Move, hide, scale, and resize frames with independent x&y axes.
Usage Instructions:
Unsaved Movement
Drag almost any normal UI Panel (e.g. CharacterFrame, SpellbookFrame, TalentFrame, QuestLogFrame, FriendsFrame, etc.) from any open space on the frame. This movement is intended to be for temporary changes and does not store location in the FluidFrames database.
However, this movement registers the frame as user placed. The position will be remembered by the WoW client and restored on subsequent login/reloadui if not overridden by placement code (e.g. CharacterFrame, Minimap). Most of these draggable frames reset if you hide and re-show them.
Some frames will not reset automatically (e.g. GameMenuFrame, BattlefieldFrame). To reset these, highlight the frame, right click to reset and then reloadui/relog.
The MinimapCluster is an added exception case and can be dragged by the top bar.
Temporary dragging can be disabled using the checkbox in the Khoas options.
Saved Movement
Assign a key-binding [Main Menu > Key Bindings > FluidFrames > Highlight Mouse Frame] to select, highlight and cycle through frames under the cursor. (The "Highlight All Mouse Frames" binding cycles through all frames under the cursor, including unnamed ones.)
Put your cursor over the frame you want to move and use the key-binding. It will select the frame the furthest underneath. Consecutively using the key-binding will highlight frames closer to the front. Hold shift while using the key-binding to cycle backwards through the frames.
Drag the highlighted frame to relocate it permanently. It will disable movement from other code sources and save across sessions.
Hold shift and drag from the sides or corners to resize.
Hold shift and drag the bottom right re-scale icon to re-scale.
Right-click to reset a moved/resized/rescaled frame once highlighted.
Notes:
To drag some bars you have to drag the 1st button.
To move the primary action button bar drag ActionButton1.
To find the ShapeshiftBarFrame put your mouse over the left edge of the 1st button when using the key-binding.
To drag all the player buffs & debuffs make sure you drag the TemporaryEnchantFrame.
To move Chat Frames just unlock and use the default tabs.
To drag the TargetFrame make sure you don't drag the TargetFrameTextureFrame on accident.
To move the whole minimap drag the MinimapCluster.
Experiment with which frame to change. if it doesn't work the way you wanted just right-click to reset.
Some frames have complex sub frames that update their locations independent of parent size. If resizing doesn't work well try scaling.
If secure frames are moved by default blizzard code while in combat they cannot be moved back until after combat. Also, you will not be able to drag secure frames in combat.
Feedback & Support
If you have bugs or feature requests please use the buttons on the right.
For other feedback, use the comments.
If you'd like to donate to show your support, that can be done through paypal with a paypal account or by credit card. Remember donations are much appreciated but non-contractual. Thank you!
FAQ:
Q) How do I use the same settings for all my characters?
A) Edit FluidFrames.toc and change "SavedVariablesPerCharacter" to "SavedVariables"
Q) How do I control a Vehicle/MindControl when the MainMenuBar is hidden.
A) Temporarily unhide the MainMenuBar, highlight it and drag it up off the bottom. Execute the script "/run BonusActionBarFrame:Show()". The BonusActionBarFrame should appear bellow the MainMenuBar. Highlight it and drag it where you'd like. Highlight the MainMenuBar, right click to reset it, then click the 'Hide' button above it and un-highlight it by using the binding again. Note that if you don't do this when hiding the MainMenuBar your primary action bar bindings may break when you leave a Vehicle/MindControl.
Change Log - FluidFrames
v2.3.30100
- toc bump to 30100
v2.3
- Added out of combat delays to re-hide and re-position secure frames that were moved in combat.
- Added dependent sibling frame detection to scale/resize/hide frames that had the same parent and whose position is exclusively dependent on the frame being scaled/resized/hidden or one of its other dependent sibling frames.
- Delayed SetParent and Show hooks to undo on the next OnUpdate so as to also catch dependent siblings parented or shown at the same time.
- Delayed SetPoint, SetParent and Show hooks to undo when you leave combat for secure frames.
- Refactored code to a number of files to make updating easier.
v2.2
- Enabled SendMailFrame, TokenFrame, and the PetPaperDollFrameCompanionFrame for dragging their parent frame
- Found a bug that was breaking UIChildWindows dragging, but then decided to just disable it by design, since those frames are all anchored to their parent frame, which are draggable.
v2.1
- Changed distribution to distribute FluidFrames with Portfolio unembedded.
- Fixed bug that caused LoD UI Panels to not be temporarily draggable
- TOC to 30000
v2.0
- Embedded Interface Config Option Panel (Using Portfolio instead of Khaos)
- Added Re-show All option, to show all hidden frames without resetting position.
- Fixed temporary dragging
Optional Files - FluidFrames
Sorry, there are currently no optional files available.
did you know this gets mistaken for RuneMover with curse client, sorta annoying, not sure if you can do anything about it though, just an fyi i guess, thanks
Originally posted by jinnsun I have a rogue problem with this.
When I hide the little stealth button on the forms bar, the icon for it when I am in combat (cannot use it) comes back, hiding that just shows the other one. Any way to fix this?
The way hiding is implemented is to re-hide the frame whenever it is shown. However this cannot be done for secure frames, like action buttons, while in combat. So if Blizzard code shows the button or frame in combat you'll have to hide the parent frame, if possible.
I've been considering adding a way to break secure frames in case you want them permanently hidden, but the implementations I've tried have all cause tainting error messages.
I have a rogue problem with this.
When I hide the little stealth button on the forms bar, the icon for it when I am in combat (cannot use it) comes back, hiding that just shows the other one. Any way to fix this?
I have two questions, one of them concerning a bug, one concerning an issue:
1. After I installed this addon, the green part of my health bar is not showing up.It gives me numerical information about my health yeah, but no visual. See a screenshot I made:
2. After experimenting with this addon I messed up my character window. Simply reset it with right click does not work, resetting and reloading did not work out too, it still looks like this:
Is there any way for the mod to move the "relative" position permanently, rather than the "absolute" position? For example, when I open the character window, then open the talent or quest window... In the default ui, one of the windows will shift right when I open the 2nd. I would like to retain this behavior, but have the frames up higher, closer to the top of the screen. (my player frame is down near the bottom)
Thanks.
Edit - Never mind, MoveAnything does what I need. It has an option for moving "generic info panel 1 and 2", rather than the individual panels like Quest, Character, Talent, etc.
Originally posted by fullerton hi. I downloaded and installed this mod so I can move my backpacks. I haven't been able to find a way to move them.
I also don't understand what you mean by setting a key binding? A key binding for what? My backpack is already bound to a key (b or f12), so how would I bind something to it or those keys?
Thanks.
Fullerton
when hit ESC then click on keybinds and scroll down the list you will see a coupld for FluidFrames one is to reveal single frames under the mouse and the other is for All frames under the mouse. These are the frames you move around in order to move specific windows to where you want them. You need to set one of these options to a key on the keyboard. Personally I use [ to for show all frames since its a key not used by the game. So for sake of example you set your keybind to show single frames as [
example: say you want to move your character portrait frame up on the screen. You move your cursor onto your picture and hit the [ key. You should see a box appear that you can now drag around. Move this box up half inch and then with your mouse still in the box hit the [ key again to make the box disappear. Now your character frame is where you want it and will appear there next time you log in.
hi. I downloaded and installed this mod so I can move my backpacks. I haven't been able to find a way to move them.
I also don't understand what you mean by setting a key binding? A key binding for what? My backpack is already bound to a key (b or f12), so how would I bind something to it or those keys?
Is there any way to move / hide the default location text? The one in huge letters in the center of the screen that announces when you enter a new zone / area.
When I use the keybinding over it's location I get "No movable frames found under the cursor", am I missing it's spot, or is it unmovable?
Edit:
Nevermind, it was just a tricky one to catch, it's finally hidden, yay!
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