Category: Unit Mods
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Author:
Version:
6.4beta18
Date:
04-04-2009 05:12 AM
Size:
46.32 Kb
Downloads:
72,981
Favorites:
190
MD5:
Pictures
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overview
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Animations
Shapeshift
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CC Eye Catch
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Animation Test Box
ZMobDB Advanced6   Popular! (More than 5000 hits)
COUTION: Needs to Disable "Zuxana Model Citizen"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

All models can set original view setting(zoom,rotation,position)
and Auto-Load your original setting to all Unit

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB settemplate DataName,TemplateName : Set DataName's Template Name
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB template : pop up Template Window
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt
  Change Log - ZMobDB Advanced6
6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop
  Archived Versions - ZMobDB Advanced6
File Name
Version
Size
Author
Date
6.4beta17
46kB
Dant
04-03-2009 05:42 AM
6.4beta14
46kB
Dant
04-01-2009 05:44 AM
6.4beta12 HotFi
46kB
Dant
03-17-2009 07:50 PM
6.4beta12
46kB
Dant
03-17-2009 05:05 AM
6.4alpha6
47kB
Dant
03-02-2009 08:22 AM
6.4alpha4
47kB
Dant
02-23-2009 04:14 AM
6.4alpha3
47kB
Dant
02-19-2009 04:29 AM
6.4alpha2
47kB
Dant
02-16-2009 05:17 AM
6.4alpha1
47kB
Dant
02-12-2009 06:25 AM
6.3alpha6
47kB
Dant
02-10-2009 11:42 PM
6.3alpha5
47kB
Dant
02-10-2009 05:50 AM
6.3alpha4
47kB
Dant
02-06-2009 06:04 AM
6.3alpha3
46kB
Dant
02-03-2009 07:12 AM
6.3alpha2
48kB
Dant
01-02-2009 01:08 AM
6.3alpha1
48kB
Dant
12-24-2008 08:21 PM
6.2beta16
53kB
Dant
12-17-2008 04:35 AM
6.2beta14
49kB
Dant
12-03-2008 05:51 AM
6.2beta11hotfix
48kB
Dant
11-30-2008 10:28 PM
6.2beta10
48kB
Dant
11-19-2008 06:50 PM
  Comments - ZMobDB Advanced6
Post A Reply Comment Options
Old 08-16-2009, 03:58 PM  
Bornabe
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 54
File comments: 107
Uploads: 6
Error on Logon (Models Still Showing Fine After)

I have only the Target model showing and checked, everything else is unchecked and off.

*****
Date: 2009-08-16 15:54:46
ID: 1
Error occured in: Global
Count: 4
Message: ..\AddOns\ZMobDB\ZMobDB.lua line 2545:
attempt to index local 'dropdown' (a nil value)
Debug:
[C]: ?
ZMobDB\ZMobDB.lua:2545: initFunction()
..\FrameXML\UIDropDownMenu.lua:69: UIDropDownMenu_Initialize()
ZMobDB\ZMobDB.lua:2362: ZMobDB_Party_DropDown_OnLoad()
[string "*:OnLoad"]:1:
[string "*:OnLoad"]:1

*****
ZMobDB, v6.4alpha1
(ck=10b0)
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Old 08-12-2009, 07:02 AM  
Xarl
An Aku'mai Servant
 
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Forum posts: 38
File comments: 59
Uploads: 0
I just noticed something.

Targeted a Basalisk and all i could see of it on my target window was a tiny part of its back (see screen shot)

Is there a way to have it show just like other Creatures ?
Thats the only Creature so far that i found that does not show right.



*Update*

Ok seems i found another Creature (Karibu) where its not showing right.
So i bet there are more Creatures that don't show right cause of there size
__________________



Last edited by Xarl : 08-12-2009 at 07:14 AM.
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Old 08-02-2009, 07:48 AM  
uffo86
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
hello

sorry for my bad language but i'm french

I can not use this addon

what is the command to use (/zmob does not)

Apparently we can use it with Pittbull4, how do I do?


thank you in advance

Last edited by uffo86 : 08-02-2009 at 07:52 AM.
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Old 08-01-2009, 02:17 PM  
DeirdreNox
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I just started using this addon (love the way I can change my picture) so excuse me if this has been asked before.

I use the combat fader option in Pitbull4 to hide my unit frame outside of combat. However, Zmob doesn't seem to do this.

Is there a way to parent Zmob to my Pitbull frame instead of the UIParent? Thank you
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Old 07-12-2009, 06:11 PM  
Toke
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Error

"Interface\AddOns\ZMobDB\ZMobD B.lua:2518: attempt to index local 'dropdown' (a nil value)".

Any idea what can be the problem? Also when I attempt to exit or logout it completely crashes my game giving me the "Send this info to Blizz" screen.

Last edited by Toke : 07-12-2009 at 06:14 PM.
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Old 06-28-2009, 12:02 AM  
Annyonne
A Deviate Faerie Dragon

Forum posts: 10
File comments: 17
Uploads: 0
Using Arkive's UI, which uses ZmobDB for target's full 3d model.

While trying a new config, I corrupted the Undead Male portrait. It now only shows the "bust" (similar to the default 2d portraits, but animated).

How do I reconfigure it to show the full 3d model again?
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Old 06-24-2009, 05:40 AM  
AndrigeEU
A Kobold Labourer
 
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Forum posts: 1
File comments: 31
Uploads: 1
Quote:
Originally posted by Angelsilhouette
Mine is very dark when I add the background to it; so no, I didn't catch that. You can have the helpy helperton hat, now, I'm out of here. This place is suddenly very unfriendly

I wasn't trying to offend you, I just explained myself and without any mean undertone (I think at least?). Anyway, helpy helperton hat will go nicely into my hat-collection.
kkthx!
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Old 06-23-2009, 08:39 PM  
Angelsilhouette
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Mine is very dark when I add the background to it; so no, I didn't catch that. You can have the helpy helperton hat, now, I'm out of here. This place is suddenly very unfriendly


Quote:
Originally posted by AndrigeEU
Yeah I guess you didn't catch that but that's exactly what I have done. The thing is that it is still transparent, that's why it looks like it does on the picture.
But I solved this issue anyway, I created two kgPanels-panels and made them stick behind the Target and Player portraits so it looks quite nice now anyway.
Was just that I'd like it to have a background on every portrait but this will do nicely.

Last edited by Angelsilhouette : 06-23-2009 at 08:43 PM.
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Old 06-23-2009, 07:54 AM  
AndrigeEU
A Kobold Labourer
 
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Forum posts: 1
File comments: 31
Uploads: 1
Quote:
Originally posted by Angelsilhouette
.
.
.

When you go into the /zmob config menu, you can change the background style to black so that it isnt' transparent. You can also give your portrait a border from the same screen. I'm not in game right now, so can't remember the tab, but it's um... Option... or Animation.... Or Option... >.>
Yeah I guess you didn't catch that but that's exactly what I have done. The thing is that it is still transparent, that's why it looks like it does on the picture.
But I solved this issue anyway, I created two kgPanels-panels and made them stick behind the Target and Player portraits so it looks quite nice now anyway.
Was just that I'd like it to have a background on every portrait but this will do nicely.
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Old 06-22-2009, 10:11 PM  
Angelsilhouette
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
.
.
.

When you go into the /zmob config menu, you can change the background style to black so that it isnt' transparent. You can also give your portrait a border from the same screen. I'm not in game right now, so can't remember the tab, but it's um... Option... or Animation.... Or Option... >.>





Quote:
Originally posted by AndrigeEU
Hi, awesome mod but curious about one thing that is screwing things up for me a bit.
Is it possible to make the black backdrop in Box Style > Black to become completely filled rather than transparent? Or even better is it possible to add your own texture as backdrop somehow? fyi I don't know lua so that's why I'm asking for help.

Here's a screenshot of my UI, as you can see I have my target overlaying the player 3D-portraits, and with a transparent background it does look kinda awkward.
I have fiddled around with lines 679 to 722 in ZMobDB.lua and found:
bBox:SetBackdropColor(0,0,0,1); for the "black" configuration and I have managed to get some kind of reaction by changing the last numbers, but still it's transparent for me even with values 255 and 999 for that matter >_<



Any help is appreciated ^^;

Last edited by Angelsilhouette : 06-22-2009 at 10:11 PM.
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Old 06-22-2009, 05:45 AM  
AndrigeEU
A Kobold Labourer
 
AndrigeEU's Avatar

Forum posts: 1
File comments: 31
Uploads: 1
Hi, awesome mod but curious about one thing that is screwing things up for me a bit.
Is it possible to make the black backdrop in Box Style > Black to become completely filled rather than transparent? Or even better is it possible to add your own texture as backdrop somehow? fyi I don't know lua so that's why I'm asking for help.

Here's a screenshot of my UI, as you can see I have my target overlaying the player 3D-portraits, and with a transparent background it does look kinda awkward.
I have fiddled around with lines 679 to 722 in ZMobDB.lua and found:
bBox:SetBackdropColor(0,0,0,1); for the "black" configuration and I have managed to get some kind of reaction by changing the last numbers, but still it's transparent for me even with values 255 and 999 for that matter >_<



Any help is appreciated ^^;

Last edited by AndrigeEU : 06-22-2009 at 06:08 AM.
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Old 06-18-2009, 08:40 PM  
Angelsilhouette
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Quote:
Originally posted by Kupotek
Got a problem, I resize the portraits for player / target / etc... but every time I target something new, the size of the target portait is huge again?
Kupotek, try ctrl+shift+left click on the portrait then ctrl+shift+right click and re-target them. Hope it solves your problem.
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Old 06-02-2009, 10:48 PM  
Angelsilhouette
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
I notice that the position and zoom of the models in the zmob stay the same across all of my characters. So I have to keep all of their UIs looking very similar instead of having one showing eyes, one showing full bodies, and a third showing just torso up.

Can you put a profile save for position and zoom into the next update?
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Old 06-02-2009, 12:13 PM  
Kupotek
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 13
File comments: 600
Uploads: 7
Got a problem, I resize the portraits for player / target / etc... but every time I target something new, the size of the target portait is huge again?
__________________
KittyUI | My Home on the Web
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Old 05-20-2009, 11:43 AM  
Damask
A Kobold Labourer

Forum posts: 0
File comments: 34
Uploads: 0
When party frames are hidden due to being in a raid, and the "Hold Windows" option is checked, the frames still intercept mouseclicks.
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