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ZMobDB Advanced6  Popular! (More than 5000 hits)

Version: 6.7.4
by: Dant [More]

COUTION: Needs to Disable "Zuxana Model Citizen"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt

6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small
Archived Files (7)
File Name
Version
Size
Author
Date
6.7.3 beta2
48kB
Dant
10-06-12 09:38 PM
6.7.1 alpha
48kB
Dant
10-05-12 09:29 PM
6.6.3
47kB
Dant
09-17-11 04:24 AM
6.6.1 beta2
47kB
Dant
05-03-11 02:26 AM
6.6.1 beta1
47kB
Dant
04-30-11 07:36 AM
6.6.0 beta1
47kB
Dant
10-29-10 05:04 AM
6.4beta18
46kB
Dant
04-04-09 03:12 AM


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Unread 04-11-09, 06:55 AM  
Dant
A Murloc Raider
 
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wish list

>minotaurz1
only can add option change alpha rate to invisible
add wish list: model fade out in combat/out of combat

>Pand0ra
"Enable Mouse" option on stage. (config menu UnitFrames tab)
Model Window Will NOT sence mouse if "Enable Mouse Option" OFF
(need re-log for apply)
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Unread 04-10-09, 05:08 AM  
Pand0ra
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Thanks for keeping this mod going Dant!

Just one question which may already be answered.. Is it possible to lock the frames so the mouse cannot get interrupted by them?

currently my setup is:
http://img19.imageshack.us/img19/267...1009210030.jpg

Every time I try to click + drag to move the camera, while the mouse pointer is over the model frames, i can't do anything, and with them being in the middle of the screen almost where my mouse always is, its quite annoying. Specially in PvP then I move the mouse around alot and the camera, they get in the way heaps =(
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Unread 04-08-09, 03:29 PM  
minotaurz1
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Would it be possible to add a feature where the pictures will fade out when not in combat and come back when targeting something or in combat? Pitbull has this feature and the picture fades out with the target frame but not with the player frame so I just have a floating picture. I have tried using Kong UI Hider but it only works for combat.
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Unread 04-04-09, 03:15 AM  
Dant
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6.4beta18

Originally posted by SkunkWerks
thanks for developing it all the same. I checked it out just now and it's still throwing a similar error:

[11:16:37] Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:298: attempt to concatenate field '?' (a nil value)
(tail call): ?
[C]: ?
Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:298: in function `ZMobDB_Get_db_name'
Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:532: in function `ZMobDB_GetModelSetting'
Interface\AddOns\ZMobDB\ZMobDB.lua:328: in function `ZMobDB_Avatar_ModelUpdate'
Interface\AddOns\ZMobDB\ZMobDB.lua:251: in function `ZMobDB_Avatar_Main_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
[C]: in function `TurnOrActionStop'
[string "TURNORACTION"]:4: in function <[string "TURNORACTION"]:1>
add code for fix this and updated. plz check 6.4beta18

PS:
readed Error Log.
that message means error hit when player target changed and Function "TurnOrActionStop" ( bliz system )
plz check another addon if you still have issues
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Unread 04-03-09, 09:23 AM  
SkunkWerks
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Re: Re: sorry for issues

Originally posted by Dant
fix version beta17up

NOTE: now Im not playing WoW, cant test and check files
thanks for developing it all the same. I checked it out just now and it's still throwing a similar error:

[11:16:37] Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:298: attempt to concatenate field '?' (a nil value)
(tail call): ?
[C]: ?
Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:298: in function `ZMobDB_Get_db_name'
Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:532: in function `ZMobDB_GetModelSetting'
Interface\AddOns\ZMobDB\ZMobDB.lua:328: in function `ZMobDB_Avatar_ModelUpdate'
Interface\AddOns\ZMobDB\ZMobDB.lua:251: in function `ZMobDB_Avatar_Main_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
[C]: in function `TurnOrActionStop'
[string "TURNORACTION"]:4: in function <[string "TURNORACTION"]:1>
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Unread 04-02-09, 06:47 PM  
Dant
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Re: sorry for issues

fix version beta17up

NOTE: now Im not playing WoW, cant test and check files
Last edited by Dant : 04-03-09 at 03:42 AM.
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Unread 04-02-09, 06:47 PM  
Dant
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sorry for issues

sorry for issues. Im not playing WoW now
plz use older version. will build new script plz give me a min
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Unread 04-02-09, 01:14 PM  
SkunkWerks
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I get this a lot:

[15:15:34] Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:298: attempt to concatenate field '?' (a nil value)
(tail call): ?
[C]: ?
Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:298: in function `ZMobDB_Get_db_name'
Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:532: in function `ZMobDB_GetModelSetting'
Interface\AddOns\ZMobDB\ZMobDB.lua:328: in function `ZMobDB_Avatar_ModelUpdate'
Interface\AddOns\ZMobDB\ZMobDB.lua:152: in function `ZMobDB_Avatar_Main_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
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Unread 04-01-09, 10:09 PM  
Angelsilhouette
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Re: Re: Re: Re: Re: Map bug

Originally posted by Angelsilhouette
I don't have it active for target of target and party target, I'll try that some time this week and give you the result.

Don't think I have slow mode on.
Sorry, been super busy: Happens both in slow mode and out of slow mode. No, doesn't seem to happen to those, but I only really tested it on the netherwing shelf and I was stuck in Fel Orc form (Which won't allow portrait mode for some reason. Not for any of the Fel Orcs.) However I haven't tried the new update you've released yet, just saw it. Will try that out when I can to see if it solves the issue.
Last edited by Angelsilhouette : 04-01-09 at 10:10 PM.
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Unread 04-01-09, 03:48 AM  
Dant
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6.4beta14

fixed version 6.4beta14 up

before: only 1time refresh model when window pop(close map etc)
after: continue refresh method 5times/sec when window pop(1time/sec if SlowMode ON)

NOTE: No-need update if you didnt feel issue 6.4beta12
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Unread 04-01-09, 03:42 AM  
Dant
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Re: circle

Originally posted by blight9000
hey dante.

is it possible to make the pictures as a circle instead of a square?
and if the addon alrdy offer this plz help me figure it out.
I already planned that.
but lot of problems will occur.
(cant change frame size etc)

PS
1)prepare New Frame include circle texture
2)set position/size and FrameStrata
3)you can see circled model window but I think models protrudes beyond the window.
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Unread 03-31-09, 04:24 PM  
blight9000
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circle

hey dante.

is it possible to make the pictures as a circle instead of a square?
and if the addon alrdy offer this plz help me figure it out.
Last edited by blight9000 : 03-31-09 at 04:27 PM.
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Unread 03-29-09, 09:37 PM  
Angelsilhouette
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Re: Re: Re: Re: Map bug

Originally posted by Dant
um.....
plz check and give me info

1) "Target of Target" and "Party Target" models has same issue?
2) Option "SlowMode" ?
I don't have it active for target of target and party target, I'll try that some time this week and give you the result.

Don't think I have slow mode on.
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Unread 03-29-09, 08:54 PM  
Dant
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Re: Re: Re: Map bug

Originally posted by Angelsilhouette
I did and now it happens randomly any time, except when I open the map. >.<
um.....
plz check and give me info

1) "Target of Target" and "Party Target" models has same issue?
2) Option "SlowMode" ?
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Unread 03-28-09, 04:13 AM  
Angelsilhouette
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Re: Re: Map bug

Originally posted by Dant
EDIT:

use previous version 6.4beta12.
I did and now it happens randomly any time, except when I open the map. >.<
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