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Legion (7.0.3)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:09-07-16 07:39 AM
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7.0.3

LightHeaded  Popular! (More than 5000 hits)

Version: v70000-1.1.0-2016-09-05
by: Cladhaire [More]

The last date of comment parsing is now part of the addon's filename.

Includes over 166,198 comments for more than 15,560 quests


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Donations:
Some people have asked, so here is a way to send me donations:

commit ea5dd596d578663a34044137a34b04b42ff1a4ac
Author: Jim Whitehead <[email protected]>
Date: Wed Sep 7 15:35:26 2016 +0200

Disable auto-popup on SelectQuestLogEntry

commit c3e67123f3233e8e0abd1eb74562f74b1e005209
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:54:46 2016 +0200

Update TOC for 70000

commit 14d8721ebb51a801b04f4bd7229a57ec5470412e
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:52:45 2016 +0200

Update for new parsing script

Thanks to lunarwtr we're able to parse again, since I didn't have time
to fix the previous parser. This required some changes to the addon, but
this should get things back up and working.

commit f4a0f7d143c67eb1768662ca73073b103e9e861d
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:35:53 2015 +0100

Remove dead code

commit 61d0d2ab136d5f79be4edc62e6ae3cbc2964431c
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:27:56 2015 +0100

Fix LH waypoint set integration

- We now are able to properly reverse WowHead mapFileIds to the in-game
areaIds, so waypoints should be set in the correct zone.
- We don't know how to set a waypoint in an instanced zone, so we just
put those in the current zone
- Integration with MapNotes, Cartographer and friends always set in the
current zone.

commit ce35e8b832925ec497af58a9d53c70c9d387816a
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 10:17:44 2015 +0100

Use new API to set waypoint in current zone

Beta Files (2)
File Name
Version
Hits
Size
Author
Date
v70000-1.0.0-beta
121
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
696
22MB
Cladhaire
10-20-14 02:50 PM


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Cladhaire
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21MB
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v60000-1.0.0
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v50400-2014-07-
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07-26-14 04:14 AM
v50400-2014-01-
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v50100-2013-03-
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Post A Reply Comment Options
Unread 12-27-08, 06:15 AM  
Cladhaire
Salad!
 
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Originally posted by vpr
I figured out what was causing Lightheaded + TomTom to not work together when clicking on coords in lightheaded. It wasn't that the parser for the links wasn't aligned properly, it was an addon conflicting.

Routes is the name, and after disabling it, the functionality returned to lightheaded. I don't know who's causing the fault, or if the two could work together, but I'll report the issue to both authors for hope for a fix.

~Vpr

PS: Someone said you co-wrote a book - which book is that by curiosity?
Hrm, I'm not sure why Routes would be interfering, since it just uses TomTom. I'll try to look when I get back from holiday.

Our book is here: http://wowprogramming.com/store

Thanks for reporting back.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 12-27-08, 06:09 AM  
vpr
A Theradrim Guardian

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I figured out what was causing Lightheaded + TomTom to not work together when clicking on coords in lightheaded. It wasn't that the parser for the links wasn't aligned properly, it was an addon conflicting.

Routes is the name, and after disabling it, the functionality returned to lightheaded. I don't know who's causing the fault, or if the two could work together, but I'll report the issue to both authors for hope for a fix.

~Vpr

PS: Someone said you co-wrote a book - which book is that by curiosity?
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Unread 12-27-08, 05:44 AM  
Cladhaire
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Originally posted by Bipp
Is there some way I can get coordinates from quest comments to post to the map in the early Death Knight zone (down on the land)? It doesn't seem to function the way it does in normal zones.

(I've looked through a few pages, but don't see it addressed. )
TomTom (and most navigation addons) cannot currently map coordinates in "battleground-like" zones, such as the death knight starting area. This is partially a WoW API limitation, but Astrolabe currently does have a way to accomplish this.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 12-25-08, 01:05 PM  
Bipp
A Defias Bandit

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Is there some way I can get coordinates from quest comments to post to the map in the early Death Knight zone (down on the land)? It doesn't seem to function the way it does in normal zones.

(I've looked through a few pages, but don't see it addressed. )
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Unread 12-24-08, 09:51 AM  
Cladhaire
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Everyone stop, there is no need for insults, or for this conversation to even continue.

ShadowEric, it's very simple. The addon updater should determine the lowest root that contains a table of contents file, and make the right decision. It already needs to make this sort of decision due to the different ways addon are packaged.

This is a non-issue, and I do not consider it an issue. You are absolutely entitled to your opinion, but managing addon the way you do is just asking for trouble in MY opinion. I am an extremely attentive author otherwise we would not even be having this discussion. You seem to fail to realize that there is no alternative for me.

End of conversation. I am sorry it causes you problems, but that is a factor of how you update, not my packaging. Your system does not take ANYTHING into consideration. That is the problem.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 12-24-08, 07:24 AM  
ShadowEric
A Kobold Labourer

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Re: To ShadowEric

Originally posted by Gigabytes
This author does an incredible job, not many people would even take the time to respond to a issue and here you are talking nothing but rubbish. For the basic user the setup is perfect, an advanced user can obviously tell that. You Mr ShadowEric make me think you are a 14 year old pimple faced KID who thinks you know something about computers. You are a novice. When you have spent over 25 years with computers and worked yourself up from repairing a VIC20 to running a 10000 seat enterprise or you create great addons like this author then you can talk. Untill then shutup!

I am entitled to my opinion, like it or not. You don't know who I am, what I do, what I can or cannot do.

And I'll voice that opinion if I feel it's warranted.

I'd still like to know how an autoupdater would handle multiple addons with a readme.txt file at the root of their zips. Could get interesting.

EDIT: Your post in Tomtom's comments was reported. You don't need to attack me across forums. And while I'm at it, be civil. I never insulted anyone.
Last edited by ShadowEric : 12-24-08 at 08:37 AM.
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Unread 12-23-08, 08:33 PM  
Gigabytes
A Kobold Labourer

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To ShadowEric

This author does an incredible job, not many people would even take the time to respond to a issue and here you are talking nothing but rubbish. For the basic user the setup is perfect, an advanced user can obviously tell that. You Mr ShadowEric make me think you are a 14 year old pimple faced KID who thinks you know something about computers. You are a novice. When you have spent over 25 years with computers and worked yourself up from repairing a VIC20 to running a 10000 seat enterprise or you create great addons like this author then you can talk. Untill then shutup!

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Unread 12-23-08, 02:07 PM  
Cladhaire
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Re: Frame Rate Issue

Originally posted by Jackelmyer
I'm finding that when I have the light headed frame attached to my quest log frame, and I display light headed, that my frame rate takes a nose dive. Not sure what the overall issue is. =/
You most likely have an addon that is calling SelectQuestLogEntry() on a timed basis, which is a very big problem but one I cannot easily solve. You can test this with the following macro:

/run hooksecurefunc("SelectQuestLogEntry", function(idx) print("Selecting quest log entry: " .. tostring(idx)) end)

You will more than likely see the message printed over and over again. The addon calling SelectQuestLogEntry is your problem, but I can't post much more about that until I return from holiday.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 12-23-08, 10:46 AM  
Jackelmyer
A Kobold Labourer

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Frame Rate Issue

I'm finding that when I have the light headed frame attached to my quest log frame, and I display light headed, that my frame rate takes a nose dive. Not sure what the overall issue is. =/
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Unread 12-21-08, 09:49 PM  
ShadowEric
A Kobold Labourer

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I'm offended because you said what I did was asking for trouble, followed by what I should do. I realize a lot of people don't know, but please don't make assumptions. That's all I ask for.


On topic, it makes me wonder how an autoupdater handles that, for one, specially if more than one addon does that, which brings me to:

When I say I don't consider it good practice, think of what would happen if every author did that.

To me, the readme does belong to Lightheaded and nothing else. It may be made of multiple sub-modules which are separate subfolders, it's still Lightheaded for all intents and purposes.


If it helps others:

I tend to update every addon at once, say weekly, select all the zips, right-click, select Extract Files (option comes from Winrar), pick the destination as C:\Program Files\World of Warcraft\Interface\AddOns and I'm good to go. Having previously cleaned out the addons folder (except for the Blizzard ones).

Yes, Windows built-in unpacker and Winrar do create an extra subfolder with the name of the zip. Winzip does not. I never understood why actually. But I see your point there.


I'll leave it at that. I can't change things and my point's made.
Last edited by ShadowEric : 12-22-08 at 10:10 AM.
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Unread 12-21-08, 08:39 PM  
SofaKing
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I always tell my browser to open the addon with WinRAR instead of saving it to the harddrive. Then I just drag the content folders to my addon folder.

Easy, clean, simple.

Anything outside of a folder doesn't get dragged.
If the read me was in one of the folders....I'd never see it.
Last edited by SofaKing : 12-21-08 at 08:39 PM.
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Unread 12-21-08, 06:02 PM  
Seerah
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I download to and unzip to the My Downloads folder. It's just so much easier that way to make sure that everything gets installed correctly.
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Unread 12-21-08, 05:49 PM  
Cladhaire
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Originally posted by ShadowEric
First off, please don't assume I don't know what I'm doing. You make great addons, are well-respected and co-wrote a great book, but that doesn't mean everyone else is an idiot.


I'm not assuming anything, I'm just stating my position and informing you of why I chose to package my addon that way. I have changed the packaging system multiple times and I've settled here because it is the best compromise for everyone. I'm sorry if I offended you. I don't in any way think I am better than anyone else.

Second, I clean out my addon folder every time I update my addons. So there is never any trace of any previous addon left there.
That's good, the reason I put the information in there is because a lot of my users read the comments, and plenty of them have problems with installing the addon. It's second nature to just include the whole spiel when I'm typing about it.

Third, why on earth should I unzip the file downloaded from wowinterface anywhere else than in C:\Program Files\World of Warcraft\Interface\AddOns\ ? This is where the addon goes. The folder structure is automatically re-created and I'm good to go. What is your reason for unzipping somewhere else and then copying the files over, when I can just unzip directly there ?
Because not all addon authors pay attention when they package addons. The sometimes are clearly putting things under a subdirectory. I did this for a while when I was unpacking addons, but it became too annoying when one author didn't pay attention and packaged things in a funky way. The reason I always suggest unpacking things separately is also because addon authors do stupid things and include components in ways that they shouldn't.

You may know what you are doing, but novice users can unpack LightHeaded in whatever way they want, and someone could very easily come along and unpack files on top of them (of course the OS would prompt you to overwrite, but most people wouldn't read that anyway). If you're confident in unpacking your addons that way then I'm glad it works for you. I'm just expressing my opinions and reasons for packing the way I do.

If you left that readme.txt intentionally out of the Lightheaded subfolder (so that it would be seen), I beg you to reconsider. I frankly don't know anyone who will unzip somewhere else, then copy over. It's an extra step for no reason.
Regardless of HOW you unzip, many compression programs will create a folder with the name of the Zip you downloaded and then pack the files inside of it.

It is specifically for this reason that I added the readme.txt at the top level. Users would unpack the addon and just put the single folder under Addons, and nothing would work. Does it help everyone? No. Has it helped some people? Yes. At this point I don't intend to change that aspect of my packaging.

I do know people who don't delete the previous files/folders though, but your way doesn't make them delete the previous version of addons either.
Of course not. LightHeaded alone has over 2.5 million downloads. I have to do something to help keep my sanity and reduce the support load, and this has helped.

In any case, I'd appreciate it if you would reconsider this. This isn't the only addon that did this, and having readme.txt show up at the root of my C:\Program Files\World of Warcraft\Interface\AddOns\ folder is not what I consider good practice. Your readme.txt belongs in C:\Program Files\World of Warcraft\Interface\AddOns\Lightheaded\ instead, as it is solely part of that add-on and none other. Titan Panel's authors didn't have a problem fixing that.
The readme doesn't belong to any addon, which is specifically why I include it where it is. It belongs to the addon package as a whole, since consists of six different addons. Putting it under one of the addon subdirectories defeats the entire purpose.

By the way, the FAQ referenced in that readme.txt is out of date since Blizzard asks Vista users if they wish to move the WoW installation to C:\Users\Public\Games every time a patch is released (since WoW 3.0.2). It needs to be added to the FAQ.
Correct, I'll pass that information on. Thanks for your feedback.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 12-21-08, 05:40 PM  
ShadowEric
A Kobold Labourer

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Originally posted by Cladhaire
Its not a bug, its intended to be there. I don't know why you're unzipping things directly to your addons folder.. that's just asking for trouble. You should delete the folders that already exist, unzip the zip and then copy the files to the right place.
First off, please don't assume I don't know what I'm doing. You make great addons, are well-respected and co-wrote a great book, but that doesn't mean everyone else is an idiot.

Second, I clean out my addon folder every time I update my addons. So there is never any trace of any previous addon left there.

Third, why on earth should I unzip the file downloaded from wowinterface anywhere else than in C:\Program Files\World of Warcraft\Interface\AddOns\ ? This is where the addon goes. The folder structure is automatically re-created and I'm good to go. What is your reason for unzipping somewhere else and then copying the files over, when I can just unzip directly there ?

If you left that readme.txt intentionally out of the Lightheaded subfolder (so that it would be seen), I beg you to reconsider. I frankly don't know anyone who will unzip somewhere else, then copy over. It's an extra step for no reason.

I do know people who don't delete the previous files/folders though, but your way doesn't make them delete the previous version of addons either.

In any case, I'd appreciate it if you would reconsider this. This isn't the only addon that did this, and having readme.txt show up at the root of my C:\Program Files\World of Warcraft\Interface\AddOns\ folder is not what I consider good practice. Your readme.txt belongs in C:\Program Files\World of Warcraft\Interface\AddOns\Lightheaded\ instead, as it is solely part of that add-on and none other. Titan Panel's authors didn't have a problem fixing that.


By the way, the FAQ referenced in that readme.txt is out of date since Blizzard asks Vista users if they wish to move the WoW installation to C:\Users\Public\Games every time a patch is released (since WoW 3.0.2). It needs to be added to the FAQ.
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Unread 12-21-08, 10:16 AM  
Cladhaire
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Re: Achievements

Originally posted by Gregory
Any chance to add notes for achievements also ? Actually they are quests too
Not very likely, no. It would require a completely different interface, completely different parser and completely different logic. Its' not even remotely the same :P
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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