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Return to Karazhan (7.1.0)
Updated:12-06-16 12:05 AM
Created:unknown
Downloads:226,814
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7.1.0

Pawn  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 2.1.9
by: VgerAN [More]

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 2.1.9

Performance enhancements based on suggestions from rowaasr13 of Garrison Mission Manager.
Pawn's Bag Upgrade Advisor will no longer show green arrows on items in your bags that aren't equippable yet because you don't meet the level requirement. (You'll still see them if you hover over the item.)
Added support for the comparison tooltips that appear when holding Shift over the point-of-interest icon for a world quest that rewards an equippable item.
The "compare item left" and "compare item right" keybinds now work on world quest rewards.

Version 2.1.8

Updated stat weights from Ask Mr. Robot for changes in patch 7.1 and recent hotfixes.

Version 2.1.7

Fixed a mistake I introduced in version 2.1.6 that caused characters to become undying servants of the Lich King if they use Automatic mode (the default), which caused Pawn to not show anything on tooltips, and make it appear as if Pawn thought that your spec was Blood in the Pawn window.

Version 2.1.6

Improved performance in raid groups.

Version 2.1.5

Increased Pawn's memory usage in exchange for faster item scans. (Memory usage should still only be a couple MB, but finding bag upgrades should be much faster.)
Minor translation updates.

Version 2.1.4

Fixed a bug where occasionally Pawn would complain about finding too many "bonus IDs" on items.
Removed the "ignore valor and baleful upgrades" feature, since those items are not relevant anymore.

Version 2.1.3

Updated translations.

Version 2.1.2

The Compare tab will no longer show the differential between the sockets and socket value on the left item versus the right item. (For example, if one item has no socket, and the other has a socket worth 1,250 points, it will no longer show "+1,250".) After this change, the green and red numbers shown will always only be stats, which should make them easier for new people to understand.
Fixed a bug where it was no longer possible to export some scales (generally, scales that were created using the "empty" button or importing, rather than copying an existing scale or starting from a template).

Version 2.1.1

Pawn will now take over the new WoW 7.1 feature that puts green arrows on items in your bags. Normally the feature shows you items that are a higher item level than what you have equipped. Pawn will change the feature so that it shows items that are an upgrade to your currently-equipped gear for any of your active scales. (For example, if you're in the default Automatic mode, it'll put upgrade arrows next to items that are better for your current spec, but not for other specs.)
This feature has no effect on the WoW 7.0 live realms.
If you don't like this, and would rather go back to the old behavior, uncheck "Show bag upgrade advisor" on Pawn's Options tab.

Developer features

These features are primarily useful for people developing guides and simulators.

Pawn scale tags, used with the Import and Export feature on the Scale tab, can now specify a class and spec, such as "Class=Mage, Spec=1".
The spec number in the scale tag is the order in which it displays in the UI. (That spec number is also used internally by the game in a variety of situations.) For example, the specs appear as Arcane, Fire, Frost in the Mage UI, so Arcane is 1, Fire is 2, and Frost is 3.
When class and spec are included in a scale tag, Pawn will automatically add the appropriate list of unusable item types to the scale without having to painstakingly list them all out in the scale tag (IsPolearm = -10000000, etc.).
When scales that have a class and spec associated with them are exported, the resulting scale tag will be smaller than in previous versions. Importing those scales into old versions of Pawn will mostly work okay, but old versions of Pawn will ignore Class and Spec, so there will be subtle differences.

Version 2.1

Pawn's default stat weights now come from Ask Mr. Robot! The existing Wowhead placeholder scales have been removed, and the Ask Mr. Robot scales work automatically in the same was as the previous placeholders, but now have more appropriate and helpful advice for each specialization.
If you'd like advice for more than one spec at once, switch to Manual mode on the Scales tab, and then you can show and hide additional scales from there.
You may notice that items in your bags or bank that weren't upgrades before version 2.1 are now showing up as upgrades—that's to be expected, as some of the new stat weights in this version are vastly different than before.
In the English version, the Values tab has been renamed to Weights, to better match the generally accepted terminology.
The item level display on the Compare tab will no longer show the difference between the two levels ("+15" etc.). I'm hoping that this makes it clearer that the item level isn't used in calculations.
Pawn will no longer add orange diamonds to special effects that it doesn't understand on items. I felt that in modern versions of Pawn, those were just clutter, and didn't really provide useful information.
Archived Files (1)
File Name
Version
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Author
Date
2.1.8
717kB
VgerAN
11-08-16 12:07 AM


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Unread 01-08-09, 12:35 PM  
DeFood
A Kobold Labourer
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Smile feature request.

One feature that would rock, would be for Pawn to display, on a an item tooltip - the delta between the weighting of the item and the currently equipped item in the same slot.

Also, what is the number in brackets? It seems to be the unenchanted calculation for the same item, but there doesnt seem to be a way to inhibit or control whether the enchanted, unenchanted or both weightings are calculated and displayed.
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Unread 12-23-08, 03:02 PM  
VgerAN
An Aku'mai Servant
 
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Originally posted by sevenflow
Could be nice if you changed the outdated "Armor Penetration" pawn value to actually work with the new "Armor Penetration Rating".
I'm not aware of any bugs regarding armor penetration rating. It doesn't show up with the word "rating" in the UI, I guess, but that's what it's tracking. Is there an item that you know of that Pawn doesn't understand properly?

Originally posted by Jaim Sandar
I have only very briefly played with Pawn, but I noticed that an item with a +10 haste rating enchantment showed no points for haste in the comparison, although I had assigned scale points to haste rating. An item with a "normal" haste rating bonus does show points added in the comparison.
The Compare tab always compares items without their gems and enchantments.

Originally posted by Jaim Sandar
Also, I am confused as to the range of points for scales. Is there a standard range to be used, or is it whatever you want the numbers to be? I can't find any reference to this question in any of the documentation.
[/b]
You can make the numbers to be whatever you want. To make things easier to understand, it's greatly helpful if you set a baseline and then work from there. For me, I use a baseline of 1 normal stat or combat rating = 1 point on my scale. That's the way that the default starter scale is set up too. A lot of melee DPS scales will use a baseline of 1 attack power = 1 point, because that's a really common way of valuing melee DPS items already.

Knowing the math that's involved can be helpful in deciding which stats are most important to you, but if you already know which stats you want from items, you can probably use Pawn successfully without getting too heavy into the math. Just increase the values of those stats. If you don't want to get into the hardcore math and just want to know which items are better, you should consider using someone else's scales, which you can import directly into your copy of Pawn. You can find other scales (and stat values that you can enter manually) on the Elitist Jerks forums, or someone else has also created a forum for exchanging and discussing Pawn scales here:

http://pawnmod.trenchrats.com/
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Unread 12-22-08, 09:04 PM  
Jaim Sandar
A Deviate Faerie Dragon
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missing points

I have only very briefly played with Pawn, but I noticed that an item with a +10 haste rating enchantment showed no points for haste in the comparison, although I had assigned scale points to haste rating. An item with a "normal" haste rating bonus does show points added in the comparison.

Also, I am confused as to the range of points for scales. Is there a standard range to be used, or is it whatever you want the numbers to be? I can't find any reference to this question in any of the documentation.

I don't really understand all of the formulae and relations among the different stats and bonuses. Is it necessary to know more about such things to make good use of something like Pawn?
Last edited by Jaim Sandar : 12-23-08 at 11:02 AM.
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Unread 12-22-08, 01:30 PM  
sevenflow
A Kobold Labourer

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Could be nice if you changed the outdated "Armor Penetration" pawn value to actually work with the new "Armor Penetration Rating".
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Unread 12-21-08, 02:49 PM  
VgerAN
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I suppose that's a possibility for a future version. Back when Pawn didn't have a UI and was all slash commands I think I even had a feature where you could type a number and get an item window for that item; maybe I should have kept that. You can always use a mod like AtlasLoot to browse through loot tables (it has a search feature, too), or use Wowhead or WoWDB to generate links that you can paste into chat. In addition, in case you didn't know:

1) You can right-click an item tooltip to put that item into the Compare window.

2) You can press the "]" key while hovering over an item to put it into the Compare window (or "[" to put it on the left side). If these keybindings don't work, it's possible that something else was using those keys and Pawn couldn't set them automatically; you can set them manually in the normal Key Bindings window.
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Unread 12-21-08, 09:11 AM  
nickyjean
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Hi, I just started using this addon and I'm still understanding some of it greatness. I was wondering if you might add an option where I can type in the item number of an item in the compare feature rather then just dragging it from my bag and what not.

I've found that I just cache alot of equipment from my inspect option and when I'm looking to upgrade I go through it then. This way I can actually compare two different Shaman I have cached and see which item I really want to go after.
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Unread 12-21-08, 03:47 AM  
Tifi
A Murloc Raider
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Good points. You're right, user-defined functions would probably not be worth the time to implement.

As for the trinkets: Sure, some effects are really complex and would be hard to convert. But then again, I don't think you should be concerned about users equipping on-kill trinkets in a boss fight, just because Pawn tells them to. Actually because they made Pawn tell them to!
I mean the same goes for evaluating +hit if you're around the cap. Once you've reached the cap, more +hit is useless, whether Pawn knows that or not.

On second thought, providing a unit to convert to just adds flexibility. Easy mode: Just assign a number.
http://www.wowhead.com/?item=37264 "Your harmful spells have a chance to strike your enemy, dealing 1168 to 1752 shadow damage." That's an example where I wouldn't want to provide a unit. If I convert it to DPS, that means I'd need to assign a value to DPS. But I don't want to do that as a caster, because it would change the value of my main hand weapon. So that's an example where I would like the unit to be optional.
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Unread 12-20-08, 03:57 PM  
VgerAN
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Thanks for the suggestions. I fear that allowing people to supply a function is something that only a very few super-super-hardcore math lovers would take advantage of, and it would take away too much time that I could be using to add features that the general public would get more use out of. It seems that a majority of people who use Pawn don't even want the complexity of defining their own numeric stat values.

I use some functions and spreadsheets to calculate my stat values as well, but I feel that it works well enough to just periodically update my scales as my gear improves or focus changes, and that hasn't been too burdensome so far. I'm not too concerned if my value of spell power is 1.488 when it really should have been 1.502 given the new gem I put in my pants yesterday.

Allowing people to define values for things on tooltips that Pawn doesn't understand is something I'd like to look into more in the future. I'll most likely do it roughly the way you propose, where the user can define equivalent stat values for something, but I'm not sure that would even be enough. For example, Arcane Revitalizer restores 200 mana per kill, with a 10-second cooldown. In battlegrounds or soloing, this is kind of like having 25-50 mp5, but in a boss fight, that ability is not terribly useful. If you want to model that in Pawn, you'd then need to define what that ability means in terms of other stats for each of your scales, which is way more work than most people are going to go to.

Trinkets are just complicated like that. I want to make sure that if and when I do add features to cover trinkets better, I'm making decisions that are flexible enough to accommodate peoples' needs, but not so complex that nobody wants to use the feature. So... I'm still mulling things over.
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Unread 12-20-08, 11:38 AM  
Tifi
A Murloc Raider
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The only available rating formula is linear in the stats. When rating gear for DDs, I'd argue that DPS is non-linear for every single class in the game. For a caster it might look like this
DPS = c0*(c1+[spell power])*(1+c2*[crit %])/(1+c3*[haste %])*(1+c4*[hit %])
One feature I would like to see is an optional user-supplied evaluation function per rating profile. Pawn could provide a text input field, loadstring() it, and use that function when comparing two items. The function would take the gear stats as input, and output a number. When comparing two items A and B, Pawn would build outfits using both items, compute the total stats for both outfits, then display the difference rating(stats_A)-rating(stats_B).

Another suggestion: Let's say Pawn stumbles upon something in the tooltip it can't handle, like an on-use effect. I'd like to be able to convert this into something Pawn knows.
For example I'd like to make Pawn treat "Use: Increases spell power by 346 for 20 sec. (2 Min Cooldown)" as if it were 346*20/120 = 57 spell power. No fancy stuff required like parsing the string. I just want to specify a number and a unit (spell power in this case) if the string is an exact match. (And have it saved in a SavedVar.)
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Unread 12-20-08, 04:17 AM  
VgerAN
An Aku'mai Servant
 
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Pawn 1.1.5, just posted, lets feral druids and deathknights value base armor and bonus armor separately if they so desire. I haven't done anything interesting with feral attack power in this version; if you want to use your scales on the 3.0.8 PTR you'll need to increase the value of your DPS stat, because feral attack power as an item stat doesn't exist anymore in 3.0.8.
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Unread 12-02-08, 02:47 PM  
VgerAN
An Aku'mai Servant
 
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<3
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Unread 12-02-08, 01:51 PM  
ellanon
A Defias Bandit

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Exclamation Pawn codes!

To everyone thinking about using this addon - Head to the Pawn Forums to see user submitted ratings scales for each class. Or better yet, head there to submit your own!

For those rogues out there, Shadowpanther.net has graciously converted their AEP, MAEP, and Mutilate MAEP ratings into Pawn code.

If you are serious about maximizing your potential, this addon really makes a difference. My goodness, that sounded like a paid advertisement. ROFL

Seriously though, this is one of my favorite addons. I hope everyone finds it as useful as I do!

Thanks VgerAN!
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Unread 11-22-08, 03:41 PM  
VgerAN
An Aku'mai Servant
 
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Yep, sounds interesting. I'm looking forward to maybe having new weapon options. When that change happens, Pawn will drop the "Feral AP" stat, and I'll probably make it so that existing scales with feral AP will automatically convert over to the DPS stats. I'll need to see the PTR to be sure, but I'm thinking that the conversion ratio Blizzard will be using will be 14 feral AP : 1 weapon DPS.
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Unread 11-22-08, 07:35 AM  
Celeras
A Kobold Labourer

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Hey VgerAN, just wondering if you're prepared for the change to druid staves? Feral AP will no longer be listed on weapons anymore, but rather be calculated from the DPS of the weapon.

If not, now you know Love the addon
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Unread 11-21-08, 03:58 PM  
VgerAN
An Aku'mai Servant
 
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Hi! Thanks for the report. Icewalker will work correctly in the next version of Pawn. Let me know if you find any other new enchantments or items that don't work properly!
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