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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-21-14 01:08 AM
Created:unknown
Downloads:183,618
Favorites:1,153
MD5:
6.0.3

Pawn  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 1.9.7
by: VgerAN [More]

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.9.7

Strength, Agility, Intellect, and Stamina can't be marked as "unusable" in custom scales. (Since multiple primary stats are on most armor pieces now, marking those as unusable leads to some confusing and unexpected results.)
Made a couple small improvements to the French, German, and Traditional Chinese translations.

Version 1.9.6

Pawn will now no longer suggest gems for items below level 630 (level 100 heroic dungeon). (This change is particularly noticeable for helms, which had high-value meta sockets at level 90, but not at level 100.)
Improved the German and Simplified Chinese translations.

Version 1.9.5

Additional changes to try to prevent the "UseSpecialQuestItem" error from occurring when clicking items in the objectives list.
More improvements to the Simplified Chinese and Traditional Chinese translations.

Version 1.9.4

Dodge and Parry on low-level items will now be treated as if they were Bonus Armor, at a 2:1 ratio. (40 Parry on an item will be treated as 20 Bonus Armor.)
Pawn will now once again work with AtlasLoot even when the "Use GameTooltip" AtlasLoot setting is off. (Release versions only, not the latest AtlasLoot beta.)
The warrior tank starter scale now properly has a value for bonus armor.
Included lots of improvements to the Traditional Chinese translation.

Version 1.9.3

Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
Included new French translations.

Version 1.9.2

Continued changes to the starter scales and translations.

Version 1.9.1

Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
Significantly increased the value of armor and bonus armor in the tank starter scales.
Fixed a harmless error where a message about #(Item1.UnknownLines) could appear in the chat log when using the Compare tab.
Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

Updated for WoW 6.0 and Warlords of Draenor. Many features have changed in some way as a result of item changes in patch 6.0.
I updated the visuals for the Pawn UI to be a little more warlordy.
A new set of starter scales have been added for all classes and specs. You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations. (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
A new option has been added, on by default: "Ignore sockets on low-level items." When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
All code for Pawn's Reforge Advisor feature has been removed.
Changed the way that information about your best items for purposes of determining upgrades is stored and processed. (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)
Archived Files (1)
File Name
Version
Size
Author
Date
1.9.6
671kB
VgerAN
11-18-14 12:42 AM


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Unread 12-20-08, 03:57 PM  
VgerAN
An Aku'mai Servant
 
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Thanks for the suggestions. I fear that allowing people to supply a function is something that only a very few super-super-hardcore math lovers would take advantage of, and it would take away too much time that I could be using to add features that the general public would get more use out of. It seems that a majority of people who use Pawn don't even want the complexity of defining their own numeric stat values.

I use some functions and spreadsheets to calculate my stat values as well, but I feel that it works well enough to just periodically update my scales as my gear improves or focus changes, and that hasn't been too burdensome so far. I'm not too concerned if my value of spell power is 1.488 when it really should have been 1.502 given the new gem I put in my pants yesterday.

Allowing people to define values for things on tooltips that Pawn doesn't understand is something I'd like to look into more in the future. I'll most likely do it roughly the way you propose, where the user can define equivalent stat values for something, but I'm not sure that would even be enough. For example, Arcane Revitalizer restores 200 mana per kill, with a 10-second cooldown. In battlegrounds or soloing, this is kind of like having 25-50 mp5, but in a boss fight, that ability is not terribly useful. If you want to model that in Pawn, you'd then need to define what that ability means in terms of other stats for each of your scales, which is way more work than most people are going to go to.

Trinkets are just complicated like that. I want to make sure that if and when I do add features to cover trinkets better, I'm making decisions that are flexible enough to accommodate peoples' needs, but not so complex that nobody wants to use the feature. So... I'm still mulling things over.
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Unread 12-20-08, 11:38 AM  
Tifi
A Murloc Raider
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The only available rating formula is linear in the stats. When rating gear for DDs, I'd argue that DPS is non-linear for every single class in the game. For a caster it might look like this
DPS = c0*(c1+[spell power])*(1+c2*[crit %])/(1+c3*[haste %])*(1+c4*[hit %])
One feature I would like to see is an optional user-supplied evaluation function per rating profile. Pawn could provide a text input field, loadstring() it, and use that function when comparing two items. The function would take the gear stats as input, and output a number. When comparing two items A and B, Pawn would build outfits using both items, compute the total stats for both outfits, then display the difference rating(stats_A)-rating(stats_B).

Another suggestion: Let's say Pawn stumbles upon something in the tooltip it can't handle, like an on-use effect. I'd like to be able to convert this into something Pawn knows.
For example I'd like to make Pawn treat "Use: Increases spell power by 346 for 20 sec. (2 Min Cooldown)" as if it were 346*20/120 = 57 spell power. No fancy stuff required like parsing the string. I just want to specify a number and a unit (spell power in this case) if the string is an exact match. (And have it saved in a SavedVar.)
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Unread 12-20-08, 04:17 AM  
VgerAN
An Aku'mai Servant
 
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Pawn 1.1.5, just posted, lets feral druids and deathknights value base armor and bonus armor separately if they so desire. I haven't done anything interesting with feral attack power in this version; if you want to use your scales on the 3.0.8 PTR you'll need to increase the value of your DPS stat, because feral attack power as an item stat doesn't exist anymore in 3.0.8.
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Unread 12-02-08, 02:47 PM  
VgerAN
An Aku'mai Servant
 
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<3
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Unread 12-02-08, 01:51 PM  
ellanon
A Defias Bandit

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Exclamation Pawn codes!

To everyone thinking about using this addon - Head to the Pawn Forums to see user submitted ratings scales for each class. Or better yet, head there to submit your own!

For those rogues out there, Shadowpanther.net has graciously converted their AEP, MAEP, and Mutilate MAEP ratings into Pawn code.

If you are serious about maximizing your potential, this addon really makes a difference. My goodness, that sounded like a paid advertisement. ROFL

Seriously though, this is one of my favorite addons. I hope everyone finds it as useful as I do!

Thanks VgerAN!
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Unread 11-22-08, 03:41 PM  
VgerAN
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Yep, sounds interesting. I'm looking forward to maybe having new weapon options. When that change happens, Pawn will drop the "Feral AP" stat, and I'll probably make it so that existing scales with feral AP will automatically convert over to the DPS stats. I'll need to see the PTR to be sure, but I'm thinking that the conversion ratio Blizzard will be using will be 14 feral AP : 1 weapon DPS.
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Unread 11-22-08, 07:35 AM  
Celeras
A Kobold Labourer

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Hey VgerAN, just wondering if you're prepared for the change to druid staves? Feral AP will no longer be listed on weapons anymore, but rather be calculated from the DPS of the weapon.

If not, now you know Love the addon
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Unread 11-21-08, 03:58 PM  
VgerAN
An Aku'mai Servant
 
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Hi! Thanks for the report. Icewalker will work correctly in the next version of Pawn. Let me know if you find any other new enchantments or items that don't work properly!
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Unread 11-21-08, 12:22 AM  
Kragus
A Kobold Labourer

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Thanks for this mod... I use it all the time.

I noticed that one of the new boot enchants, Icewalker (+12 crit, +12 hit), is not registered. http://www.wowhead.com/?spell=60623
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Unread 11-09-08, 12:31 PM  
stqn
A Deviate Faerie Dragon

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Originally posted by VgerAN
[b]This version is for English only.
Would be nice of you to state this in the description. I was wondering why it didn't work...
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Unread 10-18-08, 06:48 PM  
VgerAN
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Originally posted by Kazragore
Is this version only for US/english or for german, french etc. too?
This version is for English only. There is an independent German translation (and a Chinese one too) available at WowUI.IncGamers.com, though I think it may not be updated for 3.0 yet.
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Unread 10-14-08, 07:08 PM  
Kazragore
A Deviate Faerie Dragon

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Is this version only for US/english or for german, french etc. too?
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Unread 10-14-08, 09:05 AM  
Darkspell
A Deviate Faerie Dragon

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DK scale

Anyone have a decent scale for unholy DK?
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Unread 09-01-08, 12:33 PM  
VgerAN
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(Hmmm, I know I responded to this already, but I don't see my post...)

I checked the beta last night, and the armor penetration on Onslaught Breastplate, Puissant Shadow Crystal, and the enhancement shaman S3 chest all seemed to work just fine. Can you give an example of what you mean?

Originally posted by Miaxi
Just in case you didn't see it yet, there is an armor penetration rating in beta now. The old armor ignore stat doesn't do anything anymore.
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Unread 08-31-08, 01:14 PM  
Miaxi
A Murloc Raider

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Just in case you didn't see it yet, there is an armor penetration rating in beta now. The old armor ignore stat doesn't do anything anymore.
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