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Legion (7.0.3)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:09-07-16 07:39 AM
Created:unknown
Downloads:5,411,954
Favorites:7,727
MD5:
7.0.3

LightHeaded  Popular! (More than 5000 hits)

Version: v70000-1.1.0-2016-09-05
by: Cladhaire [More]

The last date of comment parsing is now part of the addon's filename.

Includes over 166,198 comments for more than 15,560 quests


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Donations:
Some people have asked, so here is a way to send me donations:

commit ea5dd596d578663a34044137a34b04b42ff1a4ac
Author: Jim Whitehead <[email protected]>
Date: Wed Sep 7 15:35:26 2016 +0200

Disable auto-popup on SelectQuestLogEntry

commit c3e67123f3233e8e0abd1eb74562f74b1e005209
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:54:46 2016 +0200

Update TOC for 70000

commit 14d8721ebb51a801b04f4bd7229a57ec5470412e
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:52:45 2016 +0200

Update for new parsing script

Thanks to lunarwtr we're able to parse again, since I didn't have time
to fix the previous parser. This required some changes to the addon, but
this should get things back up and working.

commit f4a0f7d143c67eb1768662ca73073b103e9e861d
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:35:53 2015 +0100

Remove dead code

commit 61d0d2ab136d5f79be4edc62e6ae3cbc2964431c
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:27:56 2015 +0100

Fix LH waypoint set integration

- We now are able to properly reverse WowHead mapFileIds to the in-game
areaIds, so waypoints should be set in the correct zone.
- We don't know how to set a waypoint in an instanced zone, so we just
put those in the current zone
- Integration with MapNotes, Cartographer and friends always set in the
current zone.

commit ce35e8b832925ec497af58a9d53c70c9d387816a
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 10:17:44 2015 +0100

Use new API to set waypoint in current zone

Beta Files (2)
File Name
Version
Hits
Size
Author
Date
v70000-1.0.0-beta
121
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
696
22MB
Cladhaire
10-20-14 02:50 PM


Archived Files (41)
File Name
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Date
v60000-1.2.0-20
22MB
Cladhaire
12-21-14 10:28 AM
v60000-1.1.0-20
21MB
Cladhaire
12-13-14 05:13 AM
v60000-1.0.0-20
21MB
Cladhaire
10-26-14 10:37 AM
v60000-1.0.0
22MB
Cladhaire
10-14-14 02:01 PM
v50400-2014-07-
22MB
Cladhaire
07-26-14 04:14 AM
v50400-2014-01-
21MB
Cladhaire
01-05-14 12:42 PM
v50300-2013-06-
20MB
Cladhaire
06-18-13 11:35 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 01:54 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 09:59 AM
v50100-2013-02-
15MB
Cladhaire
02-18-13 02:37 PM
v50100-2012-10-
18MB
Cladhaire
11-28-12 02:22 PM
v50001-2012-10-
18MB
Cladhaire
10-10-12 11:45 PM
v50001-2012-09-
18MB
Cladhaire
09-29-12 02:39 PM
v50001-r352
17MB
Cladhaire
09-10-12 12:02 AM
v50001-r151
16MB
Cladhaire
09-09-12 02:56 AM
r344
16MB
Cladhaire
01-24-12 02:52 AM
r341
17MB
Cladhaire
07-13-11 04:46 AM
r339
15MB
Cladhaire
07-12-11 04:35 AM
r337
14MB
Cladhaire
05-13-11 10:26 AM
r333
13MB
Cladhaire
03-09-11 05:29 AM
r331
12MB
Cladhaire
02-20-11 12:00 PM
r330
12MB
Cladhaire
02-02-11 03:50 AM
r327
12MB
Cladhaire
01-13-11 11:16 AM
r326
12MB
Cladhaire
01-03-11 12:25 PM
r325
12MB
Cladhaire
01-02-11 12:22 PM
r322
11MB
Cladhaire
12-14-10 11:49 PM
r321
11MB
Cladhaire
12-08-10 10:36 AM
r320
11MB
Cladhaire
11-30-10 04:48 PM
r317
14MB
Cladhaire
11-25-10 06:07 AM
r316
14MB
Cladhaire
10-27-10 05:15 AM
r315
14MB
Cladhaire
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r310
14MB
Cladhaire
09-04-10 09:35 AM
r308
14MB
Cladhaire
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r306
13MB
Cladhaire
08-21-10 08:22 AM
r304
13MB
Cladhaire
03-29-10 05:07 AM
r303
13MB
Cladhaire
03-28-10 05:39 AM
r301
12MB
Cladhaire
12-09-09 12:19 PM
r298
12MB
Cladhaire
10-10-09 08:41 AM
r297
11MB
Cladhaire
08-09-09 07:36 PM
r295
11MB
Cladhaire
08-05-09 08:01 AM
r293
10MB
Cladhaire
06-03-09 03:08 PM


Post A Reply Comment Options
Unread 08-01-09, 04:15 PM  
nitrobg
A Kobold Labourer

Forum posts: 0
File comments: 1
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Hi. First of all - thanks for this awesome addon, it has helped me countless times. My question is - is it possible to add load on demand option - load only the info for the selected quest instead of loading whole info for all quests in the quest log. At the moment LH is consuming around 55MB of memory, which is a lot and I think that this reduces overall FPS.
Screenshot: http://i32.tinypic.com/30wq9s6.jpg
Last edited by nitrobg : 08-02-09 at 06:16 AM.
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Unread 08-01-09, 03:58 PM  
myrroddin
A Molten Giant
 
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Re: Re: Re: Error when opening quest log with Carbonite

Originally posted by myrroddin
OK, will do and let you know.
Yes, corrupted install. Probably because of my botched Minion install. I really need to fix that.
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Unread 07-31-09, 05:00 PM  
myrroddin
A Molten Giant
 
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Re: Re: Error when opening quest log with Carbonite

Originally posted by Cladhaire
Either Carbonite is changing something (which does not seem likely) or you have a corrupt file. Please reinstall LightHeaded.
OK, will do and let you know.
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Unread 07-31-09, 03:57 AM  
Cladhaire
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Re: Error when opening quest log with Carbonite

Originally posted by myrroddin
I use Carbonite 3.201 and opening the quest log with LightHeaded produced this error:
Either Carbonite is changing something (which does not seem likely) or you have a corrupt file. Please reinstall LightHeaded.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-31-09, 12:14 AM  
myrroddin
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Error when opening quest log with Carbonite

I use Carbonite 3.201 and opening the quest log with LightHeaded produced this error:
[2009/07/31 00:09:05-269-x1]: LightHeaded-293\Data\LH_Data_E.lua:36954: '}' expected (to close '{' at line 36936) near 'char(31)'
LightHeaded-293\LightHeaded.lua:296: in function `GetQuestData'
LightHeaded-293\LightHeaded.lua:526: in function `IterateQuestInfo'
LightHeaded-293\LightHeaded.lua:650: in function `GetPageText'
LightHeaded-293\LightHeaded.lua:880: in function `UpdateFrame'
LightHeaded-293\LightHeaded.lua:279: in function `SelectQuestLogEntry'
LightHeaded-293\LightHeaded.lua:52: in function <Interface\AddOns\LightHeaded\LightHeaded.lua:51>
<in C code>: in function `SelectQuestLogEntry'
Interface\FrameXML\QuestLogFrame.lua:328: in function `QuestLog_SetSelection':
Interface\FrameXML\QuestLogFrame.lua:97: in function <Interface\FrameXML\QuestLogFrame.lua:94>:
<in C code>: in function `Show'
Interface\FrameXML\UIParent.lua:1892: in function <Interface\FrameXML\UIParent.lua:1887>:
<in C code>: in function `ShowUIPanel'
Carbonite-3.201\Carbonite.lua:23250: in function `ToggleFrame'
<string>:"TOGGLEQUESTLOG":1: in function <[string "TOGGLEQUESTLOG"]:1>
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Unread 07-25-09, 04:46 AM  
Cladhaire
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Re: a stupid question

Originally posted by leelomay
does it support cilents other than english cilent?? such as zhTW/zhCN ??
sorry for my stupid question
Yes, it supports any language client.. but the comments will always be in English.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-25-09, 04:42 AM  
leelomay
A Kobold Labourer
 
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a stupid question

does it support cilents other than english cilent?? such as zhTW/zhCN ??
sorry for my stupid question
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Unread 07-22-09, 01:47 PM  
Cladhaire
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Originally posted by Kerecha
Been trying this out for a while now and im wondeing a small thing, is it possible to change the alpha ONLY when LH is in its "hidden" mode behind the questpanel?

I use skinner and have all background on UI frames at ~0.6 alpha, problem is that when i hide LH that half of the questpanel becomes doubled up making it apear as if its at a higer alpha (i get 2 0.6 frames ontop of eachother). And would like to know if its somehow possible to make the LH frame go to 0 alpha when its in its hidden state and only show the button to open it up again.

Edit: Some screenies to show what i mean.

http://img195.imageshack.us/gal.php?g=40869296.jpg
Not without editing the code directly, no.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-22-09, 01:28 PM  
Kerecha
A Deviate Faerie Dragon
 
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Been trying this out for a while now and im wondeing a small thing, is it possible to change the alpha ONLY when LH is in its "hidden" mode behind the questpanel?

I use skinner and have all background on UI frames at ~0.6 alpha, problem is that when i hide LH that half of the questpanel becomes doubled up making it apear as if its at a higer alpha (i get 2 0.6 frames ontop of eachother). And would like to know if its somehow possible to make the LH frame go to 0 alpha when its in its hidden state and only show the button to open it up again.

Edit: Some screenies to show what i mean.

http://img195.imageshack.us/gal.php?g=40869296.jpg
Last edited by Kerecha : 07-22-09 at 01:31 PM.
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Unread 07-20-09, 09:04 AM  
Cladhaire
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No worries, thanks for checking back!
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-20-09, 09:00 AM  
Siddham
A Kobold Labourer

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Originally posted by Cladhaire
Correct, the arrow itself and all functionality relating to it (except the sending of waypoints) would be from Cartographer. Alternatively, TomTom provides similar functionality.
OK. Thanks for clearing that up...and for creating the addon
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Unread 07-20-09, 07:34 AM  
Cladhaire
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Originally posted by Siddham
I have Cartographer installed...am I right to think LH is sending the coordinates or waypoint info to C and C is generating the arrow? And so the right click dialogue window that allows me clear the waypoints is a C function?
Correct, the arrow itself and all functionality relating to it (except the sending of waypoints) would be from Cartographer. Alternatively, TomTom provides similar functionality.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-20-09, 07:32 AM  
Siddham
A Kobold Labourer

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I have Cartographer installed...am I right to think LH is sending the coordinates or waypoint info to C and C is generating the arrow? And so the right click dialogue window that allows me clear the waypoints is a C function?
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Unread 07-20-09, 07:22 AM  
Cladhaire
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Re: Re: Re: re onscreen arrow and text.

Originally posted by Siddham
I suppose that's an answer. I still think mods should come with proper documentation...but that's just my opinion.
There's not really much to document, but I respect your opinion. The reason why the "clicking" only happens when you have LightHeaded is because that's the only time the panel is enabled. The addon that is actually displaying the waypoints is another addon entirely, so you'll need to look.

I'm the only author on any of my projects and my time can either be spent developing new features and fixing bugs, or writing documentation. Unfortunately i just don't have time to do both. I would gladly include a proper readme file for any of my addons, if someone is willing to help me construct it.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-20-09, 07:18 AM  
Siddham
A Kobold Labourer

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Re: Re: re onscreen arrow and text.

Originally posted by Cladhaire
"This is not a function of LightHeaded."

But if that is not a function of lh how come it's only there when I install lh?


"LightHeaded does come with a readme, but all the information you need is posted right here in the addon description. The functionality you are discussing is not a part of this mod."

But as I say it was not there prior to your mod...


"Because we have websites like wowinterface that allow us to post detailed descriptions and screenshots. Most if not all of the information you need is always contained there. Since you have to come here to download the addon, we expect that you've read the information here."
I suppose that's an answer. I still think mods should come with proper documentation...but that's just my opinion.
Last edited by Siddham : 07-20-09 at 07:21 AM.
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