Download
(48Kb)
Download
Updated: 07-30-16 10:45 PM
Pictures
File Info
Compatibility:
Legion (7.0.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-30-16 10:45 PM
Created:unknown
Downloads:96,309
Favorites:193
MD5:

ZMobDB Advanced6  Popular! (More than 5000 hits)

Version: 6.9.2alpha
by: Dant [More]

COUTION: Needs to Disable "Zuxana Model Citizen"
COUTION: ver6.9.1 or Later Needs FileDataLib by TOM_RUS"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt

6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small

6.8.1 alpha
* update TOC
* Swapped from "SetCamera" to "SetPortraitZoom" for Fix portrait model issue
* small bugs has occurred (not tested :/
Post A Reply Comment Options
Unread 05-22-07, 07:19 AM  
Dant
A Murloc Raider
 
Dant's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 332
Uploads: 2
buff name issue

Originally posted by Ezekiel127
Sorry wrote the last post in a hurry. Just to clarify - when a treant is in the group all models rest to defaults. Party, player, target, pet etc. They can be manipulated but the setting don't seem to save properly so when they're reselected or refreshed they simply go back to defaults. As soon as the treant shifts back to normal form, the models display correctly
checked and find isssue.

addon sence buff name .and when party member DRU use "Tree of Life".all members will get "Same Buff(Tree of Life)".
ZMobDB couldnt sence them to diffarent type.
I'll fix this issue but plz wait, needs check buff code sorry.
Report comment to moderator  
Reply With Quote
Unread 05-21-07, 05:57 AM  
Ezekiel127
A Murloc Raider

Forum posts: 4
File comments: 6
Uploads: 0
Sorry wrote the last post in a hurry. Just to clarify - when a treant is in the group all models rest to defaults. Party, player, target, pet etc. They can be manipulated but the setting don't seem to save properly so when they're reselected or refreshed they simply go back to defaults. As soon as the treant shifts back to normal form, the models display correctly
Last edited by Ezekiel127 : 05-21-07 at 07:10 AM.
Report comment to moderator  
Reply With Quote
Unread 05-20-07, 05:50 PM  
Dant
A Murloc Raider
 
Dant's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 332
Uploads: 2
shape-shift model default

Originally posted by Ezekiel127
Again I just have to say superb work so far. The template feature has made life a lot easier. Have noticed one bug however. When in a group with a resto druid in treant form, the models seem to default to their original settings. As soon as the druid shifts back they act as normal. Just thought you'd like to know (=. Keep up the good work!
thx post. I'll check it..
*if no file found,trent form will use default model setting ( same as 1st time you find mob)
*user can see massage "Update model setting:Trent_Form" when create file for trent
*while "Slow Mode",models will not blink but sometimes needs reflesh (right crick)
*use "copy form". you can see current target's data file name.("Trent_Form" or not)
*sometimes Bliz change buff code and name /lol
Report comment to moderator  
Reply With Quote
Unread 05-20-07, 04:30 AM  
Ezekiel127
A Murloc Raider

Forum posts: 4
File comments: 6
Uploads: 0
Again I just have to say superb work so far. The template feature has made life a lot easier. Have noticed one bug however. When in a group with a resto druid in treant form, the models seem to default to their original settings. As soon as the druid shifts back they act as normal. Just thought you'd like to know (=. Keep up the good work!
Report comment to moderator  
Reply With Quote
Unread 05-15-07, 06:03 AM  
Dant
A Murloc Raider
 
Dant's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 332
Uploads: 2
3.9c

Small UpDate Ver.3.9c up

add "Change Color for Edit Position" (Lleyna's Wish)
while Configration Window ON, all windows turns to Blue and shows Name (Party1 etc).you can change positon/size anytime you want.
Report comment to moderator  
Reply With Quote
Unread 05-12-07, 10:44 PM  
Dant
A Murloc Raider
 
Dant's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 332
Uploads: 2
ver3.9 up

new ver 3.9 up.
add KeyBind Option (open/close copymenu,templatemenu,config)
add "Hold Windows" option (config window)
while it ON, all model windows will hold position/size and can Target when crick model(default OFF)

>Lleyna
add wish list "change all model windows color when open config window"
Report comment to moderator  
Reply With Quote
Unread 05-12-07, 07:47 PM  
Damask
A Defias Bandit

Forum posts: 2
File comments: 38
Uploads: 0
Feature Suggestion

Would it be possible at any point to add in a feature that makes the frames visible at the same time? For example, so you can alter the placement of your party frames without having to find four other people as you tweak your UI.
Report comment to moderator  
Reply With Quote
Unread 04-23-07, 06:35 PM  
Zanethda
A Kobold Labourer
 
Zanethda's Avatar

Forum posts: 0
File comments: 2
Uploads: 0
Sorry for the late reply about the new features, I kept forgetting to post.

The template feature seems to work perfectly so far! This will definately make it easier to get all the mobs I've seen to display correctly. Thank you very much!
Report comment to moderator  
Reply With Quote
Unread 04-17-07, 06:44 AM  
Dant
A Murloc Raider
 
Dant's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 332
Uploads: 2
ver3.5 up

ver3.5 up
Bug Fix:models will flicker when get new target

add "Template Function" (Zanethda's wish)

new function on stage.
User can set original "Template Group". All mobs who belong to one TemplateName will use same settings.after you change Template View, All mobs who belong to it will change too.

/ZMC template :show template menu
/ZMC settemplate DataName,TemplateName :set DataName's Template Group
/ZMC cleartemplate DataName :clear DataName's Template Group

template menu:
set template name to Target.
Template_**** : input template name
Enter Template Name : copy target's Template name to Edit box
Set Target's Template Name : Target will use "Template_****" model setting
Make New Template : create "Template_****" Data
Clear Target's Template Set : Target will use "Target Name" model setting

NOTE
*mobs who belong to another Family/race/buff group/debuff group CANT use Template group
*cant use"Template" words. its auto-add to data name.
(ex. Fire Elemental>>Template_Fire Elemental)
Last edited by Dant : 04-17-07 at 06:46 AM.
Report comment to moderator  
Reply With Quote
Unread 04-06-07, 06:08 AM  
Ezekiel127
A Murloc Raider

Forum posts: 4
File comments: 6
Uploads: 0
Re: player model

Thanks for the reply - this method works after I copy the data and login out/in.
Report comment to moderator  
Reply With Quote
Unread 04-05-07, 05:57 PM  
Dant
A Murloc Raider
 
Dant's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 332
Uploads: 2
player model

Originally posted by Ezekiel127
Hi - first off just to say excellent mod, just downloaded it and it works a treat....except for one thing. I can't seem to adjust the player model - either directly using the ctrl key, or indirectly using the method layed out in the readme. It does not save the changes made under self_(whichever race/gender), but simply under the default for that race. Any ideas?
sorry I'll check it after work.

if you want fix ASAP. try following

1)target yourself and change model setting at target window(Player Style)
2)check massage "Update Model Setting:******** (ex.Undead_male)
3)type copy command
/zmc copy Undead_male,Self_Undead_male
4)target again and change model setting at target window(target style)

or you can use Copy Menu for copy.
addon load "Self_race_sex" data to player window
sorry for this issue
Report comment to moderator  
Reply With Quote
Unread 04-05-07, 09:55 AM  
Ezekiel127
A Murloc Raider

Forum posts: 4
File comments: 6
Uploads: 0
Hi - first off just to say excellent mod, just downloaded it and it works a treat....except for one thing. I can't seem to adjust the player model - either directly using the ctrl key, or indirectly using the method layed out in the readme. It does not save the changes made under self_(whichever race/gender), but simply under the default for that race. Any ideas?
Last edited by Ezekiel127 : 04-05-07 at 03:38 PM.
Report comment to moderator  
Reply With Quote
Unread 04-05-07, 07:41 AM  
Dant
A Murloc Raider
 
Dant's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 332
Uploads: 2
3.3beta

new version 3.3beta up.
this version include "copy menu" testing.
Target Data: XXXXX current target's data name
Edit Box:enter name what you want
Enter Target's name button:copy current target's name to Edit box
Copy To Target from ...:copy (Edit box)data to current target
Copy From target to ...:copy current target data to (Edit box)

>Zanethda
this is small part of new priject. I hope this window helps what you want

ex:copy target to another target
1)target A
2)push"Enter Target Name"(copy current target name to edit box)
3)change target B
4)push"Copy To Target from..."
5) copy data A>B


ex:manage original
1) target Firemane Ash Tail and change model setting&save
2) target again
3) open copymenu window
4) enter "_DragonspawnCaster" to Edit box
5) push "Copy From Target to..."
6) target another Ash Tail
7) push "Copy To Target from ..."

have fun
Last edited by Dant : 04-05-07 at 07:53 AM.
Report comment to moderator  
Reply With Quote
Unread 03-29-07, 05:56 PM  
Dant
A Murloc Raider
 
Dant's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 332
Uploads: 2
specific categories

good idea,its an additional "original default model data" function.
start planning... plz wait...

add wish list
*specific categories,mob data template,taget & command for copy data
Report comment to moderator  
Reply With Quote
Unread 03-29-07, 10:47 AM  
Zanethda
A Kobold Labourer
 
Zanethda's Avatar

Forum posts: 0
File comments: 2
Uploads: 0
Good to see that this is still being worked on! I picked it up a few months ago and I love it.

May I make a feature suggestion? It's something I would find to be very useful. Basically, it would be nice to set up specific categories, similar to beast families.

Right now, what I do is configure a model how I want it, then copy it to a "template". For example, I find a Firemane Ash Tail (caster dragonspawn, which is only partly in the viewer pane by default). I configure the model, un-target to save, then do "/zmc copy Firemane Ash Tail,_DragonspawnCaster". Whenever I see another caster dragonspawn I haven't already configured, I copy _DragonspawnCaster to its settings. Obviously, this can get very tedious, as I have to copy the setting for every single one I see.

This works fine, but it creates a great deal of duplicate saved data. What I propose is a way to make a group of sorts. You would configure one caster dragonspawn, and then use a command to copy its settings to a group setting. After that, you can use another command to add any new caster dragonspawn to the group, so they all display the same way. To update the group setting, you would just change the configuration for a mob in the group.
Example:
- Configure model for Firemane Ash Tail, un-target
- /zmc makegroup DragonspawnCaster,Firemane Ash Tail
- /zmc addtogroup DragonspawnCaster,Firemane Ash Tail
And then later, when I find another caster dragonspawn:
- /zmc addtogroup DragonspawnCaster,Firemane Flamecaller
(these are just theoretical command names, you don't have to use them as I give them)
The makegroup would not automatically add the specified mob to the group, in the event that you do not want it to be assigned to it, such as making a group for non-tamable turtles, (like the two friendly turtles involved with an escort quest in Tanaris) you might create the group setting from the existing Turtle setting for the beast family.

This way, you could have a master setting for one group, so if you change how one is viewed, you don't have to re-copy it over the rest of the mobs using the same model. I'm fairly certain this would also save space in the saved variables, since there would be a great deal less duplication of saved data.

If you're already planning this, then... awesome :D
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: