Category: Miscellaneous
Addon Information
Download Latest Version.
To add favorites please register for a free account. If you already have one you need to login. How do I install this? (FAQ)
AnduinLothar's Portal Bug Reports Feature Requests
Author:
Version:
2.3.30100
Date:
04-16-2009 09:11 PM
Size:
52.62 Kb
Downloads:
105,397
Favorites:
687
MD5:
Pictures
Click to enlarge
Resize!
Click to enlarge
Khaos Help
Click to enlarge
Drag, resize or scale when highlighted.
FluidFrames   Popular! (More than 5000 hits)
Move, hide, scale, and resize frames with independent x&y axes.

Usage Instructions:

Unsaved Movement
  • Drag almost any normal UI Panel (e.g. CharacterFrame, SpellbookFrame, TalentFrame, QuestLogFrame, FriendsFrame, etc.) from any open space on the frame. This movement is intended to be for temporary changes and does not store location in the FluidFrames database.
  • However, this movement registers the frame as user placed. The position will be remembered by the WoW client and restored on subsequent login/reloadui if not overridden by placement code (e.g. CharacterFrame, Minimap). Most of these draggable frames reset if you hide and re-show them.
  • Some frames will not reset automatically (e.g. GameMenuFrame, BattlefieldFrame). To reset these, highlight the frame, right click to reset and then reloadui/relog.
  • The MinimapCluster is an added exception case and can be dragged by the top bar.
  • Temporary dragging can be disabled using the checkbox in the Khoas options.
Saved Movement
  • Assign a key-binding [Main Menu > Key Bindings > FluidFrames > Highlight Mouse Frame] to select, highlight and cycle through frames under the cursor. (The "Highlight All Mouse Frames" binding cycles through all frames under the cursor, including unnamed ones.)
  • Put your cursor over the frame you want to move and use the key-binding. It will select the frame the furthest underneath. Consecutively using the key-binding will highlight frames closer to the front. Hold shift while using the key-binding to cycle backwards through the frames.
  • Drag the highlighted frame to relocate it permanently. It will disable movement from other code sources and save across sessions.
  • Hold shift and drag from the sides or corners to resize.
  • Hold shift and drag the bottom right re-scale icon to re-scale.
  • Right-click to reset a moved/resized/rescaled frame once highlighted.
Notes:
  • To drag some bars you have to drag the 1st button.
  • To move the primary action button bar drag ActionButton1.
  • To find the ShapeshiftBarFrame put your mouse over the left edge of the 1st button when using the key-binding.
  • To drag all the player buffs & debuffs make sure you drag the TemporaryEnchantFrame.
  • To move Chat Frames just unlock and use the default tabs.
  • To drag the TargetFrame make sure you don't drag the TargetFrameTextureFrame on accident.
  • To move the whole minimap drag the MinimapCluster.
  • Experiment with which frame to change. if it doesn't work the way you wanted just right-click to reset.
  • Some frames have complex sub frames that update their locations independent of parent size. If resizing doesn't work well try scaling.
  • If secure frames are moved by default blizzard code while in combat they cannot be moved back until after combat. Also, you will not be able to drag secure frames in combat.

Feedback & Support
If you have bugs or feature requests please use the buttons on the right.
For other feedback, use the comments.
If you'd like to donate to show your support, that can be done through paypal with a paypal account or by credit card. Remember donations are much appreciated but non-contractual. Thank you!
Click here to lend your support!

FAQ:
Q) How do I use the same settings for all my characters?
A) Edit FluidFrames.toc and change "SavedVariablesPerCharacter" to "SavedVariables"

Q) How do I control a Vehicle/MindControl when the MainMenuBar is hidden.
A) Temporarily unhide the MainMenuBar, highlight it and drag it up off the bottom. Execute the script "/run BonusActionBarFrame:Show()". The BonusActionBarFrame should appear bellow the MainMenuBar. Highlight it and drag it where you'd like. Highlight the MainMenuBar, right click to reset it, then click the 'Hide' button above it and un-highlight it by using the binding again. Note that if you don't do this when hiding the MainMenuBar your primary action bar bindings may break when you leave a Vehicle/MindControl.
  Change Log - FluidFrames
v2.3.30100
- toc bump to 30100

v2.3
- Added out of combat delays to re-hide and re-position secure frames that were moved in combat.
- Added dependent sibling frame detection to scale/resize/hide frames that had the same parent and whose position is exclusively dependent on the frame being scaled/resized/hidden or one of its other dependent sibling frames.
- Delayed SetParent and Show hooks to undo on the next OnUpdate so as to also catch dependent siblings parented or shown at the same time.
- Delayed SetPoint, SetParent and Show hooks to undo when you leave combat for secure frames.
- Refactored code to a number of files to make updating easier.

v2.2
- Enabled SendMailFrame, TokenFrame, and the PetPaperDollFrameCompanionFrame for dragging their parent frame
- Found a bug that was breaking UIChildWindows dragging, but then decided to just disable it by design, since those frames are all anchored to their parent frame, which are draggable.

v2.1
- Changed distribution to distribute FluidFrames with Portfolio unembedded.
- Fixed bug that caused LoD UI Panels to not be temporarily draggable
- TOC to 30000

v2.0
- Embedded Interface Config Option Panel (Using Portfolio instead of Khaos)
- Added Re-show All option, to show all hidden frames without resetting position.
- Fixed temporary dragging
  Optional Files - FluidFrames
Sorry, there are currently no optional files available.
  Archived Versions - FluidFrames
File Name
Version
Size
Author
Date
2.3.30100
53kB
AnduinLothar
04-16-2009 03:23 PM
2.3.30000
53kB
AnduinLothar
04-05-2009 07:25 PM
2.2.30000
29kB
AnduinLothar
11-19-2008 02:52 AM
  Comments - FluidFrames
Post A Reply Comment Options
Old Yesterday, 11:34 AM  
Shakari
A Kobold Labourer

Forum posts: 1
File comments: 30
Uploads: 0
Re: update?

anyone know of a mod that does similar things besides move anything, I'm after something that will allow all the options menu to be freely dragable like fluidframes did :/

Last edited by Shakari : 02-08-2010 at 11:34 AM.
Shakari is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 02-04-2010, 11:05 AM  
Grilor
A Murloc Raider
Premium Member

Forum posts: 6
File comments: 42
Uploads: 0
update?

will there ben a fix/update for this mod? some of it still works but alot of it dont and i would like to see a few things fixed as said my main issue is the buffs i seem to make a mess of them when i try to move debuff frames and it really is gettin annoying ty
__________________

Magelo
Grilor is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 01-09-2010, 12:26 PM  
twistdshade
A Murloc Raider
 
twistdshade's Avatar

Forum posts: 7
File comments: 86
Uploads: 0
Got this error on login.

Code:
Date: 2010-01-09 09:20:51
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\FluidFrames\FluidFrames.lua line 139:
   Usage: LFDDungeonReadyPopup:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Debug:
   [C]: ?
   [C]: SetPoint()
   FluidFrames\FluidFrames.lua:139: InitMovedFrames()
   FluidFrames\FluidFrames.lua:197:
      FluidFrames\FluidFrames.lua:173
AddOns:
  VirtualPlates, v3.3.0.1
  Swatter, v5.7.4568 (KillerKoala)
  Ace2, v
  Ampere, v3.1.0.15
  AraBrokerGuildFriends, vr22
  Atlas, v1.15.2
  AtlasBattlegrounds, v1.15.2
  AtlasDungeonLocs, v1.15.2
  AtlasOutdoorRaids, v1.15.2
  AtlasTransportation, v1.15.2
  AtlasLoot, vv5.09.03
  AtlasLootFu, vv5.09.03
  AucAdvanced, v5.7.4568 (KillerKoala)
  AucFilterBasic, v5.7.4568 (KillerKoala)
  AucFilterOutlier, v5.7.4568.2531
  AucMatchUndercut, v5.7.4568.2531
  AucScanData, v5.7.4568 (KillerKoala)
  AucStatClassic, v5.7.4568 (KillerKoala)
  AucStatHistogram, v5.7.4568 (KillerKoala)
  AucStatiLevel, v5.7.4568 (KillerKoala)
  AucStatPurchased, v5.7.4568 (KillerKoala)
  AucStatSales, v5.7.4568.2842
  AucStatSimple, v5.7.4568 (KillerKoala)
  AucStatStdDev, v5.7.4568 (KillerKoala)
  AucStatWOWEcon, v5.7.4568.2530
  AucUtilAHWindowControl, v5.7.4568.3311
  AucUtilAppraiser, v5.7.4568.2530
  AucUtilAskPrice, v5.7.4568.3175
  AucUtilAutoMagic, v5.7.4568.3142
  AucUtilCompactUI, v5.7.4568.2530
  AucUtilEasyBuyout, v5.7.4568.3583
  AucUtilFixAH, v5.7.4568 (KillerKoala)
  AucUtilGlypher, v5.7.4568.2545
  AucUtilItemSuggest, v5.7.4568.3108
  AucUtilPriceLevel, v5.7.4568.2545
  AucUtilScanButton, v5.7.4568.2530
  AucUtilScanFinish, v5.7.4568.2530
  AucUtilScanProgress, v5.7.4568.2530
  AucUtilSearchUI, v5.7.4568.3655
  AucUtilSimpleAuction, v5.7.4568.4553
  AucUtilVendMarkup, v5.7.4568.2530
  AutoMark, v1.0.3
  Babylonian, v5.1.DEV.130
  BadBoy, v4.0.3.4
  BeanCounter, v5.7.4568 (KillerKoala)
  BrokerAllXP, v1.4.4-release
  BrokerLFD, vv1.1.1
  BrokerLonnyMicroMenu, v$Revision: 120 $
  BrokerLonnyOptions, v$Revision: 102 $
  BrokerRecountStats, vv1.72
  BrokerSocialState, v
  BrokerTrainer, v0.16b
  Buffet, v3.2.0.30
  Carbonite, v3.31
  CarboniteTransfer, v1.01
  CastYeller2, vv1.0 
  ChatFrameExtender, v2.2
  Chicchai, v3.1
  Clique, v141
  Configator, v5.1.DEV.130
  DebugLib, v5.1.DEV.130
  DKIDiseases, v
  DKIRunes, v
  Dominos, v1.15.1
  DominosCast, v
  DominosRoll, v
  DominosTotems, v
  DominosXP, v
  DoTimer, v4.3.6
  EavesDrop, v2.1
  Elephant, v2.9.5.2-beta
  Enchantrix, v5.7.4568 (KillerKoala)
  EnchantrixBarker, v5.7.4568 (KillerKoala)
  EnhancedCharStats, v1.5.1
  Examiner, v09.12.16
  FishingAce, v0.4.5j
  FluidFrames, v2.3
  GearScore, v3.0.14 - Release
  GnomishVendorShrinker, v3.2.0.4
  GnomishYellowPages, vr51
  GoGoMount, v0003030500
  GroupCalendar5, v5.1.4
  GTFO, v1.2.3
  GuildBankStatement, v1.1.0
  Informant, v5.7.4568 (KillerKoala)
  InlineAura, vv1.3 
  ItemDataCache, v1.303
  LibRock10, v
  Macaroon, v30300.1
  Omen, v3.0.9
  OPie, v
  Outfitter, v4.10
  Panda, v3.2.0.25
  PetLeash, v1.5.8.1
  Portfolio, v1.23
  PortfolioDemo, v1.23
  Postal, v3.3.0
  PowerAuras, v3.0.0E
  RankWatch, vv1.05
  RatingBuster, v
  Rawr, v3.0.3.3
  Recount, v
  RedRange, v
  shieldmonitor, v1.6.0
  Skillet, v
  SlideBar, v5.7.4568 (KillerKoala)
  SlyProfits, v1.1.1
  SmartBuff, v3.3b
  StealYourCarbon, v3.0.3.16
  Stubby, v5.7.4568 (KillerKoala)
  SuperDuperMacro, v1.8.3
  TBag, v
  tekability, v3.1.0.5
  teksLoot, v3.3.0.9
  Terrorist, v1.0
  TipTac, v09.11.28
  TipTacItemRef, v09.08.13
  TipTacTalents, v09.08.13
  Titan, v4.3.2.30300 - Revision 339
  TitanAmmo, v4.3.2.30300
  TitanBag, v4.3.2.30300
  TitanClock, v4.3.2.30300
  TitanCoords, v4.3.2.30300
  TitanGoldTracker, v4.3.2.30300
  TitanItemDed, v4.0.7
  TitanLootType, v4.3.2.30300
  TitanPerformance, v4.3.2.30300
  TitanRegen, v4.3.2.30300
  TitanRepair, v4.3.2.30300
  TitanSkills, v1.0.9
  TitanVolume, v4.3.2.30300
  TitanWG, v1.1.8.30300
  TitanXP, v4.3.2.30300
  TweakWoW, v2.9.6
  UrbanAchiever, v
  XPerl, v3.0.8
  XPerlArcaneBar, v
  XPerlParty, v
  XPerlPartyPet, v
  XPerlPlayer, v
  XPerlPlayerBuffs, v
  XPerlPlayerPet, v
  XPerlRaidAdmin, v
  XPerlRaidFrames, v
  XPerlRaidHelper, v
  XPerlRaidMonitor, v
  XPerlRaidPets, v
  XPerlTarget, v
  XPerlTargetTarget, v
  BlizRuntimeLib_enUS v3.3.0.30300 <us>
  (ck=f52)
__________________
twistdshade is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 12-29-2009, 01:06 AM  
Squishy Tia
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
For those that are seeing "flickering" while moving around a frame such as a buff icon, there is a simple, though ghetto feeling solution for now. While the frame you're attempting to move is still highlighted, move it until it actually appears "solid" in its resting place, then while you have your mouse pointer over it, press the keybind for "select frame" again and then drag it to where you want.

Please note that for the buff icons there are now several buff frames instead of just two:

1a) Buffs, line 1 DOES NOT WRAP AROUND LIKE IT USED TO.

1b) Buffs, line 2+ This one wraps around and must manually be placed below the starting point for 1a.

2) Weapon Enchants/Buffs - Used to be used to control ALL buffs. Now is its own separate frame. Place wherever you want. I put it just to the right of the 1a start point as there is where they used to be anyway.

3) Debuffs, line 1 - Same as 1a, only it's Debuffs. I haven't gotten hit with enough debuffs to see if it wraps around or not.

As for the Quest Tracking frame and/or Achievement Tracking frame, I've given up on those. They've NEVER worked.

I really wish Blizzard would stop screwing around with the damned frames. It was bad enough a slew of authors (notably the Cosmos team itself) left once 3.0 came out and basically poohed the screwch with the authors.
Squishy Tia is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 12-22-2009, 04:10 PM  
Grilor
A Murloc Raider
Premium Member

Forum posts: 6
File comments: 42
Uploads: 0
update?

I dont know if there will be an update but if there is not anyone know of a good replacement for this? all i really need this for it so move blizzard windows around. if anyone knows a goo replacemnt fo this plz. also i want to make them fluid not just to move then let the stay there. i use to use mobilframes but then it died so i then used this but its been a whiel since there has been an update so looking for some thing eles thanks
__________________

Magelo
Grilor is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 12-14-2009, 02:32 PM  
blankStare
A Kobold Labourer

Forum posts: 1
File comments: 66
Uploads: 0
taint

not sure what's triggering some taints, only a few in a few hours of playing:

12/14 12:56:16.812 An action was blocked in combat because of taint from FluidFrames - SpellBookFrame:EnableMouse()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FrameTempDragging.lua:28 InitTempDraggableFrames()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FluidFrames.lua:251
12/14 12:56:16.812 An action was blocked in combat because of taint from FluidFrames - CharacterFrame:EnableMouse()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FrameTempDragging.lua:28 InitTempDraggableFrames()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FluidFrames.lua:251
12/14 12:56:16.812 An action was blocked in combat because of taint from FluidFrames - PetPaperDollFrame:EnableMouse()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FrameTempDragging.lua:51 InitTempDraggableFrames()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FluidFrames.lua:251
12/14 12:56:16.812 An action was blocked in combat because of taint from FluidFrames - PetPaperDollFrameCompanionFrame:EnableMouse()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FrameTempDragging.lua:51 InitTempDraggableFrames()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FluidFrames.lua:251
blankStare is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 12-11-2009, 06:18 PM  
pär
A Defias Bandit
 
pär's Avatar

Forum posts: 2
File comments: 81
Uploads: 0
Things behaving badly:

Targetframe and/or Combo pts frame sometimes revert back to original position on log-in or /reloadui.

Which is a big pain since I've come to rely on having the target frame in the center of the screen with super-sized combo pts.

Funny little bug too with the target frame reading the name of something else that I just switched from targeting, leading me to be hitting the boss or a mob while the target frame still says I'm targeting a player in my group...!

MoveAnything broke
ScaleEverything broke
FluidFrames now not working for me.

Ugh.

Edit: Found addon called Floating Frames - not updated in about 6months though.

Also, nothing is showing up in the Modified Frames and Hidden Frames boxes.

Last edited by pär : 12-11-2009 at 06:34 PM.
pär is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 12-10-2009, 01:53 AM  
allibaba9996
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Update !

Hey,

This badly needs to be updated to 3.3. Every time I try to open the map (to view the new quest tracking stuff), everything bugs to hell and I have to /reload UI or disable FluidFrames.

This has helped me alot identify and move those pesky frames that keep going in the way of everything, so please update this !

Thanks in advance !
allibaba9996 is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 12-09-2009, 05:13 AM  
Armagetiton
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Problem.

When ever i zone into a bg or load into anything my health and energy bars shift to the left and i have to reloadui to fix it. Anything i can do to fix this?

http://img192.imageshack.us/img192/1...0909030804.jpg

Thanks in advance.

Last edited by Armagetiton : 12-09-2009 at 05:15 AM.
Armagetiton is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 12-07-2009, 02:39 PM  
AnduinLothar
Mr. Right
 
AnduinLothar's Avatar
Featured Addon Author

Forum posts: 77
File comments: 205
Uploads: 49
nonretadin:
Set the keybindings for FluidFrames in the blizzard options.

Zasurus:
Frame Level is an interesting request. I'll look into making an easy UI for it, but don't hold your breath.
"Modified Frames" and "Hidden Frames" were incompletely programmed. They should be populated in the next version, whenever I finish it.
AnduinLothar is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 11-28-2009, 03:24 AM  
nonretadin
A Theradrim Guardian
 
nonretadin's Avatar

Forum posts: 69
File comments: 16
Uploads: 0
HALP ok i have decided i dont really like mooching off other peoples UI's so i wanted to make my own and to move my picture with health and mana bars i would need moveanything but it seems to be discontinued so i tried this but i cant find out how to highlight something this is the problem that haunts me
__________________



yup themz da banana'z
nonretadin is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 11-09-2009, 12:22 PM  
Zasurus
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 12
Uploads: 1
Changing Levels

Great addon! I have been looking for a decent addon since MoveAnything! started breaking and I have tried loads and this one is the only one that seems to work at the moment and work well!

A few questions though:

Is it posible to change a frames level (if it is the bottom or top frame?) as I have moved a few frames and they seem to change levels making them drop behind something they where infront of before moving. For example I moved the "MiniMapTrcking" and "MiniMapTrackingButton" and now the Button (frame) is behind the icon (the thing you really click).

Edit: Also Even though it says "Highlighting: MiniMapTracking Parent: MiniMapTrackingButton" if I move "MiniMapTrackingButton" it doesn't move "MiniMapTracking" which I thought it would as its a child of "MiniMapTrackingButton". :-) Don't worry about this it does work my bad! Just still moves the child above the parent's level :-(

Finally (for now! ;-)) In the options you have two boxes "Modified Frames" and "Hidden Frames" which are both empty even though I have moved (with the shortcut key) several frames. Should this be blank?

THANKS AGAIN!

Zas

Last edited by Zasurus : 11-09-2009 at 12:33 PM.
Zasurus is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 11-02-2009, 02:10 PM  
AnduinLothar
Mr. Right
 
AnduinLothar's Avatar
Featured Addon Author

Forum posts: 77
File comments: 205
Uploads: 49
adlarn:
Remove the LowHealthFrame table from your FluidFrames saved variables.

Quandru:
The options are now in the blizzard options panel.
AnduinLothar is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-31-2009, 04:44 PM  
adlarn
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
I keep getting this error :
Code:
Message: Interface\AddOns\FluidFrames\FluidFrames.lua:139: Usage: LowHealthFrame:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Time: 10/31/09 21:40:10
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `SetPoint'
Interface\AddOns\FluidFrames\FluidFrames.lua:139: in function `InitMovedFrames'
Interface\AddOns\FluidFrames\FluidFrames.lua:197: in function <Interface\AddOns\FluidFrames\FluidFrames.lua:173>

Locals: (*temporary) = LowHealthFrame {
 0 = <userdata>
}
Anyone know how to fix this? =)
adlarn is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-28-2009, 06:20 PM  
Quandru
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
I'm having issues with FluidFrames having just returned to WoW after a couple of months absent. Now that I've returned and updated all of my mods, the temporary dragging facility in FF appears not to be working. I can still highlight and permanently move frames, but can no longer just pick up character / social / etc tabs and drag them temporarily.

I have found a post here that mentions that this is possibly due to the temporary dragging option defaulting to off or something, but that the old Khaos interface is still needed to access the option to change it?

If this is the case, is it possible to have it set to on by default again, or is there a command to change the option rather than having to install Khaos to do it?

Many thanks!
Quandru is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.




The Network:
EQInterface | EQ2Interface | LoTROInterface | MMOInterface | War.MMOUI | WoWInterface | VGInterface | Allakhazam | Thottbot | Wowhead | Zam


©2009 MMOUI / ZAM Network
vBulletin - Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.