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ZMobDB Advanced6  Popular! (More than 5000 hits)

Version: 6.7.4
by: Dant [More]

COUTION: Needs to Disable "Zuxana Model Citizen"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt

6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small
Archived Files (7)
File Name
Version
Size
Author
Date
6.7.3 beta2
48kB
Dant
10-06-12 09:38 PM
6.7.1 alpha
48kB
Dant
10-05-12 09:29 PM
6.6.3
47kB
Dant
09-17-11 04:24 AM
6.6.1 beta2
47kB
Dant
05-03-11 02:26 AM
6.6.1 beta1
47kB
Dant
04-30-11 07:36 AM
6.6.0 beta1
47kB
Dant
10-29-10 05:04 AM
6.4beta18
46kB
Dant
04-04-09 03:12 AM


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Unread 04-29-11, 06:38 AM  
Dant
A Murloc Raider
 
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patch4.1..

thx notice.
I have to check API change for update
and re- install 10days free account
plz give me few days

I will write progress report here
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Unread 04-28-11, 03:29 PM  
DanielCoffey
A Wyrmkin Dreamwalker
 
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Good find... I saw that string.find(arg1,"raid") occurs a couple of times so it might be a good idea to replace all occurrences of it.
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Unread 04-28-11, 11:30 AM  
VincentSDSH
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Code:
function ZMobDB_Avatar_Main_OnEvent:UNIT_PORTRAIT_UPDATE(arg1)
  if not(string.find(arg1,"raid")) then
		local avatar_unit,avatar_target,avatar_pet,avatar_focus = ZMobDB_GetAvatar(arg1);
		if avatar_unit ~= nil then
			ZMobDB_Avatar_ModelUpdate(avatar_unit,true);
			ZMobDB_ChangeModel(avatar_unit,true);
		end
	end
end
This is the code-block that the error is thrown in and the event is directly called. Ostensibly, arg1 is trying to receive what is passed however what is passed is nil. I haven't tried mucking about with this event before so I'm not sure what is 'normal' for it, however I did try several variations of var receipt and all failed -- nils all the time.

Since the code itself blocks 'nil' units, I altered the 'are we not in a raid?' question:

Code:
function ZMobDB_Avatar_Main_OnEvent:UNIT_PORTRAIT_UPDATE(arg1)
  -- if not(string.find(arg1,"raid")) then
  if not ( GetNumRaidMembers() > 0 ) then
		local avatar_unit,avatar_target,avatar_pet,avatar_focus = ZMobDB_GetAvatar(arg1);
		if avatar_unit ~= nil then
			ZMobDB_Avatar_ModelUpdate(avatar_unit,true);
			ZMobDB_ChangeModel(avatar_unit,true);
		end
	end
end
This is a minimalist change and in reality you could just remove the entire code-block since arg1=nil means that the code never really executes as avatar_unit will = nil.

I haven't noticed any adverse effects, though I should mention that I don't have a lot of the animations, etc, turned on. And the damned error goes away, which was what I really wanted.
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Unread 04-28-11, 03:37 AM  
DanielCoffey
A Wyrmkin Dreamwalker
 
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OK, here we are...

1x ZMobDB-6.6.0 beta1\ZMobDB.lua:172 bad argument #1 to 'find' (string expected. got nil)
ZMobDB-6.6.0 beta1\ZMobDB.lua:172: in function '?'
ZMobDB-6.6.0 beta1\ZMobDB.lua:3441: in function <ZMobDB\ZMobDB.lua:3440>

The addon appears to function perfectly and also the error does not appear at all when ZMobDB is the ONLY addon loaded so it is possible that the actual fault lies with something else which is messing up a frame that ZMobDB is using. I will continue to have a play around excluding addons until I find what is causing the conflict.
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Unread 04-28-11, 01:23 AM  
DanielCoffey
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Dant - patch 4.1 causes ZMobDB to throw an error to the bugsack. The target model does display, however. I have not yet been able to copy out the exact bug because so many other addons are doing the same that my bugsack fills too fast but as soon as I can, I will list the error.

As adlib asked, have you officially given up support of this addon or are you still prepared to make occasional fixes as they are needed?
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Unread 04-27-11, 01:47 PM  
adlib
A Kobold Labourer

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Excuse me, I would like to know, you really have thrown support? Just after the patch again, the addon does not work ... but I would like to)) (sorry for my English, translated Google)
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Unread 01-28-11, 10:35 PM  
Dant
A Murloc Raider
 
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about worgen issue

Originally posted by Legomannen
Worgens dont seem to react normaly, I get the whole picture, but i like to see only the face, and that dont show. Is this because their model is not suported?
plz read previous post
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Unread 12-31-10, 06:09 AM  
Dant
A Murloc Raider
 
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readme.txt

Originally posted by drakeh
Hey. One question. How can I move frames?
plz check addon info or readme.txt before post
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Unread 12-31-10, 04:24 AM  
drakeh
A Deviate Faerie Dragon

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Hey. One question. How can I move frames?
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Unread 12-29-10, 04:55 PM  
Dant
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can do

Originally posted by drakeh
Hello. I wanted to ask. Can this addons do this http://img232.imageshack.us/img232/3410/41507513.png
yep
and have some advanced features
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Unread 12-29-10, 12:41 PM  
drakeh
A Deviate Faerie Dragon

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Hello. I wanted to ask. Can this addons do this http://img232.imageshack.us/img232/3410/41507513.png
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Unread 12-10-10, 05:18 PM  
Zepharon
A Kobold Labourer

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Re: Re: Re: new race

Originally posted by Dant
thx report. and I could create 10days free account and login and I found same issue

* Worgen Male cant show Portrait , Auto Portrait view
( Wogen Male's Portrait = Full Body )
* that issue will apper "Worgen Male" only. Females has no issue
* all UnitFrame has same issue
* Full models has no issues. can change and save model view

and...

* Player API cant fix that issue. have to wait Bliz patch
Alright, so it's an error on Blizzard's part then Guess we'll just have to wait. Thanks for checking up on it though.
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Unread 12-10-10, 03:47 PM  
Dant
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Re: Re: new race

Originally posted by Zepharon
Alright, tried doing as you described.
Typed in /zmob testbox, targeted a Worgen Player, chose Player and Normal and pressed start.
The name I got out of it was Self_Player_worgenmale.

I hope this is what you were looking for, if not, let me know and I'll give it another try
thx report. and I could create 10days free account and login and I found same issue

* Worgen Male cant show Portrait , Auto Portrait view
( Wogen Male's Portrait = Full Body )
* that issue will apper "Worgen Male" only. Females has no issue
* all UnitFrame has same issue
* Full models has no issues. can change and save model view

and...

* Player API cant fix that issue. have to wait Bliz patch
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Unread 12-10-10, 12:54 PM  
Zepharon
A Kobold Labourer

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Re: new race

Originally posted by Dant
ah.. new race.. I have to update for those if Bliz changed model systems

anyone can give me more info

1) open animation test window
2) target Worgen Player
3) select "Player" "Normal" and start
4) teach me DataName ..
5) and can change and save model view ?

or plz wait till Battle.net Queue gone now I cant create account for test and check
Alright, tried doing as you described.
Typed in /zmob testbox, targeted a Worgen Player, chose Player and Normal and pressed start.
The name I got out of it was Self_Player_worgenmale.

I hope this is what you were looking for, if not, let me know and I'll give it another try
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Unread 12-10-10, 06:25 AM  
Dant
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new race

Originally posted by Zepharon
First of all, thanks for an awesome addon, Dant, and for supporting it as well as you have done.

Now after Cataclysm has launched, I've discovered what seems to be a bug in the addon's way of handling a portrait when you're a Worgen. Instead of displaying a normal portrait, it displays the model. Unchecking and checking the Portrait checkbox changes nothing.

This only happens for the Worgen model. Tried it with the new playable Goblin race and they seem to work.

Is it possible to fix this?
ah.. new race.. I have to update for those if Bliz changed model systems

anyone can give me more info

1) open animation test window
2) target Worgen Player
3) select "Player" "Normal" and start
4) teach me DataName ..
5) and can change and save model view ?

or plz wait till Battle.net Queue gone now I cant create account for test and check
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