Move, hide, scale, and resize frames with independent x&y axes.
Usage Instructions:
Unsaved Movement
Drag almost any normal UI Panel (e.g. CharacterFrame, SpellbookFrame, TalentFrame, QuestLogFrame, FriendsFrame, etc.) from any open space on the frame. This movement is intended to be for temporary changes and does not store location in the FluidFrames database.
However, this movement registers the frame as user placed. The position will be remembered by the WoW client and restored on subsequent login/reloadui if not overridden by placement code (e.g. CharacterFrame, Minimap). Most of these draggable frames reset if you hide and re-show them.
Some frames will not reset automatically (e.g. GameMenuFrame, BattlefieldFrame). To reset these, highlight the frame, right click to reset and then reloadui/relog.
The MinimapCluster is an added exception case and can be dragged by the top bar.
Temporary dragging can be disabled using the checkbox in the Khoas options.
Saved Movement
Assign a key-binding [Main Menu > Key Bindings > FluidFrames > Highlight Mouse Frame] to select, highlight and cycle through frames under the cursor. (The "Highlight All Mouse Frames" binding cycles through all frames under the cursor, including unnamed ones.)
Put your cursor over the frame you want to move and use the key-binding. It will select the frame the furthest underneath. Consecutively using the key-binding will highlight frames closer to the front. Hold shift while using the key-binding to cycle backwards through the frames.
Drag the highlighted frame to relocate it permanently. It will disable movement from other code sources and save across sessions.
Hold shift and drag from the sides or corners to resize.
Hold shift and drag the bottom right re-scale icon to re-scale.
Right-click to reset a moved/resized/rescaled frame once highlighted.
Notes:
To drag some bars you have to drag the 1st button.
To move the primary action button bar drag ActionButton1.
To find the ShapeshiftBarFrame put your mouse over the left edge of the 1st button when using the key-binding.
To drag all the player buffs & debuffs make sure you drag the TemporaryEnchantFrame.
To move Chat Frames just unlock and use the default tabs.
To drag the TargetFrame make sure you don't drag the TargetFrameTextureFrame on accident.
To move the whole minimap drag the MinimapCluster.
Experiment with which frame to change. if it doesn't work the way you wanted just right-click to reset.
Some frames have complex sub frames that update their locations independent of parent size. If resizing doesn't work well try scaling.
If secure frames are moved by default blizzard code while in combat they cannot be moved back until after combat. Also, you will not be able to drag secure frames in combat.
Feedback & Support
If you have bugs or feature requests please use the buttons on the right.
For other feedback, use the comments.
If you'd like to donate to show your support, that can be done through paypal with a paypal account or by credit card. Remember donations are much appreciated but non-contractual. Thank you!
FAQ:
Q) How do I use the same settings for all my characters?
A) Edit FluidFrames.toc and change "SavedVariablesPerCharacter" to "SavedVariables"
Q) How do I control a Vehicle/MindControl when the MainMenuBar is hidden.
A) Temporarily unhide the MainMenuBar, highlight it and drag it up off the bottom. Execute the script "/run BonusActionBarFrame:Show()". The BonusActionBarFrame should appear bellow the MainMenuBar. Highlight it and drag it where you'd like. Highlight the MainMenuBar, right click to reset it, then click the 'Hide' button above it and un-highlight it by using the binding again. Note that if you don't do this when hiding the MainMenuBar your primary action bar bindings may break when you leave a Vehicle/MindControl.
Change Log - FluidFrames
v2.3.30100
- toc bump to 30100
v2.3
- Added out of combat delays to re-hide and re-position secure frames that were moved in combat.
- Added dependent sibling frame detection to scale/resize/hide frames that had the same parent and whose position is exclusively dependent on the frame being scaled/resized/hidden or one of its other dependent sibling frames.
- Delayed SetParent and Show hooks to undo on the next OnUpdate so as to also catch dependent siblings parented or shown at the same time.
- Delayed SetPoint, SetParent and Show hooks to undo when you leave combat for secure frames.
- Refactored code to a number of files to make updating easier.
v2.2
- Enabled SendMailFrame, TokenFrame, and the PetPaperDollFrameCompanionFrame for dragging their parent frame
- Found a bug that was breaking UIChildWindows dragging, but then decided to just disable it by design, since those frames are all anchored to their parent frame, which are draggable.
v2.1
- Changed distribution to distribute FluidFrames with Portfolio unembedded.
- Fixed bug that caused LoD UI Panels to not be temporarily draggable
- TOC to 30000
v2.0
- Embedded Interface Config Option Panel (Using Portfolio instead of Khaos)
- Added Re-show All option, to show all hidden frames without resetting position.
- Fixed temporary dragging
Optional Files - FluidFrames
Sorry, there are currently no optional files available.
Two requests:
1.) Any chance you can allow the user to change the opacity of a selected frame?
2.) Is there a way to turn off the "Unsaved Movements"? (Don't really care about this one)
Other than that, nice addon! I used MoveIt to change the location of my spell casting bar but the addon conflicted with Cartographer, giving me lua errors every time I opened my map. FluidFrames (this addon), on the other hand, works perfectly!
However there seems to be a bug that breaks EnumerateFrames() when the interface options are shown, which breaks FluidFrame's highlighting code. I'll look into it.
I do have load out of date checked and every thing does work flawlessly in game as I have already said.
My question however was specifically in regard to the new “interface Options” window that Blizzard has added in 2.4. To be more exact it is the window you get when hitting Esc to get the options pop-up (this window can be moved by FF). If you then click the “Interface Options” button you get the new window “Interface Options” added in 2.4 and this window as far as I know can NOT be moved.
When trying to highlight this window FF gives the error “No frame under curser”. Maybe you were not aware of this small little nitpicking issue or maybe it does work for everyone else except me, but all I wanted to know was if you had any plans to update the add-on to include this frame so it can be moved like all others.
Still you have done an outstanding job on this add-on and I am very grateful for all your hard work.
WOW!! I just found this add-on and I must say that from my initial use I am very impressed. I had been using Mobile Frames in combination with Move Anything which I was more than happy with but needed to find something better after Mobile Frames started to have some compatibility issues with some other add-ons.
But when using Fluid Frames every thing runs very smooth, I may even be able to do away with Move Anything. The means to move and highlight frames is very simple too. You have done an awesome job on this add-on and have made me very happy. Keep up the good work.
Oh is there any 2.4 update coming soon so the new Blizzard Interface windows can be moved?
Originally posted by Elloria I have a question. When moving the character, spellbook, quest log frames etc i notice that when you open them they no longer move over they just stack. Is there anyway to stop them from stacking?
You should be able to move them simply by dragging them. They should then move over when reopenned.
If you use the highlight-drag it is meant to be permanent. You will have to highlight and right click to reset them in order for them to move over the next time they are openned.
I have a question. When moving the character, spellbook, quest log frames etc i notice that when you open them they no longer move over they just stack. Is there anyway to stop them from stacking?
Originally posted by AnduinLothar Currently you can't. I'll look into it for a future release.
Great, thanks. I mean, even just an on/off toggle for unsaved movement would be great... is it possible to do it now by editing some of the addon files, maybe you could just say what line to edit or something and I could do it myself?
Is it possible to reset individual frames with slash commands? (I don't use Khaos) I can't find my Error Frame (the one that says you need more mana.. etc)
Originally posted by Paradoxum how can I disable unsaved movement of frames? I keep accidentally moving my minimap and things and I really hate the unsaved movement.. just wanted a MoveAnything replacement =(
Currently you can't. I'll look into it for a future release.
how can I disable unsaved movement of frames? I keep accidentally moving my minimap and things and I really hate the unsaved movement.. just wanted a MoveAnything replacement =(
Originally posted by Acirac The error occurs right after login. I disabled Skinner and the erros went away. I have also posted the errors on the Skinner forums to see if he can figure anything out. Thanks.
You probably just need to disable skinner then reset the CharacterFrame with FF, then re-enable skinner.
Originally posted by AnduinLothar Does it error without Skinner?
When did you receive the bug?
Had you moved anything?
The error occurs right after login. I disabled Skinner and the erros went away. I have also posted the errors on the Skinner forums to see if he can figure anything out. Thanks.
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