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Siege of Orgrimmar (5.4)
Updated:06-04-14 09:50 AM
Created:unknown
Downloads:198,956
Favorites:1,203
MD5:
oGlow  Popular! (More than 5000 hits)
Version: 2.2.4
by: haste [More]
oGlow will light up your items, by adding a quality border to them. It will only display this border for common quality items and above.

It will currently only display the quality borders on the following places:
* Inventory
* Inspect
* Bank
* Guild bank
* Bags
* Mail
* Merchant
* Trade
* Professions
* Character fly-out
* Character
* Loot
* Void storage

I will make it support some other frames also, but this is it for now.

Credits
- Fizzle for the original idea
- Mikma for always being an ass (:---D)

Click here to lend your support!
Changes from 2.2.2
- Bump TOC version to 5.4.
- Correctly update void storage the first time it is opened.

Changes from 2.2.2
- Bump TOC version to 5.3.
- Properly update loot frame when changing page.
- Fix lua error on character equipment flyout.

Changes from 2.2.1
- Bump TOC version to 5.0.
- Updated char and inspect pipe to work correctly on 5.0.

Changes from 2.2.0
- Fixed transmogrified items showing up without a border or with incorrect quality.

Changes from 2.1.3
- Added support for the loot frame.
- Added support for void storage.
- Several minor improvements made in the background.

Changes from 2.1.2
- Fixed another issue with the character fly-out on 4.3.

Changes from 2.1.1
- Fixes issues with character fly-out on 4.3.

Changes from 2.1.0
- Updating from 2.0.x no works correctly.

Changes from 2.0.1
- UI now renders correctly when accessed through Interface Options
- Added an option to control the threshold of the quality filter.
- It's now possible to set custom colors for each item quality.

Changes from 2.0
- Removed references to nonexistent files.
- Fixed inspect coloring to work correctly.

Changes from 1.12
* Update to work WoW 4.0.x.
* Mostly rewritten under the hood.
* Ability to toggle pretty much every update thingy.
* Currently require more babies to run :(.

Changes from 1.11
* No longer spews useless debug output...

Changes from 1.10
* Haste makes waste, actually fixed now. :)

Changes from 1.9
* Fixed bank not updating correctly in some cases.

Changes from 1.8
* It will now correctly update coloring when switching page in the inbox.

Changes from 1.6
* 1.7 was never released.
* Completed mail support.

Changes from 1.4
* 1.5 was never released.
* TOC bumped to 2.4.
* Support for the new slots when sending mail.

Changes from 1.3
* Fixed an issue with the buyback frame not updating as it should.

Changes from 1.2
* Fixed an issue with the inspect support.

Changes from 1.1
* TOC updated to 2.3.
* Guild Bank support.

Changes from 1.0
* TOC updated to 2.2.
* Added an interface to let external add-ons prevent oGlow from updating various parts. This is mainly to prevent conflicts with other add-ons (like ClosetGnome).

Changes from 0.4
* Version bumped to 1.0, seems to be stable enough, and no feature requests have been made.
* Added merchant support.

Changes from 0.3
* CraftUI / TradeSkillUI support.
* Overall more code re-use.
* Fixed a possible error with the bags.

Changes from 0.2
* Inspect support.
* Durability coloring of the inventory items. It will show the default red color for broken items, and yellow for low durability items (5 and below).

Changes from 0.1
* White items are no longer colored on trade.
* oGlow will not color the Inventory (character frame) if Fizzle is enabled.
Optional Files (0)


Archived Files (11)
File Name
Version
Size
Author
Date
2.2.3
21kB
haste
05-22-13 01:28 PM
2.2.2
21kB
haste
09-01-12 12:24 PM
2.2.1
20kB
haste
02-19-12 05:10 AM
2.2.0
20kB
haste
01-14-12 01:56 PM
2.1.3
19kB
haste
12-03-11 03:57 PM
2.1.2
19kB
haste
12-01-11 08:26 AM
2.1.1
19kB
haste
10-30-11 07:57 AM
2.1.0
19kB
haste
10-30-11 06:32 AM
2.0.1
13kB
haste
11-06-10 01:38 PM
2.0
13kB
haste
10-18-10 01:36 PM
1.12
9kB
haste
07-04-08 04:54 PM


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Unread 06-19-11, 02:53 PM  
Jibroni57
A Kobold Labourer

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are we ever going to see support for grey and white items?
Last edited by Jibroni57 : 06-19-11 at 02:54 PM.
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Unread 05-26-11, 09:26 PM  
Khaylan
A Kobold Labourer

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Originally posted by Gsusnme
For anyone experiencing issues post 4.1, the version of oGlow on github (namely, v2.0.6) has resolved the bugs for me; for now.

https://github.com/haste/oGlow

Thanks Haste!

NOTE:
Please be aware that the folder name must be renamed to "oGlow" or the addon simply will not function.
Hi! I've tried this fix but it still doesn't work for me. Since the Cataclism, oGlow stopped working and I haven't even donwloaded any other inventory addons or so. Any ideas or suggestions, please? I really miss it!

I also use one or two more addons that support WoW version 4.0.1 and also still don't work. I mean, this issue is not happening to me only with oGlow... it's annoying and I don't know what to do but to erase and donwload them again, what I've already done... Please, help!
Last edited by Khaylan : 05-26-11 at 09:34 PM.
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Unread 05-16-11, 07:24 PM  
Defrag_x
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Originally posted by haste
look for SetTexture in displays/border.lua.
Thank you!

I didn't even think to look there. xD That was just what I needed
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Unread 05-16-11, 05:46 PM  
haste
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Originally posted by Defrag_x
Is there any way to change the border texture on oGlow? I looked through the LUA and can't find what I'm looking for.

I love this addon, but I'd like a thinner item coloured border.

Thanks
look for SetTexture in displays/border.lua.
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Unread 05-16-11, 12:39 PM  
Defrag_x
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Is there any way to change the border texture on oGlow? I looked through the LUA and can't find what I'm looking for.

I love this addon, but I'd like a thinner item coloured border.

Thanks
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Unread 05-15-11, 09:03 PM  
bobpaulson
A Murloc Raider

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Re: Re: OGlow NoGlow with arkinventory

Originally posted by haste
Other add-ons are outside the scope I have defined for oGlow. They can more cleanly and efficiently handle what oGlow does themselves. As far as I know ArkInventory already has a feature for this.

If it doesn't I'd recommend you to ask the author of ArkInventory to implement it, as I won't be adding support for ArkInventory (or any non-Blizzard add-on for that matter).
I got ark to have border glow, so i have the functionality, but i do have to say, oglow is waaay better looking and I still run it for my other frames.
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Unread 05-14-11, 07:11 PM  
Gsusnme
A Wyrmkin Dreamwalker
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For anyone experiencing issues post 4.1, the version of oGlow on github (namely, v2.0.6) has resolved the bugs for me; for now.

https://github.com/haste/oGlow

Thanks Haste!

NOTE:
Please be aware that the folder name must be renamed to "oGlow" or the addon simply will not function.
Last edited by Gsusnme : 05-14-11 at 07:15 PM.
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Unread 05-10-11, 03:33 PM  
haste
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Re: OGlow NoGlow with arkinventory

Originally posted by bobpaulson
i guess the title says it all lol, Oglow works everywhere else in my UI with the exception of my bags and banks. Im wondering how/where i can get info to see if the conflict can be resolved
Other add-ons are outside the scope I have defined for oGlow. They can more cleanly and efficiently handle what oGlow does themselves. As far as I know ArkInventory already has a feature for this.

If it doesn't I'd recommend you to ask the author of ArkInventory to implement it, as I won't be adding support for ArkInventory (or any non-Blizzard add-on for that matter).
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Unread 05-10-11, 03:28 PM  
bobpaulson
A Murloc Raider

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OGlow NoGlow with arkinventory

i guess the title says it all lol, Oglow works everywhere else in my UI with the exception of my bags and banks. Im wondering how/where i can get info to see if the conflict can be resolved
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Unread 04-27-11, 02:22 PM  
Goliath123
A Kobold Labourer

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ok
my mistake
current version downloaded again
and everything is ok
thank you

goli
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Unread 04-27-11, 01:43 PM  
haste
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Re: Lua error

Originally posted by Goliath123
1x oGlow\displays\border.lua:54: attempt to index local 'frame' (a nil value)
oGlow\oglow.lua:323: in function `CallFilters'
oGlow\pipes\char.lua:27: in function <oGlow\pipes\char.lua:19>
<in C code>: ?
<in C code>: in function `Show'
Interface\FrameXML\UIParent.lua:1494: in function `SetUIPanel':
Interface\FrameXML\UIParent.lua:1338: in function `ShowUIPanel':
Interface\FrameXML\UIParent.lua:1225: in function <Interface\FrameXML\UIParent.lua:1221>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1929: in function <Interface\FrameXML\UIParent.lua:1917>:
<in C code>: in function `ShowUIPanel'
Interface\FrameXML\CharacterFrame.lua:18: in function `ToggleCharacter':
<string>:"*:OnMouseUp":4: in function <[string "*:OnMouseUp"]:1>
----------------------------------

please Update or Help
Thanks

goli
Your stack traces line numbers are off (by a lot). Could you try the current WoWInterface version?
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Unread 04-27-11, 12:01 PM  
Goliath123
A Kobold Labourer

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Lua error

1x oGlow\displays\border.lua:54: attempt to index local 'frame' (a nil value)
oGlow\oglow.lua:323: in function `CallFilters'
oGlow\pipes\char.lua:27: in function <oGlow\pipes\char.lua:19>
<in C code>: ?
<in C code>: in function `Show'
Interface\FrameXML\UIParent.lua:1494: in function `SetUIPanel':
Interface\FrameXML\UIParent.lua:1338: in function `ShowUIPanel':
Interface\FrameXML\UIParent.lua:1225: in function <Interface\FrameXML\UIParent.lua:1221>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1929: in function <Interface\FrameXML\UIParent.lua:1917>:
<in C code>: in function `ShowUIPanel'
Interface\FrameXML\CharacterFrame.lua:18: in function `ToggleCharacter':
<string>:"*:OnMouseUp":4: in function <[string "*:OnMouseUp"]:1>
----------------------------------

please Update or Help
Thanks

goli
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Unread 03-02-11, 05:05 PM  
Crissa
A Flamescale Wyrmkin
 
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I had oGlow working for all of twenty minutes, now it doesn't work.

I don't understand what could have happened; it just doesn't do anything now. If I put a bug in it, I can get it to throw an error, but it seems to do nothing if operating correctly. Even downloading and loading it all by itself doesn't work.

-Crissa

EDIT: Argh, I figured it out. Somehow it got set so all the frames were 'on' but the special effect was 'off' in each of them. x-x

Lastly, personally I set it so that Poor items glow as well. And I'm thinking of making all the glows less-bright. These might be fun options to keep, though since I'll never change them personally, I'm unlikely to write option code for them, instead just making it do it...
Last edited by Crissa : 03-02-11 at 05:21 PM.
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Unread 11-25-10, 04:21 AM  
guin
A Kobold Labourer
 
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I have used BaudBag and oGlow without problem for a long time by disabling oGlow for the bag and bank frame.

My problem is when i try to inspect someone.
I get an error counting message and then it ask me to disable oGlow as there have been to many errors.

Note that the error message is not always displayed right away as you open the inspect panel, it take some time before it show up and even if you close the inspect farm before the error show up the error will still show later.

I didn't get any other lua error only this one when inspecting.

I'm at work now when I go home I will post the exact error message I get.
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Unread 11-14-10, 09:01 AM  
haste
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Originally posted by WoLfMoon
It's not only BaudBag having issues with this.
OneBag/OneBank shows the same problem: if the item is in the 1st slot of the bag, the glow is in the last. it's using an inverted order of the slots.

Was working perfectly with your previous version (haste-oGlow-1.12-0-gf46f802), but on that I had errors everytime I opened my character pane.
Now the errors are gone, but oGlow order of bag slots is broken.


For laughs, I went and tried to invert the order in OneBag.. the situation remains the same. the item is here, the glow is all the way over there. (item can be moved and the glow will move accordingly on the mirrored position.)

Thanks for trying to fix this addon, hopefully there will be a way to fix this newly added bug too.

Take care,
WoLf
You can already work around the bug as mentioned in the post you quoted:
1. /oglow
2. Disable "Bag containers" by clicking the checkbox.
3. Disable "Player bank frame" by clicking the checkbox.
4. ReloadUI

You have to reload the UI as oGlow doesn't know that the OneBag frames are highlighted. I don't keep track on what frames are highlighted and not.
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