Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(671 Kb)
Download
Updated: 11-21-14 01:08 AM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-21-14 01:08 AM
Created:unknown
Downloads:183,649
Favorites:1,154
MD5:
6.0.3

Pawn  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 1.9.7
by: VgerAN [More]

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.9.7

Strength, Agility, Intellect, and Stamina can't be marked as "unusable" in custom scales. (Since multiple primary stats are on most armor pieces now, marking those as unusable leads to some confusing and unexpected results.)
Made a couple small improvements to the French, German, and Traditional Chinese translations.

Version 1.9.6

Pawn will now no longer suggest gems for items below level 630 (level 100 heroic dungeon). (This change is particularly noticeable for helms, which had high-value meta sockets at level 90, but not at level 100.)
Improved the German and Simplified Chinese translations.

Version 1.9.5

Additional changes to try to prevent the "UseSpecialQuestItem" error from occurring when clicking items in the objectives list.
More improvements to the Simplified Chinese and Traditional Chinese translations.

Version 1.9.4

Dodge and Parry on low-level items will now be treated as if they were Bonus Armor, at a 2:1 ratio. (40 Parry on an item will be treated as 20 Bonus Armor.)
Pawn will now once again work with AtlasLoot even when the "Use GameTooltip" AtlasLoot setting is off. (Release versions only, not the latest AtlasLoot beta.)
The warrior tank starter scale now properly has a value for bonus armor.
Included lots of improvements to the Traditional Chinese translation.

Version 1.9.3

Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
Included new French translations.

Version 1.9.2

Continued changes to the starter scales and translations.

Version 1.9.1

Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
Significantly increased the value of armor and bonus armor in the tank starter scales.
Fixed a harmless error where a message about #(Item1.UnknownLines) could appear in the chat log when using the Compare tab.
Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

Updated for WoW 6.0 and Warlords of Draenor. Many features have changed in some way as a result of item changes in patch 6.0.
I updated the visuals for the Pawn UI to be a little more warlordy.
A new set of starter scales have been added for all classes and specs. You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations. (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
A new option has been added, on by default: "Ignore sockets on low-level items." When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
All code for Pawn's Reforge Advisor feature has been removed.
Changed the way that information about your best items for purposes of determining upgrades is stored and processed. (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)
Archived Files (1)
File Name
Version
Size
Author
Date
1.9.6
671kB
VgerAN
11-18-14 12:42 AM


Post A Reply Comment Options
Unread 11-17-12, 12:56 AM  
Skarlok
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Question Priest Holy

I'm utilizing Outfitter 5.6.1 and Pawn (most recent but not the alpha) on my Priest. In the Rebuild for... menu I only have an option for Shadow spec. Would you know why the other two aren't showing?
Skarlok is offline Report comment to moderator  
Reply With Quote
Unread 11-08-12, 04:10 AM  
GeneralWurst
A Defias Bandit

Forum posts: 2
File comments: 99
Uploads: 0
Thank You for your quick answer.
GeneralWurst is offline Report comment to moderator  
Reply With Quote
Unread 11-07-12, 04:41 PM  
VgerAN
An Aku'mai Servant
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 216
Uploads: 7
Hi! Thanks for the report. Pawn doesn't interact with the world map. There's are a few unfortunate bugs in WoW right now are generating false errors like that. (Well they're real errors, but they're falsely attributed to addons. The glyph UI has a bug and the inspect UI has a bug, at the very least.) There's unfortunately no way to work around it other than occasionally doing a /reload. The addon that will be reported as causing the error will be whichever one happens to do something first after hitting the bug in WoW, so it's possible that you'll get a different-looking error after that.
Last edited by VgerAN : 11-07-12 at 04:41 PM.
VgerAN is offline Report comment to moderator  
Reply With Quote
Unread 11-07-12, 11:51 AM  
GeneralWurst
A Defias Bandit

Forum posts: 2
File comments: 99
Uploads: 0
I have got two errors with pawn. This is the first one: (the other error is connected to WorldMapBlobFrame:Hide)

Date: 2012-11-07 17:43:23
ID: -2
Error occured in: AddOn: Pawn
Count: 3
Message: Note: AddOn Pawn attempted to call a protected function (WorldMapBlobFrame:Show()) during combat lockdown.
Debug:
[C]: Show()
..\FrameXML\WorldMapFrame.lua:1864: WorldMapFrame_DisplayQuests()
..\FrameXML\WorldMapFrame.lua:1933: WorldMapFrame_UpdateMap()
..\FrameXML\WorldMapFrame.lua:245:
..\FrameXML\WorldMapFrame.lua:231
Locals:
None
AddOns:
Swatter, v5.14.5335 (KowariOnCrutches)
Auctionator, v3.0.5
Buffet, v5.0.1.39
Carbonite, v5.05.05
CarboniteTransfer, v1.01
ClassMonitor, v3.3.3b
ClassMonitorConfigUI, v1.0.4
Cork, v5.0.1.48
ElvUI, v4.65
ElvUIAdvancedMovers, v1.0.2
ElvUICastBarSnap, v2.07
ElvUILocPlus, v1.70
FishermansFriend, v
GnomishVendorShrinker, v5.0.1.15
GoodNewsEveryone, v5.0.1.14
HealersHaveToDie, v2.0.2
iFilger, v5.8
iFilgerConfig, v1.4
iFilgerConfigUI, v2.1
ImprovedOptionsFrames, v1.4
ItemTooltipCleaner, v5.0.5.41
NeonChat, v
Pawn, v1.6.8
SexyCooldown2, v1.0.1
Skillet, v
SpeedyLoad, v2.0.1
stAddonManager, v1.2.3
TheLowDown, v2.0.3.346
TukuiElvUISkins, v3.38
VendorValue, v3.1
WSUFMover, v
BlizRuntimeLib_enUS v5.0.5.50001 <eu>
(ck=305)
GeneralWurst is offline Report comment to moderator  
Reply With Quote
Unread 11-06-12, 01:05 PM  
VgerAN
An Aku'mai Servant
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 216
Uploads: 7
When comparing items, Pawn assumes that you'll always socket both items with the most appropriate gems (of your preferred quality level), and if you haven't yet, it's just because you just got the item and you're going to do it soon. The way that Pawn deals with socketed items isn't really optimized for leveling given that you rarely run into those items when leveling, and the leveling process usually doesn't last very long compared to how long you spend at endgame, but minute differences in 10 or 20 stats also don't really matter when leveling.

(If you really want to nitpick, there's an option on the Options tab that shows you both an item's "current" value including its gems and it's "base" value, which is what Pawn normally shows, based on the gems that Pawn suggests that you should use ignoring what's actually socketed. Then you'll need to start comparing numbers manually. I think that's a lot of unnecessary work for leveling though.)

Yes, if one of my characters is getting too much hit or expertise, I just lower the value of hit and/or expertise to be at or below the next most valuable stat. That way I don't completely ignore items with that stat on them, since I still want to be hit/expertise capped, but I stop gemming for those stats and I reforge them away.
VgerAN is offline Report comment to moderator  
Reply With Quote
Unread 11-03-12, 10:25 PM  
Burnum
A Defias Bandit
 
Burnum's Avatar

Forum posts: 2
File comments: 81
Uploads: 0
I don't recall the item name. It was a green Axe One handed I think. I didn't end up keeping it very long.

do you have a recommendation for how to discount Hit after cap? copy the scale and lower it's value?
I look forward to seeing a good solution that helps with such situations.

how does it account for items with gems already in them vs new stuff? does it account for the loss of the currently equipped gem vs the new item? especially on gear during leveling that doesn't have gems vs older gem gear.
Last edited by Burnum : 11-04-12 at 11:24 AM.
Burnum is offline Report comment to moderator  
Reply With Quote
Unread 11-02-12, 03:20 PM  
VgerAN
An Aku'mai Servant
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 216
Uploads: 7
Hi! Pawn's current philosophy is that it thinks about items individually, rather than looking at your character's total stats. This way it can make suggestions about gear for your resto set, your enhancement set, and maybe even your resto PvP set (etc.) too, because it doesn't take your current level of hit into account. That said, I know it's a sore spot that a lot of people find unintuitive, and I'm thinking about ways to improve it in the future.

Pawn scores socketed items assuming that you'll insert the gems that would maximize that item's value (as in, the ones that it suggests for you when you shift-right-click that item). That might be gems that match the colored sockets, or if the socket bonus isn't very good, it might be all gems of one color. The actual quality level of gems that it picks for you depends on which quality level is selected on the Gems tab of the Pawn window. (It's probably still set to Cataclysm blues right now though, so it's undervaluing sockets a little bit. In Pawn 1.7 it will automatically select an appropriate gem level for you.)

As far as that item that never stopped showing the green outline, that's weird; you're now the second person to mention that. I don't have any idea what would cause that yet. What was the item? What was the item that it replaced (which one did Pawn think was your "best")? Did you have that old "best" item in an equipment set but stored in your bank?
VgerAN is offline Report comment to moderator  
Reply With Quote
Unread 11-01-12, 06:42 PM  
Burnum
A Defias Bandit
 
Burnum's Avatar

Forum posts: 2
File comments: 81
Uploads: 0
I'm a Ele Shaman, and from all the reading I have done the last few days as I approach level 90, this is the basic rule for stats to value.

Intellect > Hit/Spirit to 15% cap > Haste > Mastery > Crit

PAWN doesn't currently account for keeping our 15% cap, yet allowing for Haste > Mastery > Crit to go up in value when we area at or above the cap. Essentially demoting Hit/Spirit to zero as long as we don't go below the cap value.

also, I'm finding it hard to tell if PAWN is considering the values of gems in items, or only looking at the fact that it has a socket and granting a theoretical value? (I guess I need two of the same item, one with a gem and one without, to see for sure?)

Great Mod! sure helps sort out gear upgrades faster!

Oh, that reminds me. the other day I got an item that never stopped having the green outline this is an upgrade effect to it's tool tip. even after i was using it... Odd....
Burnum is offline Report comment to moderator  
Reply With Quote
Unread 10-10-12, 10:33 AM  
Dridzt
A Pyroguard Emberseer
 
Dridzt's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1192
File comments: 780
Uploads: 82
1.6.9 initialization

I have a strange issue with latest (probably previous as well but only just made the connection).

The scale info on my tooltips is not added on a cold login, only after a /reload.
Since I reload regularly for addon development I didn't notice it until recently

I'm using RatingBuster and ReforgedTooltip that also modify item tooltips, haven't tested with Pawn as the only addon loaded.

Going to post a ticket with some changes I made to my local copy to solve this issue in my setup and link back here
(I think they simplify the loading process a bit, the short version is that some of the things hooked are not yet present in the game at ADDON_LOADED - added some checks and saved the results out to SV temporarily - for a cold login, it's not something that will happen for all users but it will happen for a percentage of them since the changes to the loading process)

Edit: Curseforge ticket with more details.
Last edited by Dridzt : 10-12-12 at 02:24 AM.
Dridzt is offline Report comment to moderator  
Reply With Quote
Unread 10-03-12, 10:15 PM  
VgerAN
An Aku'mai Servant
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 216
Uploads: 7
Gryzvwald's correct. Elemental shamans, balance druids, and shadow priests all get passive abilities that convert spirit into hit so that they can use some of the same gear for both healing and DPS. Nice bonus!

By the way I just posted Pawn 1.6.9 with some new stat numbers from Wowhead, which should increase the accuracy of the upgrade suggestions that Pawn gives. It should be available shortly, as soon as it's approved.
VgerAN is offline Report comment to moderator  
Reply With Quote
Unread 10-03-12, 09:49 PM  
Redunder
A Defias Bandit
 
Redunder's Avatar

Forum posts: 2
File comments: 23
Uploads: 0
Re: Re: Shaman Stats...

Originally Posted by Gryzvwald
Originally Posted by Redunder
I'm leveling a elemental shaman in MoP, and i notice any gear that has spirit on it, it say its and upgrade because for some strange reason its telling me Spirit provides a bonus to spell hit, which it doesn't...

Can you update that please as spirit only gives a bonus to regen mana in combat..
Suggest you do some reading: Here.

WoW Thank YOU... My Bad!!
Redunder is offline Report comment to moderator  
Reply With Quote
Unread 10-03-12, 07:34 PM  
Gryzvwald
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Re: Shaman Stats...

Originally Posted by Redunder
I'm leveling a elemental shaman in MoP, and i notice any gear that has spirit on it, it say its and upgrade because for some strange reason its telling me Spirit provides a bonus to spell hit, which it doesn't...

Can you update that please as spirit only gives a bonus to regen mana in combat..
Suggest you do some reading: Here.
Gryzvwald is offline Report comment to moderator  
Reply With Quote
Unread 09-29-12, 11:53 AM  
Redunder
A Defias Bandit
 
Redunder's Avatar

Forum posts: 2
File comments: 23
Uploads: 0
Shaman Stats...

I'm leveling a elemental shaman in MoP, and i notice any gear that has spirit on it, it say its and upgrade because for some strange reason its telling me Spirit provides a bonus to spell hit, which it doesn't...

Can you update that please as spirit only gives a bonus to regen mana in combat..
Redunder is offline Report comment to moderator  
Reply With Quote
Unread 09-24-12, 02:21 PM  
VgerAN
An Aku'mai Servant
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 216
Uploads: 7
Added a note to the to-do list; thanks.
VgerAN is offline Report comment to moderator  
Reply With Quote
Unread 09-22-12, 06:31 AM  
eddyofgarona
A Kobold Labourer
 
eddyofgarona's Avatar

Forum posts: 0
File comments: 12
Uploads: 0
Re: Re: excluding hit/expertise at reforger

Originally Posted by VgerAN
Originally Posted by eddyofgarona
Would like to request some way to be able to exclude hit/expertise at the reforger whenever I have a toon I consider "capped". (perhaps checkboxes that would appear each time the reforger screen is opened?)
My purpose would be so that pawn would then suggest the next "best" stats to be reforged instead of always pushing hit/expertise, or suggesting no reforge be done.
(would have posted to curse site, but I don't have an account over there, sorry)

Thanks for your consideration.
Eddy
Thanks! I agree. I've got plans on my to-do list to add a second-best stat when hit and/or expertise is the best. Hopefully I'll get to it sooner rather than later.
Something I just thought of this a.m. - may need to allow for spirit to be ignored as well for those classes such as shadow priests / balance druids that count 1 spirit = 1 hit.

Thanks again,
Eddy
eddyofgarona is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.