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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-18-14 12:08 AM
Created:unknown
Downloads:180,913
Favorites:1,147
MD5:
6.0.2
Pawn  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 1.9.2
by: VgerAN [More]
Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.
Version 1.9.2

Continued changes to the starter scales and translations.

Version 1.9.1

Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
Significantly increased the value of armor and bonus armor in the tank starter scales.
Fixed a harmless error where a message about #(Item1.UnknownLines) could appear in the chat log when using the Compare tab.
Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

Updated for WoW 6.0 and Warlords of Draenor. Many features have changed in some way as a result of item changes in patch 6.0.
I updated the visuals for the Pawn UI to be a little more warlordy.
A new set of starter scales have been added for all classes and specs. You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations. (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
A new option has been added, on by default: "Ignore sockets on low-level items." When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
All code for Pawn's Reforge Advisor feature has been removed.
Changed the way that information about your best items for purposes of determining upgrades is stored and processed. (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)
Archived Files (1)
File Name
Version
Size
Author
Date
1.9.1
672kB
VgerAN
10-16-14 02:17 AM


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Unread 01-03-10, 02:56 PM  
VgerAN
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Figured out right after I posted that's probably what you meant. Probably not, but thanks for the suggestion.
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Unread 01-03-10, 05:45 AM  
Niightblade
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Originally posted by VgerAN
Confirmation dialog?
Yeah the "type DELETE here" dialogue.
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Unread 01-03-10, 05:30 AM  
VgerAN
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Confirmation dialog?
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Unread 01-01-10, 01:22 AM  
Niightblade
A Fallenroot Satyr
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Feature request: Option to ignore enchants only.

(Atm you can only request Pawn to ignore both enchants + gems.)


Edit: Oh, and wtb option to remove that silly confirmation dialog :P
Last edited by Niightblade : 01-01-10 at 01:27 AM.
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Unread 12-23-09, 11:45 AM  
VgerAN
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Personally, I cut hit down to about half when I hit cap, but my shaman and DK can stand to be a little above cap so additional hit isn't wasted, and on my feral druid I don't even worry about making the cap. So, my experience may be a little skewed.
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Unread 12-22-09, 01:05 PM  
bentalbot
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Originally posted by VgerAN
Right now, it doesn'tor rather, it handles them like every other stat. To maximize your character, you're expected to change your values to reflect how much a stat means to you over time, and that includes reducing the value of hit and expertise once you get to the caps. Pawn doesn't do that automatically for you. (It's something that I'd like to improve upon someday in the future, though.)
Is there any preferred method for decreasing the value of hit so that you stay at hit-cap? Is it better to scale the value down some, or completely remove hit from priority once above the cap and just monitor it manually?
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Unread 12-09-09, 06:14 PM  
VgerAN
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Right now, it doesn'tor rather, it handles them like every other stat. To maximize your character, you're expected to change your values to reflect how much a stat means to you over time, and that includes reducing the value of hit and expertise once you get to the caps. Pawn doesn't do that automatically for you. (It's something that I'd like to improve upon someday in the future, though.)
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Unread 12-08-09, 01:20 PM  
tardmrr
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How does Pawn handle stats with caps like hit and expertise?
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Unread 11-21-09, 02:25 PM  
VgerAN
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Re: Green, blue, purple

The color of the text of the item shouldn't matter; the only thing that Pawn uses it for is to calculate an average gear level when hovering over the Pawn button on your or someone else's character sheet.

In general, a blue level 200 item is not going to be as good as a purple 200 item. There aren't any 200 greens, but if there were, they wouldn't be as good as 200 blues. But while the item level is a good guide, it's not the only thing that matters. Pawn lets you customize stat values so that the item that's better for you has the higher score, regardless of its item level. When set up the way you like, the values that Pawn puts on your item tooltips should be more useful than the raw item level.
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Unread 11-21-09, 04:50 AM  
Ninani
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Green, blue, purple

Does Pawn take into account green, blue and purple items? I'd like to compare blue items with purples, blue with greens and so on. If the item lvl of the blue item is the same as the green item, which one of them is the best?

I'm a lvl 73 balance druid who go for int, spir and spell power (and some stam).
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Unread 11-16-09, 03:12 PM  
VgerAN
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Yes, compare your items' base values. They're perfect for gear comparison.

The only time I recommend you do anything else is if you just won an item and you're wondering "should I equip it now or should I wait until it's enchanted and gemmed?" In that case, compare the current values of your two items, and if the new item's current value is still better, make the upgrade right on the spot and gem and enchant it later. (The really "special" enchantments like DK weapon runes and Lifestealing and the like don't get any Pawn points, so of course take that exception with a grain of salt. Luckily, you don't have to worry about that stuff when comparing base values.)
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Unread 11-15-09, 04:50 PM  
Codex
A Deviate Faerie Dragon
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So when comparing gear, should I be comparing the base values then?
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Unread 11-12-09, 02:20 PM  
VgerAN
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Originally posted by Codex
I have been having a super weird error where occasionally the base worth of an item is MORE than its enchanted worth, and I have no idea why
This is by design. The base value assumes that the item is socketed with the gems that will maximize the item's value, and gets points accordingly. The current/enchanted value for the item gets 0 points for its empty sockets. So, armor with empty sockets will have a higher base value than current value. If you socket inferior gems (such as green-quality gems when your scale is based on epic gems), even when gemmed, the current value is less than the base value.
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Unread 11-12-09, 01:31 PM  
Codex
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Re: Re: Re: Re: Re: Ignoring socket color and bonus

I have been having a super weird error where occasionally the base worth of an item is MORE than its enchanted worth, and I have no idea why
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Unread 10-28-09, 10:23 AM  
keseph
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Re: Re: Re: Re: Ignoring socket color and bonus

Originally posted by VgerAN
Can you post or send me one of your scales that isn't working the way you'd expect? (Click Export on the Scales tab and copy/paste here.) I'm trying to figure out what's going on here, but I don't have all the data; I can't see why Vivid Eye of Zul would be suggested because I don't know what value you have assigned to hit. But certainly something seems off.
That is showing up for my uncapped scale on a blue socket -- where Hit has the highest individual stat weight because it's below cap. I also gave stam a pittance value of around 0.00001 to make the stam gems float to the top over mp5/etc. It's completely expected that it would suggest this if it does not consider breaking the socket color.
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