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Updated: 12-22-12 07:58 AM
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Compatibility:
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:12-22-12 07:58 AM
Created:unknown
Downloads:87,660
Favorites:197
MD5:
ZMobDB Advanced6  Popular! (More than 5000 hits)
Version: 6.7.4
by: Dant [More]
COUTION: Needs to Disable "Zuxana Model Citizen"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt
6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small
Archived Files (7)
File Name
Version
Size
Author
Date
6.7.3 beta2
48kB
Dant
10-06-12 09:38 PM
6.7.1 alpha
48kB
Dant
10-05-12 09:29 PM
6.6.3
47kB
Dant
09-17-11 04:24 AM
6.6.1 beta2
47kB
Dant
05-03-11 02:26 AM
6.6.1 beta1
47kB
Dant
04-30-11 07:36 AM
6.6.0 beta1
47kB
Dant
10-29-10 05:04 AM
6.4beta18
46kB
Dant
04-04-09 03:12 AM


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Old 10-02-12, 06:53 AM  
Kapone
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 14
Uploads: 2
will there be a mop update on this =)?
When i load it on out of date option i get frame freezes.. i have 70-90 fps but sudden freezes from my char or NPC that are just taking a walk by me.

I rly hope for an update becouse reborn ui is build on Zmob basicly.
Last edited by Kapone : 10-02-12 at 07:03 AM.
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Old 02-16-12, 05:04 AM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 328
Uploads: 3
check point

>a face closeup and no change is possible

users cant chenge model view when...

* Auto Portrait ON to that model file
* Portrait View ON to that unit window
* Enable option OFF to that unit window
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Old 02-15-12, 09:48 AM  
Kapone
A Deviate Faerie Dragon
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Forum posts: 16
File comments: 14
Uploads: 2
Re: 2012/01/18

Originally Posted by Dant
Originally Posted by Kapone
somehow for some reason i cant move human male anywhere =/. or zoom him out nor in. is it something that cant be changed? or is just my version bugged.
checked but no error found
Damnit =/. then ill have too try too copy the config for humans from some model that is viewed correctly =/?. I have a picture on my ui upload on how humans look. a face closeup and no change is possible hes face just lags back in too the same spot as it was before..

I remember i had this in tbc aswell. maybe a config file somewhere that never got deleted -.-
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Old 01-19-12, 05:43 AM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 328
Uploads: 3
2012/01/18

Originally Posted by Kapone
somehow for some reason i cant move human male anywhere =/. or zoom him out nor in. is it something that cant be changed? or is just my version bugged.
checked but no error found
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Old 01-16-12, 09:55 PM  
Kapone
A Deviate Faerie Dragon
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Forum posts: 16
File comments: 14
Uploads: 2
somehow for some reason i cant move human male anywhere =/. or zoom him out nor in. is it something that cant be changed? or is just my version bugged.
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Old 09-18-11, 03:27 PM  
Massivefro
A Kobold Labourer

Forum posts: 0
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Bro...Dant...

Ive wanted that shit for YEARS!!! Or however I've had the addon lol. Im talkin about SOOOOOO annoyin to have to keep my frames small in fear of accidentally clicking them in raid. You have made my WoW experience that much better! Thanks a lot!!!
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Old 09-17-11, 04:29 AM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 328
Uploads: 3
6.6.3 up

Originally posted by Massivefro
I wanted to ask if there was a way to make the images click through so that I can enlarge the images some. I currently have to cut the pictures off by keeping them small and out of my way of accidentally clicking on a non-clickable area when turning my screen, especially during raiding. Is that possible to configure, so that I can make the area in which I can adjust the image size click through? That would be great!
upload fixed version

6.6.3
* BugFix : Unitframe "Enable" option

1) open config window unitframe tab
2) set "Enable" option "OFF"
3) re-log

that window you set OFF will not sence mouse click and will target back ground object
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Old 09-16-11, 07:46 PM  
Massivefro
A Kobold Labourer

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Making the Image area Click Through...

I wanted to ask if there was a way to make the images click through so that I can enlarge the images some. I currently have to cut the pictures off by keeping them small and out of my way of accidentally clicking on a non-clickable area when turning my screen, especially during raiding. Is that possible to configure, so that I can make the area in which I can adjust the image size click through? That would be great!
Last edited by Massivefro : 09-16-11 at 08:04 PM.
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Old 08-26-11, 01:21 PM  
Kirirancherp
A Kobold Labourer

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Re: Re: All models

Worked like a charm mate. Thanks a million.
I know you're busy at the moment but if you're making a note of the stuff that needs work, I also noticed some massive issues with the water elemental mage pet. Thanks again!
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Old 08-25-11, 07:36 AM  
Dant
A Murloc Raider
 
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Re: All models

>By any chance is there a command to copy the data from one model to all other models in the database (and possibly have a few exceptions)?
CAUTION
Even if data base destroyed, I do not assume the responsibility.


1) check model data name that you want to copy "from" (ex : NPC_orcmale )
2) copy data to "default" (ex : /zmob copy NPC_orcmale,default )

Zmob will use "default" data when
* find new mob data
* reset model settings (CTRL+ALT+SHIFT+LeftMouse)

3) if you want reflesh "default" data, type delete command to "default"
/zmob delete default
"Delete Model Data: default" will up but default data will re-created

hope it help

>Noticed some flickers with the Sandstone drake and the Master Angler shapeshifts bdw.
sorry now I have no time to check those
Last edited by Dant : 08-25-11 at 07:39 AM.
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Old 08-24-11, 01:32 PM  
Kirirancherp
A Kobold Labourer

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All models

By any chance is there a command to copy the data from one model to all other models in the database (and possibly have a few exceptions)?
Otherwise great addon.
Noticed some flickers with the Sandstone drake and the Master Angler shapeshifts bdw.
Thanks
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Old 07-09-11, 09:34 PM  
scadaman
A Kobold Labourer

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Thanks

Thanks, it was another add on, i just thought it was this one because it appeared right next to the target's portrait, thank you very much for responding so quickly
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Old 07-09-11, 07:47 PM  
Dant
A Murloc Raider
 
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Re: Target Buffs and debuffs

Originally posted by scadaman
I just started using this and when i have a target that has a buff, such as when i select myself while i have mark of the wild on, or someone who has mark of the wild on them, it shows a little bar that says mark of the wild and the time remaining next to the target's frame, and i cant figure out how to get rid of this, can anyone help? it doesnt show it next to the player frame, even if i have it on myself, but it shows up if i target myself.
check point 1 :
Mark of the Wild spell will NOT CHANGE model

check point 2 :
ZMobDB does NOT HAVE "a little bar"

I dont know what addon shows up "a little bar" to your UI.
plz adjust ZMob's frame satrata and ask to "a little bar" author if you still have issues
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Old 07-09-11, 04:07 AM  
scadaman
A Kobold Labourer

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Target Buffs and debuffs

I just started using this and when i have a target that has a buff, such as when i select myself while i have mark of the wild on, or someone who has mark of the wild on them, it shows a little bar that says mark of the wild and the time remaining next to the target's frame, and i cant figure out how to get rid of this, can anyone help? it doesnt show it next to the player frame, even if i have it on myself, but it shows up if i target myself.
Last edited by scadaman : 07-09-11 at 12:53 PM.
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Old 06-14-11, 06:47 AM  
Dant
A Murloc Raider
 
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Forum posts: 9
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ex

- simple data mode
OFF : database will create data for type (NPC_ Player_ etc)
ON : database will create data per Model File

ex : while Simple Data Mode OFF, "NPC_OrcMale" and "Player_OrcMale" data will created and you can set different view. but while ON, only "OecMale" data will created and will use same view setting for all "OrcMale"

- specific database (btw just me or is target missing in the units list)
"target" unit for basic, and if you set "Party" "Specific Database" ON, will create "Party_****" data and you can set view for "Party window"

ex : Party members facing right,target facing left etc

- fixed rotation
models will use same direction
ex : "Fixed Rotation" "Target" ON, Targeted Models will use same direction even if database has different rotation setting

hope it help
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