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Author:
Version:
1.2.5
Date:
09-21-2009 01:15 AM
Size:
219.25 Kb
Downloads:
127,369
Favorites:
840
MD5:
Pictures
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Pawn Compare tab
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Pawn tooltips
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Pawn Scales tab
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Pawn Options tab
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Pawn in the Auction House
Pawn   Popular! (More than 5000 hits)
Pawn assesses the value of items for you to make it easy to decide which items are better than others. It's similar in purpose to mods such as Tank Points, but completely customizable, and applicable to any class and situation. You can use it to help create multiple gear sets, or decide whether to take that weapon with higher DPS or the one with more crit rating, or decide between a necklace with MP5 and one with bonus healing.

Pawn is a mod for hardcore World of Warcraft players—you may not like it if you're not the sort of person who agonizes over stats and itemization. You can use premade Pawn "scale tags" that other people make and post on forums to set up Pawn for your spec without any extra effort. And, if you're the kind of person who goes through Wowhead and Lootzor looking for exactly the items you want for your gear sets, builds Excel spreadsheets, installs TheoryCraft, reads Elitist Jerks... well, Pawn might just be right up your alley.

See the Pawn readme file included with the mod for more information on getting the most out of Pawn.

This version of Pawn is for English only. Community translations for other languages are available, but are not always up-to-date.

Pawn plugins for FuBar and Titan Panel are available on Curse.

For fastest assistance with Pawn, check the official thread at IncGamers, Curse, or comment here.
  Change Log - Pawn
Version 1.2.5

* What used to be called the enchanted value of an item is now the current value, and what used to be called the unenchanted value is now the base value. The word "base" now also appears on tooltips. (No functionality has changed; this is just a terminology change.)
* Fixed the error that occurred when hovering over Brewfest steins.

Version 1.2.4

* Fixed an error that occurred when hovering over profession recipes.

Version 1.2.3

* You can now select what quality of gems to use for each of your scales on the Gems tab: uncommon, rare, or epic. Each scale can have a different quality level, so your main spec scale can use epic gems, and your offspec scale can use rare gems.
* By popular request, enchanted values of items now no longer include any points for sockets on the item, since the enchanted value is meant to reflect the current state of the item. This means that before you put gems in an item, the enchanted value of an item will be lower than the unenchanted value.
* Fixed a bug where occasionally items that weren't enchanted would show two equal values, such as "123.4 (123.4)". (This was only a display issue; the values were being calculated properly.)

Version 1.2.2

* Pawn will now calculate correct socket values if you have the "normalize values (like Wowhead)" option enabled.

Version 1.2.1

* Fixed the "attempt to perform arithmetic on field '?' (a nil value)" error that some users were experiencing in Pawn 1.2.

Version 1.2

* Note: Upon installation, this version of Pawn will automatically make adjustments to each of your scales' socket values. To avoid this, you can turn off the option for each scale to always correctly match gem colors.
* By default, Pawn will automatically choose the best rare-quality level 80 gem of each color and use the value of that gem when calculating item values. Most people will no longer ever need to manually set values for red, yellow, or blue sockets.
* There's now a new Gems tab in the Pawn UI. This tab shows you the best rare-quality level 80 gems that are available for any of your scales. Never again will you wonder which gems to have cut for that new boss drop.
o The Gems tab also displays suggested meta gems, but take these with a grain of salt; Pawn ignores the special effects on the gem.
o The Gems tab only considers rare-quality level 80 gems. I'll add support for epic gems very soon in an upcoming Pawn update.
* Pawn will now add a tooltip to the item socketing window displaying the suggested gems to use when socketing that item for each of your scales. In addition, the window now has a Pawn button that takes you directly to the Gems tab for more details.
* Meta sockets are now covered by two values instead of one: the old "Meta socket" value is now "Meta: stats" and covers the normal stat bonuses from meta gems. The new value is "Meta: effect" and covers the bonus effects from meta gems. Helms with an empty meta socket will get the values from both added to their totals. Helms with a filled meta socket will get the values of Meta: effect and the actual stats on the gem added to their totals. This reflects the fact that stat-for-stat, helms with meta sockets are clearly better than helms without them because of the added effects that meta gems bring.
* Adjusted the value of MP5 in the default scale to correspond with current itemization.
* Removed the Pawn feature to show item levels, as it is now built into the game.
* Fixed the "Could not parse the item link" error that appeared when clicking the links that items such as the Titanium Seal of Dalaran and Worn Troll Dice add to chat.
* Corrected the display of socket bonuses on weapons in the Compare tab.
* (English) Enchant Boots: Greater Vitality now works again.
  Archived Versions - Pawn
File Name
Version
Size
Author
Date
1.2.4
219kB
VgerAN
08-23-2009 11:55 PM
  Comments - Pawn
Post A Reply Comment Options
Old 08-17-2009, 04:10 AM  
VgerAN
An Aku'mai Servant
 
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Forum posts: 32
File comments: 100
Uploads: 7
lycanther—Actually, I'm reasonably certain that Pawn 1.2.1 fixes this problem. Sorry for the inconvenience!
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Old 08-17-2009, 04:09 AM  
VgerAN
An Aku'mai Servant
 
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Hi! Sorry, Pawn is not currently compatible with the Chinese-language version of WoW. I am, however, going to investigate some new possibilities that WoW 3.2 opens up that might make Pawn language-independent (or nearly so). I will work on this soon™.
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Old 08-16-2009, 08:44 PM  
azure08
A Kobold Labourer

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How can I use Pawn with ZHTW services?
Looking forward ..
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Old 08-16-2009, 03:43 PM  
VgerAN
An Aku'mai Servant
 
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If that doesn't work, please try disabling and reenabling the option to "normalize values (like Wowhead)" and see if that helps.
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Old 08-16-2009, 03:41 PM  
VgerAN
An Aku'mai Servant
 
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(Wait, are you using a Mac? I wonder if line numbers are just doubled on Macs...)
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Old 08-16-2009, 03:40 PM  
VgerAN
An Aku'mai Servant
 
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Something's really screwy. Pawn.lua doesn't even HAVE 3295 lines. Have you completely closed and shut down WoW since updating? (Logging out, console reloadui, and reload won't work.)
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Old 08-16-2009, 02:51 PM  
lycanther
A Murloc Raider

Forum posts: 4
File comments: 22
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Error in 1.2

With the new version 1.2 I kept getting the error below. I tried manually deleting the old Pawn folder, and I tried loading only Pawn and no other addons. None of my scales on item tooltips showed and the Pawn button was not correctly located in the paperdoll window. When I moved the Pawn.lua file out of my WTF folder, I got no errors and everything looks fine...but without my old pawn strings

Code:
Message: Interface\AddOns\Pawn\Pawn.lua:3295: attempt to perform arithmetic on field '?' (a nil value)
Time: 08/16/09 11:33:41
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\Pawn\Pawn.lua:3295: in function `PawnGetItemValue'
Interface\AddOns\Pawn\Pawn.lua:1739: in function `PawnGetAllItemValues'
Interface\AddOns\Pawn\Pawn.lua:1539: in function `PawnRecalculateItemValuesIfNecessary'
Interface\AddOns\Pawn\Pawn.lua:1373: in function `PawnGetGemData'
Interface\AddOns\Pawn\Pawn.lua:4209: in function `PawnFindBestGems'
Interface\AddOns\Pawn\Pawn.lua:1067: in function `PawnRecalculateScaleTotal'
Interface\AddOns\Pawn\Pawn.lua:253: in function `PawnInitialize'
Interface\AddOns\Pawn\Pawn.lua:197: in function `PawnOnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals: Item = <table> {
 Strength = 16
}
SocketBonus = nil
ScaleName = "Balance"
DebugMessages = true
ScaleOptions = <table> {
 Values = <table> {
 }
 SmartGemSocketing = true
}
Total = 0
ThisValue = nil
Stat = nil
Quantity = nil
BestGemRed = false
BestGemYellow = false
BestGemBlue = false
(*temporary) = 0
(*temporary) = nil
(*temporary) = nil
(*temporary) = "   Strength has no value."
(*temporary) = false
(*temporary) = nil
(*temporary) = "Strength"
(*temporary) = "   Strength has no value."
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on field '?' (a nil value)"
PawnScaleTotals = <table> {
 Pawn value = 37.35
}
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Old 07-16-2009, 07:55 AM  
Faraque
A Wyrmkin Dreamwalker
 
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suggestion for making addon better:
Threshold for certain stats- ie once hit cap (variable melee/spell/DW/Special) changing the value of a stat. Also usable for expertise, str/arp, defense/dodge/parry (diminishing returns).

hopefully the idea is clear. I have no clue as to it's implementation in code or how difficult it might be, but I know that Elitist Jerks have discussed this as a useful enhancement idea
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"imo Fara raged and gave Joker his scars" - Blueninja of Shadowmoon
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Old 06-22-2009, 05:17 PM  
VgerAN
An Aku'mai Servant
 
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Something like that would be possible, but probably pretty far away. There are a lot of changes I'd really like to make that have much higher priority than more-than-two-column comparisons, I'm afraid. I do want to add the ability to stack items so you can compare two weapons versus one (for example), but it would still be a two-column comparison.
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Old 06-21-2009, 07:53 AM  
Coneko
A Kobold Labourer
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File comments: 12
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Would you consider implementing a second tuple of comparison slots in the compare tab? It would be useful for comparing multiple item choices, both for the same slot for different specs, or for different slots that require the same resources.

Some examples:
  • Comparing T8 shoulders, both healer and dps versions, versus my current shoulders of both specs, to know which I should get with the token. If the healer version is a very small upgrade and the dps version is a huge upgrade, I might want to get the dps shoulders even though it's for my offspec.
  • Comparing the items you can craft with runed orbs with the items I have currently for both slots, so I know which item to spend my runed orbs on.
  • Comparing items equipped in the same slot for different characters, with a third item, to decide whom it would be a bigger upgrade for. Handy when assigning loot through a loot council. One would only need 3 slots in this case, but having 2 sets of 2 would probably be easier if one wanted to select two different scales.

Comparing the items separately isn't a big deal, but if the change is easy enough to implement, it should be worth it. I'm sure many people would like it for at least the third reason.
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Old 06-11-2009, 04:55 PM  
Purity
A Deviate Faerie Dragon

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Re: Equipement Manager

Quote:
Originally posted by AnElk
With the introduction of Equipment Manager, I'm no longer using Outfitter. But I am missing the tooltip tag that told me what set the particular item was a part of. Could this be made to work with the Equipment Manager?
Found myself running around with 3 pieces of gear that I no longer used, wasting bag space....

You might want to try the addon "ItemSetChecker" by Yivry . I found it on curse and works perfectly. It's an addon that adds the blizzequipset name into the tooltip for you. I got it for the exact reason you said....to get rid of unused items in my bags. Also, I use Arkinventory with a rule itemset()? that just seperates all my sb items used in gear sets from the stuff I can sell.

Goodluck!
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Old 06-09-2009, 02:00 PM  
VgerAN
An Aku'mai Servant
 
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That "used in outfit" line on the tooltip came from Outfitter, not Pawn. I still find Outfitter vastly more useful than the built-in equipment manager so I haven't given up on it yet. I don't have any plans to add a similar feature to Pawn; there just isn't really any overlap between what Pawn does and that feature, so any other mod could just as easily do it.

It's intended right now that the Compare window only compares base, unenchanted items, without taking enchantments and gems into consideration. I may add an option in the future to include those enhancements, but there are a lot of other features with higher priority, such as allowing you to compare two weapons with a two-handed weapon. In the meantime, the numbers on the item tooltip themselves can be used to compare items in their actual current state; you just can't get a stat-by-stat breakdown.
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Old 06-07-2009, 12:43 AM  
AnElk
A Kobold Labourer
 
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Equipement Manager

With the introduction of Equipment Manager, I'm no longer using Outfitter. But I am missing the tooltip tag that told me what set the particular item was a part of. Could this be made to work with the Equipment Manager?
Found myself running around with 3 pieces of gear that I no longer used, wasting bag space. With dual spec, bag space has yet again become a bit of a nuisance and I actually do run out of loot space every once in a while beeing a dual speced druid with 3 sets of gear, herbalism and mining. hehe

For my hunter, the new Argent Tournament gear has also made it a bit of an annoyance that I have no good way to compare 2 handed weapons with dual wielding. I also noticed a bug in the comparison tab. I can't make pawn take my gems in slots into actual calculation.
Example:

I use a tank chest piece with 3 slots that all have 8 dodge 12 stamina in them but Pawn is still telling me another chest piece with far less dodge and stamina is erratically reported as better because it's not looking at the actual gem stats, only the slots available. This don't work out well in my particualr case as I'm using entirely different gems for feral DPS vs feral Tank gear. I could use a Pawn calculation based on the actual gem stats added to the item rather then just the color slots.

Another example is Rogue gear. For PvE I tend to equip attack power and for PvP I tend to use Hit Rating + haste. These are both available in same color gems, but without the exact values beeing compared, again I get a faulty report on the items total value for rogue PvE vs PvP scale.

Just thought I'd mention this. Paladins that are healers / Retribution dual spec would probably have even bigger issues since mana regen does nothing for a retri pally, nor does strength to a healing pally.

Last edited by AnElk : 06-07-2009 at 12:51 AM.
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Old 06-05-2009, 05:46 PM  
VgerAN
An Aku'mai Servant
 
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Ah, yeah, I suppose such a thing won't work as expected with normalization on. Normalization takes the total of all values for all stats in your scale, and then divides all item values by that amount. That way, only the relative values of your stats matter; a scale of (Stamina=1, Intellect=5) is the same as (Stamina=100, Intellect=500). Wowhead and Lootzor do this.

I'd like to make it a built-in option to hide values for items you can't equip sometime in the future.
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Old 06-05-2009, 04:21 PM  
eddyofgarona
A Kobold Labourer
 
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Quote:
Originally posted by VgerAN
Putting -99999 in for the plate, mail, and leather armor types and weapons that you can't equip should work. Those stats are at the bottom of the list.
Tried that out, but still showing up with a value for my mage/frost scale.


Here's the scale:
( Pawn: v1: "Mage/Frost": Intellect=21, CritRating=33, Mana=1, HasteRating=46, YellowSocket=16, Spirit=1, RedSocket=16, IsShield=-99999, IsPlate=-99999, Dps=1, IsMail=-99999, MetaSocket=16, IsLeather=-99999, HitRating=100, Health=1, BlueSocket=16, Stamina=1, SpellPower=50, Mp5=13, FrostSpellDamage=50 )

Item is: Mightstone Legplates (37482)
Plate, 1104 Armor, +24 Strength, +36 Stamina +55 Crit

Getting a .25 value returned

I do have "normalized option turned on". If I turn it off, I get no value returned.
(as I don't really use Lootzor, I suppose this may be the way to go. I selected it as it returned values closer to the amounts I was calculating on my own spreadsheet )

I'll consider my question answered unless you see something else I'm overlooking

Thanks again for the response & the mod

Eddy

Last edited by eddyofgarona : 06-05-2009 at 04:45 PM.
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