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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-18-14 12:08 AM
Created:unknown
Downloads:181,024
Favorites:1,148
MD5:
6.0.2
Pawn  Updated this week!  Popular! (More than 5000 hits)
Version: 1.9.2
by: VgerAN [More]
Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.
Version 1.9.2

Continued changes to the starter scales and translations.

Version 1.9.1

Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
Significantly increased the value of armor and bonus armor in the tank starter scales.
Fixed a harmless error where a message about #(Item1.UnknownLines) could appear in the chat log when using the Compare tab.
Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

Updated for WoW 6.0 and Warlords of Draenor. Many features have changed in some way as a result of item changes in patch 6.0.
I updated the visuals for the Pawn UI to be a little more warlordy.
A new set of starter scales have been added for all classes and specs. You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations. (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
A new option has been added, on by default: "Ignore sockets on low-level items." When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
All code for Pawn's Reforge Advisor feature has been removed.
Changed the way that information about your best items for purposes of determining upgrades is stored and processed. (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)
Archived Files (1)
File Name
Version
Size
Author
Date
1.9.1
672kB
VgerAN
10-16-14 02:17 AM


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Unread 08-30-10, 01:40 AM  
VgerAN
An Aku'mai Servant
 
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Alrighty, more new goodness in Pawn 1.3.10. I'm now 99% sure that I've fixed that accursed issue with some people not being able to select scales. I SWEAR. Also, now you don't have to see item values on items that you can't equip -- for example, priests don't see values for priest scales on shields, even if it's a caster shield, because priests can't hold shields.
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Unread 08-25-10, 10:34 AM  
VgerAN
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Thanks for the report; I haven't seen this yet. What items and enchantments are you hovering over? Are they low-level +damage enchantments? (Or can I just get an Armory link?) And, do you still run into this problem if Pawn is the only add-on enabled for your character?
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Unread 08-24-10, 02:39 PM  
lanacan
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Chat spam

I keep getting spammed with : "Weapon with mismatched or missing speed and damage stats was not converted to DPS" any time Mouse over my weapons. They are enchanted and it doesn't matter if I"m in my elemental or resto spec on my shammy this keeps happening.


Not sure why as I've never seen it until the upgrade of code today.

There are no ui errors either.
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Last edited by lanacan : 08-24-10 at 02:40 PM.
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Unread 08-11-10, 11:45 AM  
VgerAN
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Okay. Yeah, wands is probably your best bet for now, then, if you don't want to go through and move decimal points on all the stats. The Wowhead scales only have a few stats on them, though, so just changing all of the 71s to .71s would probably be easier in the long run than adding points to Wands and keeping them in sync.
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Unread 08-11-10, 02:28 AM  
Niightblade
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The built-in ones.
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Unread 08-10-10, 01:07 PM  
VgerAN
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What are you using to come up with your scales? Is it feasible to just divide all of your numbers by 100?
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Unread 08-08-10, 09:55 PM  
Niightblade
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Originally posted by VgerAN
Can you explain a little more about what you're looking for? Do you want to have two otherwise identical scales, one of which has a value for hit or expertise, and one of them has the same value for some dummy stat that never actually shows up on an item?
That's exactly what I want to do.

It really sounds like you just want an un-normalized scale...
I want them normalised so I don't have to look at 4 or 5 digit numbers.


If it's too much trouble I guess I'll just keep putting dummy values in wands.
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Unread 08-08-10, 11:39 AM  
VgerAN
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Originally posted by Niightblade
Hi, can you add a "dummy stat" of some kind please, so that normalised scales that don't have values for hit/exp can still be compared to each other?
Can you explain a little more about what you're looking for? Do you want to have two otherwise identical scales, one of which has a value for hit or expertise, and one of them has the same value for some dummy stat that never actually shows up on an item? It really sounds like you just want an un-normalized scale...
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Unread 08-08-10, 01:33 AM  
Niightblade
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Hi, can you add a "dummy stat" of some kind please, so that normalised scales that don't have values for hit/exp can still be compared to each other?
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Unread 07-07-10, 08:46 AM  
Nihlo
A Murloc Raider

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Originally posted by VgerAN
Nihlo—Hopefully this will help you out. It won't make a huge difference in CPU usage over a long period of time, but if most of the CPU usage you're seeing is from startup, the difference will be pretty noticeable. [/b]
thanks a lot ! always used and loved the mod for years...would be one of the last ones I'd turn off. Unfortunately I can't give you help with performance-tweaks, I'm such a bad coder. Maybe it helps if you have a look in some similar mods like WeightsWatcher.

Sry for complaining a lot and thanks again.
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Unread 07-07-10, 01:52 AM  
VgerAN
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I've posted Pawn 1.3.6, which includes a bunch of performance enhancements. On my computer it shaves about 2 seconds off of the time it takes me to log in, and on particularly old computers it may speed things up even more. Overall, about 95% of the login time Pawn was responsible for has been eliminated, and there are speed improvements in the 5-10% range in various other places too.

I've got a couple more performance enhancements in mind for a later version, but this one's a big one so I wanted to get it out sooner rather than later.

Nihlo—Hopefully this will help you out. It won't make a huge difference in CPU usage over a long period of time, but if most of the CPU usage you're seeing is from startup, the difference will be pretty noticeable.
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Unread 07-02-10, 01:35 AM  
VgerAN
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I've published an update that includes some changes to make Pawn easier for new users, and also adds untested support for mastery rating for people in the Cataclysm beta.
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Unread 06-30-10, 10:16 AM  
Nihlo
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never mind, I (and probably everyone else) can play with pawn activated^^ don't use gearscore but could be a kind of conflict with another mod, true. Didn't think about that.
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Unread 06-30-10, 12:36 AM  
VgerAN
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Sorry, I'm not seeing it on my computers. Maybe it interacts poorly with some other mod that you use that I don't, like GearScore or something? I'll see if I can find anything else out.

Pawn uses a chunk of CPU time right at startup (which I do intend on whittling down pretty soon), but it's consistently at zero for me on idle. The process of scanning tooltips for stats is pretty expensive, but it should only be happening when you're actually hovering over items and clicking item links. It's possible that some other mod is causing this to happen way more than it should be, which would make Pawn's CPU usage jump way up.
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Unread 06-29-10, 08:24 AM  
Nihlo
A Murloc Raider

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Originally posted by VgerAN
Huge CPU usage when? Pawn is pretty kind to the CPU most of the time. The main exception is when you have a bunch of item tooltips open at once (Armory causes this to happen a lot), and in that situation the game is refreshing those tooltips on every video frame or something crazy (and buggy) like that. Pawn has to work hard to keep up.

In what situations are you seeing high CPU usage?
all the time, not just by opening tooltips. Just take a cpu-meter addon like OptionHouse and have a look at the cpu-usage of Pawn. It doesn't have peaks like eg Healbot while raiding, it's just constantly higher than you think it should be. Talking about CPU and not RAM...RAM is also high but that doesn't matter.
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