot delete the point and route.
there is such an option somewhere ? or i'm missing something ?
Sounds like a carbonite issue, considering LightHeaded doesn't manage waypoints.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 03-03-10, 03:50 AM  
fr0ggy
A Kobold Labourer

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probably not related to lh
so.. i set up a point to map to go for.
carbonite shows me a route.

i canot delete the point and route.
there is such an option somewhere ? or i'm missing something ?
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Unread 02-26-10, 02:31 PM  
Cladhaire
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Re: Re: Re: 50 comment limit?

Originally posted by Mafriki
[b]Okay, so that leaves me to wonder how this works? I take it doesn't fetch "live" it just uses a parsed database and thus is completely at the whim of how often that database is updated?
Of course...

As for Darkstalkers22's comment is it not possible to run a function over the comments to strip out the [u][i], etc. as it's displayed?
Certainly, and some of that is done already. It's not perfect, and it doesn't need to be.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-26-10, 01:52 PM  
Mafriki
A Murloc Raider

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Re: Re: 50 comment limit?

Originally posted by Cladhaire
There is no limit, and I believe comments are sorted by rating and date, tho specifically how, I'm not sure.
Okay, so that leaves me to wonder how this works? I take it doesn't fetch "live" it just uses a parsed database and thus is completely at the whim of how often that database is updated?

As for Darkstalkers22's comment is it not possible to run a function over the comments to strip out the [u][i][b], etc. as it's displayed?
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Unread 02-26-10, 01:03 PM  
Cladhaire
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Re: underlining, italics, etc.

Originally posted by Darkstalker22
Thanks for the awesome addon Cladhaire

Currently, when a comment uses an underline, italics, bold, or whatever, the brackets that are used when writing post post appear. like [u]so and so[u], etc. Would it be possible to make it so lightheaded understands what these mean, and then underlines, italicizes, etc.?

Thanks!
Not really, no.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-26-10, 01:03 PM  
Darkstalker22
A Kobold Labourer

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underlining, italics, etc.

Thanks for the awesome addon Cladhaire

Currently, when a comment uses an underline, italics, bold, or whatever, the brackets that are used when writing post post appear. like [u]so and so[u], etc. Would it be possible to make it so lightheaded understands what these mean, and then underlines, italicizes, etc.?

Thanks!
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Unread 02-26-10, 12:10 PM  
Cladhaire
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Re: 50 comment limit?

Originally posted by Mafriki
Not sure if this has been brought up before but does LH have a 50 comment limit?

I was doing Tanaris Field Sampling today and the latest comments (basically the useful ones considering that quest has changed a lot recently) do not appear (comment 50+).

If there is a limit surely the newest comments should be on page 1, otherwise LH can be rendered fairly useless for some quests?
There is no limit, and I believe comments are sorted by rating and date, tho specifically how, I'm not sure.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-26-10, 11:40 AM  
Mafriki
A Murloc Raider

Forum posts: 4
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50 comment limit?

Not sure if this has been brought up before but does LH have a 50 comment limit?

I was doing Tanaris Field Sampling today and the latest comments (basically the useful ones considering that quest has changed a lot recently) do not appear (comment 50+).

If there is a limit surely the newest comments should be on page 1, otherwise LH can be rendered fairly useless for some quests?
Last edited by Mafriki : 02-26-10 at 11:41 AM.
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Unread 02-22-10, 02:46 AM  
Cladhaire
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Re: Open/Close button

Originally posted by moldavia
Is there any way for you to add an open/close button for detached mode? I do not need the window constantly open every time I open the quest log. Would be nice if you put in a button like EveryQuest has so that people can open/close your mod window at will. thanks for your time.
Right now, no. The window needs to be better decoupled from the quest log window, I'm just not sure how I really want that to work.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-20-10, 03:02 PM  
moldavia
A Defias Bandit

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Open/Close button

Is there any way for you to add an open/close button for detached mode? I do not need the window constantly open every time I open the quest log. Would be nice if you put in a button like EveryQuest has so that people can open/close your mod window at will. thanks for your time.
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Unread 02-06-10, 04:36 AM  
BW~Merlin
A Defias Bandit

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Shift clicking Do unto others casues error messages

When I shift click Do Unto Others into the chat frame I get two error messages in backsack.

Code:
1x LightHeaded-301\LightHeaded.lua:572: attempt to index field '?' (a nil value)
LightHeaded-301\LightHeaded.lua:611: in function `GetCommentText'
LightHeaded-301\LightHeaded.lua:829: in function `GetPageText'
LightHeaded-301\LightHeaded.lua:880: in function `UpdateFrame'
LightHeaded-301\LightHeaded.lua:276: in function `SelectQuestLogEntry'
LightHeaded-301\LightHeaded.lua:57: in function <LightHeaded\LightHeaded.lua:54>
<in C code>: in function `QuestLogTitleButton_OnClick'
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

Locals:
self = <table> {
 defaults = <table> {}
 EnableDebug = <function> @ LightHeaded\Dongle.lua:618:
 IterateQuestComments = <function> @ LightHeaded\LightHeaded.lua:507:
 QUEST_LOG_UPDATE = <function> @ LightHeaded\LightHeaded.lua:94:
 CancelTimer = <function> @ LightHeaded\Dongle.lua:605:
 ChangeFontSize = <function> @ LightHeaded\LightHeaded.lua:1776:
 GetQIDOffsets = <function> @ LightHeaded\LightHeaded.lua:158:
 LoadNames = <function> @ LightHeaded\LightHeaded.lua:109:
 OnHyperlinkEnter = <function> @ LightHeaded\LightHeaded.lua:1119:
 SavePosition = <function> @ LightHeaded\LightHeaded.lua:1679:
 OnHyperlinkClick = <function> @ LightHeaded\LightHeaded.lua:917:
 GetQuestName = <function> @ LightHeaded\LightHeaded.lua:134:
 ScheduleTimer = <function> @ LightHeaded\Dongle.lua:558:
 LockUnlockFrame = <function> @ LightHeaded\LightHeaded.lua:1630:
 GetCurrentQID = <function> @ LightHeaded\LightHeaded.lua:98:
 RestorePosition = <function> @ LightHeaded\LightHeaded.lua:1697:
 RegisterMessage = <function> @ LightHeaded\Dongle.lua:412:
 UnregisterMessage = <function> @ LightHeaded\Dongle.lua:426:
 IterateNPCLocs = <function> @ LightHeaded\LightHeaded.lua:536:
 db = <table> {}
 uihistory = <table> {}
 TogglePages = <function> @ LightHeaded\LightHeaded.lua:1758:
 IterateModules = <function> @ LightHeaded\Dongle.lua:316:
 ToggleDebug = <function> @ LightHeaded\LightHeaded.lua:1813:
 SelectQuestLogEntry = <function> @ LightHeaded\LightHeaded.lua:219:
 WarnOffendingAddon = <function> @ LightHeaded\LightHeaded.lua:201:
 IsMessageRegistered = <function> @ LightHeaded\Dongle.lua:467:
 TriggerMessage = <function> @ LightHeaded\Dongle.lua:450:
 Enable = <function> @ LightHeaded\LightHeaded.lua:29:
 IsEventRegistered = <function> @ LightHeaded\Dongle.lua:396:
 WZIDToCZ = <function> @ LightHeaded\LightHeaded.lua:473:
 Echo = <function> @ LightHeaded\Dongle.lua:696:
 IsDebugEnabled = <function> @ LightHeaded\Dongle.lua:629:
 ToggleSound = <function> @ LightHeaded\LightHeaded.lua:1734:
 GetNumQuestComments = <function> @ LightHeaded\LightHeaded.lua:482:
 ScheduleRepeatingTimer = <function> @ LightHeaded\Dongle.lua:589:
 UpdateFrame = <function> @ LightHeaded\LightHeaded.lua:856:
 PrintF = <function> @ LightHeaded\Dongle.lua:689:
 SearchQuests = <function> @ LightHeaded\LightHeaded.lua:1826:
 version = "301"
 DetachFrame = <function> @ LightHeaded\LightHeaded.lua:1751:
 GetQuestData = <function> @ LightHeaded\LightHeaded.lua:284:
 InitializeSlashCommand = <function> @ LightHeaded\Dongle.lua:1175:
 FileToCZ = <function> @ LightHeaded\LightHeaded.lua:451:
 GetQuestComment = <function> @ LightHeaded\LightHeaded.lua:487:
 Print = <function> @ LightHeaded\Dongle.lua:682:
 bad_select = 0
 cmd = <table> {}
 GetPageText = <function> @ LightHeaded\LightHeaded.lua:645:
 IterateQuestInfo = <function> @ LightHeaded\LightHeaded.lua:525:
 HasModule = <function> @ LightHeaded\Dongle.lua:298:
 IsTimerScheduled = <function> @ LightHeaded\Dongle.lua:594:
 NewModule = <function> defined @LightHeaded
  ---
Code:
1x LightHeaded-301\LightHeaded.lua:572: attempt to index field '?' (a nil value)
LightHeaded-301\LightHeaded.lua:611: in function `GetCommentText'
LightHeaded-301\LightHeaded.lua:829: in function `GetPageText'
LightHeaded-301\LightHeaded.lua:880: in function `UpdateFrame'
LightHeaded-301\LightHeaded.lua:276: in function `SelectQuestLogEntry'
LightHeaded-301\LightHeaded.lua:52: in function <LightHeaded\LightHeaded.lua:51>
<in C code>: in function `SelectQuestLogEntry'
Interface\FrameXML\QuestLogFrame.lua:611: in function `QuestLog_SetSelection':
Interface\FrameXML\QuestLogFrame.lua:151: in function <Interface\FrameXML\QuestLogFrame.lua:137>:
<in C code>: in function `QuestLogTitleButton_OnClick'
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

Locals:
self = <table> {
 defaults = <table> {}
 EnableDebug = <function> @ LightHeaded\Dongle.lua:618:
 IterateQuestComments = <function> @ LightHeaded\LightHeaded.lua:507:
 QUEST_LOG_UPDATE = <function> @ LightHeaded\LightHeaded.lua:94:
 CancelTimer = <function> @ LightHeaded\Dongle.lua:605:
 ChangeFontSize = <function> @ LightHeaded\LightHeaded.lua:1776:
 GetQIDOffsets = <function> @ LightHeaded\LightHeaded.lua:158:
 LoadNames = <function> @ LightHeaded\LightHeaded.lua:109:
 OnHyperlinkEnter = <function> @ LightHeaded\LightHeaded.lua:1119:
 SavePosition = <function> @ LightHeaded\LightHeaded.lua:1679:
 OnHyperlinkClick = <function> @ LightHeaded\LightHeaded.lua:917:
 GetQuestName = <function> @ LightHeaded\LightHeaded.lua:134:
 ScheduleTimer = <function> @ LightHeaded\Dongle.lua:558:
 LockUnlockFrame = <function> @ LightHeaded\LightHeaded.lua:1630:
 GetCurrentQID = <function> @ LightHeaded\LightHeaded.lua:98:
 RestorePosition = <function> @ LightHeaded\LightHeaded.lua:1697:
 RegisterMessage = <function> @ LightHeaded\Dongle.lua:412:
 UnregisterMessage = <function> @ LightHeaded\Dongle.lua:426:
 IterateNPCLocs = <function> @ LightHeaded\LightHeaded.lua:536:
 db = <table> {}
 uihistory = <table> {}
 TogglePages = <function> @ LightHeaded\LightHeaded.lua:1758:
 IterateModules = <function> @ LightHeaded\Dongle.lua:316:
 ToggleDebug = <function> @ LightHeaded\LightHeaded.lua:1813:
 SelectQuestLogEntry = <function> @ LightHeaded\LightHeaded.lua:219:
 WarnOffendingAddon = <function> @ LightHeaded\LightHeaded.lua:201:
 IsMessageRegistered = <function> @ LightHeaded\Dongle.lua:467:
 TriggerMessage = <function> @ LightHeaded\Dongle.lua:450:
 Enable = <function> @ LightHeaded\LightHeaded.lua:29:
 IsEventRegistered = <function> @ LightHeaded\Dongle.lua:396:
 WZIDToCZ = <function> @ LightHeaded\LightHeaded.lua:473:
 Echo = <function> @ LightHeaded\Dongle.lua:696:
 IsDebugEnabled = <function> @ LightHeaded\Dongle.lua:629:
 ToggleSound = <function> @ LightHeaded\LightHeaded.lua:1734:
 GetNumQuestComments = <function> @ LightHeaded\LightHeaded.lua:482:
 ScheduleRepeatingTimer = <function> @ LightHeaded\Dongle.lua:589:
 UpdateFrame = <function> @ LightHeaded\LightHeaded.lua:856:
 PrintF = <function> @ LightHeaded\Dongle.lua:689:
 SearchQuests = <function> @ LightHeaded\LightHeaded.lua:1826:
 version = "301"
 DetachFrame = <function> @ LightHeaded\LightHeaded.lua:1751:
 GetQuestData = <function> @ LightHeaded\LightHeaded.lua:284:
 InitializeSlashCommand = <function> @ LightHeaded\Dongle.lua:1175:
 FileToCZ = <function> @ LightHeaded\LightHeaded.lua:451:
 GetQuestComment = <function> @ LightHeaded\LightHeaded.lua:487:
 Print = <function> @ LightHeaded\Dongle.lua:682:
 bad_select = 0
 cmd = <table> {}
 GetPageText = <function> @ LightHeaded\LightHeaded.lua:645:
 IterateQuestInfo = <function> @ LightHeaded\LightHeaded.lua:525:
 HasModule = <function> @ LightHeaded\Dongle.lua:298:
 IsTimerScheduled = <function> @ LightHeaded\Dongle.lua:594:
 NewModule = <function> defined @LightHeaded
  ---
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Unread 01-26-10, 04:39 PM  
necofearer
A Kobold Labourer

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Originally posted by Cladhaire
Those addons do not exist as far as WoW is concerned, which means they are not installed correctly. Please re-install Lightheaded, referring to the included readme file if you need more information.
GOT IT! thanks. i was putting all the "data A", "Data QID", ect. folders into the lightheaded folder. thanks a million!
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Unread 01-26-10, 04:33 PM  
Cladhaire
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Originally posted by necofearer
having a problem
when i debug lightheaded, i get this message

updating the LightHeaded frame
Loading LightHeaded_Data_QIDNames
could not load LightHeaded_Data_QIDNames, MISSING
Loading LightHeaded_Data_A
could not load LightHeaded_Data_A, MISSING
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all of my files are there when i go to look
Those addons do not exist as far as WoW is concerned, which means they are not installed correctly. Please re-install Lightheaded, referring to the included readme file if you need more information.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 01-26-10, 04:31 PM  
necofearer
A Kobold Labourer

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Originally posted by Cladhaire
Open the addon selection screen and check the box next to each one.
sorry, i edited my post, can you help me with it now?
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