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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-14-14 02:11 AM
Created:unknown
Downloads:185,098
Favorites:1,158
MD5:
6.0.3

Pawn  Popular! (More than 5000 hits)

Version: 1.9.9
by: VgerAN [More]

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.9.9

Given their exorbitant cost, Pawn will no longer suggest Greater Taladite gems on gear lower than item level 685 (mythic Highmaul).
Fixed the problem where some new Draenor wands caused an error to appear in the chat log and did not have their DPS calculated correctly.
Attempted to fix a problem in Spanish where numbers greater than 1,000 were not read properly.

Version 1.9.8

New scales from Wowhead have been integrated into Pawn, and the starter scales that Pawn previously included have been removed.
Includes a new Spanish translation, which is still a work-in-progress.
Fixed a bug where the socketing advisor would always unhelpfully suggest that you put a gem "of any color" into a prismatic socket.
Fixed a bug where It was difficult or impossible to change the color of a scale, depending on where the Pawn window is situated. (It was difficult if the scale list happened to be behind the color window.)
Fixed a bug where if you opened your chest of Garrison Resources and the last item you won (it showed up in a "you won!" popup) was an upgrade, the Garrison Resources would also show up as an upgrade. (Hey, maybe you got some Complicated Wood instead of Simple Wood.)
Removed the code that dealt with Wrathion's Breath of the Black Prince item, which added sockets to certain weapons, but is no longer obtainable by new players and not relevant to current content.

Version 1.9.7

Strength, Agility, Intellect, and Stamina can't be marked as "unusable" in custom scales. (Since multiple primary stats are on most armor pieces now, marking those as unusable leads to some confusing and unexpected results.)
Made a couple small improvements to the French, German, and Traditional Chinese translations.

Version 1.9.6

Pawn will now no longer suggest gems for items below level 630 (level 100 heroic dungeon). (This change is particularly noticeable for helms, which had high-value meta sockets at level 90, but not at level 100.)
Improved the German and Simplified Chinese translations.

Version 1.9.5

Additional changes to try to prevent the "UseSpecialQuestItem" error from occurring when clicking items in the objectives list.
More improvements to the Simplified Chinese and Traditional Chinese translations.

Version 1.9.4

Dodge and Parry on low-level items will now be treated as if they were Bonus Armor, at a 2:1 ratio. (40 Parry on an item will be treated as 20 Bonus Armor.)
Pawn will now once again work with AtlasLoot even when the "Use GameTooltip" AtlasLoot setting is off. (Release versions only, not the latest AtlasLoot beta.)
The warrior tank starter scale now properly has a value for bonus armor.
Included lots of improvements to the Traditional Chinese translation.

Version 1.9.3

Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
Included new French translations.

Version 1.9.2

Continued changes to the starter scales and translations.

Version 1.9.1

Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
Significantly increased the value of armor and bonus armor in the tank starter scales.
Fixed a harmless error where a message about #(Item1.UnknownLines) could appear in the chat log when using the Compare tab.
Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

Updated for WoW 6.0 and Warlords of Draenor. Many features have changed in some way as a result of item changes in patch 6.0.
I updated the visuals for the Pawn UI to be a little more warlordy.
A new set of starter scales have been added for all classes and specs. You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations. (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
A new option has been added, on by default: "Ignore sockets on low-level items." When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
All code for Pawn's Reforge Advisor feature has been removed.
Changed the way that information about your best items for purposes of determining upgrades is stored and processed. (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)
Archived Files (1)
File Name
Version
Size
Author
Date
1.9.8
695kB
VgerAN
12-12-14 01:26 AM


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Unread 02-25-10, 12:17 PM  
Maxen
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Just wanna say thanks
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Unread 02-25-10, 11:03 AM  
VgerAN
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Pawn 1.3 is out! This version features built-in scales based on the Wowhead stat weights, a refreshed UI, scales shared between multiple characters, and bunches of little tweaks and fixes. (Please note that after upgrading to Pawn 1.3, your Pawn settings and scales will be upgraded and will no longer be visible in older versions of Pawn.)
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Unread 02-24-10, 12:06 PM  
VgerAN
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Originally posted by Archangel_Mike
Feeling kind of left out here. Still waiting on the updated version for us Zam junkies
I expect Pawn 1.3 to be finished this week, so not too much longer.
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Unread 02-23-10, 08:34 PM  
Archangel_Mike
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Originally posted by VgerAN
There's a Pawn 1.3 beta up on CurseForge for anyone who's interested in checking it out. (I'll of course be posting the final version here as well, as soon as it's done.)

And Niightblade, just because I'm so nice, before 1.3 is finished I'm going to make it so that if you hold down the Shift key while clicking Delete to remove a scale it's removed without asking.
Feeling kind of left out here. Still waiting on the updated version for us Zam junkies
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Unread 02-17-10, 01:29 PM  
VgerAN
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There's a Pawn 1.3 beta up on CurseForge for anyone who's interested in checking it out. (I'll of course be posting the final version here as well, as soon as it's done.)

And Niightblade, just because I'm so nice, before 1.3 is finished I'm going to make it so that if you hold down the Shift key while clicking Delete to remove a scale it's removed without asking.
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Unread 01-03-10, 05:05 PM  
Niightblade
A Fallenroot Satyr
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Originally posted by VgerAN
Figured out right after I posted that's probably what you meant. Probably not, but thanks for the suggestion.
Seriously? Why not a simple yes/no dialog?
Last edited by Niightblade : 01-04-10 at 09:40 AM.
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Unread 01-03-10, 02:56 PM  
VgerAN
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Figured out right after I posted that's probably what you meant. Probably not, but thanks for the suggestion.
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Unread 01-03-10, 05:45 AM  
Niightblade
A Fallenroot Satyr
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Originally posted by VgerAN
Confirmation dialog?
Yeah the "type DELETE here" dialogue.
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Unread 01-03-10, 05:30 AM  
VgerAN
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Confirmation dialog?
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Unread 01-01-10, 01:22 AM  
Niightblade
A Fallenroot Satyr
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Feature request: Option to ignore enchants only.

(Atm you can only request Pawn to ignore both enchants + gems.)


Edit: Oh, and wtb option to remove that silly confirmation dialog :P
Last edited by Niightblade : 01-01-10 at 01:27 AM.
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Unread 12-23-09, 11:45 AM  
VgerAN
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Personally, I cut hit down to about half when I hit cap, but my shaman and DK can stand to be a little above cap so additional hit isn't wasted, and on my feral druid I don't even worry about making the cap. So, my experience may be a little skewed.
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Unread 12-22-09, 01:05 PM  
bentalbot
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Originally posted by VgerAN
Right now, it doesn'tor rather, it handles them like every other stat. To maximize your character, you're expected to change your values to reflect how much a stat means to you over time, and that includes reducing the value of hit and expertise once you get to the caps. Pawn doesn't do that automatically for you. (It's something that I'd like to improve upon someday in the future, though.)
Is there any preferred method for decreasing the value of hit so that you stay at hit-cap? Is it better to scale the value down some, or completely remove hit from priority once above the cap and just monitor it manually?
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Unread 12-09-09, 06:14 PM  
VgerAN
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Right now, it doesn'tor rather, it handles them like every other stat. To maximize your character, you're expected to change your values to reflect how much a stat means to you over time, and that includes reducing the value of hit and expertise once you get to the caps. Pawn doesn't do that automatically for you. (It's something that I'd like to improve upon someday in the future, though.)
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Unread 12-08-09, 01:20 PM  
tardmrr
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How does Pawn handle stats with caps like hit and expertise?
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Unread 11-21-09, 02:25 PM  
VgerAN
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Re: Green, blue, purple

The color of the text of the item shouldn't matter; the only thing that Pawn uses it for is to calculate an average gear level when hovering over the Pawn button on your or someone else's character sheet.

In general, a blue level 200 item is not going to be as good as a purple 200 item. There aren't any 200 greens, but if there were, they wouldn't be as good as 200 blues. But while the item level is a good guide, it's not the only thing that matters. Pawn lets you customize stat values so that the item that's better for you has the higher score, regardless of its item level. When set up the way you like, the values that Pawn puts on your item tooltips should be more useful than the raw item level.
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