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ZMobDB Advanced6  Popular! (More than 5000 hits)

Version: 6.7.4
by: Dant [More]

COUTION: Needs to Disable "Zuxana Model Citizen"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt

6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small
Archived Files (7)
File Name
Version
Size
Author
Date
6.7.3 beta2
48kB
Dant
10-06-12 09:38 PM
6.7.1 alpha
48kB
Dant
10-05-12 09:29 PM
6.6.3
47kB
Dant
09-17-11 04:24 AM
6.6.1 beta2
47kB
Dant
05-03-11 02:26 AM
6.6.1 beta1
47kB
Dant
04-30-11 07:36 AM
6.6.0 beta1
47kB
Dant
10-29-10 05:04 AM
6.4beta18
46kB
Dant
04-04-09 03:12 AM


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Unread 02-19-08, 03:23 AM  
Detritis
A Black Drake
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Forum posts: 87
File comments: 39
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Hi Dant,

Thanks for adding that Party Pet change for me , just a couple more things.

When I try change the frame strata for the Focus model it is setting the strata on the Party Target model.

I was also wondering if it would be possible to change the way the models are refreshed from right clicking on them to maybe Alt or Shift-Right clicking because when I use the 'Hold Windows' setting and the 'Unit Menu' setting it refreshes the models and I'm not sure if its necessary to do it all the time

Detritis

Oh and I'm pretty sure that it has been mentioned before somewhere (can't find it now) but whenever a Draenei dies, they refuse to lie still on the ground . The model keeps flickering.
Last edited by Detritis : 02-19-08 at 04:07 AM.
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Unread 02-19-08, 10:20 AM  
Dant
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5.0beta4

5.0beta4 up

5.0beta4
*FixBug: Setting Focus FrameStrata
* "addon error when install ver5" still left but becomes smaller.
when you update ver4 to ver5, will get addon error but auto-fix "when re-log"
so plz re-login if you get addon error

add WishList: re build mouse controlls

>Oh and I'm pretty sure that it has been mentioned before somewhere (can't find it now) but whenever a Draenei dies, they refuse to lie still on the ground . The model keeps flickering.

I heard that bug, some models plays that.
still checking, plz "reflesh models" when see that
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Unread 02-19-08, 10:05 PM  
Wiltock
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Hello,

There is a ace portrait mod named daportrait, I like yours alot better personally, but I was wondering if you could look at the animations that it has. hit animations and random animations and possibly incorporate something like that in Zmob.

Thanks for the work that you put into this thing.
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Unread 02-19-08, 10:24 PM  
Dant
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add wishlist

add WishList:Event Animation "Hit"
add WishList:Random Animations
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Unread 02-20-08, 02:38 AM  
Detritis
A Black Drake
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Forum posts: 87
File comments: 39
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Hi Dant,

Just want to clarify my previous post regarding the death animations. If I recall correctly from the previous report on this event, the Draenei model has 2(?) death animations and what seems to be happening is it is rapidly switching between them. Refreshing the models and refreshing the player model doesnt affect it at all and they continue to flicker around

The other issue I have noticed is if I target a Draenei, in the target view the model actually sits down and stays there regardless of what the actual character is doing, same with the player model. It works fine when I first login but after a couple minutes it just sits down and refuses to stand back up again. Also refreshing the models doesn't fix it and neither does resetting the settings in the config.

All my other toons, Humans, Undead, Nightelf(haven't got a bloodelf to test) are fine, its only the Draenei that are causing the problems, male and female models.

Regards,

Detritis
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Unread 02-20-08, 04:24 AM  
Dant
A Murloc Raider
 
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5.0beta9

5.0beta9
*add KeyBind "Refresh Models"
*add option refresh Key select (Detritis's wish)

Right Mouse Button (Default) or
ALT Key + Right Mouse Button
can set at config window

add BugList: Draenei Animations

thx notice. will check give me a while plz...
Last edited by Dant : 02-20-08 at 04:25 AM.
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Unread 02-22-08, 07:52 AM  
Dant
A Murloc Raider
 
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New EventAnimation

5.0beta11
*FixBug: when Update 4.* > 5.*
only 1time box color turnd to white but will do auto fix.
*re build Config Window
use Tab button. will add new option set


5.0beta12
*add New EventAnimation "Stealth" and "Invisi"(include Shadowform,DJJoeJoe's Wish)

Invisi: All Animation + 50% model Alpha
Stealth: Walking Animation + 50% model Alpha
(upcoming setting for Alpha % )

use "***_Stealth" Model Setting file (default face front/fullbody)
can change model view settings
Last edited by Dant : 02-23-08 at 02:48 AM.
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Unread 02-26-08, 08:50 PM  
Dant
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take a rest

admin wrote about another addon that based MazzleUI/copy ZMobDB features
and compare.

now I playing ver 5.1 with two New EventAnimations that occurred to me but take a while till open that.

upcoming update:
5.1
*add New EventAnimation XXXX and XXXX
*re-build code for down size
*Animations can ON/OFF each unitframe
*Databese can set ON/OFF each unitframe
*can select each EventAnimations ON/OFF

it might up to another site
Last edited by Dant : 02-26-08 at 10:36 PM.
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Unread 02-27-08, 12:53 AM  
Detritis
A Black Drake
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Forum posts: 87
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Personally I can't see there being an issue between your addon and MazzleUI's implementation of the unit frames.

MazzleUI in all essense is dead as the original author doesn't play WoW anymore and it is being shoddily maintained by its community members.

As for the unit frame section of it, yes they are very similar however MazzleUI keeps a large database of all mobs, is restricted to showing only the player, player pet, target, party members and party pets and is by no means easy to configure and move around.

I actually use MazzleUI and have personally switched to using ZMob for the fact that you currently maintain it, you add new features when requested and you have the ToT model and focus model available.

As far as I am concerned MazzleUI's unit frame has no added features, is very difficult to move around and is very limited in its scope.

Detritis
Last edited by Detritis : 02-27-08 at 03:48 AM.
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Unread 02-27-08, 08:37 AM  
Wiltock
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I started using Zmob along time ago, mainly because I did not want a complete UI like mazzleUI. I wanted the "little people" that I could move and adjust to my liking without all the crap that mazzle had.

If I am reading it right, someone (after all this time) is complaining about your mod?

Your mod is not a UI package, Sounds to me like someone is jealous!

Keep up the good work, and Thank you for all your hard work!

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Unread 02-27-08, 10:20 AM  
Dant
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thx support

thx support.
No problem. I dont Stop work, only take rest a bit.

admin wrote about DaPortrait (use MazzleUI('s 3D portrait) code and my mod's features.) and compare.

The purpose of my working is not to raise the other(mod)s' evaluations. Moreover, it is not the one to assume the standard of the comparison either.
Its for users to the last

will up after include new features but undecided whether to make it here.
Last edited by Dant : 02-29-08 at 12:23 AM.
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Unread 03-01-08, 10:56 AM  
Dant
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back

I heard admins words and back to here.
and now I present ver5.2 to users include New Feature "Eye Catch"

5.2
*re build all configration system and windows.
(all option will reset when up to 5.0>5.2)

*add function "Specific Database"
each unit can use specific model database
ex:
Self_OrcMale
Party_OrcMale
NPC_OrcMale(target unit and use this if no-setting found)
can set different settings.

*Event Animations can ON/OFF each Unit
*each Event Animation can ON/OFF each unit

*add New Feature "Eye Catch Animations" (ZMobDB Original Feature)
each unit/each animation can set ON/OFF
can change/save view settings, format : "Spell_****"
Fear
Frozen Trap
Ice Block
Shackle
Seduction
Cyclone

ex: when you target "Shackled" mob. 3D model turns to "Shackle" and you know you should attack it or not

I will work for the fun, for no critic and no thief
Last edited by Dant : 03-01-08 at 06:52 PM.
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Unread 03-01-08, 02:07 PM  
Mazzlefizz
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Relax, people. No one complained about anything. Dant does fine work. His responsiveness to people's requests and comments is second to none. And he has integrity and does not copy his code from others. There is no issue here other than a slight language barrier. I think Dant's comments about admins are simply about Seerah's add-on spotlight blog.

And to Detritis, hmph!
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Unread 03-01-08, 05:05 PM  
Detritis
A Black Drake
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Originally posted by Mazzlefizz
Relax, people. No one complained about anything. Dant does fine work. His responsiveness to people's requests and comments is second to none. And he has integrity and does not copy his code from others. There is no issue here other than a slight language barrier. I think Dant's comments about admins are simply about Seerah's add-on spotlight blog.

And to Detritis, hmph!
lol Mazzle , I did not mean any offence by what I originally posted. I took a look at the code for the other Unit Frame addon which was removed and thought wow that does look familiar, so I can see why it caused a fuss.

I only posted in the first place based on Dant's comment and felt some context was required as his and your code base is vastly different and wanted to illustrate to a passing admin(?) that this mod is different and should at least be given the benefit of the doubt.

Detritis

PS As I said I use MazzleUI and wish you would leave LotRO and save your faithful followers from the dreaded 2.4
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Unread 03-03-08, 02:13 AM  
VincentSDSH
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Re: 5.0beta9

Originally posted by Dant
5.0beta9
*add KeyBind "Refresh Models"
*add option refresh Key select (Detritis's wish)

Right Mouse Button (Default) or
ALT Key + Right Mouse Button
can set at config window
I've set this to alt+right mouse and with hold window selected, however it seems to still refresh the models when I right-mouse to bring up the unit menu.
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