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Shadows of Argus (7.3.0)
Updated:10-25-17 10:59 AM
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7.3.0

Pawn  Popular! (More than 5000 hits)

Version: 2.2.15
by: VgerAN [More]

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Language support

Pawn works with English, French, German, Italian, Korean, Portuguese, Russian, Spanish (European and Latin American), Simplified Chinese, and Traditional Chinese. Unlike most addons, Pawn's language has to match the language you play WoW in.

Staying in touch

For fastest assistance with Pawn, check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot. Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) the specific items that don't work as expected, and (3) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Version 2.2.15

Added a fix to make Pawn compatible with the German version of WoW 7.3.2 courtesy of Salty from Curse.

Version 2.2.14

Pawn will now suggest blue-quality gems on heroic Tomb of Sargeras gear or better, and the epic-quality gems on heroic Antorus gear.
Translation updates for German courtesy of Salty from Curse.
(Version 2.2.14a) Translation updates for French courtesy of Kangourousse from Curse.

Version 2.2.13

More language updates for WoW patch 7.3. (If I do four of these updates I get a special cache full of epics.)

Version 2.2.12

Fixed a problem introduced by WoW patch 7.3 that caused Pawn to not work properly in the Spanish (Spain) version of WoW.
More updates for WoW patch 7.3.

Version 2.2.11

Updates for compatibility with WoW patch 7.3.

Version 2.2.10

Added a compatibility fix for AethysRotation and other addons that scan your artifacts while you're logging in.

Version 2.2.9

Stat weights for all classes and specs have been updated based on hotfixes, balance changes, and new simulations.
Pawn will now suggest blue-quality gems only on items that are higher than level 900.

Version 2.2.8

Added new guidance and stat weights for all classes and specs to account for changes in WoW patch 7.2.5. The new weights are optimized for Mythic Keystone dungeons a higher gear level (870) than in previous versions of Pawn, given how quickly one can gear up alts currently.
In addition, the new weights for Assassination Rogues now assume that you use Master Poisoner.
Fixed a problem in Korean WoW that was introduced in 2.2.7.
Additional changes to French support to improve performance for players in all languages.
Lots of translation updates for Portuguese courtesy of Pawn fan tiagopl. (No updates for other languages in this update.)

Version 2.2.7

Pawn is now compatible with the French version of WoW patch 7.2.5.

Version 2.2.6

Pawn will now wait to start suggesting relics for the third slot of your artifact until you've actually unlocked it. (I thought it would be helpful for collecting a relic before you finish the questline, but it's proven to be annoying and misleading in practice.)

Version 2.2.5

Made a change to try to improve integration with Bagnon.

Version 2.2.4

Fixed a bug in Pawn where for some low-level characters, Pawn wouldn't recognize that one of your artifact's relic slots was locked, and would suggest relics for that slot.

Version 2.2.3

English: Fixed a problem where the Survival Hunter artifact Talonclaw didn't ever show relic upgrades. (It's possible that this problem exists for other artifacts—it would occur any time that the artifact had a different name on the item tooltip versus the shift-right-click artifact pane.)

Version 2.2.2

Worked around a game bug where WoW was saying that BoE relics looted at level 110 and then passed to lower-level characters would get fewer ilvls from that relic than they actually would.
Some other addons simulate shift-right-clicking on your artifact at logon to get information about it. This caused Pawn to sometimes receive incorrect information about your artifact, which would cause it to overestimate how much of an item level upgrade a relic would be. Pawn will now detect when this is happening and ignore the bad information it received.
Russian: Includes translations for new relic features.

Version 2.2.1

Fixed a bug in Pawn 2.2 where items in a player's bags that required a higher player level and couldn't be equipped were still getting green arrows.
Pawn will no longer work with WoW 7.1.5.
English: Relics that give a single level increase will now say "+1 level" instead of "+1 levels".
Russian: Hopefully fixed some of the catastrophic problems that started occurring with patch 7.2.
Italian: Includes translations for new relic features.

Version 2.2

Includes fixes for compatibility with WoW patch 7.2.
Pawn will now highlight relics that are an item level upgrade to one or more of your artifacts. Note that this upgrade feature is completely separate from Pawn's existing upgrade features—it's based on item level increase, not stats, and your custom scales are not used in any way.
This feature won't work until after you shift-right-click your artifacts. You only have to do that once (for each artifact) after upgrading to Pawn 2.2.
This feature will work for all of your artifacts regardless of which spec you're in.
Top-tier players who want to min/max specific artifact traits rather than focusing purely on their artifact's item level may want to turn this feature off—see Pawn's Options tab to do so.
Pawn will now suggest the cheap 100-stat gems on more items.
Archived Files (1)
File Name
Version
Size
Author
Date
2.2.14a
726kB
VgerAN
09-20-17 07:24 PM


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Unread 12-21-08, 03:47 AM  
Tifi
A Murloc Raider
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Good points. You're right, user-defined functions would probably not be worth the time to implement.

As for the trinkets: Sure, some effects are really complex and would be hard to convert. But then again, I don't think you should be concerned about users equipping on-kill trinkets in a boss fight, just because Pawn tells them to. Actually because they made Pawn tell them to!
I mean the same goes for evaluating +hit if you're around the cap. Once you've reached the cap, more +hit is useless, whether Pawn knows that or not.

On second thought, providing a unit to convert to just adds flexibility. Easy mode: Just assign a number.
http://www.wowhead.com/?item=37264 "Your harmful spells have a chance to strike your enemy, dealing 1168 to 1752 shadow damage." That's an example where I wouldn't want to provide a unit. If I convert it to DPS, that means I'd need to assign a value to DPS. But I don't want to do that as a caster, because it would change the value of my main hand weapon. So that's an example where I would like the unit to be optional.
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Unread 12-20-08, 03:57 PM  
VgerAN
An Aku'mai Servant
 
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Thanks for the suggestions. I fear that allowing people to supply a function is something that only a very few super-super-hardcore math lovers would take advantage of, and it would take away too much time that I could be using to add features that the general public would get more use out of. It seems that a majority of people who use Pawn don't even want the complexity of defining their own numeric stat values.

I use some functions and spreadsheets to calculate my stat values as well, but I feel that it works well enough to just periodically update my scales as my gear improves or focus changes, and that hasn't been too burdensome so far. I'm not too concerned if my value of spell power is 1.488 when it really should have been 1.502 given the new gem I put in my pants yesterday.

Allowing people to define values for things on tooltips that Pawn doesn't understand is something I'd like to look into more in the future. I'll most likely do it roughly the way you propose, where the user can define equivalent stat values for something, but I'm not sure that would even be enough. For example, Arcane Revitalizer restores 200 mana per kill, with a 10-second cooldown. In battlegrounds or soloing, this is kind of like having 25-50 mp5, but in a boss fight, that ability is not terribly useful. If you want to model that in Pawn, you'd then need to define what that ability means in terms of other stats for each of your scales, which is way more work than most people are going to go to.

Trinkets are just complicated like that. I want to make sure that if and when I do add features to cover trinkets better, I'm making decisions that are flexible enough to accommodate peoples' needs, but not so complex that nobody wants to use the feature. So... I'm still mulling things over.
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Unread 12-20-08, 11:38 AM  
Tifi
A Murloc Raider
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Forum posts: 6
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The only available rating formula is linear in the stats. When rating gear for DDs, I'd argue that DPS is non-linear for every single class in the game. For a caster it might look like this
DPS = c0*(c1+[spell power])*(1+c2*[crit %])/(1+c3*[haste %])*(1+c4*[hit %])
One feature I would like to see is an optional user-supplied evaluation function per rating profile. Pawn could provide a text input field, loadstring() it, and use that function when comparing two items. The function would take the gear stats as input, and output a number. When comparing two items A and B, Pawn would build outfits using both items, compute the total stats for both outfits, then display the difference rating(stats_A)-rating(stats_B).

Another suggestion: Let's say Pawn stumbles upon something in the tooltip it can't handle, like an on-use effect. I'd like to be able to convert this into something Pawn knows.
For example I'd like to make Pawn treat "Use: Increases spell power by 346 for 20 sec. (2 Min Cooldown)" as if it were 346*20/120 = 57 spell power. No fancy stuff required like parsing the string. I just want to specify a number and a unit (spell power in this case) if the string is an exact match. (And have it saved in a SavedVar.)
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Unread 12-20-08, 04:17 AM  
VgerAN
An Aku'mai Servant
 
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Pawn 1.1.5, just posted, lets feral druids and deathknights value base armor and bonus armor separately if they so desire. I haven't done anything interesting with feral attack power in this version; if you want to use your scales on the 3.0.8 PTR you'll need to increase the value of your DPS stat, because feral attack power as an item stat doesn't exist anymore in 3.0.8.
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Unread 12-02-08, 02:47 PM  
VgerAN
An Aku'mai Servant
 
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<3
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Unread 12-02-08, 01:51 PM  
ellanon
A Defias Bandit

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Exclamation Pawn codes!

To everyone thinking about using this addon - Head to the Pawn Forums to see user submitted ratings scales for each class. Or better yet, head there to submit your own!

For those rogues out there, Shadowpanther.net has graciously converted their AEP, MAEP, and Mutilate MAEP ratings into Pawn code.

If you are serious about maximizing your potential, this addon really makes a difference. My goodness, that sounded like a paid advertisement. ROFL

Seriously though, this is one of my favorite addons. I hope everyone finds it as useful as I do!

Thanks VgerAN!
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Unread 11-22-08, 03:41 PM  
VgerAN
An Aku'mai Servant
 
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Yep, sounds interesting. I'm looking forward to maybe having new weapon options. When that change happens, Pawn will drop the "Feral AP" stat, and I'll probably make it so that existing scales with feral AP will automatically convert over to the DPS stats. I'll need to see the PTR to be sure, but I'm thinking that the conversion ratio Blizzard will be using will be 14 feral AP : 1 weapon DPS.
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Unread 11-22-08, 07:35 AM  
Celeras
A Kobold Labourer

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Hey VgerAN, just wondering if you're prepared for the change to druid staves? Feral AP will no longer be listed on weapons anymore, but rather be calculated from the DPS of the weapon.

If not, now you know Love the addon
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Unread 11-21-08, 03:58 PM  
VgerAN
An Aku'mai Servant
 
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Hi! Thanks for the report. Icewalker will work correctly in the next version of Pawn. Let me know if you find any other new enchantments or items that don't work properly!
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Unread 11-21-08, 12:22 AM  
Kragus
A Kobold Labourer

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Thanks for this mod... I use it all the time.

I noticed that one of the new boot enchants, Icewalker (+12 crit, +12 hit), is not registered. http://www.wowhead.com/?spell=60623
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Unread 11-09-08, 12:31 PM  
stqn
A Deviate Faerie Dragon

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Originally posted by VgerAN
[b]This version is for English only.
Would be nice of you to state this in the description. I was wondering why it didn't work...
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Unread 10-18-08, 06:48 PM  
VgerAN
An Aku'mai Servant
 
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Originally posted by Kazragore
Is this version only for US/english or for german, french etc. too?
This version is for English only. There is an independent German translation (and a Chinese one too) available at WowUI.IncGamers.com, though I think it may not be updated for 3.0 yet.
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Unread 10-14-08, 07:08 PM  
Kazragore
A Deviate Faerie Dragon

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Is this version only for US/english or for german, french etc. too?
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Unread 10-14-08, 09:05 AM  
Darkspell
A Deviate Faerie Dragon

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DK scale

Anyone have a decent scale for unholy DK?
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Unread 09-01-08, 12:33 PM  
VgerAN
An Aku'mai Servant
 
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(Hmmm, I know I responded to this already, but I don't see my post...)

I checked the beta last night, and the armor penetration on Onslaught Breastplate, Puissant Shadow Crystal, and the enhancement shaman S3 chest all seemed to work just fine. Can you give an example of what you mean?

Originally posted by Miaxi
Just in case you didn't see it yet, there is an armor penetration rating in beta now. The old armor ignore stat doesn't do anything anymore.
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