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Siege of Orgrimmar (5.4)
Updated:11-17-13 11:34 PM
Created:unknown
Downloads:179,092
Favorites:1,141
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5.4
Pawn  Popular! (More than 5000 hits)
Version: 1.8.11
by: VgerAN [More]
Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.
Version 1.8.11

Made a tweak to make Pawn's Quest Advisor work better with ElvUI.
Updated Russian and German translations.

Version 1.8.10

The new Timeless, Flexible, Warforged, and Heroic Warforged items will no longer show a (?) next to those terms.

Version 1.8.10a

Actually including the right file this time so the fix described in the notes works.
New German translation updates.

Version 1.8.10b

New Russian and Simplified Chinese translation updates.

Version 1.8.9

Items that an Eye of the Black Prince can be applied to (Sha-Touched weapons from Heart of Fear and Terrace of Eternal Spring, Level 502 Blacksmithing weapons, and weapons that drop in Throne of Thunder) will be valued assuming that you add the socket to that weapon. Weapons from heroic scenarios and Siege of Orgrimmar will not. (Previously only Sha-Touched weapons were correctly being valued in this way.)
Made a few adjustments to try to better handle chest armor that is classified as "robes" by the game.
Minor changes for patch 5.4.

Version 1.8.8

Fixed some issues with upgrade displays showing incorrect information for wands.
Fixed some issues with upgrade displays showing incorrect information for characters that don't save healing gear but still have a healing scale enabled.

Version 1.8.7

Pawn will now no longer show any weapons other than daggers as upgrades for assassination rogues when using the default Wowhead scales.
Fixed a rare bug that could occur with quests such as Returned Sevenfold that include both a choice of rewards and some guaranteed rewards, where Pawn could incorrectly display upgrade symbols that were intended for the guaranteed rewards on the icons for the reward choices.
Fixed a problem that appears to be new for patch 5.3 where inspecting another player that you're not also targeting would not calculate an average item level for that player's equipment.

Version 1.8.6

Adjusted the values of PvP power and PvP resilience on MoP-quality gems to their new (halved) values.
Added Tense Imperial Amethyst.

Version 1.8.5

A few minor changes to work around a rare issue where Pawn would load files in a different order on some machines.

Version 1.8.4

Priests will no longer incorrectly see bows, crossbows, and guns as potential upgrades when using the built-in Wowhead scales.

Version 1.8.3

Sha-touched items from Heart of Fear and Terrace of Eternal Spring (all difficulties) will now always be valued (for base value) as if you've completed Wrathion's Chapter II questline and can add a prismatic socket to the item.
Added a Brailian Portuguese translation. Thanks maxmag!
Includes minor updates to the other translations.
Fixed a couple minor display issues on the Compare tab when one item had sockets and the other did not.
Thunderforged and Heroic Thunderforged items on the English PTR will no longer show (?) on their tooltips.

Version 1.8.2

Fixed a bug in average item level calculations when inspecting hunters. (Their ranged weapons were only getting counted for half the appropriate level.)
The Reforging Advisor will now also show up when you right-click an item while talking to an arcane reforger.

Version 1.8.1

This version of Pawn now includes French support, thanks to translation volunteers othor and Snuff, and an untested Traditional Chinese translation based on work by BNSSNB.
Reduced Pawn's memory usage by about 35% (at least on my PC) by optimizing the way translations are loaded. Pawn's memory usage should return to about where it was back when it was for a single language only.
Corrected a calculation problem where the Ghost Iron Dragonling trinket was undervalued because Pawn suggested Cataclysm cogwheels for it instead of Mists of Pandaria cogwheels. (Thanks durandal42!)
Fixed a minor problem that could occur when using the Compare tab if you used Pawn in the past (or on another computer), then stopped using it, then sold some of your best items, and then started using it again.

Version 1.8

This version of Pawn now works for German and Russian in addition to English. Big thanks to the translation volunteers Sandmahn and mgotovtsev! It also has an untested Simplified Chinese translation based on work by bigbamboo.
This version also contains a large number of changes to prepare for German, Russian, and more languages in the future.
Some now-unnecessary information that was being stored in Pawn's SavedVariables file will now be removed when logging out.
Reorganized the Options tab to make it a bit cleaner. Options for changing the digits of displayed precision for values and for controlling the visibility of (?) icons on tooltips were removed.
Changed a bunch of bits of text throughout Pawn.
Worked around a problem that occurred with Pawn annotations showing up on AtlasLoot items twice. (To show Pawn annotations on AtlasLoot items, click Options in AtlasLoot and then check Use GameTooltip.)
Added support for the Pyrium Weapon Chain and Living Steel Weapon Chain.
Crystals of Fear will now no longer improperly show (?) on their tooltips.
Archived Files (1)
File Name
Version
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Author
Date
1.8.10b
687kB
VgerAN
09-22-13 01:00 AM


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Old 01-03-10, 01:56 PM  
VgerAN
An Aku'mai Servant
 
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Figured out right after I posted that's probably what you meant. Probably not, but thanks for the suggestion.
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Old 01-03-10, 04:45 AM  
Niightblade
A Fallenroot Satyr
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Originally posted by VgerAN
Confirmation dialog?
Yeah the "type DELETE here" dialogue.
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Old 01-03-10, 04:30 AM  
VgerAN
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Confirmation dialog?
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Old 01-01-10, 12:22 AM  
Niightblade
A Fallenroot Satyr
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Feature request: Option to ignore enchants only.

(Atm you can only request Pawn to ignore both enchants + gems.)


Edit: Oh, and wtb option to remove that silly confirmation dialog :P
Last edited by Niightblade : 01-01-10 at 12:27 AM.
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Old 12-23-09, 10:45 AM  
VgerAN
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Personally, I cut hit down to about half when I hit cap, but my shaman and DK can stand to be a little above cap so additional hit isn't wasted, and on my feral druid I don't even worry about making the cap. So, my experience may be a little skewed.
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Old 12-22-09, 12:05 PM  
bentalbot
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Originally posted by VgerAN
Right now, it doesn'tor rather, it handles them like every other stat. To maximize your character, you're expected to change your values to reflect how much a stat means to you over time, and that includes reducing the value of hit and expertise once you get to the caps. Pawn doesn't do that automatically for you. (It's something that I'd like to improve upon someday in the future, though.)
Is there any preferred method for decreasing the value of hit so that you stay at hit-cap? Is it better to scale the value down some, or completely remove hit from priority once above the cap and just monitor it manually?
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Old 12-09-09, 05:14 PM  
VgerAN
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Right now, it doesn'tor rather, it handles them like every other stat. To maximize your character, you're expected to change your values to reflect how much a stat means to you over time, and that includes reducing the value of hit and expertise once you get to the caps. Pawn doesn't do that automatically for you. (It's something that I'd like to improve upon someday in the future, though.)
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Old 12-08-09, 12:20 PM  
tardmrr
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How does Pawn handle stats with caps like hit and expertise?
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Old 11-21-09, 01:25 PM  
VgerAN
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Re: Green, blue, purple

The color of the text of the item shouldn't matter; the only thing that Pawn uses it for is to calculate an average gear level when hovering over the Pawn button on your or someone else's character sheet.

In general, a blue level 200 item is not going to be as good as a purple 200 item. There aren't any 200 greens, but if there were, they wouldn't be as good as 200 blues. But while the item level is a good guide, it's not the only thing that matters. Pawn lets you customize stat values so that the item that's better for you has the higher score, regardless of its item level. When set up the way you like, the values that Pawn puts on your item tooltips should be more useful than the raw item level.
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Old 11-21-09, 03:50 AM  
Ninani
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Green, blue, purple

Does Pawn take into account green, blue and purple items? I'd like to compare blue items with purples, blue with greens and so on. If the item lvl of the blue item is the same as the green item, which one of them is the best?

I'm a lvl 73 balance druid who go for int, spir and spell power (and some stam).
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Old 11-16-09, 02:12 PM  
VgerAN
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Yes, compare your items' base values. They're perfect for gear comparison.

The only time I recommend you do anything else is if you just won an item and you're wondering "should I equip it now or should I wait until it's enchanted and gemmed?" In that case, compare the current values of your two items, and if the new item's current value is still better, make the upgrade right on the spot and gem and enchant it later. (The really "special" enchantments like DK weapon runes and Lifestealing and the like don't get any Pawn points, so of course take that exception with a grain of salt. Luckily, you don't have to worry about that stuff when comparing base values.)
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Old 11-15-09, 03:50 PM  
Codex
A Deviate Faerie Dragon
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So when comparing gear, should I be comparing the base values then?
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Old 11-12-09, 01:20 PM  
VgerAN
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Originally posted by Codex
I have been having a super weird error where occasionally the base worth of an item is MORE than its enchanted worth, and I have no idea why
This is by design. The base value assumes that the item is socketed with the gems that will maximize the item's value, and gets points accordingly. The current/enchanted value for the item gets 0 points for its empty sockets. So, armor with empty sockets will have a higher base value than current value. If you socket inferior gems (such as green-quality gems when your scale is based on epic gems), even when gemmed, the current value is less than the base value.
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Old 11-12-09, 12:31 PM  
Codex
A Deviate Faerie Dragon
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Re: Re: Re: Re: Re: Ignoring socket color and bonus

I have been having a super weird error where occasionally the base worth of an item is MORE than its enchanted worth, and I have no idea why
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Old 10-28-09, 10:23 AM  
keseph
A Kobold Labourer

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Re: Re: Re: Re: Ignoring socket color and bonus

Originally posted by VgerAN
Can you post or send me one of your scales that isn't working the way you'd expect? (Click Export on the Scales tab and copy/paste here.) I'm trying to figure out what's going on here, but I don't have all the data; I can't see why Vivid Eye of Zul would be suggested because I don't know what value you have assigned to hit. But certainly something seems off.
That is showing up for my uncapped scale on a blue socket -- where Hit has the highest individual stat weight because it's below cap. I also gave stam a pittance value of around 0.00001 to make the stam gems float to the top over mp5/etc. It's completely expected that it would suggest this if it does not consider breaking the socket color.
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