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Battle for Azeroth (8.0.1)
Updated:10-20-18 10:51 AM
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SolaceBuffDisplay  Popular! (More than 5000 hits)

Version: 8.0.1
by: Hallithron [More]

SolaceBuffDisplay provides constant buff and debuff display for the default party frames, complete with duration timer overlays for player cast buffs and an option to filter buffs and debuffs based on what your character can cast or cure. It also includes options for increasing and decreasing the number of buffs and debuffs shown on the default target frame, as well as an option to disable the "big buffs" on the target frame when cast by the player.

Type "/solace" in game for help.

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The latest version is a release version. It should be stable in current versions of World of Warcraft: Battle for Azeroth. Please report any issues or feature requests.

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2018/10/20 - Updated for Battle for Azeroth. Un-typed ("red") debuffs are now always shown for party members. Major codebase overhaul to improve performance and resilience.
2010/11/20 - TOC Update
2010/10/17 - Fixed the event handling so the party display actually works again. This has actually been tested in non-dummy situations, and so should be a bit more solid. Please report any issues!
2010/10/12 - Beta release for patch 4.0.1! Aura filtering including curable debuffs should be functioning properly. Includes experimental talent detection for the new "magic cure" talents.
2010/10/05 - Debuff filtering should now actually work. I've tested it in a number of instances on my Druid and have ironed out the last of the issues I can see. Please test with other classes!
2010/09/25 - Fixed some issues where I had applied replace all too liberally, and got rid of some leftover "this"es. In theory this should eliminate the errors when you mouse over things, and when you try to alter the options for the SolaceTargetFrame module.
2010/09/21 - Changes for WoW 4.0 compatibility, architectural changes to SolaceLib, and hopefully a fix to debuff display when the partyaurafilter is enabled. Please test!
2010/01/23 - Fixes the error introduced by patch 3.3.0. Sorry for the delay!
2009/08/06 - TOC updated for 3.2.0. This is mainly just a version bump for anyone who's lost track of us since the new Curse or WoWUI updaters/minions came to the for, and a request for reports on any issues that might remain outstanding, and feature requests, as usual. I do still plan to implement buff displays for the arena frames in a new plugin, but time is scarce.
2008/12/10 - Fixed (probably) an issue that caused Weakened Soul not to be displayed for Priests when aura filtering was enabled. Now includes zhTW localization: thanks xyrho!
2008/11/05 - Fixed an issue where changing max buffs or debuffs could sometimes result in nil value errors.
2008/10/16 - Updated for 3.0.2. Player pet tooltips should once again appear. Blizzard seems to have removed partypet tips.
2008/07/20 - Found and fixed an issue where party/pet tooltips were being handled incorrectly following a client change in 2.4.3.
2008/07/20 - Updated for 2.4.3.
2008/04/26 - Integrated SolaceTargetFrame and updated for 2.4.1.
2006/06/07 - Initial upload to mod sites.

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My Mods:
SolaceBuffDisplay

2018/10/20 - Updated for Battle for Azeroth. Un-typed ("red") debuffs are now always shown for party members. Major codebase overhaul to improve performance and resilience.
2010/10/17 - Fixed the event handling so the party display actually works again. This has actually been tested in non-dummy situations, and so should be a bit more solid. Please report any issues!
2010/10/12 - Beta release for patch 4.0.1! Aura filtering including curable debuffs should be functioning properly. Includes experimental talent detection for the new "magic cure" talents.
2010/09/25 - DEVELOPMENT VERSION: Introduces WoW 4.0 compatibility and should fix some longstanding issues with the debuff filter. YOU MUST DELETE THE OLD VERSION BEFORE INSTALLING THIS VERSION.
2010/01/23 - Fixes the error introduced by patch 3.3.0. Sorry for the delay!
2009/08/06 - TOC updated for 3.2.0. This is mainly just a version bump for anyone who's lost track of us since the new Curse or WoWUI updaters/minions came to the for, and a request for reports on any issues that might remain outstanding, and feature requests, as usual. I do still plan to implement buff displays for the arena frames in a new plugin, but time is scarce.
2008/12/10 - Fixed (probably) an issue that caused Weakened Soul not to be displayed for Priests when aura filtering was enabled. Now includes zhTW localization: thanks xyrho!
2008/11/05 - Fixed an issue where changing max buffs or debuffs could sometimes result in nil value errors.
2008/10/16 - Updated for 3.0.2. Player pet tooltips should once again appear. Blizzard seems to have removed partypet tips.
2008/07/20 - Found and fixed an issue where party/pet tooltips were being handled incorrectly following a client change in 2.4.3.
2008/07/20 - Updated for 2.4.3.
2008/04/26 - Integrated SolaceTargetFrame and updated for 2.4.1.
2006/06/07 - Initial upload to mod sites.
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Unread 03-19-09, 10:33 AM  
Hallithron
A Fallenroot Satyr
 
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I don't have a Priest high enough to test, either, but I don't do anything (at all) to handle that sort of detection, I just turn Blizzard's detection on and off. So if you've got showownbuffs on, what you're seeing is Blizzard's default behaviour. I'm not trying to track things beyond what the interface is already telling us.

Originally posted by goliath0
I'm too lazy to test but I think that Prayer of Mending doesn't show as "my" spell as it bounces. It might be the spell mechanic though.
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Unread 03-18-09, 11:13 AM  
goliath0
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I'm too lazy to test but I think that Prayer of Mending doesn't show as "my" spell as it bounces. It might be the spell mechanic though.
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Unread 03-15-09, 11:22 PM  
Hallithron
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Thanks, goliath0! I'm waiting on my PTR copies (and some extra free time), but if nothing else I'll get a version bump with your fix for PTR addicts early this week, I think.

Originally posted by goliath0
PTR 3.1:

if ( i <= 4 ) then
getglobal("PartyMemberFrame"..getglobal(frame):GetID().."Debuff"..i):Hide();
end

some indexing a nil value here


FIX:
if ( i <= 4 ) then
local b = getglobal("PartyMemberFrame"..getglobal(frame):GetID().."Debuff"..i);
if(b ~= nil) then
b:Hide();
end
end
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Unread 02-27-09, 11:37 AM  
goliath0
A Murloc Raider

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PTR 3.1:

if ( i <= 4 ) then
getglobal("PartyMemberFrame"..getglobal(frame):GetID().."Debuff"..i):Hide();
end

some indexing a nil value here


FIX:
if ( i <= 4 ) then
local b = getglobal("PartyMemberFrame"..getglobal(frame):GetID().."Debuff"..i);
if(b ~= nil) then
b:Hide();
end
end
Last edited by goliath0 : 02-27-09 at 06:02 PM.
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Unread 12-04-08, 11:14 AM  
Hallithron
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Tymbo, I'm having trouble duplicating the scenario you're describing. Since I can't arrange for the precise situation (Renew and Fear, as it doesn't work with duels and PvP is, well, hard to control), I'm trying to judge with other spells in PvE and PvP both, and I'm just not seeing an issue like you describe.

You make it sound like your buff and debuff icons are displaying in about the same place, such that when you cast a buff, your Renew icon displays "on top" of the Fear icon. However, in the stock usage of the mod, the buff and debuff icons are very distant, and I've never been able to manufacture a situation that gives me a result at all like you describe. Are you running any other party frame mods?

If you could try to give a little more description about what might be going on, or look into a situation that is more trivial to reproduce, that'd help things a lot a lot.

Thanks!

Originally posted by Hallithron
No, thanks a lot for the feedback. I don't have a lot of time to play (or code) these days, and getting clear and useful feedback is very helpful.

It sounds like there may be some positioning bugs with things post 3.0. Maybe Blizzard changed up how they were doing things, and some of my code needs tweaking. I will try to get in a situation where I can test that over the weekend. It's just hard right now to convince people to test mods with me instead of leveling to 80.
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Unread 11-26-08, 03:16 PM  
Hallithron
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No, thanks a lot for the feedback. I don't have a lot of time to play (or code) these days, and getting clear and useful feedback is very helpful.

It sounds like there may be some positioning bugs with things post 3.0. Maybe Blizzard changed up how they were doing things, and some of my code needs tweaking. I will try to get in a situation where I can test that over the weekend. It's just hard right now to convince people to test mods with me instead of leveling to 80.

Originally posted by Tymbo3003
I see. There's a bug in the way debuffs are shown that can be easily reproduced like the following:

party member gets feared; fear debuff shown
I cast renew; fear debuff gets *replaced* with the 'renew' buff, but player is still feared.

In other words, in vital situations when someone needs to be dispelled, I can't see it if, by casual rotation, I am casting spells on the player. That's why I'd love to see it placed below.

but... here's an idea...

what if you also provided us the option to have debuffs placed BESIDE the player's health/mana digits? I say digits because I like to have health/mana displayed beside party member, and it'd be nice to have debuffs shown just to the right of that.

/shrug , just some feedback. hope I don't sound too pesky ;p
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Unread 11-20-08, 04:51 PM  
Tymbo3003
A Kobold Labourer

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I see. There's a bug in the way debuffs are shown that can be easily reproduced like the following:

party member gets feared; fear debuff shown
I cast renew; fear debuff gets *replaced* with the 'renew' buff, but player is still feared.

In other words, in vital situations when someone needs to be dispelled, I can't see it if, by casual rotation, I am casting spells on the player. That's why I'd love to see it placed below.

but... here's an idea...

what if you also provided us the option to have debuffs placed BESIDE the player's health/mana digits? I say digits because I like to have health/mana displayed beside party member, and it'd be nice to have debuffs shown just to the right of that.

/shrug , just some feedback. hope I don't sound too pesky ;p
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Unread 11-19-08, 03:48 PM  
Hallithron
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Originally posted by Tymbo3003
I'm not referring to pet buffs/debuffs, I could care less about them dying in instances tbh, lol.

but after reading what you've said, I recall that I do remember seeing a party member's 'fear' debuff when he was feared. It's just that I've been using my "weakened soul" of my pw:shield spell to test it, and I never see it.

I would like to suggest that you move, or at least give us the option to, the debuffs to the 2nd line, and/or as a possible bonus, give them a "red border"

I'm pretty sure I speak for many healers, especially PvP healers when I suggest this ^_^
It should not be filtering out Weakened Soul, even with partyaurafilter enabled. The code is still in there, so I'm guessing Blizzard tweaked something with UnitDebuff. I'll look into it.

The reason I don't have debuffs below the buffs is two fold: for one, I've always felt that having the debuffs at the top right was more obvious for the "must dispel" factor, and also in high-buff situations, I use more than one row for the buffs (and debuffs, for that matter). Since I'm not re-spacing the Blizzard frames at all, we would run out of space quickly.

I will look at how much space we have to play with and see if adding an option to put party debuffs below the buffs would be feasible without stepping on the next PartyMemberFrame, but my first priority will be getting Weakened Soul back into the filter for Priests.

*edit* Curable debuffs will have a border that corresponds to the spell type. As a Priest, you would expect to see blue (Magic) and orange (Disease, fight some death knights to see plenty of that). This is a Blizzard functionality that I don't plan on overriding at this point. Un-curable debuffs, however, will have a red border, which you should see once it's not filtering out Weakened Soul anymore.
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Last edited by Hallithron : 11-19-08 at 03:50 PM.
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Unread 11-13-08, 05:34 PM  
Tymbo3003
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Originally posted by Hallithron
At this point party member debuffs are shown expanding to the right from the top right "corner" of the partymemberframe, unless something's quit working. I plan to be in The Nexus tonight, I'll keep an eye on it and make sure that's working.

Are you asking about pet debuffs specifically?

I don't have a Priest with Prayer of Mending, so I can't test this with aura filtering enabled or disabled. However, I am using Blizzard's built-in aura filtering for buffs, so if Prayer of Mending is excluded when partyaurafilter is on, that's probably a Blizzard functionality issue, unless I've missed a change to UnitBuff(). Feel free to bug them about it for me.
I'm not referring to pet buffs/debuffs, I could care less about them dying in instances tbh, lol.

but after reading what you've said, I recall that I do remember seeing a party member's 'fear' debuff when he was feared. It's just that I've been using my "weakened soul" of my pw:shield spell to test it, and I never see it.

I would like to suggest that you move, or at least give us the option to, the debuffs to the 2nd line, and/or as a possible bonus, give them a "red border"

I'm pretty sure I speak for many healers, especially PvP healers when I suggest this ^_^
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Unread 11-13-08, 05:13 PM  
Hallithron
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Originally posted by Tymbo3003
What about debuffs? As a dispeller, it would be nice to be able to see that.... on a line right below the buffs.
I'm a priest, so it would also be nice to see prayer of mending bounce around from player to player as they get it.
At this point party member debuffs are shown expanding to the right from the top right "corner" of the partymemberframe, unless something's quit working. I plan to be in The Nexus tonight, I'll keep an eye on it and make sure that's working.

Are you asking about pet debuffs specifically?

I don't have a Priest with Prayer of Mending, so I can't test this with aura filtering enabled or disabled. However, I am using Blizzard's built-in aura filtering for buffs, so if Prayer of Mending is excluded when partyaurafilter is on, that's probably a Blizzard functionality issue, unless I've missed a change to UnitBuff(). Feel free to bug them about it for me.
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Unread 11-12-08, 02:09 PM  
Tymbo3003
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What about debuffs? As a dispeller, it would be nice to be able to see that.... on a line right below the buffs.
I'm a priest, so it would also be nice to see prayer of mending bounce around from player to player as they get it.
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Unread 11-05-08, 10:34 PM  
Hallithron
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Originally posted by Dakk76
Just tried to do it in game again, and it works.. o well
Got it! There was a case where some buttons had not been created yet, but were being told to :Hide(). 3.0.3 should be up shortly and ought to solve the issue.
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Unread 11-05-08, 04:33 PM  
Dakk76
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Originally posted by Dakk76
Date: 2008-10-19 00:49:26
ID: 47
Error occured in: Global
Count: 1
Message: ...erface\AddOns\SolaceBuffDisplay\SolacePartyBuffs.lua line 62:
attempt to index local 'button' (a nil value)
Debug:
[C]: ?
...erface\AddOns\SolaceBuffDisplay\SolacePartyBuffs.lua:62: func()
...ace\AddOns\SolaceBuffDisplay\SolaceLib\SolaceLib.lua:57:

All I was doing was changing the buff display from 32 to 16 for with the maxbuff slash command
Just tried to do it in game again, and it works.. o well
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Unread 11-05-08, 04:31 PM  
Dakk76
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Date: 2008-10-19 00:49:26
ID: 47
Error occured in: Global
Count: 1
Message: ...erface\AddOns\SolaceBuffDisplay\SolacePartyBuffs.lua line 62:
attempt to index local 'button' (a nil value)
Debug:
[C]: ?
...erface\AddOns\SolaceBuffDisplay\SolacePartyBuffs.lua:62: func()
...ace\AddOns\SolaceBuffDisplay\SolaceLib\SolaceLib.lua:57:

All I was doing was changing the buff display from 32 to 16 for with the maxbuff slash command
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Unread 10-25-08, 02:40 PM  
Hallithron
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Re: Changing Max Buffs

Originally posted by Dakk76
When trying to change the max displayed buffs, I get a UI error referencing a nil value. I tried changing the max from 32 to 16, but no go. I'll post exact error later when I get home from work.
I messed around with this last night and never got an error. When you post the full error, can you also include a description of what you were doing when it happened?

Thanks!
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