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Updated: 12-22-12 08:58 AM
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Compatibility:
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:12-22-12 08:58 AM
Created:unknown
Downloads:87,886
Favorites:197
MD5:
ZMobDB Advanced6  Popular! (More than 5000 hits)
Version: 6.7.4
by: Dant [More]
COUTION: Needs to Disable "Zuxana Model Citizen"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt
6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small
Archived Files (7)
File Name
Version
Size
Author
Date
6.7.3 beta2
48kB
Dant
10-06-12 09:38 PM
6.7.1 alpha
48kB
Dant
10-05-12 09:29 PM
6.6.3
47kB
Dant
09-17-11 04:24 AM
6.6.1 beta2
47kB
Dant
05-03-11 02:26 AM
6.6.1 beta1
47kB
Dant
04-30-11 07:36 AM
6.6.0 beta1
47kB
Dant
10-29-10 05:04 AM
6.4beta18
46kB
Dant
04-04-09 03:12 AM


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Unread 06-04-07, 06:39 PM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 328
Uploads: 3
3.9e

3.9e
add Shape-Shift Data "Dragonmaw Illusion"(SMV Dragonmaw Base buff)

enjoy happy hunting
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Unread 05-24-07, 08:58 PM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 328
Uploads: 3
3.9d2

sorry for this issue.I find syntax error
and now upload 3.9d2 fixed ver.

note:3.9d2 only fix "target portrait mode",no need if you will not use.
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Unread 05-24-07, 01:10 PM  
SynCrash
A Kobold Labourer

Forum posts: 0
File comments: 1
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First I just want to say GREAT mod! Now for a quick question.

I don't know if I'm not understanding something, I set target to portrait mode (well all windows actually) but when I select a new target, it's not portrait mode. I have to open the and close the config options for the portrait mode to work. Am I doing something wrong?

EDIT: It turns out this only happens on a few select mobs, players, and most mobs display in portrait mode no problem, some orcs in hellfire peninsula are the only ones I've seen so far that disply incorectly in portrait mode.
Last edited by SynCrash : 05-24-07 at 07:35 PM.
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Unread 05-23-07, 09:23 AM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 328
Uploads: 3
3.9d

thx for waiting, update&bugfix ver up

*update TOC file
*BugFix:models will brake when get DRU buff "Tree of Life"
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Unread 05-22-07, 07:49 AM  
Ezekiel127
A Murloc Raider

Forum posts: 4
File comments: 6
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hehe - no worries it's not a game ruining thing Keep up the excellent work
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Unread 05-22-07, 07:19 AM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 328
Uploads: 3
buff name issue

Originally posted by Ezekiel127
Sorry wrote the last post in a hurry. Just to clarify - when a treant is in the group all models rest to defaults. Party, player, target, pet etc. They can be manipulated but the setting don't seem to save properly so when they're reselected or refreshed they simply go back to defaults. As soon as the treant shifts back to normal form, the models display correctly
checked and find isssue.

addon sence buff name .and when party member DRU use "Tree of Life".all members will get "Same Buff(Tree of Life)".
ZMobDB couldnt sence them to diffarent type.
I'll fix this issue but plz wait, needs check buff code sorry.
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Unread 05-21-07, 05:57 AM  
Ezekiel127
A Murloc Raider

Forum posts: 4
File comments: 6
Uploads: 0
Sorry wrote the last post in a hurry. Just to clarify - when a treant is in the group all models rest to defaults. Party, player, target, pet etc. They can be manipulated but the setting don't seem to save properly so when they're reselected or refreshed they simply go back to defaults. As soon as the treant shifts back to normal form, the models display correctly
Last edited by Ezekiel127 : 05-21-07 at 07:10 AM.
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Unread 05-20-07, 05:50 PM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 328
Uploads: 3
shape-shift model default

Originally posted by Ezekiel127
Again I just have to say superb work so far. The template feature has made life a lot easier. Have noticed one bug however. When in a group with a resto druid in treant form, the models seem to default to their original settings. As soon as the druid shifts back they act as normal. Just thought you'd like to know (=. Keep up the good work!
thx post. I'll check it..
*if no file found,trent form will use default model setting ( same as 1st time you find mob)
*user can see massage "Update model setting:Trent_Form" when create file for trent
*while "Slow Mode",models will not blink but sometimes needs reflesh (right crick)
*use "copy form". you can see current target's data file name.("Trent_Form" or not)
*sometimes Bliz change buff code and name /lol
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Unread 05-20-07, 04:30 AM  
Ezekiel127
A Murloc Raider

Forum posts: 4
File comments: 6
Uploads: 0
Again I just have to say superb work so far. The template feature has made life a lot easier. Have noticed one bug however. When in a group with a resto druid in treant form, the models seem to default to their original settings. As soon as the druid shifts back they act as normal. Just thought you'd like to know (=. Keep up the good work!
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Unread 05-15-07, 06:03 AM  
Dant
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3.9c

Small UpDate Ver.3.9c up

add "Change Color for Edit Position" (Lleyna's Wish)
while Configration Window ON, all windows turns to Blue and shows Name (Party1 etc).you can change positon/size anytime you want.
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Unread 05-12-07, 10:44 PM  
Dant
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Forum posts: 9
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ver3.9 up

new ver 3.9 up.
add KeyBind Option (open/close copymenu,templatemenu,config)
add "Hold Windows" option (config window)
while it ON, all model windows will hold position/size and can Target when crick model(default OFF)

>Lleyna
add wish list "change all model windows color when open config window"
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Unread 05-12-07, 07:47 PM  
Damask
A Defias Bandit

Forum posts: 2
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Feature Suggestion

Would it be possible at any point to add in a feature that makes the frames visible at the same time? For example, so you can alter the placement of your party frames without having to find four other people as you tweak your UI.
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Unread 04-23-07, 06:35 PM  
Zanethda
A Kobold Labourer
 
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Sorry for the late reply about the new features, I kept forgetting to post.

The template feature seems to work perfectly so far! This will definately make it easier to get all the mobs I've seen to display correctly. Thank you very much!
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Unread 04-17-07, 06:44 AM  
Dant
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ver3.5 up

ver3.5 up
Bug Fix:models will flicker when get new target

add "Template Function" (Zanethda's wish)

new function on stage.
User can set original "Template Group". All mobs who belong to one TemplateName will use same settings.after you change Template View, All mobs who belong to it will change too.

/ZMC template :show template menu
/ZMC settemplate DataName,TemplateName :set DataName's Template Group
/ZMC cleartemplate DataName :clear DataName's Template Group

template menu:
set template name to Target.
Template_**** : input template name
Enter Template Name : copy target's Template name to Edit box
Set Target's Template Name : Target will use "Template_****" model setting
Make New Template : create "Template_****" Data
Clear Target's Template Set : Target will use "Target Name" model setting

NOTE
*mobs who belong to another Family/race/buff group/debuff group CANT use Template group
*cant use"Template" words. its auto-add to data name.
(ex. Fire Elemental>>Template_Fire Elemental)
Last edited by Dant : 04-17-07 at 06:46 AM.
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Unread 04-06-07, 06:08 AM  
Ezekiel127
A Murloc Raider

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Re: player model

Thanks for the reply - this method works after I copy the data and login out/in.
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