Quantcast
Download
(725 Kb)
Download
Updated: 06-26-17 08:29 PM
Pictures
File Info
Compatibility:
Tomb of Sargeras (7.2.0)
Updated:06-26-17 08:29 PM
Created:unknown
Downloads:246,457
Favorites:1,241
MD5:
7.2.0

Pawn  Updated Today!  Popular! (More than 5000 hits)

Version: 2.2.8a
by: VgerAN [More]

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Language support

Pawn works with English, French, German, Italian, Korean, Portuguese, Russian, Spanish (European and Latin American), Simplified Chinese, and Traditional Chinese. Unlike most addons, Pawn's language has to match the language you play WoW in.

Staying in touch

For fastest assistance with Pawn, check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot. Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) the specific items that don't work as expected, and (3) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Version 2.2.8a

Lots of translation updates for Portuguese. (No updates for other languages.)

Version 2.2.8

Added new guidance and stat weights for all classes and specs to account for changes in WoW patch 7.2.5. The new weights are optimized for Mythic Keystone dungeons a higher gear level (870) than in previous versions of Pawn, given how quickly one can gear up alts currently.
In addition, the new weights for Assassination Rogues now assume that you use Master Poisoner.
Fixed a problem in Korean WoW that was introduced in 2.2.7.
Additional changes to French support to improve performance for players in all languages.

Version 2.2.7

Pawn is now compatible with the French version of WoW patch 7.2.5.

Version 2.2.6

Pawn will now wait to start suggesting relics for the third slot of your artifact until you've actually unlocked it. (I thought it would be helpful for collecting a relic before you finish the questline, but it's proven to be annoying and misleading in practice.)

Version 2.2.5

Made a change to try to improve integration with Bagnon.

Version 2.2.4

Fixed a bug in Pawn where for some low-level characters, Pawn wouldn't recognize that one of your artifact's relic slots was locked, and would suggest relics for that slot.

Version 2.2.3

English: Fixed a problem where the Survival Hunter artifact Talonclaw didn't ever show relic upgrades. (It's possible that this problem exists for other artifacts—it would occur any time that the artifact had a different name on the item tooltip versus the shift-right-click artifact pane.)

Version 2.2.2

Worked around a game bug where WoW was saying that BoE relics looted at level 110 and then passed to lower-level characters would get fewer ilvls from that relic than they actually would.
Some other addons simulate shift-right-clicking on your artifact at logon to get information about it. This caused Pawn to sometimes receive incorrect information about your artifact, which would cause it to overestimate how much of an item level upgrade a relic would be. Pawn will now detect when this is happening and ignore the bad information it received.
Russian: Includes translations for new relic features.

Version 2.2.1

Fixed a bug in Pawn 2.2 where items in a player's bags that required a higher player level and couldn't be equipped were still getting green arrows.
Pawn will no longer work with WoW 7.1.5.
English: Relics that give a single level increase will now say "+1 level" instead of "+1 levels".
Russian: Hopefully fixed some of the catastrophic problems that started occurring with patch 7.2.
Italian: Includes translations for new relic features.

Version 2.2

Includes fixes for compatibility with WoW patch 7.2.
Pawn will now highlight relics that are an item level upgrade to one or more of your artifacts. Note that this upgrade feature is completely separate from Pawn's existing upgrade features—it's based on item level increase, not stats, and your custom scales are not used in any way.
This feature won't work until after you shift-right-click your artifacts. You only have to do that once (for each artifact) after upgrading to Pawn 2.2.
This feature will work for all of your artifacts regardless of which spec you're in.
Top-tier players who want to min/max specific artifact traits rather than focusing purely on their artifact's item level may want to turn this feature off—see Pawn's Options tab to do so.
Pawn will now suggest the cheap 100-stat gems on more items.
Archived Files (1)
File Name
Version
Size
Author
Date
2.2.7
725kB
VgerAN
06-14-17 07:08 PM


Post A Reply Comment Options
Unread 01-19-09, 03:54 AM  
khurzog
A Frostmaul Preserver
 
khurzog's Avatar

Forum posts: 263
File comments: 199
Uploads: 0
is this better than GearDps?
Report comment to moderator  
Reply With Quote
Unread 01-18-09, 11:49 PM  
JaceDaAce
A Black Drake
 
JaceDaAce's Avatar

Forum posts: 82
File comments: 56
Uploads: 0
I was wondering can this addon tell you about caps I have a warrior tank and want to know how a new item will effect my caps and/or how much closer it will bring me to the cap. i.e. the defense cap for warriors is 540 well I was hoping I can find something that could give me a reading something like this:
Defense Before 434/540
After 470/540
or something similar so I know if I equip that item it will increase my defense bringing me closer to the cap or could be the other way and take me farther away or even make my defense well over the cap.
This could also be done for other classes like hunters and there hit cap etc.....
If this can't or you don't want it to is there a addon you can direct me to?
Report comment to moderator  
Reply With Quote
Unread 01-11-09, 01:02 AM  
VgerAN
An Aku'mai Servant
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 39
File comments: 231
Uploads: 7
Indeed I do! The final version of 1.1.6 (which is basically identical to the beta from Curse) should show up here momentarily as soon as it's approved.
Report comment to moderator  
Reply With Quote
Unread 01-10-09, 08:21 PM  
Kragus
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
I use wowMatrix to update my addons for me and it's looking here for the current version. Do you plan on updating the version here with the beta that you have posted on Curse? Thanks.
Report comment to moderator  
Reply With Quote
Unread 01-08-09, 07:04 PM  
VgerAN
An Aku'mai Servant
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 39
File comments: 231
Uploads: 7
Re: feature request.

Hi! I do plan on adding something, probably in the next major Pawn update, to give you quick at-a-glance info on whether or not a new item would be an upgrade. I'll probably do it based on the best item (for each scale) that you've ever equipped in that slot, rather than simply the one currently equipped. But, I'm not completely sure yet.

The number in parentheses is indeed the unenchanted value for the same item. You can turn those off (or the enchanted values, if you only want the unenchanted values) from the Options tab. In the upper-right corner, look for "Calculate unenchanted values" and "Calculate enchanted values."


Originally posted by DeFood
One feature that would rock, would be for Pawn to display, on a an item tooltip - the delta between the weighting of the item and the currently equipped item in the same slot.

Also, what is the number in brackets? It seems to be the unenchanted calculation for the same item, but there doesnt seem to be a way to inhibit or control whether the enchanted, unenchanted or both weightings are calculated and displayed.
Report comment to moderator  
Reply With Quote
Unread 01-08-09, 12:35 PM  
DeFood
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 36
Uploads: 1
Smile feature request.

One feature that would rock, would be for Pawn to display, on a an item tooltip - the delta between the weighting of the item and the currently equipped item in the same slot.

Also, what is the number in brackets? It seems to be the unenchanted calculation for the same item, but there doesnt seem to be a way to inhibit or control whether the enchanted, unenchanted or both weightings are calculated and displayed.
Report comment to moderator  
Reply With Quote
Unread 12-23-08, 03:02 PM  
VgerAN
An Aku'mai Servant
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 39
File comments: 231
Uploads: 7
Originally posted by sevenflow
Could be nice if you changed the outdated "Armor Penetration" pawn value to actually work with the new "Armor Penetration Rating".
I'm not aware of any bugs regarding armor penetration rating. It doesn't show up with the word "rating" in the UI, I guess, but that's what it's tracking. Is there an item that you know of that Pawn doesn't understand properly?

Originally posted by Jaim Sandar
I have only very briefly played with Pawn, but I noticed that an item with a +10 haste rating enchantment showed no points for haste in the comparison, although I had assigned scale points to haste rating. An item with a "normal" haste rating bonus does show points added in the comparison.
The Compare tab always compares items without their gems and enchantments.

Originally posted by Jaim Sandar
Also, I am confused as to the range of points for scales. Is there a standard range to be used, or is it whatever you want the numbers to be? I can't find any reference to this question in any of the documentation.
[/b]
You can make the numbers to be whatever you want. To make things easier to understand, it's greatly helpful if you set a baseline and then work from there. For me, I use a baseline of 1 normal stat or combat rating = 1 point on my scale. That's the way that the default starter scale is set up too. A lot of melee DPS scales will use a baseline of 1 attack power = 1 point, because that's a really common way of valuing melee DPS items already.

Knowing the math that's involved can be helpful in deciding which stats are most important to you, but if you already know which stats you want from items, you can probably use Pawn successfully without getting too heavy into the math. Just increase the values of those stats. If you don't want to get into the hardcore math and just want to know which items are better, you should consider using someone else's scales, which you can import directly into your copy of Pawn. You can find other scales (and stat values that you can enter manually) on the Elitist Jerks forums, or someone else has also created a forum for exchanging and discussing Pawn scales here:

http://pawnmod.trenchrats.com/
Report comment to moderator  
Reply With Quote
Unread 12-22-08, 09:04 PM  
Jaim Sandar
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 13
File comments: 357
Uploads: 1
missing points

I have only very briefly played with Pawn, but I noticed that an item with a +10 haste rating enchantment showed no points for haste in the comparison, although I had assigned scale points to haste rating. An item with a "normal" haste rating bonus does show points added in the comparison.

Also, I am confused as to the range of points for scales. Is there a standard range to be used, or is it whatever you want the numbers to be? I can't find any reference to this question in any of the documentation.

I don't really understand all of the formulae and relations among the different stats and bonuses. Is it necessary to know more about such things to make good use of something like Pawn?
Last edited by Jaim Sandar : 12-23-08 at 11:02 AM.
Report comment to moderator  
Reply With Quote
Unread 12-22-08, 01:30 PM  
sevenflow
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Could be nice if you changed the outdated "Armor Penetration" pawn value to actually work with the new "Armor Penetration Rating".
Report comment to moderator  
Reply With Quote
Unread 12-21-08, 02:49 PM  
VgerAN
An Aku'mai Servant
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 39
File comments: 231
Uploads: 7
I suppose that's a possibility for a future version. Back when Pawn didn't have a UI and was all slash commands I think I even had a feature where you could type a number and get an item window for that item; maybe I should have kept that. You can always use a mod like AtlasLoot to browse through loot tables (it has a search feature, too), or use Wowhead or WoWDB to generate links that you can paste into chat. In addition, in case you didn't know:

1) You can right-click an item tooltip to put that item into the Compare window.

2) You can press the "]" key while hovering over an item to put it into the Compare window (or "[" to put it on the left side). If these keybindings don't work, it's possible that something else was using those keys and Pawn couldn't set them automatically; you can set them manually in the normal Key Bindings window.
Report comment to moderator  
Reply With Quote
Unread 12-21-08, 09:11 AM  
nickyjean
Premium Member
Premium Member

Forum posts: 283
File comments: 117
Uploads: 0
Hi, I just started using this addon and I'm still understanding some of it greatness. I was wondering if you might add an option where I can type in the item number of an item in the compare feature rather then just dragging it from my bag and what not.

I've found that I just cache alot of equipment from my inspect option and when I'm looking to upgrade I go through it then. This way I can actually compare two different Shaman I have cached and see which item I really want to go after.
Report comment to moderator  
Reply With Quote
Unread 12-21-08, 03:47 AM  
Tifi
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 94
Uploads: 5
Good points. You're right, user-defined functions would probably not be worth the time to implement.

As for the trinkets: Sure, some effects are really complex and would be hard to convert. But then again, I don't think you should be concerned about users equipping on-kill trinkets in a boss fight, just because Pawn tells them to. Actually because they made Pawn tell them to!
I mean the same goes for evaluating +hit if you're around the cap. Once you've reached the cap, more +hit is useless, whether Pawn knows that or not.

On second thought, providing a unit to convert to just adds flexibility. Easy mode: Just assign a number.
http://www.wowhead.com/?item=37264 "Your harmful spells have a chance to strike your enemy, dealing 1168 to 1752 shadow damage." That's an example where I wouldn't want to provide a unit. If I convert it to DPS, that means I'd need to assign a value to DPS. But I don't want to do that as a caster, because it would change the value of my main hand weapon. So that's an example where I would like the unit to be optional.
Report comment to moderator  
Reply With Quote
Unread 12-20-08, 03:57 PM  
VgerAN
An Aku'mai Servant
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 39
File comments: 231
Uploads: 7
Thanks for the suggestions. I fear that allowing people to supply a function is something that only a very few super-super-hardcore math lovers would take advantage of, and it would take away too much time that I could be using to add features that the general public would get more use out of. It seems that a majority of people who use Pawn don't even want the complexity of defining their own numeric stat values.

I use some functions and spreadsheets to calculate my stat values as well, but I feel that it works well enough to just periodically update my scales as my gear improves or focus changes, and that hasn't been too burdensome so far. I'm not too concerned if my value of spell power is 1.488 when it really should have been 1.502 given the new gem I put in my pants yesterday.

Allowing people to define values for things on tooltips that Pawn doesn't understand is something I'd like to look into more in the future. I'll most likely do it roughly the way you propose, where the user can define equivalent stat values for something, but I'm not sure that would even be enough. For example, Arcane Revitalizer restores 200 mana per kill, with a 10-second cooldown. In battlegrounds or soloing, this is kind of like having 25-50 mp5, but in a boss fight, that ability is not terribly useful. If you want to model that in Pawn, you'd then need to define what that ability means in terms of other stats for each of your scales, which is way more work than most people are going to go to.

Trinkets are just complicated like that. I want to make sure that if and when I do add features to cover trinkets better, I'm making decisions that are flexible enough to accommodate peoples' needs, but not so complex that nobody wants to use the feature. So... I'm still mulling things over.
Report comment to moderator  
Reply With Quote
Unread 12-20-08, 11:38 AM  
Tifi
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 94
Uploads: 5
The only available rating formula is linear in the stats. When rating gear for DDs, I'd argue that DPS is non-linear for every single class in the game. For a caster it might look like this
DPS = c0*(c1+[spell power])*(1+c2*[crit %])/(1+c3*[haste %])*(1+c4*[hit %])
One feature I would like to see is an optional user-supplied evaluation function per rating profile. Pawn could provide a text input field, loadstring() it, and use that function when comparing two items. The function would take the gear stats as input, and output a number. When comparing two items A and B, Pawn would build outfits using both items, compute the total stats for both outfits, then display the difference rating(stats_A)-rating(stats_B).

Another suggestion: Let's say Pawn stumbles upon something in the tooltip it can't handle, like an on-use effect. I'd like to be able to convert this into something Pawn knows.
For example I'd like to make Pawn treat "Use: Increases spell power by 346 for 20 sec. (2 Min Cooldown)" as if it were 346*20/120 = 57 spell power. No fancy stuff required like parsing the string. I just want to specify a number and a unit (spell power in this case) if the string is an exact match. (And have it saved in a SavedVar.)
Report comment to moderator  
Reply With Quote
Unread 12-20-08, 04:17 AM  
VgerAN
An Aku'mai Servant
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 39
File comments: 231
Uploads: 7
Pawn 1.1.5, just posted, lets feral druids and deathknights value base armor and bonus armor separately if they so desire. I haven't done anything interesting with feral attack power in this version; if you want to use your scales on the 3.0.8 PTR you'll need to increase the value of your DPS stat, because feral attack power as an item stat doesn't exist anymore in 3.0.8.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.