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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-18-14 12:08 AM
Created:unknown
Downloads:181,105
Favorites:1,149
MD5:
6.0.2
Pawn  Popular! (More than 5000 hits)
Version: 1.9.2
by: VgerAN [More]
Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.
Version 1.9.2

Continued changes to the starter scales and translations.

Version 1.9.1

Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
Significantly increased the value of armor and bonus armor in the tank starter scales.
Fixed a harmless error where a message about #(Item1.UnknownLines) could appear in the chat log when using the Compare tab.
Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

Updated for WoW 6.0 and Warlords of Draenor. Many features have changed in some way as a result of item changes in patch 6.0.
I updated the visuals for the Pawn UI to be a little more warlordy.
A new set of starter scales have been added for all classes and specs. You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations. (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
A new option has been added, on by default: "Ignore sockets on low-level items." When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
All code for Pawn's Reforge Advisor feature has been removed.
Changed the way that information about your best items for purposes of determining upgrades is stored and processed. (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)
Archived Files (1)
File Name
Version
Size
Author
Date
1.9.1
672kB
VgerAN
10-16-14 02:17 AM


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Unread 06-27-08, 06:00 PM  
VgerAN
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Re: Enchanted item values, unenchanted items values discrepency

Why do you say that using the unenchanted value doesn't take gems into account? That's the point of having stats for empty sockets. Set the values of the empty sockets to the values of the gems you'd put in them. Then, the unenchanted values of the new healing weapon will be directly comparable to the unenchanted values of the old healing weapon, even if one of them had gems already socketed and was enchanted.
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Unread 06-27-08, 03:19 PM  
xboxdude1
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Enchanted item values, unenchanted items values discrepency

Ok, I'm a bit fan of straight comparison on item. This includes Enchantes/Gems. However, Pawn is messing with this. When comparing an enchanted item to an un-enchanted one (for instance weapons, one unenchanted, and teh same one enchanted with 81 heals) Pawn doesn't correct the un-enchanted weapon to include the 81 healing that would be enchanted on it.

"why don't you use the un-enchanted value only?"
Because that would not include gems into the calculation. Any item i get will likely be enchanted with the same enchants, and i suspect the same for the rest of you in most cases. Is there a way to fix this?
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Unread 05-07-08, 12:23 PM  
VgerAN
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Thanks. I still find myself using my spreadsheet to plan gear acquisitions, but I hope to make my spreadsheet less and less necessary with each version of Pawn.
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Unread 05-06-08, 09:18 PM  
CthulhuDragon
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I just wanted to comment on how glad I was to find your mod! I had spent hours putting together a spreadsheet that assigned a value to all the gear that could be an upgrade based on the stats. While helpful I had begun to think maybe I should make a mod to do it for me. Then I found yours. I spend maybe 2 minutes setting it up and now the tooltips show the exact same values that I get in my spreadsheet. Exactly what I wanted!

Thanks for the addon!
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Unread 05-02-08, 01:16 PM  
VgerAN
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If you always socket your items so that the total value is maximized (or even get pretty close), and assign appropriate values to the four socket "stats," then you can also ignore gems, always compare unenchanted values, and turn off the enchanted values entirely.

Originally posted by obuw Things would be sooo much better if there was an option to just ignore enchants alltogether, but not ignore gems.
Last edited by VgerAN : 05-02-08 at 01:17 PM.
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Unread 04-30-08, 03:33 PM  
obuw
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I see, that makes sense. I never use the enchanted value, since, well, it is the enchanted value, and it makes little sense to compare your item in its enchanted state to a new item with no enchant on it.

So if I wanted to use pawn to compare two items I already own, I should use the enchanted values. If I want to use it to compare a drop to what I have, I should use the unenchanted values.

Things would be sooo much better if there was an option to just ignore enchants alltogether, but not ignore gems.

Originally posted by VgerAN
This should only be the case for the unenchanted value. The enchanted value should always show the current state of the item, including the actual gems that you have socketed. Empty sockets will be valued at the value you gave to that empty socket as a "stat," but filled sockets will be valued based on the stats of the gems in them. Socket bonuses will be counted if you qualify OR if there's at least one open socket still. Only the unenchanted value will ignore the gems currently in the item.
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Unread 04-28-08, 12:41 AM  
VgerAN
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This should only be the case for the unenchanted value. The enchanted value should always show the current state of the item, including the actual gems that you have socketed. Empty sockets will be valued at the value you gave to that empty socket as a "stat," but filled sockets will be valued based on the stats of the gems in them. Socket bonuses will be counted if you qualify OR if there's at least one open socket still. Only the unenchanted value will ignore the gems currently in the item.


Originally posted by obuw
One other issue keeps coming up - I believe Pawn ignores what you have socketed on the item, and tries to socket it with the ideal gem, right?
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Unread 04-24-08, 08:21 PM  
obuw
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Originally posted by VgerAN
1.0.1 has been released.
Wonderful, much better now.


One other issue keeps coming up - I believe Pawn ignores what you have socketed on the item, and tries to socket it with the ideal gem, right?

I can see how that might be the better way of evaluating items for some situations (like knowing how your item would compare to that new thing that dropped, if it was socketed properly).

However, say, when I am comparing my pvp necklace with a resilience/stamina gem to my dps necklace (to see how much offense I'm giving up for how much defense), it calculates the value of the pvp necklace assuming a better dps gem.

Well in any situation where your items are socketed with less than ideal gems (money constraints, pvp gear, socketing for meta requirements etc) pawn will show "incorrect" values. Not exactly incorrect of course; it will just show the potential value of the item rather than its current value.

A "use currently socketed gems" option would solve this issue, although I am not sure the number of situations where it would be useful is enough to justify the time that would be spent on coding it in.
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Unread 04-19-08, 11:20 PM  
VgerAN
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1.0.1 has been released.
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Unread 04-15-08, 11:36 PM  
VgerAN
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Pawn 1.0.1 will give you the ability to go back to the old gem socketing behavior, where it just used the correct colors instead of maximizing the item value. I'll probably release it this weekend.
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Unread 04-01-08, 10:30 PM  
VgerAN
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Re: Re: [BUG] Sockets counting Twice

That's definitely scheduled for a future version.
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Unread 04-01-08, 05:53 PM  
obuw
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Re: [BUG] Sockets counting Twice

Thanks a bunch.

By the way, another handy feature of ratingbuster is, when comparing two items it can show you the difference between them. Would allow lazy brains like mine to do one less basic subtraction, if that wouldn't be too much of a hassle to add.

Originally posted by VgerAN
Okay, maybe in the next version, then. I'll make it per-scale unless it looks like it's going to be a bunch of extra work to do it that way (probably not).
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Unread 04-01-08, 01:37 PM  
VgerAN
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Re: Re: Re: Re: Re: [BUG] Sockets counting Twice

Okay, maybe in the next version, then. I'll make it per-scale unless it looks like it's going to be a bunch of extra work to do it that way (probably not).
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Unread 04-01-08, 06:27 AM  
obuw
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Re: Re: Re: Re: [BUG] Sockets counting Twice

Yes, that's pretty much it. I have an offense scale, and a stamina scale. I think adding an "always use the correct gem colors for each socket" option would solve the issue for most cases. Even better if it is a per-scale option.

Originally posted by VgerAN
I see, so in addition to any scales you use to determine item value, you've also got a scale that just sums up all of the stamina on an item, even though you're not maximizing stamina. You don't actually use that scale to select gear, but rather just to know at a glance how much stamina you're going to get from an item. So, you'd want Pawn to be smart with your other scales (or maybe you don't have any other scales?), but not that special stamina scale.

Does that sound accurate? I'm just trying to understand what you want a little better, so I can plan for future versions. If the above is all true, then if I added a "always use the correct gem colors for each socket" option, a scenario such as yours would need that option to be set individually per-scale, not for the whole character, which is something I hadn't considered.
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Unread 03-31-08, 12:25 PM  
VgerAN
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Re: Re: Re: [BUG] Sockets counting Twice

I see, so in addition to any scales you use to determine item value, you've also got a scale that just sums up all of the stamina on an item, even though you're not maximizing stamina. You don't actually use that scale to select gear, but rather just to know at a glance how much stamina you're going to get from an item. So, you'd want Pawn to be smart with your other scales (or maybe you don't have any other scales?), but not that special stamina scale.

Does that sound accurate? I'm just trying to understand what you want a little better, so I can plan for future versions. If the above is all true, then if I added a "always use the correct gem colors for each socket" option, a scenario such as yours would need that option to be set individually per-scale, not for the whole character, which is something I hadn't considered.


Originally posted by obuw
Ah yes, now it makes sense.

Well, wonderful. Problem is I would never socket a blue gem in a yellow slot since I'm dps. So it's being too clever for my taste.

I guess I'll just stick with ratingbuster for stamina values.
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