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Siege of Orgrimmar (5.4)
Updated:06-04-14 09:50 AM
Created:unknown
Downloads:199,622
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oGlow  Popular! (More than 5000 hits)

Version: 2.2.4
by: haste [More]

oGlow will light up your items, by adding a quality border to them. It will only display this border for common quality items and above.

It will currently only display the quality borders on the following places:
* Inventory
* Inspect
* Bank
* Guild bank
* Bags
* Mail
* Merchant
* Trade
* Professions
* Character fly-out
* Character
* Loot
* Void storage

I will make it support some other frames also, but this is it for now.

Credits
- Fizzle for the original idea
- Mikma for always being an ass (:---D)

Click here to lend your support!

Changes from 2.2.2
- Bump TOC version to 5.4.
- Correctly update void storage the first time it is opened.

Changes from 2.2.2
- Bump TOC version to 5.3.
- Properly update loot frame when changing page.
- Fix lua error on character equipment flyout.

Changes from 2.2.1
- Bump TOC version to 5.0.
- Updated char and inspect pipe to work correctly on 5.0.

Changes from 2.2.0
- Fixed transmogrified items showing up without a border or with incorrect quality.

Changes from 2.1.3
- Added support for the loot frame.
- Added support for void storage.
- Several minor improvements made in the background.

Changes from 2.1.2
- Fixed another issue with the character fly-out on 4.3.

Changes from 2.1.1
- Fixes issues with character fly-out on 4.3.

Changes from 2.1.0
- Updating from 2.0.x no works correctly.

Changes from 2.0.1
- UI now renders correctly when accessed through Interface Options
- Added an option to control the threshold of the quality filter.
- It's now possible to set custom colors for each item quality.

Changes from 2.0
- Removed references to nonexistent files.
- Fixed inspect coloring to work correctly.

Changes from 1.12
* Update to work WoW 4.0.x.
* Mostly rewritten under the hood.
* Ability to toggle pretty much every update thingy.
* Currently require more babies to run :(.

Changes from 1.11
* No longer spews useless debug output...

Changes from 1.10
* Haste makes waste, actually fixed now. :)

Changes from 1.9
* Fixed bank not updating correctly in some cases.

Changes from 1.8
* It will now correctly update coloring when switching page in the inbox.

Changes from 1.6
* 1.7 was never released.
* Completed mail support.

Changes from 1.4
* 1.5 was never released.
* TOC bumped to 2.4.
* Support for the new slots when sending mail.

Changes from 1.3
* Fixed an issue with the buyback frame not updating as it should.

Changes from 1.2
* Fixed an issue with the inspect support.

Changes from 1.1
* TOC updated to 2.3.
* Guild Bank support.

Changes from 1.0
* TOC updated to 2.2.
* Added an interface to let external add-ons prevent oGlow from updating various parts. This is mainly to prevent conflicts with other add-ons (like ClosetGnome).

Changes from 0.4
* Version bumped to 1.0, seems to be stable enough, and no feature requests have been made.
* Added merchant support.

Changes from 0.3
* CraftUI / TradeSkillUI support.
* Overall more code re-use.
* Fixed a possible error with the bags.

Changes from 0.2
* Inspect support.
* Durability coloring of the inventory items. It will show the default red color for broken items, and yellow for low durability items (5 and below).

Changes from 0.1
* White items are no longer colored on trade.
* oGlow will not color the Inventory (character frame) if Fizzle is enabled.
Optional Files (0)


Archived Files (11)
File Name
Version
Size
Author
Date
2.2.3
21kB
haste
05-22-13 01:28 PM
2.2.2
21kB
haste
09-01-12 12:24 PM
2.2.1
20kB
haste
02-19-12 05:10 AM
2.2.0
20kB
haste
01-14-12 01:56 PM
2.1.3
19kB
haste
12-03-11 03:57 PM
2.1.2
19kB
haste
12-01-11 08:26 AM
2.1.1
19kB
haste
10-30-11 07:57 AM
2.1.0
19kB
haste
10-30-11 06:32 AM
2.0.1
13kB
haste
11-06-10 01:38 PM
2.0
13kB
haste
10-18-10 01:36 PM
1.12
9kB
haste
07-04-08 04:54 PM


Post A Reply Comment Options
Unread 05-10-11, 03:28 PM  
bobpaulson
A Murloc Raider

Forum posts: 4
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OGlow NoGlow with arkinventory

i guess the title says it all lol, Oglow works everywhere else in my UI with the exception of my bags and banks. Im wondering how/where i can get info to see if the conflict can be resolved
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Unread 04-27-11, 02:22 PM  
Goliath123
A Kobold Labourer

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ok
my mistake
current version downloaded again
and everything is ok
thank you

goli
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Unread 04-27-11, 01:43 PM  
haste
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Re: Lua error

Originally posted by Goliath123
1x oGlow\displays\border.lua:54: attempt to index local 'frame' (a nil value)
oGlow\oglow.lua:323: in function `CallFilters'
oGlow\pipes\char.lua:27: in function <oGlow\pipes\char.lua:19>
<in C code>: ?
<in C code>: in function `Show'
Interface\FrameXML\UIParent.lua:1494: in function `SetUIPanel':
Interface\FrameXML\UIParent.lua:1338: in function `ShowUIPanel':
Interface\FrameXML\UIParent.lua:1225: in function <Interface\FrameXML\UIParent.lua:1221>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1929: in function <Interface\FrameXML\UIParent.lua:1917>:
<in C code>: in function `ShowUIPanel'
Interface\FrameXML\CharacterFrame.lua:18: in function `ToggleCharacter':
<string>:"*:OnMouseUp":4: in function <[string "*:OnMouseUp"]:1>
----------------------------------

please Update or Help
Thanks

goli
Your stack traces line numbers are off (by a lot). Could you try the current WoWInterface version?
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Unread 04-27-11, 12:01 PM  
Goliath123
A Kobold Labourer

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Lua error

1x oGlow\displays\border.lua:54: attempt to index local 'frame' (a nil value)
oGlow\oglow.lua:323: in function `CallFilters'
oGlow\pipes\char.lua:27: in function <oGlow\pipes\char.lua:19>
<in C code>: ?
<in C code>: in function `Show'
Interface\FrameXML\UIParent.lua:1494: in function `SetUIPanel':
Interface\FrameXML\UIParent.lua:1338: in function `ShowUIPanel':
Interface\FrameXML\UIParent.lua:1225: in function <Interface\FrameXML\UIParent.lua:1221>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1929: in function <Interface\FrameXML\UIParent.lua:1917>:
<in C code>: in function `ShowUIPanel'
Interface\FrameXML\CharacterFrame.lua:18: in function `ToggleCharacter':
<string>:"*:OnMouseUp":4: in function <[string "*:OnMouseUp"]:1>
----------------------------------

please Update or Help
Thanks

goli
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Unread 03-02-11, 05:05 PM  
Crissa
A Flamescale Wyrmkin
 
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I had oGlow working for all of twenty minutes, now it doesn't work.

I don't understand what could have happened; it just doesn't do anything now. If I put a bug in it, I can get it to throw an error, but it seems to do nothing if operating correctly. Even downloading and loading it all by itself doesn't work.

-Crissa

EDIT: Argh, I figured it out. Somehow it got set so all the frames were 'on' but the special effect was 'off' in each of them. x-x

Lastly, personally I set it so that Poor items glow as well. And I'm thinking of making all the glows less-bright. These might be fun options to keep, though since I'll never change them personally, I'm unlikely to write option code for them, instead just making it do it...
Last edited by Crissa : 03-02-11 at 05:21 PM.
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Unread 11-25-10, 04:21 AM  
guin
A Kobold Labourer
 
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I have used BaudBag and oGlow without problem for a long time by disabling oGlow for the bag and bank frame.

My problem is when i try to inspect someone.
I get an error counting message and then it ask me to disable oGlow as there have been to many errors.

Note that the error message is not always displayed right away as you open the inspect panel, it take some time before it show up and even if you close the inspect farm before the error show up the error will still show later.

I didn't get any other lua error only this one when inspecting.

I'm at work now when I go home I will post the exact error message I get.
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Unread 11-14-10, 09:01 AM  
haste
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Originally posted by WoLfMoon
It's not only BaudBag having issues with this.
OneBag/OneBank shows the same problem: if the item is in the 1st slot of the bag, the glow is in the last. it's using an inverted order of the slots.

Was working perfectly with your previous version (haste-oGlow-1.12-0-gf46f802), but on that I had errors everytime I opened my character pane.
Now the errors are gone, but oGlow order of bag slots is broken.


For laughs, I went and tried to invert the order in OneBag.. the situation remains the same. the item is here, the glow is all the way over there. (item can be moved and the glow will move accordingly on the mirrored position.)

Thanks for trying to fix this addon, hopefully there will be a way to fix this newly added bug too.

Take care,
WoLf
You can already work around the bug as mentioned in the post you quoted:
1. /oglow
2. Disable "Bag containers" by clicking the checkbox.
3. Disable "Player bank frame" by clicking the checkbox.
4. ReloadUI

You have to reload the UI as oGlow doesn't know that the OneBag frames are highlighted. I don't keep track on what frames are highlighted and not.
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Unread 11-14-10, 01:09 AM  
WoLfMoon
A Kobold Labourer
 
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Originally posted by haste
I wouldn't be surprised if BaudBag is the only bag mode which uses that function to do it's bidding.

You can already disable bank and bags coloring through /oglow.

It's not only BaudBag having issues with this.
OneBag/OneBank shows the same problem: if the item is in the 1st slot of the bag, the glow is in the last. it's using an inverted order of the slots.

Was working perfectly with your previous version (haste-oGlow-1.12-0-gf46f802), but on that I had errors everytime I opened my character pane.
Now the errors are gone, but oGlow order of bag slots is broken.


For laughs, I went and tried to invert the order in OneBag.. the situation remains the same. the item is here, the glow is all the way over there. (item can be moved and the glow will move accordingly on the mirrored position.)

Thanks for trying to fix this addon, hopefully there will be a way to fix this newly added bug too.

Take care,
WoLf
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Unread 11-07-10, 04:28 AM  
-Stryka-
A Kobold Labourer

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Thanks for the update Haste.
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Unread 11-06-10, 01:41 PM  
haste
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It should be fixed with 2.0.1.
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Unread 11-06-10, 01:22 PM  
haste
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Originally posted by xentaros
Neat addon, but it often takes two inspects to get all the items colored. Is this a known issue?
Thank you for reminding me. I had completely forgotten the changes made to how inspect works in 4.x.

There are some issues with the current system. It notifies you that the inspect is ready, but you might only get item data for a few of the items. I'll try to push a fix for it today tho'.
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Unread 11-06-10, 05:36 AM  
xentaros
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Neat addon, but it often takes two inspects to get all the items colored. Is this a known issue?
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Unread 11-05-10, 12:41 AM  
haste
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Originally posted by Moleculor
If you don't want to try and work around that particular thing, perhaps an option to just disable glows in anything BaudBag touches (bags, bank)? I'm just trying to get glows on EVERYTHING, and BaudBag doesn't do equipped gear (nor does it change loot windows), but oGlow does equipped gear (but it doesn't do what BaudBag does for my bag).

I could run BaudBag's glows on my bag and bank, and oGlow on my equipped gear (and loot... does it touch loot? I forget).

It would be a "workaround" that would be in some ways "compatible" with every bag mod out there.
I wouldn't be surprised if BaudBag is the only bag mode which uses that function to do it's bidding.

You can already disable bank and bags coloring through /oglow.
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Unread 11-04-10, 07:42 PM  
Moleculor
A Kobold Labourer

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If you don't want to try and work around that particular thing, perhaps an option to just disable glows in anything BaudBag touches (bags, bank)? I'm just trying to get glows on EVERYTHING, and BaudBag doesn't do equipped gear (nor does it change loot windows), but oGlow does equipped gear (but it doesn't do what BaudBag does for my bag).

I could run BaudBag's glows on my bag and bank, and oGlow on my equipped gear (and loot... does it touch loot? I forget).

It would be a "workaround" that would be in some ways "compatible" with every bag mod out there.
Last edited by Moleculor : 11-04-10 at 08:05 PM.
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Unread 11-02-10, 02:59 PM  
haste
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Originally posted by Moleculor
Not if I turn them off. Hence the post here.
I had a look into it, and BaudBag piggybacks on top of the function which blizzard uses to update bags. It does this by calling it with its own bag frames as the first argument.

This is also the function oGlow uses to do its updating, as... this is when Blizzard update their bags, and it's kinda unavoidable. The reason the coloring is flipped is because BaudBag doesn't follow the same standard as the default bags do.

A temporary solution for you would be to just disable oGlow's "Bag containers" pipe, and reload the ui. The reason why you have to reload is simply that oGlow doesn't know about these frames, and doesn't keep track on what frames it has update. In other words, disabling is currently hard-coded to the frames the pipe generally should expect to work with.

I've made a task on oGlow's issue tracker to work around this, but I'm not sure when I'll start working on it.
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