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Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:08-17-15 06:06 AM
Created:unknown
Downloads:89,168
Favorites:195
MD5:
6.2

ZMobDB Advanced6  Popular! (More than 5000 hits)

Version: 6.8.1alpha
by: Dant [More]

COUTION: Needs to Disable "Zuxana Model Citizen"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt

6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small

6.8.1 alpha
* update TOC
* Swapped from "SetCamera" to "SetPortraitZoom" for Fix portrait model issue
* small bugs has occurred (not tested :/
Archived Files (8)
File Name
Version
Size
Author
Date
6.7.4
48kB
Dant
12-22-12 08:58 AM
6.7.3 beta2
48kB
Dant
10-06-12 09:38 PM
6.7.1 alpha
48kB
Dant
10-05-12 09:29 PM
6.6.3
47kB
Dant
09-17-11 04:24 AM
6.6.1 beta2
47kB
Dant
05-03-11 02:26 AM
6.6.1 beta1
47kB
Dant
04-30-11 07:36 AM
6.6.0 beta1
47kB
Dant
10-29-10 05:04 AM
6.4beta18
46kB
Dant
04-04-09 03:12 AM


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Unread 07-09-11, 07:47 PM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 330
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Re: Target Buffs and debuffs

Originally posted by scadaman
I just started using this and when i have a target that has a buff, such as when i select myself while i have mark of the wild on, or someone who has mark of the wild on them, it shows a little bar that says mark of the wild and the time remaining next to the target's frame, and i cant figure out how to get rid of this, can anyone help? it doesnt show it next to the player frame, even if i have it on myself, but it shows up if i target myself.
check point 1 :
Mark of the Wild spell will NOT CHANGE model

check point 2 :
ZMobDB does NOT HAVE "a little bar"

I dont know what addon shows up "a little bar" to your UI.
plz adjust ZMob's frame satrata and ask to "a little bar" author if you still have issues
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Unread 07-09-11, 04:07 AM  
scadaman
A Kobold Labourer

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Target Buffs and debuffs

I just started using this and when i have a target that has a buff, such as when i select myself while i have mark of the wild on, or someone who has mark of the wild on them, it shows a little bar that says mark of the wild and the time remaining next to the target's frame, and i cant figure out how to get rid of this, can anyone help? it doesnt show it next to the player frame, even if i have it on myself, but it shows up if i target myself.
Last edited by scadaman : 07-09-11 at 12:53 PM.
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Unread 06-14-11, 06:47 AM  
Dant
A Murloc Raider
 
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File comments: 330
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ex

- simple data mode
OFF : database will create data for type (NPC_ Player_ etc)
ON : database will create data per Model File

ex : while Simple Data Mode OFF, "NPC_OrcMale" and "Player_OrcMale" data will created and you can set different view. but while ON, only "OecMale" data will created and will use same view setting for all "OrcMale"

- specific database (btw just me or is target missing in the units list)
"target" unit for basic, and if you set "Party" "Specific Database" ON, will create "Party_****" data and you can set view for "Party window"

ex : Party members facing right,target facing left etc

- fixed rotation
models will use same direction
ex : "Fixed Rotation" "Target" ON, Targeted Models will use same direction even if database has different rotation setting

hope it help
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Unread 06-13-11, 11:10 AM  
Namtab
A Kobold Labourer

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any1 can explain to me what exactly this options do:

- simple data mode
- specific database (btw just me or is target missing in the units list)
- fixed rotation

tks in advance


edit* completely forgot about the README got my questions answered
Last edited by Namtab : 06-14-11 at 03:41 AM.
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Unread 05-20-11, 02:31 AM  
Cavanoskus
A Kobold Labourer

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Yay!

I'm so happy this is being updated again, I had the most beautiful UI using it back in the day.
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Unread 05-04-11, 08:00 PM  
Dant
A Murloc Raider
 
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thx info

Originally posted by DanielCoffey
Excellent work - nicely done!

DWARF MALE dead animation - falls over backwards away from camera, no flickering

DRAENAI FEMALE dead animation - falls over backwards away from camera with a little flip in the air, no flickering
thx report.seems all issues out.at last, can goto grave

Zmob doesnt need update New mobs (auto add) but needs to update CC databace. I think lots of New Spell/Skills now on stage... but sorry I didnt add those.
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Unread 05-04-11, 11:15 AM  
DanielCoffey
A Wyrmkin Dreamwalker
 
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Excellent work - nicely done!

DWARF MALE dead animation - falls over backwards away from camera, no flickering

DRAENAI FEMALE dead animation - falls over backwards away from camera with a little flip in the air, no flickering
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Unread 05-04-11, 07:03 AM  
Dant
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6.6.2beta1

6.6.2beta1
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

NOTE :
* Draenei Female not tested
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Unread 05-03-11, 02:59 AM  
DanielCoffey
A Wyrmkin Dreamwalker
 
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I see you have changed the Dwarf Male death animation to the "drowned underwater" animation. While it does not flicker, it does not really work as a "dead" animation on land.
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Unread 05-03-11, 02:35 AM  
Dant
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6.6.1beta2

Originally posted by DanielCoffey
I have just created a Dwarf Male model, made sure the Player Model was displayed and allowed myself to be killed.

Yes, the dead DWARF MALE model flickers. Most of the time the corpse is facing forwards lying face down but the flickers are a reflection of the corpse facing away from the viewer. It is not a rotation of the corpse 180 degrees but a reflection front to back.

I will keep the character for a while in case you want any further tests done on it. I only check this forum every few days so if you want me to test something specific, send me a forum PM.
thx info. and I can update for Fix those

6.6.1beta2
* Change Dwarf Male's DEAD animation
also change Draenei animation

I used "suffocated" instead of "fall forward"

PS
I cant check all race/sex characters.plz give me bug report for update
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Unread 05-03-11, 12:59 AM  
DanielCoffey
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I have just created a Dwarf Male model, made sure the Player Model was displayed and allowed myself to be killed.

Yes, the dead DWARF MALE model flickers. Most of the time the corpse is facing forwards lying face down but the flickers are a reflection of the corpse facing away from the viewer. It is not a rotation of the corpse 180 degrees but a reflection front to back.

I will keep the character for a while in case you want any further tests done on it. I only check this forum every few days so if you want me to test something specific, send me a forum PM.
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Unread 05-02-11, 06:42 AM  
Dant
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plz check messages

Originally posted by jeremy1048
Getting an image position pain on dragonkin models. All others appear in the same position as the others. Dragonkin, however, disappear into the bottom left corner and still so new at this don't know how to drag them into few. Managed it by fluke once.
plz check chat window.
"Update Model Setting : **** "
will pop when model zoom/rotation/position changes.

and use CTRL + SHIFT + ALT + Left Mouse Button command for reset model setting.

hope it help

PS
someone can give me info about "DWARF MALE" player's DEAD Animation. flickered or not ? no-errors found when I checked those when TBC comes...
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Unread 05-02-11, 12:40 AM  
DanielCoffey
A Wyrmkin Dreamwalker
 
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The instructions on how to move models are included with the addon in the readme. There are many models that don't line up right but it is not the addon's fault, it is where Blizzard put the anchor point.
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Unread 05-01-11, 05:12 PM  
jeremy1048
A Kobold Labourer

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Getting an image position pain on dragonkin models. All others appear in the same position as the others. Dragonkin, however, disappear into the bottom left corner and still so new at this don't know how to drag them into few. Managed it by fluke once.
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Unread 04-30-11, 01:55 PM  
DanielCoffey
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Thank you for fixing this, Dant - the current version solved the UI error for me.

I did have to unlock the frame and shift-drag the model back to where I wanted it but that was easy to do (/zmob config to bring up the config screen, find the tab with the unlock and shift-drag it, relock and you are done).
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