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Chrippa's Portal Bug Reports Feature Requests
Author:
Version:
0.6
Date:
11-11-2008 10:27 AM
Size:
4.29 Kb
Downloads:
9,648
Favorites:
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TidyMinimap 0.4
TidyMinimap   Popular! (More than 5000 hits)
TidyMinimap is a small addon that will tidy your minimap by moving all the custom buttons into it's own frame. I wrote this addon because I wanted similar functionality as FuBar plugins but without FuBar.

There is no in-game configuration, all settings are in the Settings.lua file to keep it simple.

There is a slash command (/tidy) that gives you the name of the minimap button you're currently hovering with your mouse. Use this to add buttons that are not automatically picked up to the Settings.lua.

When upgrading, don't overwrite Settings.lua if you want to keep your old settings.



Workaround for the CT minimap buttons (thanks to woowoowoo):
Edit the CT_Core\CT_Core.lua file and change line 112 from:
minimapFrame = module:getFrame(minimapFrameSkeleton);
to
minimapFrame = module:getFrame(minimapFrameSkeleton, nil, "CTMod2_MinimapButton");

Once you changed that, just add ['CTMod2_MinimapButton'] = true, to your settings.
  Change Log - TidyMinimap
0.6 (2008-11-11):
- Fixed bug introduced in 0.5.
- Added slash commands suggested by Spellshaper:

scan: Force TidyMinimap to look for minimap buttons
name: Prints the name of the frame you're currently hovering

Use with '/tidy command'.
If no command is specified it defaults to the 'name' command.


0.5 (2008-11-10):
- Updated TOC for patch 3.0.
- Improved button scanning once again.


0.4 (2008-07-20):
- Updated with fixes for patch 2.4.3.
- Hiding borders are now optional, defaults to false.


0.3 (2007-07-22):
- Rewrote most of the code to make it easier to read and more
efficient.

- Should pick up more buttons. Though, still haven't figured out
a way to pick up the CT addon buttons. They are technically not
minimap buttons (doesn't have the minimap set as their parent).

- Now supports minimap buttons created by addons loaded on demand.

- Moved the frame to bottom of the minimap and turned off nudge in
the default settings.


0.2 (2007-06-22):
- Split the config from the main file (when upgrading, make backup
from the old file if you're not using default settings).

- Added a slash command. Type /tidy when hovering a minimap button
that is not moved correctly, it will display it's name to be put
into the config file.


0.1 (2007-06-18):
- First release.
  Optional Files - TidyMinimap
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  Comments - TidyMinimap
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Old 07-15-2008, 08:37 PM  
Cope
A Kobold Labourer

Forum posts: 0
File comments: 1
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Error after 2.4.3

Receiving following error after patch and tidyminimap is no longer picking up some minimap buttons.

Date: 2008-07-15 16:55:45
ID: 51
Error occured in: Global
Count: 8
Message: ..\AddOns\TidyMinimap\TidyMinimap.lua line 129:
attempt to call method 'GetTexture' (a nil value)
Debug:
[C]: GetTexture()
TidyMinimap\TidyMinimap.lua:129: updatePositions()
TidyMinimap\TidyMinimap.lua:81: scan()
TidyMinimap\TidyMinimap.lua:89:
TidyMinimap\TidyMinimap.lua:85
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Old 06-14-2008, 12:23 PM  
Caffeine
A Kobold Labourer

Forum posts: 0
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The Battleground icon is redrawn on the minimap whenever the UPDATE_BATTLEFIELD_STATUS event is fired. Adding self:RegisterEvent('UPDATE_BATTLEFIELD_STATUS') to the enable method fixes that for me.
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Old 10-25-2007, 01:02 PM  
Speeddymon
A Defias Bandit

Forum posts: 3
File comments: 23
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Quote:
Originally posted by Izadore
Works great in theory. Doesn't actually pick up buttons when you manually add them, it misplaces the bar when you add buttons, and moves the incorrect buttons altogether.

For example:
Code:
		['WoWKB_MiniMapButton'] = true,
		['RecipeRadarMinimapButton'] = true,
		['LfgxButton'] = true,
Added those to the list. The result? LFGX button moved, other 2 stayed in place.
Added 'CECBMiniMapButton', resulting in LFGX and and WoWKB buttons being moved, rest stayed in place.
Removed CECB and kept the rest, WoWKB moved back to a minimap button and LFGX was the only thing remaining. RecipeRadar didn't move at all.

Plus, it moved from being docked at the bottom to being docked at the upperleft of the minimap progressing to the left.

Not sure how well this thing was tested, but it screws things up more than it helps. Sorry. The concept is sound if you can work the bugs out.

EDIT: NM, I see this isn't compatible with FuBar installed from the previous posts. You should really put a note in for that.
Perhaps you should try updating to FuBar 3.0 from wowace.com. Then if that doesn't fix it, use GetMouseFocus():GetName() to find out the real name of the button's frame and grab that instead.
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Old 10-25-2007, 01:00 PM  
Speeddymon
A Defias Bandit

Forum posts: 3
File comments: 23
Uploads: 0
If your buttons are moving to somewhere on the minimap, it is most likely due to that addon's builtin positioning code. MobInfo-2 (the version that is current as of this posting) does the same thing when you open the options and click on one of the tabs. I reported the issue to the author for MI2, and he will fix it in the next version. The simple solution is to edit the settings for TidyMinimap and add the top minimap button of the group that is moved to the ignore section.

Point your mouse at that top button and then type /script GetMouseFocus():GetName()

Whatever is printed in the chat window is what you need to put in the settings.lua file.
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Old 10-11-2007, 10:48 AM  
redwolf
A Kobold Labourer

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File comments: 1
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I have the same problem. Sometimes when I zone (Into an instance or BG) some, not all of my minimap buttons will move to the left. I think this is a problem with the trinity bars minimap button tho
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Old 10-04-2007, 10:17 PM  
Rockxlee
A Kobold Labourer

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buttons move to middle of screen after zoning out of bg

my mini buttons move to the middle of the screen after a bg game. Anyone else having this problem?
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Old 09-03-2007, 01:23 PM  
ChaosInc
A Frostmaul Preserver
 
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Interface Author - Click to view interfaces

Forum posts: 296
File comments: 197
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Works great in theory. Doesn't actually pick up buttons when you manually add them, it misplaces the bar when you add buttons, and moves the incorrect buttons altogether.

For example:
Code:
		['WoWKB_MiniMapButton'] = true,
		['RecipeRadarMinimapButton'] = true,
		['LfgxButton'] = true,
Added those to the list. The result? LFGX button moved, other 2 stayed in place.
Added 'CECBMiniMapButton', resulting in LFGX and and WoWKB buttons being moved, rest stayed in place.
Removed CECB and kept the rest, WoWKB moved back to a minimap button and LFGX was the only thing remaining. RecipeRadar didn't move at all.

Plus, it moved from being docked at the bottom to being docked at the upperleft of the minimap progressing to the left.

Not sure how well this thing was tested, but it screws things up more than it helps. Sorry. The concept is sound if you can work the bugs out.

EDIT: NM, I see this isn't compatible with FuBar installed from the previous posts. You should really put a note in for that.
__________________

"Introduce a little anarchy. Upset the established order, and everything becomes chaos. I'm an agent of chaos. Oh, and you know the thing about chaos? It's fair!" -- The Joker

I R MOD AT CURSE

Last edited by ChaosInc : 09-03-2007 at 01:26 PM.
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Old 08-31-2007, 09:12 AM  
Chrippa
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 7
Uploads: 1
Quote:
Originally posted by scotteh
What i mean is - when they're attached to the Minimap, they will stay attached there even when the mod is configured to move them. I've gone over my configuration a few times and i'm sure its correct.
Try reloading your UI after you set the plugin to attach to the minimap.
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Old 08-28-2007, 11:54 AM  
scotteh
A Kobold Labourer

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What i mean is - when they're attached to the Minimap, they will stay attached there even when the mod is configured to move them. I've gone over my configuration a few times and i'm sure its correct.
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Old 08-24-2007, 04:22 PM  
Chrippa
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 7
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Quote:
Originally posted by scotteh
I'm having problems running this at the same time as FuBar. I went through all my addon's and as soon as i disabled FuBar it worked fine for Ace minimap buttons along with the SWStats icon. If FuBar was enabled only the SWStats icon would appear.
Working as intended. FuBar plugins only acts as minimap buttons if FuBar does not exists, or if you specificly set the plugin to be a minimap button in it's configuration.

Last edited by Chrippa : 08-24-2007 at 04:22 PM.
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Old 08-20-2007, 04:07 PM  
scotteh
A Kobold Labourer

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I'm having problems running this at the same time as FuBar. I went through all my addon's and as soon as i disabled FuBar it worked fine for Ace minimap buttons along with the SWStats icon. If FuBar was enabled only the SWStats icon would appear.
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Old 07-21-2007, 10:31 PM  
Severin
A Kobold Labourer

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File comments: 2
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Excellent mod, love it and have a suggestion/request.

I was wondering if you could add a way to reorder the buttons...currently it appears they get put in alphabetical order from right to left. I would like the ability to reorder them however I choose.

Thanks again for the great mod!
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Old 07-21-2007, 09:21 PM  
BlackZam
A Murloc Raider
Premium Member

Forum posts: 6
File comments: 52
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above the minimap

Can I put the buttons above the minimap?
If so, how?
Other then that this is a really nice addon.

---
Used the settings from 0.2 and got the buttons where I wanted them.
But now I want to nudge the buffs and debuffs.... :/

Last edited by BlackZam : 07-21-2007 at 09:36 PM.
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Old 06-23-2007, 04:14 PM  
tattooedpierre
An Aku'mai Servant
 
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Absolute genius! Well done for this! Fixes a problem I've been suffering for a while now
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Old 06-23-2007, 04:00 AM  
woowoowoo
A Kobold Labourer

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File comments: 27
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I found this little CT2 fix on the MinimapButtonBag page at curse-gaming.

You have to edit the CT_Core\CT_Core.lua file and change line 112 from:
minimapFrame = module:getFrame(minimapFrameSkeleton);
to
minimapFrame = module:getFrame(minimapFrameSkeleton, nil, "CTMod2_MinimapButton");


Once you change that, just add ['CTMod2_MinimapButton'] = true, to your settings.
CTRA also doesn't seem to be picked up by this mod either, problaby the same issue.
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