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Return to Karazhan (7.1.0)
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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-27-16 02:58 PM
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7.1.0

LightHeaded  Popular! (More than 5000 hits)

Version: v70100-1.0.0-2016-10-26
by: Cladhaire [More]

The last date of comment parsing is now part of the addon's filename.

Includes over 166,198 comments for more than 15,560 quests


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Donations:
Some people have asked, so here is a way to send me donations:

commit 547b33546eb69dccb662beffda2625d74bf11b74
Author: Jim Whitehead <[email protected]>
Date: Thu Oct 27 22:39:13 2016 +0200

Update for 7.1

commit ea5dd596d578663a34044137a34b04b42ff1a4ac
Author: Jim Whitehead <[email protected]>
Date: Wed Sep 7 15:35:26 2016 +0200

Disable auto-popup on SelectQuestLogEntry

commit c3e67123f3233e8e0abd1eb74562f74b1e005209
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:54:46 2016 +0200

Update TOC for 70000

commit 14d8721ebb51a801b04f4bd7229a57ec5470412e
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:52:45 2016 +0200

Update for new parsing script

Thanks to lunarwtr we're able to parse again, since I didn't have time
to fix the previous parser. This required some changes to the addon, but
this should get things back up and working.

commit f4a0f7d143c67eb1768662ca73073b103e9e861d
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:35:53 2015 +0100

Remove dead code

commit 61d0d2ab136d5f79be4edc62e6ae3cbc2964431c
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:27:56 2015 +0100

Fix LH waypoint set integration

- We now are able to properly reverse WowHead mapFileIds to the in-game
areaIds, so waypoints should be set in the correct zone.
- We don't know how to set a waypoint in an instanced zone, so we just
put those in the current zone
- Integration with MapNotes, Cartographer and friends always set in the
current zone.

commit ce35e8b832925ec497af58a9d53c70c9d387816a
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 10:17:44 2015 +0100

Use new API to set waypoint in current zone

Beta Files (2)
File Name
Version
Hits
Size
Author
Date
v70000-1.0.0-beta
130
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
704
22MB
Cladhaire
10-20-14 02:50 PM


Archived Files (42)
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v70000-1.1.0-20
27MB
Cladhaire
09-07-16 07:39 AM
v60000-1.2.0-20
22MB
Cladhaire
12-21-14 10:28 AM
v60000-1.1.0-20
21MB
Cladhaire
12-13-14 05:13 AM
v60000-1.0.0-20
21MB
Cladhaire
10-26-14 10:37 AM
v60000-1.0.0
22MB
Cladhaire
10-14-14 02:01 PM
v50400-2014-07-
22MB
Cladhaire
07-26-14 04:14 AM
v50400-2014-01-
21MB
Cladhaire
01-05-14 12:42 PM
v50300-2013-06-
20MB
Cladhaire
06-18-13 11:35 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 01:54 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 09:59 AM
v50100-2013-02-
15MB
Cladhaire
02-18-13 02:37 PM
v50100-2012-10-
18MB
Cladhaire
11-28-12 02:22 PM
v50001-2012-10-
18MB
Cladhaire
10-10-12 11:45 PM
v50001-2012-09-
18MB
Cladhaire
09-29-12 02:39 PM
v50001-r352
17MB
Cladhaire
09-10-12 12:02 AM
v50001-r151
16MB
Cladhaire
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r344
16MB
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r341
17MB
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r339
15MB
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r337
14MB
Cladhaire
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r333
13MB
Cladhaire
03-09-11 05:29 AM
r331
12MB
Cladhaire
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r330
12MB
Cladhaire
02-02-11 03:50 AM
r327
12MB
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01-13-11 11:16 AM
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01-03-11 12:25 PM
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12MB
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11MB
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11MB
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14MB
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14MB
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14MB
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14MB
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14MB
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13MB
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Unread 07-20-07, 05:02 PM  
Redmercy
A Murloc Raider

Forum posts: 7
File comments: 3
Uploads: 0
Originally posted by Cladhaire
You have to give me some more information to go off, since I'm not on your computer, and don't want to/have no way to be.

a.) Does it work with any quests at all, or is this only happening with a specific quest.
b.) If its a specific quest, what is the quest name, level, and faction (alliance or horde)
c.) Are you getting any Lua errors? Turn Lua errors on in Interface Options and see if you have any errors popping up.
d.) Did you follow the directions? You should have a total of eleven folders in your Wow/Interface/Addons directory, do you?
A) This is happening to all the quest, but once again, it does work once i use that command /lh page a couple times.
B) -----------------------------------------------------------------------(Alliance at the moment)
C) Not sure, where do i turn that on in the interface, i cant find it
D) yes
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Unread 07-20-07, 04:19 PM  
Cladhaire
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Originally posted by Redmercy
yea i did /lh debug and it says Could not find information for <quest>.

whats that mean? what i do ty

edit: but also keep in mind that it does work when i do the /lh page thinga couple times

You have to give me some more information to go off, since I'm not on your computer, and don't want to/have no way to be.

a.) Does it work with any quests at all, or is this only happening with a specific quest.
b.) If its a specific quest, what is the quest name, level, and faction (alliance or horde)
c.) Are you getting any Lua errors? Turn Lua errors on in Interface Options and see if you have any errors popping up.
d.) Did you follow the directions? You should have a total of eleven folders in your Wow/Interface/Addons directory, do you?
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-20-07, 03:54 PM  
Redmercy
A Murloc Raider

Forum posts: 7
File comments: 3
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Originally posted by Cladhaire
No, it should just work. Disable all addons but LightHeaded and TomTom. Somethign else is clearly interfering. You also may want to run /lh debug to see if you're getting any load errors.
yea i did /lh debug and it says Could not find information for <quest>.

whats that mean? what i do ty

edit: but also keep in mind that it does work when i do the /lh page thinga couple times
Last edited by Redmercy : 07-20-07 at 03:55 PM.
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Unread 07-20-07, 02:59 PM  
Cladhaire
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Originally posted by Knaledge
Perhaps altering it so that debug is ON by default? Let it be an opt out for users? Might save some headache on posting the same statement in the future you know?

More likely, the modules aren't loaded - as this is the exact behavior I am able to yield if I select a quest without one of the modules loaded from the char sel screen.
The average user does not need to be notified every single time a file is loaded. I may split them into two different options, but not right at the moment.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
Last edited by Cladhaire : 07-20-07 at 03:02 PM.
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Unread 07-20-07, 02:58 PM  
Kavaa
A Kobold Labourer

Forum posts: 0
File comments: 2
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k, if you are like me and prefer notes to waypoints in cartographer, in the lightheaded.lua simply replace the 2 instances of :

if Cartographer_Waypoints and type(Cartographer_Waypoints.AddLHWaypoint) == "function" then
Cartographer_Waypoints:AddLHWaypoint(nil, nil, x, y, note)
elseif Cartographer_Waypoints then
self:Print("LightHeaded waypoints are not supported in this version of Cartographer_Waypoints.")
end


with:
if Cartographer_Notes then
zone = Cartographer:GetCurrentEnglishZoneName()
Cartographer_Notes:SetNote(zone, x/100, y/100, note, "LightHeaded")
end

If it would be possible to add this as a shift click or something, i would be very happy.
Last edited by Kavaa : 07-20-07 at 03:00 PM.
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Unread 07-20-07, 02:57 PM  
Knaledge
A Murloc Raider

Forum posts: 5
File comments: 104
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Perhaps altering it so that debug is ON by default? Perhaps let it be an opt out for users? It might save some headache on relaying the first step in helping you solve an issue rather than potentially not hearing from someone after they post (which I would imagine sucks to have happen, as an author).

More likely, the modules aren't loaded - as this is the exact behavior I am able to yield if I select a quest without one of the modules loaded from the char sel screen.
Last edited by Knaledge : 07-20-07 at 02:59 PM.
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Unread 07-20-07, 01:00 PM  
Cladhaire
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Originally posted by Redmercy
hey, i just installed this and its pretty sweet but its not really working for me. I installed all the folders, also TomTom. When i try to use LH In game and open that window where the comments should be, there arent any, its all blank, every quest, why is that? ty.

edit: well actually, it does show sometimes, if i type /lh page twice or once, until it makes everything show on 1 page, not multiple, then it does show the comments, but thats weird...i have to type /lh page to see the commends everytime?
No, it should just work. Disable all addons but LightHeaded and TomTom. Somethign else is clearly interfering. You also may want to run /lh debug to see if you're getting any load errors.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
Last edited by Cladhaire : 07-20-07 at 01:00 PM.
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Unread 07-20-07, 09:28 AM  
Redmercy
A Murloc Raider

Forum posts: 7
File comments: 3
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hey, i just installed this and its pretty sweet but its not really working for me. I installed all the folders, also TomTom. When i try to use LH In game and open that window where the comments should be, there arent any, its all blank, every quest, why is that? ty.

edit: well actually, it does show sometimes, if i type /lh page twice or once, until it makes everything show on 1 page, not multiple, then it does show the comments, but thats weird...i have to type /lh page to see the commends everytime?
Last edited by Redmercy : 07-20-07 at 10:33 AM.
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Unread 07-19-07, 12:31 PM  
Tenson
A Fallenroot Satyr

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Originally posted by Cladhaire
Again, it would require the title and the level, but yes.
You rock, Clad

Anyways, I found out that Ludwig can search via item name, too, so I will use that.

Wowhead is cool because it actually shows where such item came from (craft, drop, vendor, etc).

LH+Quest title search would be awesome.
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Unread 07-19-07, 08:06 AM  
Cladhaire
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Originally posted by Tenson
I thought Ludwig requires an item ID? Or would name work?

Can I request that LH would contain a quest title search then?
Again, it would require the title and the level, but yes.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-19-07, 08:00 AM  
Tenson
A Fallenroot Satyr

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Originally posted by Dreadlorde
You could use LudWig for item searching.
I thought Ludwig requires an item ID? Or would name work?

Can I request that LH would contain a quest title search then?
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Unread 07-18-07, 10:03 AM  
Cladhaire
Salad!
 
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Originally posted by Knaledge
Clad - one thing I noticed is that quests that start as a chain (repeatable) end up having a duplicate quest entry for the repeatable aspect of the quest.


This is because the only way we can uniquely identify quests in game is using the title and level of the quest. LightHeaded has no way to identify these quests in game (outside of the game we have quest id).

The comments are also sometimes duplicated or include the ones from the first half of the quest. This also works in converse where any repeatable quest chain includes the comments for the follow-up quest (repeatable version) in the initial quest's comments.
What happens during parsing, is all quests with the same quest title and level get lumped together, but I display the unique qid for each of them so you can differentiate. Any comments in one of these quests (they are ENTIRELY separate on WowHead.com) is included in the bundle. If you're getting repeated comments, its due to the same comment existing on multiple quest ids. I could parse out any comments that have the exact same text, but that would be somewhat unreliable, and wouldn't always help).

Also, I second having some sort of minor search functionality. Would the level of the quest really be neccessary though? Perhaps just a simple text based query for best-match for the quest name? That would seem most accessible - but not sure how you've got it operating under the hood.
It absolutely needs both the quest title and the quest level. The level is what I use to only load the relevant data from the library, to cut down on memory usage. Also, to be completely honest, this isn't meant to replace wowhead. The most functionality I intend to give is to allow you to look up a quest, if someone can give you the name/level of the quest (so you can assist them).

Make sense?

Good stuff! Thanks for the debug changes!
[/quote]
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-18-07, 09:57 AM  
Knaledge
A Murloc Raider

Forum posts: 5
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Clad - one thing I noticed is that quests that start as a chain (repeatable) end up having a duplicate quest entry for the repeatable aspect of the quest.

For example, check out "More Obsidian Warbeads" for Consortium. Many other examples escape me at the moment but I know it isn't strictly repeatable quest lines also. There's the <animal> Mastery quests in Nagrand that exhibit this duplicate quest behavior.

So it'll show as:

1. Talbuk Mastery
2. Talbuk Mastery
3. Talbuk Mastery


Then when you click on the second quest (2. Talbuk Mastery) it appears as:

1. Talbuk Mastery
2. Talbuk Mastery
3. Talbuk Mastery

And then the quest info (level, exp, rep gain/loss, etc.) is repeated twice below.

The comments are also sometimes duplicated or include the ones from the first half of the quest. This also works in converse where any repeatable quest chain includes the comments for the follow-up quest (repeatable version) in the initial quest's comments.

When I get in from work I will post more info if needed.

Also, I second having some sort of minor search functionality. Would the level of the quest really be neccessary though? Perhaps just a simple text based query for best-match for the quest name? That would seem most accessible - but not sure how you've got it operating under the hood.

Good stuff! Thanks for the debug changes!
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Unread 07-18-07, 08:28 AM  
Dreadlorde
A Pyroguard Emberseer
 
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Originally posted by Tenson
<insert blah here>
I know it might be a lot to ask, but if I know of a quest name or certain item name, would it be possible to implement that search into LH? Or, would it take too much time/changes/memory that it's not worth it?
You could use LudWig for item searching.
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Unread 07-18-07, 08:06 AM  
Cladhaire
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Originally posted by Tenson
Using LH and TomTom and loving it.

1 request (not sure if it's been posted): is it possible to add a search feature to LH?

I know it might be a lot to ask, but if I know of a quest name or certain item name, would it be possible to implement that search into LH? Or, would it take too much time/changes/memory that it's not worth it?

Basically, I'm hoping that LH would be an in-game version of wowhead...
The best I could give you is quest title and level.. if you could provide those, it could display that quest. This addon is absolutely NOT meant to replace wowhead.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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