Addon Information
Works with 3.2
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Author:
Version:
1.1.0
Date:
10-16-2008 05:17 PM
Size:
6.99 Kb
Downloads:
107,696
Favorites:
516
MD5:
Pictures
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UI appears automatically when interacting with a Relic.
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Configurable through Interface Options -> Addons dialog.
Ogri'Lazy   Popular! (More than 5000 hits)
Apexis Relics (as well as Apexis Monuments) around Ogri'la plateaus have you replay a sequence of up to 10 notes - but the sequence is easily forgotten, and writing it down is cumbersome (besides, it takes effort!).

Ogri'Lazy is aimed to simplify the process. When you interact with an Apexis Relic/Monument, the Ogri'Lazy window appears with four buttons, each representing a color of the sub pylon. Add the sequence the Relic is playing by pressing the buttons (or the hotkeys), and Ogri'Lazy will automatically keep track of the sequence for you. Once you start replaying the system, Ogri'Lazy will also keep track of your progress, saving you from forgetting which note you were up to.
  Change Log - Ogri'Lazy
Echoes of Doom compatibility.
  Optional Files - Ogri'Lazy
File Name
Version
Size
Author
Date
Type
1.0.5
5kB
07-09-2007 12:47 PM
Patch
  Comments - Ogri'Lazy
Post A Reply Comment Options
Old 04-13-2008, 07:55 AM  
Jerricka
A Fallenroot Satyr
 
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Forum posts: 25
File comments: 172
Uploads: 0
Error With newest version:

Upon even start this error pops up and the selected icons do not delete themselves when you click on the ingame event buttons. You have to delete the icons manually.

Date: 2008-04-13 04:51:23
ID: 51
Error occured in: Global
Count: 8
Message: ..\AddOns\Ogri'Lazy\Relic.ui.lua line 146:
attempt to call global 'RAB_Print' (a nil value)
Debug:
[C]: RAB_Print()
Ogri'Lazy\Relic.ui.lua:146:
Ogri'Lazy\Relic.ui.lua:134

Last edited by Jerricka : 04-14-2008 at 12:35 AM.
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Old 04-09-2008, 06:35 AM  
tep
A Kobold Labourer

Forum posts: 1
File comments: 7
Uploads: 0
I use a powershell script to update my mods on all the various sites, and I ran into a problem with this mod because of the ' character in its name. I doubt many others use scripts to update, but I thought I'd let you know that it fails for people who do.

I like the idea and the interface works great. I like to click much better than typing 3233244141 into my chat box. Thanks for your work.
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Old 04-02-2008, 08:24 AM  
Ture
A Defias Bandit

Forum posts: 2
File comments: 15
Uploads: 2
Quote:
Originally posted by Crazytoo
Great mod - only thing is the "X" to close it is to close to the green and if you use your mouse, like I do, sometimes you hit X and close the mod - game over.

Thank You for your time
I find the Best way to work around the [X] is to keep your cursor in the center of the four colored squares when using the mouse. It then takes minimal movement to hit the squares when you need to.
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Old 03-29-2008, 09:49 PM  
Crazytoo
A Kobold Labourer

Forum posts: 1
File comments: 28
Uploads: 0
Great mod - only thing is the "X" to close it is to close to the green and if you use your mouse, like I do, sometimes you hit X and close the mod - game over.

Thank You for your time
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Old 03-27-2008, 12:23 AM  
Ture
A Defias Bandit

Forum posts: 2
File comments: 15
Uploads: 2
Quote:
Originally posted by Silvas
It should not be affected by the changes in 2.4, hence no changes to the source code at this time; the "works with 2.4" flag is there because it should, quite literary, work on 2.4 ("load out of date addons" may help).
This is the reason that Blizzard Blames addons for every little crash... how hard is it to update the TOC file and upload it?
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Old 03-26-2008, 05:39 AM  
Foxlit
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 24
File comments: 171
Uploads: 9
Quote:
Originally posted by StormFX
This is flagged as working with 2.4, yet the ToC hasn't been bumped.
It should not be affected by the changes in 2.4, hence no changes to the source code at this time; the "works with 2.4" flag is there because it should, quite literary, work on 2.4 ("load out of date addons" may help).
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Old 03-25-2008, 03:06 PM  
StormFX
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 28
File comments: 69
Uploads: 14
This is flagged as working with 2.4, yet the ToC hasn't been bumped.
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Old 09-14-2007, 04:31 AM  
thandrenn
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 28
Uploads: 1
Handy addon. Thank you!
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Old 08-18-2007, 01:11 PM  
steven620
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
i think if u use number but not color will better
topleft =1
topright =2
bottomleft =3
bottom right = 4

mabye when u doing this quest 1st time red is topleft
but doing next time it will change to bottom right

so i always look for where is red, where is yellow

we need to ignore color just remenber where is he gone where is he going
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Old 07-25-2007, 09:57 AM  
Foxlit
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 24
File comments: 171
Uploads: 9
Quote:
Originally posted by Arro
Is there an ETA on switching Red and Blue? I'm LOVING this mod but the incorrect locations of red and blue makes it very hard on my brain!
1.0.7 does this, live now

Quote:
Originally posted by dracula
And it would really be helpful if the hotkeys were in the same pattern as the buttons, because it's still hard to quickly translate the color to a R, G, B, or Y key... I'd rather pick the numpad's Home, End, PgUp, PgDn keys...
Also included in 1.0.7; use /relic keyset syskeys to use those keys.

Quote:
Originally posted by Aflat
Sounds good in theory, but I had to remove that timer since waiting for 10 notes to play causes a timeout. So when you sit there waiting for it to play the 10 note sequence, once you start trying to repeat it, 2 go away. Its annoying, and I'm not sure why the timer is there.
1.0.7 contains a workaround for a client/server sync issue that's actually at fault here - the debuff fading doesn't pose a problem, but if it doesn't fade on time, things start to get nasty. Either way, 1.0.7 should not be removing multiple queued elements.

Last edited by Foxlit : 07-25-2007 at 10:02 AM.
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Old 07-23-2007, 07:32 AM  
Aflat
A Murloc Raider

Forum posts: 7
File comments: 17
Uploads: 0
Quote:
Originally posted by malcite
This is linked to the timer on the mod. it removes the key you are supposed to clikc if you wait to long, and the reason it does this is because there is a timer on how long you can wait before you click the colors aswell. So speed is the key
Sounds good in theory, but I had to remove that timer since waiting for 10 notes to play causes a timeout. So when you sit there waiting for it to play the 10 note sequence, once you start trying to repeat it, 2 go away. Its annoying, and I'm not sure why the timer is there.
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Old 07-22-2007, 04:41 PM  
Arro
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Is there an ETA on switching Red and Blue? I'm LOVING this mod but the incorrect locations of red and blue makes it very hard on my brain!
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Old 07-19-2007, 03:10 PM  
malcite
A Flamescale Wyrmkin
 
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Forum posts: 122
File comments: 11
Uploads: 1
Quote:
Originally posted by nedm
I seem to be having an issue with it removing buttons for no reason, i'll click one and it will remove two in a sequence. Any idea why this might be?
This is linked to the timer on the mod. it removes the key you are supposed to clikc if you wait to long, and the reason it does this is because there is a timer on how long you can wait before you click the colors aswell. So speed is the key
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Old 07-11-2007, 07:40 PM  
nedm
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 2
Uploads: 1
I seem to be having an issue with it removing buttons for no reason, i'll click one and it will remove two in a sequence. Any idea why this might be?
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Old 07-10-2007, 01:55 PM  
diveX
A Murloc Raider

Forum posts: 9
File comments: 7
Uploads: 0
how can i change the keybindings?
the keybinding now sux hard :<

Last edited by diveX : 07-10-2007 at 01:55 PM.
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