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Updated: 04-08-24 06:30 PM
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Compatibility:
Classic (1.15.2)
Plunderstorm (10.2.6)
Classic (1.15.1)
Seeds of Renewal (10.2.5)
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.3)
Hot Fix (10.1.7)
Classic (1.14.4)
Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Dragonflight patch (10.0.7)
Embers of Neltharion (10.1.0)
WOTLK Patch (3.4.1)
Dragonflight patch (10.0.5)
Dragonflight (10.0.2)
Updated:04-08-24 06:30 PM
Created:unknown
Downloads:497,681
Favorites:1,328
MD5:
10.2.6

Pawn  Updated this week!  Popular! (More than 5000 hits)

Version: 2.8.11
by: VgerAN [More]

Find upgrades, do more damage, win.

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot (or, on Classic, HawsJon). Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Language support

Pawn now works with all languages on both live/retail and Classic. It's possible that you might run into stats that Pawn doesn't recognize from time to time when playing on non-English clients—if you think that Pawn's not calculating something right, put an item into the Compare tab and see if it lists all of the stats there. If something's missing, let me know which item and which language, and I should be able to get it fixed!

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site. (I typically respond to questions much more quickly on Facebook or Curse.)

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) whether it's live/retail or Classic, (3) the specific items that don't work as expected, and (4) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Incompatible with...

Pawn will not work with Titan Panel Artifact Power or Combat Numbers Separator. Those addons change item tooltips and will cause Pawn to give bad advice. It's also been reported that using Pawn with TradeSkillMaster can cause the game to crash or hang.

Version 2.8.11

Classic Season of Discovery: Added support for those new hit and crit stats, again. Because Blizzard broke them in a patch.

Version 2.8.10

Classic Season of Discovery: Added support for the new Gnomeregan items with hit or crit to all attacks. Items with the new hit stat will receive points for your Hit and Hit (Spell) stats, and items with the new crit stat will receive points for your Crit and Crit (Spell) stats.

Version 2.8.9

Dragonflight: Updated stat weights for all classes and specs.
Dragonflight: Updated Pawn's scale color button to work with the new patch 10.2.5 color picker.

Version 2.8.8

Dragonflight: Removed the "Only show upgrades for my best armor type after level 27" option. After level 27, Pawn will now always stop showing items that are not the right type of armor for your class.
Classic: Fixed a bug where Pawn would suggest armor your character can't wear as upgrades.
Classic: Fixed a bug where Pawn would sometimes suggest socketing Glinting Flame Spessarite when it meant to suggest Sovereign Shadow Draenite. This bug potentially affected any time Glinting Flame Spessarite was suggested (such as in the socketing advisor popup), but didn't affect any other calculations or upgrade suggestions.

Version 2.8.7

Classic: Added support for the Classic trade skill and crafting window: hovering over the item icon in that window should now work the same as if the item were already in your bags.

Version 2.8.6

Dragonflight: More new stat weight updates, updated for patch 10.2.0.

Version 2.8.5

Dragonflight: New stat weights have been included for all classes and specs, including all evoker specs, based on the latest Ask Mr. Robot raid simulation data.

Version 2.8.4

To keep things responsive, especially on the slower Classic versions of the game, Pawn has a new system that caps how much processing power it will allow bag addons to use when calculating which items get green upgrade arrows. Roughly speaking, if the game runs at 60 FPS for you, Pawn will block bag addons from reducing that by more than 2 FPS. (This change doesn't affect you if you aren't using a custom bag addon.)

Version 2.8.3

Wrath Classic: The new gems for Content Phase 3 (Cardinal Ruby, etc.) will now show up in recommendations, and will be taken into account when determining the value of sockets on high-level gear.

Version 2.8.2

Dragonflight: Dragonflight 10.1.0 has a game bug that was causing Pawn to show the wrong information on "currently equipped" tooltips. That bug is fixed in Dragonflight 10.1.5. Pawn will stop annotating "currently equipped" tooltips until 10.1.5 launches.
Dragonflight: Added support for the 10.1.5 PTR.
Dragonflight: Added support for Augmentation Evokers. If you're using Pawn in Automatic mode (the default), you don't need to do anything extra. If you're using Pawn in Manual mode, you'll need to import your own Augmentation scale or use (shift-click) the one that comes with Pawn. (Stat weights for Augmentation aren't available yet so it's a placeholder in this version of Pawn.)

Version 2.8.1

Dragonflight: Fixed a problem that could occur when showing Pawn's version number on 10.1.0.

Version 2.8.0

Updated for Dragonflight: Embers of Neltharion (10.1.0).
Archived Files (1)
File Name
Version
Size
Author
Date
2.8.10
713kB
VgerAN
02-24-24 12:47 PM


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Unread 05-07-08, 12:23 PM  
VgerAN
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Thanks. I still find myself using my spreadsheet to plan gear acquisitions, but I hope to make my spreadsheet less and less necessary with each version of Pawn.
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Unread 05-06-08, 09:18 PM  
CthulhuDragon
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I just wanted to comment on how glad I was to find your mod! I had spent hours putting together a spreadsheet that assigned a value to all the gear that could be an upgrade based on the stats. While helpful I had begun to think maybe I should make a mod to do it for me. Then I found yours. I spend maybe 2 minutes setting it up and now the tooltips show the exact same values that I get in my spreadsheet. Exactly what I wanted!

Thanks for the addon!
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Unread 05-02-08, 01:16 PM  
VgerAN
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If you always socket your items so that the total value is maximized (or even get pretty close), and assign appropriate values to the four socket "stats," then you can also ignore gems, always compare unenchanted values, and turn off the enchanted values entirely.

Originally posted by obuw Things would be sooo much better if there was an option to just ignore enchants alltogether, but not ignore gems.
Last edited by VgerAN : 05-02-08 at 01:17 PM.
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Unread 04-30-08, 03:33 PM  
obuw
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I see, that makes sense. I never use the enchanted value, since, well, it is the enchanted value, and it makes little sense to compare your item in its enchanted state to a new item with no enchant on it.

So if I wanted to use pawn to compare two items I already own, I should use the enchanted values. If I want to use it to compare a drop to what I have, I should use the unenchanted values.

Things would be sooo much better if there was an option to just ignore enchants alltogether, but not ignore gems.

Originally posted by VgerAN
This should only be the case for the unenchanted value. The enchanted value should always show the current state of the item, including the actual gems that you have socketed. Empty sockets will be valued at the value you gave to that empty socket as a "stat," but filled sockets will be valued based on the stats of the gems in them. Socket bonuses will be counted if you qualify OR if there's at least one open socket still. Only the unenchanted value will ignore the gems currently in the item.
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Unread 04-28-08, 12:41 AM  
VgerAN
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This should only be the case for the unenchanted value. The enchanted value should always show the current state of the item, including the actual gems that you have socketed. Empty sockets will be valued at the value you gave to that empty socket as a "stat," but filled sockets will be valued based on the stats of the gems in them. Socket bonuses will be counted if you qualify OR if there's at least one open socket still. Only the unenchanted value will ignore the gems currently in the item.


Originally posted by obuw
One other issue keeps coming up - I believe Pawn ignores what you have socketed on the item, and tries to socket it with the ideal gem, right?
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Unread 04-24-08, 08:21 PM  
obuw
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Originally posted by VgerAN
1.0.1 has been released.
Wonderful, much better now.


One other issue keeps coming up - I believe Pawn ignores what you have socketed on the item, and tries to socket it with the ideal gem, right?

I can see how that might be the better way of evaluating items for some situations (like knowing how your item would compare to that new thing that dropped, if it was socketed properly).

However, say, when I am comparing my pvp necklace with a resilience/stamina gem to my dps necklace (to see how much offense I'm giving up for how much defense), it calculates the value of the pvp necklace assuming a better dps gem.

Well in any situation where your items are socketed with less than ideal gems (money constraints, pvp gear, socketing for meta requirements etc) pawn will show "incorrect" values. Not exactly incorrect of course; it will just show the potential value of the item rather than its current value.

A "use currently socketed gems" option would solve this issue, although I am not sure the number of situations where it would be useful is enough to justify the time that would be spent on coding it in.
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Unread 04-19-08, 11:20 PM  
VgerAN
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1.0.1 has been released.
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Unread 04-15-08, 11:36 PM  
VgerAN
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Pawn 1.0.1 will give you the ability to go back to the old gem socketing behavior, where it just used the correct colors instead of maximizing the item value. I'll probably release it this weekend.
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Unread 04-01-08, 10:30 PM  
VgerAN
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Re: Re: [BUG] Sockets counting Twice

That's definitely scheduled for a future version.
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Unread 04-01-08, 05:53 PM  
obuw
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Re: [BUG] Sockets counting Twice

Thanks a bunch.

By the way, another handy feature of ratingbuster is, when comparing two items it can show you the difference between them. Would allow lazy brains like mine to do one less basic subtraction, if that wouldn't be too much of a hassle to add.

Originally posted by VgerAN
Okay, maybe in the next version, then. I'll make it per-scale unless it looks like it's going to be a bunch of extra work to do it that way (probably not).
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Unread 04-01-08, 01:37 PM  
VgerAN
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Re: Re: Re: Re: Re: [BUG] Sockets counting Twice

Okay, maybe in the next version, then. I'll make it per-scale unless it looks like it's going to be a bunch of extra work to do it that way (probably not).
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Unread 04-01-08, 06:27 AM  
obuw
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Re: Re: Re: Re: [BUG] Sockets counting Twice

Yes, that's pretty much it. I have an offense scale, and a stamina scale. I think adding an "always use the correct gem colors for each socket" option would solve the issue for most cases. Even better if it is a per-scale option.

Originally posted by VgerAN
I see, so in addition to any scales you use to determine item value, you've also got a scale that just sums up all of the stamina on an item, even though you're not maximizing stamina. You don't actually use that scale to select gear, but rather just to know at a glance how much stamina you're going to get from an item. So, you'd want Pawn to be smart with your other scales (or maybe you don't have any other scales?), but not that special stamina scale.

Does that sound accurate? I'm just trying to understand what you want a little better, so I can plan for future versions. If the above is all true, then if I added a "always use the correct gem colors for each socket" option, a scenario such as yours would need that option to be set individually per-scale, not for the whole character, which is something I hadn't considered.
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Unread 03-31-08, 12:25 PM  
VgerAN
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Re: Re: Re: [BUG] Sockets counting Twice

I see, so in addition to any scales you use to determine item value, you've also got a scale that just sums up all of the stamina on an item, even though you're not maximizing stamina. You don't actually use that scale to select gear, but rather just to know at a glance how much stamina you're going to get from an item. So, you'd want Pawn to be smart with your other scales (or maybe you don't have any other scales?), but not that special stamina scale.

Does that sound accurate? I'm just trying to understand what you want a little better, so I can plan for future versions. If the above is all true, then if I added a "always use the correct gem colors for each socket" option, a scenario such as yours would need that option to be set individually per-scale, not for the whole character, which is something I hadn't considered.


Originally posted by obuw
Ah yes, now it makes sense.

Well, wonderful. Problem is I would never socket a blue gem in a yellow slot since I'm dps. So it's being too clever for my taste.

I guess I'll just stick with ratingbuster for stamina values.
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Unread 03-31-08, 07:16 AM  
obuw
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Re: Re: [BUG] Sockets counting Twice

Originally posted by VgerAN
Hmm, I'm playing around with Pawn and I haven't been able to reproduce any bug. I believe that the behavior you're seeing below is the new expected behavior for Pawn 0.9 and 1.0. Pawn is determining that the socket bonus on that item isn't worthwhile enough to justify putting a yellow gem in the yellow socket, so it's "using" blue gems instead. (In this case, 2x blue > blue + yellow + 3 agility.) Previous versions of Pawn weren't smart enough to notice situations where it's better to socket gems "incorrectly."

Does that make sense?
Ah yes, now it makes sense.

Well, wonderful. Problem is I would never socket a blue gem in a yellow slot since I'm dps. So it's being too clever for my taste.

I guess I'll just stick with ratingbuster for stamina values.
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Unread 03-31-08, 04:01 AM  
VgerAN
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Re: [BUG] Sockets counting Twice

Hmm, I'm playing around with Pawn and I haven't been able to reproduce any bug. I believe that the behavior you're seeing below is the new expected behavior for Pawn 0.9 and 1.0. Pawn is determining that the socket bonus on that item isn't worthwhile enough to justify putting a yellow gem in the yellow socket, so it's "using" blue gems instead. (In this case, 2x blue > blue + yellow + 3 agility.) Previous versions of Pawn weren't smart enough to notice situations where it's better to socket gems "incorrectly."

Does that make sense?


Originally posted by obuw
When calculating unenchanted values, pawn counts the gem sockets twice if there are gems socketed.

Ex:

[Belt of the Black Eagle] gives 20 Stamina, I have socketed it with a [Brutal Tanzanite] for another 6 Stamina. My STA scale also has 6 points for blue sockets.

Enchanted value: 26. Unenchanted value: 32.


I also reported this in the trenchrats forum.
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