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Version:
1.2.5
Date:
09-21-2009 01:15 AM
Size:
219.25 Kb
Downloads:
127,365
Favorites:
840
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Pictures
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Pawn Compare tab
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Pawn tooltips
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Pawn Scales tab
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Pawn Options tab
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Pawn in the Auction House
Pawn   Popular! (More than 5000 hits)
Pawn assesses the value of items for you to make it easy to decide which items are better than others. It's similar in purpose to mods such as Tank Points, but completely customizable, and applicable to any class and situation. You can use it to help create multiple gear sets, or decide whether to take that weapon with higher DPS or the one with more crit rating, or decide between a necklace with MP5 and one with bonus healing.

Pawn is a mod for hardcore World of Warcraft players—you may not like it if you're not the sort of person who agonizes over stats and itemization. You can use premade Pawn "scale tags" that other people make and post on forums to set up Pawn for your spec without any extra effort. And, if you're the kind of person who goes through Wowhead and Lootzor looking for exactly the items you want for your gear sets, builds Excel spreadsheets, installs TheoryCraft, reads Elitist Jerks... well, Pawn might just be right up your alley.

See the Pawn readme file included with the mod for more information on getting the most out of Pawn.

This version of Pawn is for English only. Community translations for other languages are available, but are not always up-to-date.

Pawn plugins for FuBar and Titan Panel are available on Curse.

For fastest assistance with Pawn, check the official thread at IncGamers, Curse, or comment here.
  Change Log - Pawn
Version 1.2.5

* What used to be called the enchanted value of an item is now the current value, and what used to be called the unenchanted value is now the base value. The word "base" now also appears on tooltips. (No functionality has changed; this is just a terminology change.)
* Fixed the error that occurred when hovering over Brewfest steins.

Version 1.2.4

* Fixed an error that occurred when hovering over profession recipes.

Version 1.2.3

* You can now select what quality of gems to use for each of your scales on the Gems tab: uncommon, rare, or epic. Each scale can have a different quality level, so your main spec scale can use epic gems, and your offspec scale can use rare gems.
* By popular request, enchanted values of items now no longer include any points for sockets on the item, since the enchanted value is meant to reflect the current state of the item. This means that before you put gems in an item, the enchanted value of an item will be lower than the unenchanted value.
* Fixed a bug where occasionally items that weren't enchanted would show two equal values, such as "123.4 (123.4)". (This was only a display issue; the values were being calculated properly.)

Version 1.2.2

* Pawn will now calculate correct socket values if you have the "normalize values (like Wowhead)" option enabled.

Version 1.2.1

* Fixed the "attempt to perform arithmetic on field '?' (a nil value)" error that some users were experiencing in Pawn 1.2.

Version 1.2

* Note: Upon installation, this version of Pawn will automatically make adjustments to each of your scales' socket values. To avoid this, you can turn off the option for each scale to always correctly match gem colors.
* By default, Pawn will automatically choose the best rare-quality level 80 gem of each color and use the value of that gem when calculating item values. Most people will no longer ever need to manually set values for red, yellow, or blue sockets.
* There's now a new Gems tab in the Pawn UI. This tab shows you the best rare-quality level 80 gems that are available for any of your scales. Never again will you wonder which gems to have cut for that new boss drop.
o The Gems tab also displays suggested meta gems, but take these with a grain of salt; Pawn ignores the special effects on the gem.
o The Gems tab only considers rare-quality level 80 gems. I'll add support for epic gems very soon in an upcoming Pawn update.
* Pawn will now add a tooltip to the item socketing window displaying the suggested gems to use when socketing that item for each of your scales. In addition, the window now has a Pawn button that takes you directly to the Gems tab for more details.
* Meta sockets are now covered by two values instead of one: the old "Meta socket" value is now "Meta: stats" and covers the normal stat bonuses from meta gems. The new value is "Meta: effect" and covers the bonus effects from meta gems. Helms with an empty meta socket will get the values from both added to their totals. Helms with a filled meta socket will get the values of Meta: effect and the actual stats on the gem added to their totals. This reflects the fact that stat-for-stat, helms with meta sockets are clearly better than helms without them because of the added effects that meta gems bring.
* Adjusted the value of MP5 in the default scale to correspond with current itemization.
* Removed the Pawn feature to show item levels, as it is now built into the game.
* Fixed the "Could not parse the item link" error that appeared when clicking the links that items such as the Titanium Seal of Dalaran and Worn Troll Dice add to chat.
* Corrected the display of socket bonuses on weapons in the Compare tab.
* (English) Enchant Boots: Greater Vitality now works again.
  Archived Versions - Pawn
File Name
Version
Size
Author
Date
1.2.4
219kB
VgerAN
08-23-2009 11:55 PM
  Comments - Pawn
Post A Reply Comment Options
Old 04-20-2008, 01:20 AM  
VgerAN
An Aku'mai Servant
 
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1.0.1 has been released.
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Old 04-16-2008, 01:36 AM  
VgerAN
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Pawn 1.0.1 will give you the ability to go back to the old gem socketing behavior, where it just used the correct colors instead of maximizing the item value. I'll probably release it this weekend.
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Old 04-02-2008, 12:30 AM  
VgerAN
An Aku'mai Servant
 
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Re: Re: [BUG] Sockets counting Twice

That's definitely scheduled for a future version.
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Old 04-01-2008, 07:53 PM  
obuw
A Kobold Labourer

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Re: [BUG] Sockets counting Twice

Thanks a bunch.

By the way, another handy feature of ratingbuster is, when comparing two items it can show you the difference between them. Would allow lazy brains like mine to do one less basic subtraction, if that wouldn't be too much of a hassle to add.

Quote:
Originally posted by VgerAN
Okay, maybe in the next version, then. I'll make it per-scale unless it looks like it's going to be a bunch of extra work to do it that way (probably not).
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Old 04-01-2008, 03:37 PM  
VgerAN
An Aku'mai Servant
 
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Re: Re: Re: Re: Re: [BUG] Sockets counting Twice

Okay, maybe in the next version, then. I'll make it per-scale unless it looks like it's going to be a bunch of extra work to do it that way (probably not).
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Old 04-01-2008, 08:27 AM  
obuw
A Kobold Labourer

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Re: Re: Re: Re: [BUG] Sockets counting Twice

Yes, that's pretty much it. I have an offense scale, and a stamina scale. I think adding an "always use the correct gem colors for each socket" option would solve the issue for most cases. Even better if it is a per-scale option.

Quote:
Originally posted by VgerAN
I see, so in addition to any scales you use to determine item value, you've also got a scale that just sums up all of the stamina on an item, even though you're not maximizing stamina. You don't actually use that scale to select gear, but rather just to know at a glance how much stamina you're going to get from an item. So, you'd want Pawn to be smart with your other scales (or maybe you don't have any other scales?), but not that special stamina scale.

Does that sound accurate? I'm just trying to understand what you want a little better, so I can plan for future versions. If the above is all true, then if I added a "always use the correct gem colors for each socket" option, a scenario such as yours would need that option to be set individually per-scale, not for the whole character, which is something I hadn't considered.
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Old 03-31-2008, 02:25 PM  
VgerAN
An Aku'mai Servant
 
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Re: Re: Re: [BUG] Sockets counting Twice

I see, so in addition to any scales you use to determine item value, you've also got a scale that just sums up all of the stamina on an item, even though you're not maximizing stamina. You don't actually use that scale to select gear, but rather just to know at a glance how much stamina you're going to get from an item. So, you'd want Pawn to be smart with your other scales (or maybe you don't have any other scales?), but not that special stamina scale.

Does that sound accurate? I'm just trying to understand what you want a little better, so I can plan for future versions. If the above is all true, then if I added a "always use the correct gem colors for each socket" option, a scenario such as yours would need that option to be set individually per-scale, not for the whole character, which is something I hadn't considered.


Quote:
Originally posted by obuw
Ah yes, now it makes sense.

Well, wonderful. Problem is I would never socket a blue gem in a yellow slot since I'm dps. So it's being too clever for my taste.

I guess I'll just stick with ratingbuster for stamina values.
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Old 03-31-2008, 09:16 AM  
obuw
A Kobold Labourer

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Re: Re: [BUG] Sockets counting Twice

Quote:
Originally posted by VgerAN
Hmm, I'm playing around with Pawn and I haven't been able to reproduce any bug. I believe that the behavior you're seeing below is the new expected behavior for Pawn 0.9 and 1.0. Pawn is determining that the socket bonus on that item isn't worthwhile enough to justify putting a yellow gem in the yellow socket, so it's "using" blue gems instead. (In this case, 2x blue > blue + yellow + 3 agility.) Previous versions of Pawn weren't smart enough to notice situations where it's better to socket gems "incorrectly."

Does that make sense?
Ah yes, now it makes sense.

Well, wonderful. Problem is I would never socket a blue gem in a yellow slot since I'm dps. So it's being too clever for my taste.

I guess I'll just stick with ratingbuster for stamina values.
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Old 03-31-2008, 06:01 AM  
VgerAN
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Re: [BUG] Sockets counting Twice

Hmm, I'm playing around with Pawn and I haven't been able to reproduce any bug. I believe that the behavior you're seeing below is the new expected behavior for Pawn 0.9 and 1.0. Pawn is determining that the socket bonus on that item isn't worthwhile enough to justify putting a yellow gem in the yellow socket, so it's "using" blue gems instead. (In this case, 2x blue > blue + yellow + 3 agility.) Previous versions of Pawn weren't smart enough to notice situations where it's better to socket gems "incorrectly."

Does that make sense?


Quote:
Originally posted by obuw
When calculating unenchanted values, pawn counts the gem sockets twice if there are gems socketed.

Ex:

[Belt of the Black Eagle] gives 20 Stamina, I have socketed it with a [Brutal Tanzanite] for another 6 Stamina. My STA scale also has 6 points for blue sockets.

Enchanted value: 26. Unenchanted value: 32.


I also reported this in the trenchrats forum.
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Old 03-30-2008, 11:38 AM  
obuw
A Kobold Labourer

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[BUG] Sockets counting Twice

When calculating unenchanted values, pawn counts the gem sockets twice if there are gems socketed.

Ex:

[Belt of the Black Eagle] gives 20 Stamina, I have socketed it with a [Brutal Tanzanite] for another 6 Stamina. My STA scale also has 6 points for blue sockets.

Enchanted value: 26. Unenchanted value: 32.


I also reported this in the trenchrats forum.
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Old 03-26-2008, 12:57 PM  
VgerAN
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Pawn 1.0 is out!

Pawn 1.0 has been released! It's a worthwhile upgrade for anyone who uses Pawn, especially if you're on a version earlier than 0.9.
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Old 02-07-2008, 05:03 PM  
Spiderkeg
A Deviate Faerie Dragon

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Quote:
Originally posted by VgerAN
For premade scales, check out the unofficial forums here:

http://pawnmod.trenchrats.com/
I will try out the Frost-PvE build listed on the site. I'm not mathematically inclined enough to try and sort out appropriate values myself but I do like that someone has a reasonable idea of what end-game raiding stats might be. I'll give this a shot.
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Old 02-07-2008, 03:45 PM  
VgerAN
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For premade scales, check out the unofficial forums here:

http://pawnmod.trenchrats.com/

Also, for certain classes, check out the "sample scales" document that comes with Pawn. It seems to me that melee DPS classes are the luckiest; I know of a lot of common valuation systems, like various forms of AEP, and Emmerald's feral druid gear lists. I don't know of any commonly-accepted valuation systems for casters, so if you're a caster, the forums are probably your best bet, and you'll probably want to do some tweaking from there.

You'll probably find yourself wanting to tweak any scale you find; unlike Warsong Gulch (shudder), premade is not always the best. Pawn will hopefully make that (sort of) easy for you.
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Old 02-07-2008, 11:03 AM  
Spiderkeg
A Deviate Faerie Dragon

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Is there a scale for each class available, or would that have to be custom made from scratch? I'd be interested in finding a rating for each class.

Also, a "copy" feature would be very nice.

Last edited by Spiderkeg : 02-07-2008 at 11:03 AM.
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Old 02-06-2008, 08:41 PM  
VgerAN
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Yeah. Sounds like you want a second scale. For example, as a shaman, in my PVP scale, I value stamina at 1.5, but in my PVE scale, I value it at .7 or .8 or so. Along the same lines, my PVE scale values MP5 at 3.75, but my PVP scale values it at 1. (I may increase that a bit as 11,000 mana doesn't last very long against a priest's drain, and it would be nice to have mana after the first minute of the battle. ) I also have a third "hybrid" scale for when I'm just soloing, and a fourth "elemental" scale for if I ever decide to respec. Pawn shows all four values on items I come across, so I can easily see that the weapon that just dropped would be an upgrade for PVP for not for PVE.

You can create a second scale by clicking the "New empty" or "New default" button. Or, if you want to use your current scale as a starting point, there's no Copy button (I'll add one someday), but you can achieve the same effect by exporting the scale, then renaming it, and then importing the scale tag. Then, when you set values for stats, just make sure that you've chosen the scale you want to work with first. If you give them different colors, it can be easier to tell them apart at a glance.

Hope that helps!
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