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Legion (7.0.3)
Updated:09-27-16 10:29 PM
Created:unknown
Downloads:215,575
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7.0.3

Pawn  Updated Today!  Popular! (More than 5000 hits)

Version: 2.0.14
by: VgerAN [More]

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 2.0.14

The previous version of Pawn fixed Latin American Spanish while breaking European Spanish. This version should hopefully work for both. (There's a new difference in the way that numbers are displayed between the two versions of WoW that I wasn't aware of previously. Sorry!)

Version 2.0.13

Hopefully fixed a problem when Pawn is used in Spanish where stats 1,000 and up would be massively undervalued.
When choosing between relics as quest rewards, Pawn's Quest Upgrade Advisor will now show the same (?) icon that it does for trinkets, instead of showing you which one to choose to vendor.

Version 2.0.12

Pawn's Quest Upgrade Advisor will now also help you identify upgrades rewarded by world quests.

Version 2.0.11

Updated the values of Broken Isles gems again after the recent hotfix. FFS, Blizzard.

Version 2.0.10

The "ignore gems while leveling" feature will now ignore sockets on items below ilvl 800.
Made a small tweak to work around a problem that was reported where an error occurred when trying to sell a battle pet.

Version 2.0.9

Updated the values of Broken Isles gems. Pawn will no longer vastly overvalue sockets on Broken Isles gear.

Version 2.0.8

Fixes to the French translation.

Version 2.0.7

Fixed a problem that could occur on some new items where Pawn would display an error message about not expecting an item with 5 bonus IDs.
Minor update to the Simplified Chinese translation.

Version 2.0.6

Fixed a problem where one-handed weapons could show up as huge upgrades for characters who can't dual-wield. (They were being compared against the character's off-hand frill item or shield.)
Updated Korean translation.

Version 2.0.5

Pawn will now show "your best" and "your second best" on tooltips of equipped rings and dual-wielded weapons when using the default settings.
When the item on the left side of the Compare tab is better, its upgrade arrow will now be green like all other upgrade arrows in Pawn.

Version 2.0.4

By popular demand, the Ignore Valor and Baleful Upgrades option has returned. It's on by default, but you can turn it off to better compare new gear.
I'll wait to remove this option until Legion actually launches.
A few more translation updates for Russian.

Version 2.0.3

Made a hopefully-better fix for the problems on the Russian version of WoW.
Updated translation for Russian.

Version 2.0.2

Fixed a bug where one-handed weapons would appear to be upgrades for dual-wielding characters far too often.
Hopefully fixed a problem where numbers 1,000 and up were being calculated incorrectly in the Russian version of WoW.
Updated translations for Italian, Korean, Portuguese, Russian, Spanish, Simplified Chinese, and Traditional Chinese.

Version 2.0.1

Adjusted the value of gems to account for a difference in the values of Draenor gems on the live version of the patch versus what they had on beta.
Increased the item level threshold at which Pawn will start suggesting that you use Legion gems so that you shouldn't see that happen on your Mythic Hellfire Citadel gear. (Looks at own gear and weeps softly)
Updated translations for Spanish and Italian.

Version 2.0

Pawn 2.0 only works on World of Warcraft 7.0, the Legion prepatch. If WoW 7.0 hasn't launched in your region, make sure that you're still using Pawn 1.9.x.

New features and big changes

By default, Pawn will now automatically make suggestions based on your current spec and nothing else, and it will automatically switch its suggestions whenever you change specs. If you prefer to show multiple specs on your tooltips and customize them, just go to the Scale tab and switch to Manual.
To keep things simple, when deciding whether a new item is an upgrade, Pawn will now just compare it against what you currently have equipped. This should be more straightforward now that gear works for all specs, and better mimics the way that other RPGs with similar features (like Diablo) work. You can return to the previous Pawn behavior if you prefer by switching to Manual mode on the Scale tab, and then checking "track for each scale" on the Options tab.
All of the built-in scales have been rebuilt from scratch. For now, the stat values are simplified and are not coming from Wowhead, but I expect to resume getting expert advice from them in the coming weeks.
Please report any bugs you find with incorrect item types marked as not being usable, and so on!

Other less exciting stuff

This version now supports all of the languages that Pawn 1.9 supported—special thanks to the Pawn translation volunteers!
Not all translations are complete yet, but if you do notice something completely broken, please let me know what, and which language.
The Pawn UI visuals have now been slightly tainted by the Fel.
Pawn will now show spec icons on your tooltips (only for default scales), which should make them easier to find and tell apart. You can turn this off on the Options tab.
Built-in scales that are designed for only your current class will no longer show the class name on item tooltips. For example, "Havoc: +14% upgrade" instead of "Demon Hunter: Havoc: +14% upgrade".
Pawn's gem database has been fully updated to account for the stat changes in patch 7.0.
To keep the suggestions manageable, Pawn will no longer consider multi-stat (green, orange, or purple) gems on low-level items.
The Gems tab has been simplified, and will no longer show each gem three times (under red, yellow, and blue gems).
The "Defaults" button on the Scale tab has been removed. A new "Template" button has been added, which creates a more useful scale to start from for your current spec.
Pawn's Socketing Advisor now gives a full list of gems when you have Automatic mode enabled (which is the default).
Pawn's features for assuming that you'll use Valor and Baleful tokens to upgrade your items have been removed.
Removed support for Bonus Armor, Spirit, Multistrike, Spell Power, and colored sockets, as those stats have been removed from the game.
Removed support for meta sockets, PvP Resilience, and PvP Power, as those stats are not relevant on any current gear (though they do still exist in-game, such as on the Dreadful Gladiator sets).
Dodge and Parry on low-level items and tank heirlooms will now be interpreted as if it were Stamina.
Attack Power on low-level items will now be interpreted as if it were Strength or Agility, whichever your scale values most.
I expect that for most players, Pawn's memory usage will decline significantly.

Bug fixes and minor tweaks for 7.0

I improved the "getting started" text that probably nobody reads. Now it'll take even less time for people to not read it.
The Pawn UI now opens to the Compare tab by default (except the first time you open it).
Fixed a rare division by zero error that could occur when wearing cosmetic armor with no stats.
Archived Files (1)
File Name
Version
Size
Author
Date
2.0.12
709kB
VgerAN
09-17-16 04:04 PM


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Unread 01-08-09, 12:35 PM  
DeFood
A Kobold Labourer
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Smile feature request.

One feature that would rock, would be for Pawn to display, on a an item tooltip - the delta between the weighting of the item and the currently equipped item in the same slot.

Also, what is the number in brackets? It seems to be the unenchanted calculation for the same item, but there doesnt seem to be a way to inhibit or control whether the enchanted, unenchanted or both weightings are calculated and displayed.
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Unread 12-23-08, 03:02 PM  
VgerAN
An Aku'mai Servant
 
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Originally posted by sevenflow
Could be nice if you changed the outdated "Armor Penetration" pawn value to actually work with the new "Armor Penetration Rating".
I'm not aware of any bugs regarding armor penetration rating. It doesn't show up with the word "rating" in the UI, I guess, but that's what it's tracking. Is there an item that you know of that Pawn doesn't understand properly?

Originally posted by Jaim Sandar
I have only very briefly played with Pawn, but I noticed that an item with a +10 haste rating enchantment showed no points for haste in the comparison, although I had assigned scale points to haste rating. An item with a "normal" haste rating bonus does show points added in the comparison.
The Compare tab always compares items without their gems and enchantments.

Originally posted by Jaim Sandar
Also, I am confused as to the range of points for scales. Is there a standard range to be used, or is it whatever you want the numbers to be? I can't find any reference to this question in any of the documentation.
[/b]
You can make the numbers to be whatever you want. To make things easier to understand, it's greatly helpful if you set a baseline and then work from there. For me, I use a baseline of 1 normal stat or combat rating = 1 point on my scale. That's the way that the default starter scale is set up too. A lot of melee DPS scales will use a baseline of 1 attack power = 1 point, because that's a really common way of valuing melee DPS items already.

Knowing the math that's involved can be helpful in deciding which stats are most important to you, but if you already know which stats you want from items, you can probably use Pawn successfully without getting too heavy into the math. Just increase the values of those stats. If you don't want to get into the hardcore math and just want to know which items are better, you should consider using someone else's scales, which you can import directly into your copy of Pawn. You can find other scales (and stat values that you can enter manually) on the Elitist Jerks forums, or someone else has also created a forum for exchanging and discussing Pawn scales here:

http://pawnmod.trenchrats.com/
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Unread 12-22-08, 09:04 PM  
Jaim Sandar
A Deviate Faerie Dragon
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missing points

I have only very briefly played with Pawn, but I noticed that an item with a +10 haste rating enchantment showed no points for haste in the comparison, although I had assigned scale points to haste rating. An item with a "normal" haste rating bonus does show points added in the comparison.

Also, I am confused as to the range of points for scales. Is there a standard range to be used, or is it whatever you want the numbers to be? I can't find any reference to this question in any of the documentation.

I don't really understand all of the formulae and relations among the different stats and bonuses. Is it necessary to know more about such things to make good use of something like Pawn?
Last edited by Jaim Sandar : 12-23-08 at 11:02 AM.
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Unread 12-22-08, 01:30 PM  
sevenflow
A Kobold Labourer

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Could be nice if you changed the outdated "Armor Penetration" pawn value to actually work with the new "Armor Penetration Rating".
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Unread 12-21-08, 02:49 PM  
VgerAN
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I suppose that's a possibility for a future version. Back when Pawn didn't have a UI and was all slash commands I think I even had a feature where you could type a number and get an item window for that item; maybe I should have kept that. You can always use a mod like AtlasLoot to browse through loot tables (it has a search feature, too), or use Wowhead or WoWDB to generate links that you can paste into chat. In addition, in case you didn't know:

1) You can right-click an item tooltip to put that item into the Compare window.

2) You can press the "]" key while hovering over an item to put it into the Compare window (or "[" to put it on the left side). If these keybindings don't work, it's possible that something else was using those keys and Pawn couldn't set them automatically; you can set them manually in the normal Key Bindings window.
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Unread 12-21-08, 09:11 AM  
nickyjean
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Hi, I just started using this addon and I'm still understanding some of it greatness. I was wondering if you might add an option where I can type in the item number of an item in the compare feature rather then just dragging it from my bag and what not.

I've found that I just cache alot of equipment from my inspect option and when I'm looking to upgrade I go through it then. This way I can actually compare two different Shaman I have cached and see which item I really want to go after.
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Unread 12-21-08, 03:47 AM  
Tifi
A Murloc Raider
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Good points. You're right, user-defined functions would probably not be worth the time to implement.

As for the trinkets: Sure, some effects are really complex and would be hard to convert. But then again, I don't think you should be concerned about users equipping on-kill trinkets in a boss fight, just because Pawn tells them to. Actually because they made Pawn tell them to!
I mean the same goes for evaluating +hit if you're around the cap. Once you've reached the cap, more +hit is useless, whether Pawn knows that or not.

On second thought, providing a unit to convert to just adds flexibility. Easy mode: Just assign a number.
http://www.wowhead.com/?item=37264 "Your harmful spells have a chance to strike your enemy, dealing 1168 to 1752 shadow damage." That's an example where I wouldn't want to provide a unit. If I convert it to DPS, that means I'd need to assign a value to DPS. But I don't want to do that as a caster, because it would change the value of my main hand weapon. So that's an example where I would like the unit to be optional.
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Unread 12-20-08, 03:57 PM  
VgerAN
An Aku'mai Servant
 
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Thanks for the suggestions. I fear that allowing people to supply a function is something that only a very few super-super-hardcore math lovers would take advantage of, and it would take away too much time that I could be using to add features that the general public would get more use out of. It seems that a majority of people who use Pawn don't even want the complexity of defining their own numeric stat values.

I use some functions and spreadsheets to calculate my stat values as well, but I feel that it works well enough to just periodically update my scales as my gear improves or focus changes, and that hasn't been too burdensome so far. I'm not too concerned if my value of spell power is 1.488 when it really should have been 1.502 given the new gem I put in my pants yesterday.

Allowing people to define values for things on tooltips that Pawn doesn't understand is something I'd like to look into more in the future. I'll most likely do it roughly the way you propose, where the user can define equivalent stat values for something, but I'm not sure that would even be enough. For example, Arcane Revitalizer restores 200 mana per kill, with a 10-second cooldown. In battlegrounds or soloing, this is kind of like having 25-50 mp5, but in a boss fight, that ability is not terribly useful. If you want to model that in Pawn, you'd then need to define what that ability means in terms of other stats for each of your scales, which is way more work than most people are going to go to.

Trinkets are just complicated like that. I want to make sure that if and when I do add features to cover trinkets better, I'm making decisions that are flexible enough to accommodate peoples' needs, but not so complex that nobody wants to use the feature. So... I'm still mulling things over.
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Unread 12-20-08, 11:38 AM  
Tifi
A Murloc Raider
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The only available rating formula is linear in the stats. When rating gear for DDs, I'd argue that DPS is non-linear for every single class in the game. For a caster it might look like this
DPS = c0*(c1+[spell power])*(1+c2*[crit %])/(1+c3*[haste %])*(1+c4*[hit %])
One feature I would like to see is an optional user-supplied evaluation function per rating profile. Pawn could provide a text input field, loadstring() it, and use that function when comparing two items. The function would take the gear stats as input, and output a number. When comparing two items A and B, Pawn would build outfits using both items, compute the total stats for both outfits, then display the difference rating(stats_A)-rating(stats_B).

Another suggestion: Let's say Pawn stumbles upon something in the tooltip it can't handle, like an on-use effect. I'd like to be able to convert this into something Pawn knows.
For example I'd like to make Pawn treat "Use: Increases spell power by 346 for 20 sec. (2 Min Cooldown)" as if it were 346*20/120 = 57 spell power. No fancy stuff required like parsing the string. I just want to specify a number and a unit (spell power in this case) if the string is an exact match. (And have it saved in a SavedVar.)
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Unread 12-20-08, 04:17 AM  
VgerAN
An Aku'mai Servant
 
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Pawn 1.1.5, just posted, lets feral druids and deathknights value base armor and bonus armor separately if they so desire. I haven't done anything interesting with feral attack power in this version; if you want to use your scales on the 3.0.8 PTR you'll need to increase the value of your DPS stat, because feral attack power as an item stat doesn't exist anymore in 3.0.8.
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Unread 12-02-08, 02:47 PM  
VgerAN
An Aku'mai Servant
 
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<3
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Unread 12-02-08, 01:51 PM  
ellanon
A Defias Bandit

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Exclamation Pawn codes!

To everyone thinking about using this addon - Head to the Pawn Forums to see user submitted ratings scales for each class. Or better yet, head there to submit your own!

For those rogues out there, Shadowpanther.net has graciously converted their AEP, MAEP, and Mutilate MAEP ratings into Pawn code.

If you are serious about maximizing your potential, this addon really makes a difference. My goodness, that sounded like a paid advertisement. ROFL

Seriously though, this is one of my favorite addons. I hope everyone finds it as useful as I do!

Thanks VgerAN!
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Unread 11-22-08, 03:41 PM  
VgerAN
An Aku'mai Servant
 
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Yep, sounds interesting. I'm looking forward to maybe having new weapon options. When that change happens, Pawn will drop the "Feral AP" stat, and I'll probably make it so that existing scales with feral AP will automatically convert over to the DPS stats. I'll need to see the PTR to be sure, but I'm thinking that the conversion ratio Blizzard will be using will be 14 feral AP : 1 weapon DPS.
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Unread 11-22-08, 07:35 AM  
Celeras
A Kobold Labourer

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Hey VgerAN, just wondering if you're prepared for the change to druid staves? Feral AP will no longer be listed on weapons anymore, but rather be calculated from the DPS of the weapon.

If not, now you know Love the addon
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Unread 11-21-08, 03:58 PM  
VgerAN
An Aku'mai Servant
 
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Hi! Thanks for the report. Icewalker will work correctly in the next version of Pawn. Let me know if you find any other new enchantments or items that don't work properly!
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