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Compatibility:
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:12-22-12 07:58 AM
Created:unknown
Downloads:87,694
Favorites:197
MD5:
ZMobDB Advanced6  Popular! (More than 5000 hits)
Version: 6.7.4
by: Dant [More]
COUTION: Needs to Disable "Zuxana Model Citizen"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt
6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small
Archived Files (7)
File Name
Version
Size
Author
Date
6.7.3 beta2
48kB
Dant
10-06-12 09:38 PM
6.7.1 alpha
48kB
Dant
10-05-12 09:29 PM
6.6.3
47kB
Dant
09-17-11 04:24 AM
6.6.1 beta2
47kB
Dant
05-03-11 02:26 AM
6.6.1 beta1
47kB
Dant
04-30-11 07:36 AM
6.6.0 beta1
47kB
Dant
10-29-10 05:04 AM
6.4beta18
46kB
Dant
04-04-09 03:12 AM


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Old 12-09-10, 10:19 PM  
Zepharon
A Kobold Labourer

Forum posts: 0
File comments: 3
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First of all, thanks for an awesome addon, Dant, and for supporting it as well as you have done.

Now after Cataclysm has launched, I've discovered what seems to be a bug in the addon's way of handling a portrait when you're a Worgen. Instead of displaying a normal portrait, it displays the model. Unchecking and checking the Portrait checkbox changes nothing.

This only happens for the Worgen model. Tried it with the new playable Goblin race and they seem to work.

Is it possible to fix this?
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Old 12-06-10, 09:11 AM  
Dant
A Murloc Raider
 
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Re: Re: Re: Re: to minotaurz1

Originally posted by minotaurz1
Did this and results were
4a. player portrait stayed up the whole time, no change in picture when i hid and showed the UI
4b. as long as I had a target and hid and showed the UI nothing changed, but as usual, if I didn't have a target everything disappeared as it should, but when I select a target again my player portrait is messed up till I alt tab or alt+z
thx report, and that tells me all answer of this issue

3D model frame will change model position when hide.but ZMob already clear that issue (case 4a)

and if goose change frame show/hide, 3D model setting wii brake but not if goose macro hitting (case 4b)

thats says "that mod will brake OnShow() and OnHide() Event"

This issue didnt belong to me. ZMob works correctly (ALT+Z etc)

PS
1) 3D model frame will change model position when hide.and will not reset by Frame:Show() command.needs another code for re-calc after hit frame OnShow() Event

2) reccomend "Portrait View(full face, auto position)" for your Player Unit. that model setting will not need position infomation and will show correctly only Frame:Show() command

3) that mod already out dated.
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Old 12-06-10, 06:49 AM  
minotaurz1
A Murloc Raider
 
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AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 40
Uploads: 1
Re: Re: Re: to minotaurz1

Originally posted by Dant
plz test following and report:

1) stop Goose
2) login with Zmob
3) hit ALT+Z for hide all UI
4a) hit again for show UI

1) Goose ON
2) login with Zmob and Goose
3) hit ALT+Z for hide all UI
4b) hit again for show UI

check 3D model position 4a) and 4b)

my 10days free account already out, so cant check
Did this and results were
4a. player portrait stayed up the whole time, no change in picture when i hid and showed the UI
4b. as long as I had a target and hid and showed the UI nothing changed, but as usual, if I didn't have a target everything disappeared as it should, but when I select a target again my player portrait is messed up till I alt tab or alt+z
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Old 12-06-10, 04:33 AM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 328
Uploads: 3
Re: Re: to minotaurz1

plz test following and report:

1) stop Goose
2) login with Zmob
3) hit ALT+Z for hide all UI
4a) hit again for show UI

1) Goose ON
2) login with Zmob and Goose
3) hit ALT+Z for hide all UI
4b) hit again for show UI

check 3D model position 4a) and 4b)

my 10days free account already out, so cant check
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Old 12-05-10, 08:40 AM  
minotaurz1
A Murloc Raider
 
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Forum posts: 6
File comments: 40
Uploads: 1
Re: to minotaurz1

Originally posted by Dant
sorry I dont know about that mod

>but if I alt+tab and come back in it resets and is back to normal
Zmob include reset model code when popup. zmob frames works correctly
Goose is a mod that can hide a frame depending on what you are doing, in my case, when I'm not in combat and not targeting anyone, my player frame fades out, so I used Goose to make my zmob portrait to also disappear. Unless there is a function in zmob to do this? other wise I just have a floating portrait where my player frame should be when I'm not doing anything.
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Old 12-05-10, 04:52 AM  
Dant
A Murloc Raider
 
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File comments: 328
Uploads: 3
to minotaurz1

Originally posted by minotaurz1
I'm using Goose to hide my zmob player portrait so it fades with my player frame when I'm out of combat and no target selected. Whenever I get a new target and my frames come back up, the player portrait is messed up (all i see is legs instead of the head) but if I alt+tab and come back in it resets and is back to normal.
sorry I dont know about that mod

>but if I alt+tab and come back in it resets and is back to normal
Zmob include reset model code when popup. zmob frames works correctly
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Old 12-04-10, 04:08 PM  
minotaurz1
A Murloc Raider
 
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Forum posts: 6
File comments: 40
Uploads: 1
I'm using Goose to hide my zmob player portrait so it fades with my player frame when I'm out of combat and no target selected. Whenever I get a new target and my frames come back up, the player portrait is messed up (all i see is legs instead of the head) but if I alt+tab and come back in it resets and is back to normal.
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Old 10-29-10, 03:42 AM  
Dant
A Murloc Raider
 
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6.6.0 beta1

6.6.0 beta1
* up to beta stage
* Animation Test Box now can use for NPC
(only Normal stats, cant set Event Animation for NPC)

>grumlin

try following:
1) open config window
2) set option "Simple Data Mode" ON
3) set option "Specific Data" all OFF

ex, all "OrcMale" will use same settings include Players,NPC. only 1time for change setting for "OrcMale"
if you dont want that "1time", you should not use this mod

>larchsis
plz read Desc or README.TXT
Last edited by Dant : 10-29-10 at 05:06 AM.
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Old 10-28-10, 09:15 PM  
larchsis
A Kobold Labourer

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how to view the large target model?
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Old 10-28-10, 10:20 AM  
grumlin
A Kobold Labourer

Forum posts: 1
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i was wonder if i had to set each target model to same size of is there a way to set them all because when i switch targets i have to readjust everytime thanks new to this mod but think its pretty cool
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Old 10-28-10, 07:11 AM  
adlib
A Kobold Labourer

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Re: Re: Re: about CC Eye Catch

Originally posted by DanielCoffey
Adlib - it would help Dant if you told him which version of ZMobDB you were using and what you did when the error appeared... on loading? Moving a model?
ok.sorry
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Old 10-28-10, 04:15 AM  
Dant
A Murloc Raider
 
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Uploads: 3
6.6.0 alpha4

6.6.0 alpha4
* Fix small bugs
* Animation Test Window on stage

>catnick
CC EyeCatch Desc:

ZMobDB sence unit (player,target etc) buff & deBuff.
and model will turns to Eye Catch Models when find

Ice Block
First Aid
Bandage
Divine Shield
Divine Protection
Blessing of Protection
Fear
Fleeing in Terror
Howl of Terror
Death Coil
Psychic Scream
Seduction
Anesthetic
Bad Poetry
Bone Bore
Crystalline Slumber
Dreamless Sleep
Druid's Slumber
Enchanting Lullaby
Gas Bomb
Greater Dreamless Sleep
Hibernate
Major Dreamless Sleep
Naralex's Nightmare
"ablemane's Sleeping Powder
Sleep
Tunnel Bore
Wyvern Sting
Freezing Trap
Shackle
Cyclone
Banish

but I cant check those sorry
(free account charactor cant speak and cast CC spells)
and needs to update buff name but I dont know new spells..
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Old 10-28-10, 12:31 AM  
DanielCoffey
A Wyrmkin Dreamwalker
 
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Re: Re: about CC Eye Catch

Adlib - it would help Dant if you told him which version of ZMobDB you were using and what you did when the error appeared... on loading? Moving a model?
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Old 10-27-10, 09:32 PM  
adlib
A Kobold Labourer

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Re: about CC Eye Catch

thanks for the work

Message: Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:620: attempt to index global 'self' (a nil value)
Time: 10/28/10 07:32:36
Count: 20
Stack: Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:620: in function <Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:619>

Locals: (*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'self' (a nil value)"
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Old 10-27-10, 07:31 PM  
catnick
A Kobold Labourer

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about CC Eye Catch

How do u get the cc 's to show?
Thanks Kathy
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