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Siege of Orgrimmar (5.4)
Updated:11-17-13 11:34 PM
Created:unknown
Downloads:179,502
Favorites:1,143
MD5:
5.4
Pawn  Popular! (More than 5000 hits)
Version: 1.8.11
by: VgerAN [More]
Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.
Version 1.8.11

Made a tweak to make Pawn's Quest Advisor work better with ElvUI.
Updated Russian and German translations.

Version 1.8.10

The new Timeless, Flexible, Warforged, and Heroic Warforged items will no longer show a (?) next to those terms.

Version 1.8.10a

Actually including the right file this time so the fix described in the notes works.
New German translation updates.

Version 1.8.10b

New Russian and Simplified Chinese translation updates.

Version 1.8.9

Items that an Eye of the Black Prince can be applied to (Sha-Touched weapons from Heart of Fear and Terrace of Eternal Spring, Level 502 Blacksmithing weapons, and weapons that drop in Throne of Thunder) will be valued assuming that you add the socket to that weapon. Weapons from heroic scenarios and Siege of Orgrimmar will not. (Previously only Sha-Touched weapons were correctly being valued in this way.)
Made a few adjustments to try to better handle chest armor that is classified as "robes" by the game.
Minor changes for patch 5.4.

Version 1.8.8

Fixed some issues with upgrade displays showing incorrect information for wands.
Fixed some issues with upgrade displays showing incorrect information for characters that don't save healing gear but still have a healing scale enabled.

Version 1.8.7

Pawn will now no longer show any weapons other than daggers as upgrades for assassination rogues when using the default Wowhead scales.
Fixed a rare bug that could occur with quests such as Returned Sevenfold that include both a choice of rewards and some guaranteed rewards, where Pawn could incorrectly display upgrade symbols that were intended for the guaranteed rewards on the icons for the reward choices.
Fixed a problem that appears to be new for patch 5.3 where inspecting another player that you're not also targeting would not calculate an average item level for that player's equipment.

Version 1.8.6

Adjusted the values of PvP power and PvP resilience on MoP-quality gems to their new (halved) values.
Added Tense Imperial Amethyst.

Version 1.8.5

A few minor changes to work around a rare issue where Pawn would load files in a different order on some machines.

Version 1.8.4

Priests will no longer incorrectly see bows, crossbows, and guns as potential upgrades when using the built-in Wowhead scales.

Version 1.8.3

Sha-touched items from Heart of Fear and Terrace of Eternal Spring (all difficulties) will now always be valued (for base value) as if you've completed Wrathion's Chapter II questline and can add a prismatic socket to the item.
Added a Brailian Portuguese translation. Thanks maxmag!
Includes minor updates to the other translations.
Fixed a couple minor display issues on the Compare tab when one item had sockets and the other did not.
Thunderforged and Heroic Thunderforged items on the English PTR will no longer show (?) on their tooltips.

Version 1.8.2

Fixed a bug in average item level calculations when inspecting hunters. (Their ranged weapons were only getting counted for half the appropriate level.)
The Reforging Advisor will now also show up when you right-click an item while talking to an arcane reforger.

Version 1.8.1

This version of Pawn now includes French support, thanks to translation volunteers othor and Snuff, and an untested Traditional Chinese translation based on work by BNSSNB.
Reduced Pawn's memory usage by about 35% (at least on my PC) by optimizing the way translations are loaded. Pawn's memory usage should return to about where it was back when it was for a single language only.
Corrected a calculation problem where the Ghost Iron Dragonling trinket was undervalued because Pawn suggested Cataclysm cogwheels for it instead of Mists of Pandaria cogwheels. (Thanks durandal42!)
Fixed a minor problem that could occur when using the Compare tab if you used Pawn in the past (or on another computer), then stopped using it, then sold some of your best items, and then started using it again.

Version 1.8

This version of Pawn now works for German and Russian in addition to English. Big thanks to the translation volunteers Sandmahn and mgotovtsev! It also has an untested Simplified Chinese translation based on work by bigbamboo.
This version also contains a large number of changes to prepare for German, Russian, and more languages in the future.
Some now-unnecessary information that was being stored in Pawn's SavedVariables file will now be removed when logging out.
Reorganized the Options tab to make it a bit cleaner. Options for changing the digits of displayed precision for values and for controlling the visibility of (?) icons on tooltips were removed.
Changed a bunch of bits of text throughout Pawn.
Worked around a problem that occurred with Pawn annotations showing up on AtlasLoot items twice. (To show Pawn annotations on AtlasLoot items, click Options in AtlasLoot and then check Use GameTooltip.)
Added support for the Pyrium Weapon Chain and Living Steel Weapon Chain.
Crystals of Fear will now no longer improperly show (?) on their tooltips.
Archived Files (1)
File Name
Version
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Author
Date
1.8.10b
687kB
VgerAN
09-22-13 01:00 AM


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Old 08-30-10, 01:40 AM  
VgerAN
An Aku'mai Servant
 
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Alrighty, more new goodness in Pawn 1.3.10. I'm now 99% sure that I've fixed that accursed issue with some people not being able to select scales. I SWEAR. Also, now you don't have to see item values on items that you can't equip -- for example, priests don't see values for priest scales on shields, even if it's a caster shield, because priests can't hold shields.
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Old 08-25-10, 10:34 AM  
VgerAN
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Thanks for the report; I haven't seen this yet. What items and enchantments are you hovering over? Are they low-level +damage enchantments? (Or can I just get an Armory link?) And, do you still run into this problem if Pawn is the only add-on enabled for your character?
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Old 08-24-10, 02:39 PM  
lanacan
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Chat spam

I keep getting spammed with : "Weapon with mismatched or missing speed and damage stats was not converted to DPS" any time Mouse over my weapons. They are enchanted and it doesn't matter if I"m in my elemental or resto spec on my shammy this keeps happening.


Not sure why as I've never seen it until the upgrade of code today.

There are no ui errors either.
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Last edited by lanacan : 08-24-10 at 02:40 PM.
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Old 08-11-10, 11:45 AM  
VgerAN
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Okay. Yeah, wands is probably your best bet for now, then, if you don't want to go through and move decimal points on all the stats. The Wowhead scales only have a few stats on them, though, so just changing all of the 71s to .71s would probably be easier in the long run than adding points to Wands and keeping them in sync.
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Old 08-11-10, 02:28 AM  
Niightblade
A Fallenroot Satyr
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The built-in ones.
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Old 08-10-10, 01:07 PM  
VgerAN
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What are you using to come up with your scales? Is it feasible to just divide all of your numbers by 100?
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Old 08-08-10, 09:55 PM  
Niightblade
A Fallenroot Satyr
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Originally posted by VgerAN
Can you explain a little more about what you're looking for? Do you want to have two otherwise identical scales, one of which has a value for hit or expertise, and one of them has the same value for some dummy stat that never actually shows up on an item?
That's exactly what I want to do.

It really sounds like you just want an un-normalized scale...
I want them normalised so I don't have to look at 4 or 5 digit numbers.


If it's too much trouble I guess I'll just keep putting dummy values in wands.
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Old 08-08-10, 11:39 AM  
VgerAN
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Originally posted by Niightblade
Hi, can you add a "dummy stat" of some kind please, so that normalised scales that don't have values for hit/exp can still be compared to each other?
Can you explain a little more about what you're looking for? Do you want to have two otherwise identical scales, one of which has a value for hit or expertise, and one of them has the same value for some dummy stat that never actually shows up on an item? It really sounds like you just want an un-normalized scale...
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Old 08-08-10, 01:33 AM  
Niightblade
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Hi, can you add a "dummy stat" of some kind please, so that normalised scales that don't have values for hit/exp can still be compared to each other?
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Old 07-07-10, 08:46 AM  
Nihlo
A Murloc Raider

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Originally posted by VgerAN
Nihlo—Hopefully this will help you out. It won't make a huge difference in CPU usage over a long period of time, but if most of the CPU usage you're seeing is from startup, the difference will be pretty noticeable. [/b]
thanks a lot ! always used and loved the mod for years...would be one of the last ones I'd turn off. Unfortunately I can't give you help with performance-tweaks, I'm such a bad coder. Maybe it helps if you have a look in some similar mods like WeightsWatcher.

Sry for complaining a lot and thanks again.
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Old 07-07-10, 01:52 AM  
VgerAN
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I've posted Pawn 1.3.6, which includes a bunch of performance enhancements. On my computer it shaves about 2 seconds off of the time it takes me to log in, and on particularly old computers it may speed things up even more. Overall, about 95% of the login time Pawn was responsible for has been eliminated, and there are speed improvements in the 5-10% range in various other places too.

I've got a couple more performance enhancements in mind for a later version, but this one's a big one so I wanted to get it out sooner rather than later.

Nihlo—Hopefully this will help you out. It won't make a huge difference in CPU usage over a long period of time, but if most of the CPU usage you're seeing is from startup, the difference will be pretty noticeable.
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Old 07-02-10, 01:35 AM  
VgerAN
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I've published an update that includes some changes to make Pawn easier for new users, and also adds untested support for mastery rating for people in the Cataclysm beta.
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Old 06-30-10, 10:16 AM  
Nihlo
A Murloc Raider

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never mind, I (and probably everyone else) can play with pawn activated^^ don't use gearscore but could be a kind of conflict with another mod, true. Didn't think about that.
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Old 06-30-10, 12:36 AM  
VgerAN
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Sorry, I'm not seeing it on my computers. Maybe it interacts poorly with some other mod that you use that I don't, like GearScore or something? I'll see if I can find anything else out.

Pawn uses a chunk of CPU time right at startup (which I do intend on whittling down pretty soon), but it's consistently at zero for me on idle. The process of scanning tooltips for stats is pretty expensive, but it should only be happening when you're actually hovering over items and clicking item links. It's possible that some other mod is causing this to happen way more than it should be, which would make Pawn's CPU usage jump way up.
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Old 06-29-10, 08:24 AM  
Nihlo
A Murloc Raider

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Originally posted by VgerAN
Huge CPU usage when? Pawn is pretty kind to the CPU most of the time. The main exception is when you have a bunch of item tooltips open at once (Armory causes this to happen a lot), and in that situation the game is refreshing those tooltips on every video frame or something crazy (and buggy) like that. Pawn has to work hard to keep up.

In what situations are you seeing high CPU usage?
all the time, not just by opening tooltips. Just take a cpu-meter addon like OptionHouse and have a look at the cpu-usage of Pawn. It doesn't have peaks like eg Healbot while raiding, it's just constantly higher than you think it should be. Talking about CPU and not RAM...RAM is also high but that doesn't matter.
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